[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2050 (ISO) » Fri May 02, 2008 1:21 pm

Post by Adel »

shaft.ed wrote:
Adel wrote:
Mass Claim Mafia

2 Mafia Roleblockers (Can RB and Kill in the same night)
2 Mafia Goons
6 Trackers (Gets result of "Player X didn't target anyone" if roleblocked)
2 Watchers (Gets result of "Player X was not targeted by anyone" if roleblocked)

Night Start
what about throwing in some jailkeepers?
sure, why don't you remix the setup to include some? I like a little back and forth in designing setups.
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Post Post #2051 (ISO) » Fri May 02, 2008 1:33 pm

Post by shaft.ed »

Adel wrote:
shaft.ed wrote:
Adel wrote:
Mass Claim Mafia

2 Mafia Roleblockers (Can RB and Kill in the same night)
2 Mafia Goons
6 Trackers (Gets result of "Player X didn't target anyone" if roleblocked)
2 Watchers (Gets result of "Player X was not targeted by anyone" if roleblocked)

Night Start
what about throwing in some jailkeepers?
sure, why don't you remix the setup to include some? I like a little back and forth in designing setups.
I'm afraid of rejection.



1 Mafia Goon
2 Mafia Roleblockers
2 Jailkeepers
3 Trackers
2 Watchers
1 Lazy Tracker (always gets no result)
1 Blind Watcher (always gets no result)

Roleblock>Jailkeep>investigation>Kill

Think this has too much going on
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Post Post #2052 (ISO) » Sat May 03, 2008 6:12 pm

Post by Adel »

LDS Mafia

aka lynch the polygamists mafia


3 scum lovers
8 townie lovers

All players are lovers.
One set of lovers is a set of three, and is scum.
No other roles are used.
The scum do not have a nk.

(should it just be six townie lovers?)
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Post Post #2053 (ISO) » Sat May 03, 2008 6:13 pm

Post by Adel »

shaft.ed wrote: 1 Mafia Goon
2 Mafia Roleblockers
2 Jailkeepers
3 Trackers
2 Watchers
1 Lazy Tracker (always gets no result)
1 Blind Watcher (always gets no result)

Roleblock>Jailkeep>investigation>Kill

Think this has too much going on
I can't compute balance: too much is going on.

I guess we will just have to run it to see what happens!
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Post Post #2054 (ISO) » Sat May 03, 2008 6:14 pm

Post by Guardian »

lol Adel.

Massclaim... scum lose...

4 scum lovers would at least be a mafia game.
Do not lynch me.
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Post Post #2055 (ISO) » Sat May 03, 2008 6:17 pm

Post by Adel »

lol at Adel as well.

I miss Kelly Chen and her standard "broken by mass claim" posts. At least Guardian is keeping her spirit alive!

LDS Mafia

aka lynch the polygamists mafia


4 scum lovers
8 townie lovers

All players are lovers.
One set of lovers is a set of
three
four
, and is scum.
No other roles are used.
The scum do not have a nk.

This would be a short game, and I think that would be its appeal.
Last edited by Adel on Mon May 19, 2008 9:21 pm, edited 1 time in total.
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Post Post #2056 (ISO) » Sat May 03, 2008 6:31 pm

Post by Guardian »

Adel wrote:
LDS Mafia

aka lynch the polygamists mafia


4 scum lovers
8 townie lovers

All players are lovers.
One set of lovers is a set of three, and is scum.
One set of lovers is a set of four. They are scum.

No other roles are used.
The scum do not have a nk.
Nightless.


This would be a short game, and I think that would be its appeal.
I approve of this setup.
Do not lynch me.
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Post Post #2057 (ISO) » Sun May 04, 2008 11:28 am

Post by Trojan Horse »

That's basically the same as:

2 scum lovers
4 townies
Nightless

Except that with your setup, you're basically playing double-headed (two players controlling each role). Rather just play it with 6.
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Post Post #2058 (ISO) » Sun May 04, 2008 11:32 am

Post by ShadowLurker »

Trojan Horse wrote:That's basically the same as:

2 scum lovers
4 townies
Nightless

Except that with your setup, you're basically playing double-headed (two players controlling each role). Rather just play it with 6.
Wrong, Adel's setup is more balanced.

