Elemental Mafia- Game Over!
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armlx Most JDTay-like
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Korlash Krap Logick
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I do that often. Doesn't make me wrong though. ;PIt's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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armlx Most JDTay-like
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It makes you just as likely to be right as someone playing on a random level of thought. You are thinking levels of outhinking beyond most people in the game and most likely the majority of the cults, to the extent your logic, while right, is not an optimal predictor of peoples actions.Away Wednesday the 24th through the 31st-
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Macavenger Goon
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Korlash Krap Logick
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... i'm thinking the outthinking of thinking of think...ingness...
I'll tell you what I do think. I think if the cults are smart we will have two deaths tonight. I think the recruiters will have now have at least a small fear of quick joining wagons in the future. I think my theory has the same chance of hitting cult as the "Vote: person who got peviously random voted to form a wagon" plan.
Oh right, and I think you, Elvis, and Muerrto all need to be lynched tomorrow. But We'll see how that goes.
And BTW, to the recruiters that decide to kill... try this list... It will save us all time tomorrow. just throwig that out there...It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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armlx Most JDTay-like
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Korlash Krap Logick
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There you go again... simplicity my friend. Your talking to a complete idiot here...
The setup says two cults will kill tongiht and two will recruit. Whether the recruiter's see this or not is their problem. The night actions at this point do not depend on what the other's are or are not doing.
secondly, a successful recruit may be the most damning thing to a cult at this point. While a kill may be the most helpful. added to the fact, killing another recruiter is far more rewarding as the game progresses then builing your cult early, theoretically I wouldn't be surprised if all 4 cults tried to kill tonight.
My theory expanded into night actions a while ago, but that is very unhelpful to me unless i try and use the cult's actions to our advantage. The only way I see that is if we kill off our best lynch candidates tongiht to save time tomorrow.
Still, I shouldnt go too far into it. I mean if a recruiter is too stupid to see what his/her obvious move is tonight, why the hell should I tell them. The only reason I bring it up is so our power roles can have a stating point for what to expect. Hell, all four cults may choose to recruit tonight. Kudos for us I say. Odds will favor at least one culist being lynched tomorrow!It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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armlx Most JDTay-like
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Korlash Krap Logick
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Help each other out? What? When did I say that?It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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armlx Most JDTay-like
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Lowell Jack of All Trades
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armlx Most JDTay-like
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Korlash Krap Logick
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First point, Armlx. The cults aren't working together by two killing, and two recruiting. So the comment you made about that still seems unfounded to me. And I'm not saying any two cults should kill, I'm letting you know that two specific cults will kill if they understand how this game is set up, while the other two specific cults will recruit if they understand the setup as well. Now like you said, i can't speak for what other player's think/will do so none of this is set in stone. however, if a player had to choose between a gold coin and an apple, instead of thinking 50% chance, you have think abotu what the player chooseing most needs. A hungry man will take the apple, while a well fed man will pick the coin. (And don't give me any lip about being able to buy an apple with the coin, this is a hypothertical example =/) Using this principal, I conclude it is in two cults best interests to kill, so they will. And so our powerroles should excpect this and think abotu it tonight when concidering their actions.
Wrong. There are 4. A simple outline will explain it I think. But I don't have the time. Just understand that it is very likely all 5 factions (If you cont town as a faction itself) are all after the same thing(possibly) and so all 5 factions will unintentionally work together to acomplish their common goal. each player can have his/her own views on this situation I suppose. That is simply how I see it. No lynch thus far could have happened without some help from one of the cults.Lowell wrote:What's hilarious about the number of town lynched is THERE ISN'T EVEN A SCUM FACTION directing lynches.
Law of probability + human nature = at least one cult on every wagon (minimum)
That is a fundamental reason why I am suspicious of the people on multiple wagons.It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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armlx Most JDTay-like
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They are Korlash. Again, prisoner's dilemma or the John Nash thing: What is best for the group is not best for individuals. The cults with recruits are far ahead in an end game scenario compared to those without them.
I fail to see this difference you are making between cults. If its regarding xtoxm, its even more WIFOM as their kills cancel.Away Wednesday the 24th through the 31st-
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armlx Most JDTay-like
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Korlash Krap Logick
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Ah but here is where self preservation comes in. The two cults who msut kill, must kill to save themselves, while the two with nothing to worry abotu are able to recruit and, well... not worry about it. Their predicament comes down to, do I recruit or try to kill another recruter? So in theory theymay kill to, but as you say recruiting is better for endgame, so it is more likely they will do that.
I have no idea what you mean by Xtoxm. Perhaps it's somthing I missed...It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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Lowell Jack of All Trades
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Korlash Krap Logick
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And that is why so many town are dead... =/It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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Muerrto Mafia Scum
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QFT thank you.Korlash wrote:Oh right, and I think you, Elvis, and Muerrto all need to be lynched tomorrow. But We'll see how that goes.
But for now we lynch the current cult. Am I 100% sure of Kabenon? No. But we have to have a lynch before deadline.
Vote: KabenonShowGames - 31
Town - Win=9, Loss=10
Mafia - Win=5, Loss=4
Abondoned = 3
I feel for the rest of the players every time I get a town PM.-
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armlx Most JDTay-like
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mneme emneme mneme mninie mno
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Erg0 Mafia Scum
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dahill1 bagel
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"Trying to Make the Deadline!" Vote Count
(7) Kabenon: (Cavebear, Erg0, Korlash, Armlx, Macavenger, Lowell, Muerrto)
(2) Xtoxm: (Pooky, Farside)
(1) Armlx: (DGB)
(1) Muerrto: (Kison)
(6) Not voting: (DR, Xtoxm, Elvis Knits, Kabenon, Andycyca, Mneme)
Kabenon is now at L-2.
17 players alive, means 9 votes to lynch.-
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Xtoxm EBWOXM
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I agree, all I saw that boil down to was wasting time.I also don't like that Ergo is so against Ooba's lynch that he's posted but not voted. Wasting our lynch and leaving a recruitable townie alive is better than lynching a possible vanilla? I think not. Same goes for Korlash.
vote kabenon.Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst-
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Korlash Krap Logick
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Then you missed the point entirely.Mneme wrote:Am I missing something? If there isn't any compelling reason not to, I think we have to lynch Korlash -- discussing scum strategy in public in this kind of game favors scum -far- more than it favors town.
right... so the outcome of that "wasting time" is being able to squeeze this lynch in too... cool... I'll remember that tomorrow...Xtoxm wrote:I agree, all I saw that boil down to was wasting time.It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!
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