Assuming the scum lovers never vote each other, in your setup, all of the town need to agree on the same person to get them lynched. In Adel's setup, all of the town minus one need to agree if the scum lovers never vote each other but with 4 people, they have to vote each other sometimes or it'll be much easier to catch.
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Post Post #2059 (ISO) » Sun May 04, 2008 11:50 am

Post by Adel »

SL nailed it. Plus 2 lovers does not equal polygamy.
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Post Post #2060 (ISO) » Sun May 04, 2008 11:52 am

Post by Trojan Horse »

And the scum don't have to "vote each other sometimes" in the 6 player version? Sounds the same to me.
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Post Post #2061 (ISO) » Sun May 04, 2008 11:55 am

Post by ShadowLurker »

Trojan Horse wrote:And the scum don't have to "vote each other sometimes" in the 6 player version? Sounds the same to me.
No as a person feeling someone else is town and not voting them in a 6 player game is quite common while a group of 4 never voting each other in a 12 player game is quite rare.
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Post Post #2062 (ISO) » Sun May 04, 2008 12:01 pm

Post by Adel »

Also in a four player scum tean chances are they will have one idiot on their team that they will have to somehow cover for. They won't be able to bus him. In the two scum version one idot wrecks the game, and no idiots makes it really hard for the town. The four-player team should yeild a less swingy game.
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Post Post #2063 (ISO) » Mon May 05, 2008 5:27 am

Post by shaft.ed »

Nominate LSD Mafia


Mass Claim Mafia

1 Scum Tracker
1 Scum Watcher
1 Scum Jailkeeper
2 Jailkeepers
2 Watchers
1 Tracker
4 Townies

Scum can kill and perform night action
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Post Post #2064 (ISO) » Mon May 05, 2008 8:18 am

Post by Adel »

the idea for a game I was originally going with for Mass Claim was for thhere to be an early Mass Claim followed by the mafia role-blockers trying to choose their targets to make a townie look like a liar.

Also, LSD Mafia? Am I tripping?
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Post Post #2065 (ISO) » Mon May 05, 2008 8:29 am

Post by shaft.ed »

Adel wrote:the idea for a game I was originally going with for Mass Claim was for thhere to be an early Mass Claim followed by the mafia role-blockers trying to choose their targets to make a townie look like a liar.

Also, LSD Mafia? Am I tripping?
Yeah I think I turned it into a bastardized smalltown. Not as much fun.

The LSD was a purposeful type I think.
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Post Post #2066 (ISO) » Mon May 05, 2008 8:34 am

Post by Adel »

LSD Mafia

1 Mafia Busdriver
1 Mafia Roleblocker
1 Mafia Goon
1 Cop
1 Doctor
1 Roleblocker
6 Busdrivers
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Post Post #2067 (ISO) » Mon May 05, 2008 8:36 am

Post by Adel »

LSD Mafia

1 Mafia Busdriver
1 Mafia Roleblocker
1 Mafia Goon
3 Trackers
1 Doctor
1 Roleblocker
4 Busdrivers
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Post Post #2068 (ISO) » Mon May 05, 2008 8:37 am

Post by Adel »

LSD Mafia

2 Mafia Busdrivers
1 Mafia Roleblocker
3 Trackers
2 Roleblockers
5 Busdrivers
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Post Post #2069 (ISO) » Tue May 06, 2008 10:56 am

Post by shaft.ed »

Massclaim Mafia

2 Scum Jailkeepers
1 Scum Watcher
4 Watchers
2 Jailkeepers
3 Townies

Scum cannot kill and use night action
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Post Post #2070 (ISO) » Tue May 06, 2008 7:45 pm

Post by Adel »

Why do you like jailkeepers?

What happens when a Jailkeeper targets a jailkeeper?
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Post Post #2071 (ISO) » Tue May 06, 2008 8:45 pm

Post by Xylthixlm »

Adel wrote:What happens when a Jailkeeper targets a jailkeeper?
The same thing that happens when a roleblocker targets a roleblocker.
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Post Post #2072 (ISO) » Tue May 06, 2008 11:32 pm

Post by Adel »

Are they both protected from night kills? (which is what I was getting at)
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Post Post #2073 (ISO) » Wed May 07, 2008 12:01 am

Post by Claus »

LSD Mafia needs more vigs :-)
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Post Post #2074 (ISO) » Wed May 07, 2008 4:51 am

Post by hasdgfas »

Adel wrote:Are they both protected from night kills? (which is what I was getting at)
I don't think so, due to the fact that both include a roleblock.
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