HAGGLE IV - Mafia Style - Guardian Wins

For completed/abandoned Mish Mash Games.
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Post Post #450 (ISO) » Thu Apr 24, 2008 6:16 am

Post by Guardian »

a jester?

how about a jester and a lyncher for goons and gfs?
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Post Post #451 (ISO) » Thu Apr 24, 2008 12:53 pm

Post by Snix »

I need rules 8-17. Willing to trade Mafia cards and non-alignment.
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Post Post #452 (ISO) » Thu Apr 24, 2008 1:28 pm

Post by Guardian »

offer trade guardian's rules 9-16 and guardian's jester for snix's goons(3)
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Post Post #453 (ISO) » Thu Apr 24, 2008 1:37 pm

Post by Snix »

Trade Snix's goons(3) for Gaurdian's rules 9-16 and Gaurdian's jester
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Post Post #454 (ISO) » Thu Apr 24, 2008 2:04 pm

Post by Guardian »

Well then, you're caught up to me in rules :P

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Rules 1,2,3,4,5,6,7,9,10,11,12,13,14,15,16,18,19,20
Cards Godfather(5), Goon(17), Cult Leader(3), Cult Recruit(3), Kingmaker(1), Hero(1), Doc(1), Jester(1), Lyncher(1)

Want: Rules 8 and 17, mafia and cult cards.
Give: Nothing is off the table.
Do not lynch me.
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Post Post #455 (ISO) » Thu Apr 24, 2008 2:09 pm

Post by dahill1 »

guardian, how many GFs would you give for a jester and lyncher
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Post Post #456 (ISO) » Thu Apr 24, 2008 2:28 pm

Post by Guardian »

I don't want a jester and lyncher, at least not for GFs.
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Post Post #457 (ISO) » Thu Apr 24, 2008 2:29 pm

Post by Guardian »

I'd consider trading my jester and lyncher for your 3 GFs.
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Post Post #458 (ISO) » Thu Apr 24, 2008 2:31 pm

Post by dahill1 »

Guardian wrote:I'd consider trading my jester and lyncher for your 3 GFs.
hmm..would you consider throwing in some rules?
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Post Post #459 (ISO) » Thu Apr 24, 2008 2:35 pm

Post by Guardian »

Yes. I'd even consider something like:
Couples Rules you don't have, jester + lyncher, for 3 goons + 1 GF, if that would be preferable to you.

Alternatively, Couple Rules you don't have, jester + lyncher, for 3 GFs, seems reasonable.
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Post Post #460 (ISO) » Thu Apr 24, 2008 2:42 pm

Post by dahill1 »

Guardian wrote:Yes. I'd even consider something like:
Couples Rules you don't have, jester + lyncher, for 3 goons + 1 GF, if that would be preferable to you.

Alternatively, Couple Rules you don't have, jester + lyncher, for 3 GFs, seems reasonable.
i'll go with the second one..
you have me pretty much beat in GFs anyway
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Post Post #461 (ISO) » Fri Apr 25, 2008 3:28 am

Post by Greasy Spot »

Snix wrote:
Trade Snix's goons(3) for Gaurdian's rules 9-16 and Gaurdian's jester
Snix and Guardian
Is this rules 9 and 16 or 9 thru 16?
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Post Post #462 (ISO) » Fri Apr 25, 2008 4:19 am

Post by ooba »

I'll be away for the weekend. Have some trade offers waiting for me ;)
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Post Post #463 (ISO) » Fri Apr 25, 2008 4:34 am

Post by Guardian »

9,10,11,12,13,14,15,16 was my understanding. all of em.
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Post Post #464 (ISO) » Fri Apr 25, 2008 4:38 am

Post by ooba »

Trade Snix's goons(3) for Gaurdian's rules 9-16 and Gaurdian's jester
Guardian wrote:9,10,11,12,13,14,15,16 was my understanding. all of em.
Guardian wrote:Five rules for a Seer and a townie? That gives up the advantage of playing well very easily. Your prerogative Wizardcat.
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Post Post #465 (ISO) » Fri Apr 25, 2008 4:50 am

Post by Guardian »

Exchange rates change over time. Game ends... likely today.
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Post Post #466 (ISO) » Fri Apr 25, 2008 5:42 am

Post by Greasy Spot »

Actually the
Post1 wrote:Game will end Mon Apr 28, 2008 10:53 am.
I should be able to make all trades this weekend.
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Post Post #467 (ISO) » Sun Apr 27, 2008 3:55 am

Post by Guardian »

offer trade rules 2,3,4,5 for hasdgfas's rule 17

offer trade rules 2,3,4,5 for Oman's rule 17


I'll retract the offer of whomever doesn't complete first.

Rule 17 is rare which is why I'm offering 4 rules for it.
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Post Post #468 (ISO) » Sun Apr 27, 2008 4:21 am

Post by hasdgfas »

Guardian wrote:
offer trade rules 2,3,4,5 for hasdgfas's rule 17
Confirm trade my rule 17 for guardian's 2,3,4,5.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #469 (ISO) » Sun Apr 27, 2008 4:26 am

Post by Guardian »

after that trade completes

unoffer all current trades
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Post Post #470 (ISO) » Sun Apr 27, 2008 6:05 am

Post by Snix »

I have yet to receive a PM of the rules I traded with guardian.
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Post Post #471 (ISO) » Sun Apr 27, 2008 7:20 am

Post by Guardian »

I could PM them to you, but Greasy Spot didn't give me persmission to when I asked earlier.

I'm not sure how this can be rectified.
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Post Post #472 (ISO) » Sun Apr 27, 2008 12:35 pm

Post by ooba »

Offer hasdfas Cult recruit+Lyncher+Seer for Copx2
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Post Post #473 (ISO) » Mon Apr 28, 2008 9:37 am

Post by Greasy Spot »

The game is officially over. I believe all trades have been made. I will post the results in a little will.
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Post Post #474 (ISO) » Fri May 02, 2008 5:43 am

Post by Greasy Spot »

The scores have been talled. Here are the Rules:



Rules:
1)Townies and Goons are your typical players in a Mafia game and so they each receive 5 points.

2)Godfather and Cop cards are worth 7 points each.

3)If you have the most Godfather cards, then everyone else's pro-town cards are reduced by 20 points unless they have the most Cop cards of anyone. If you have the most Godfather and Cop cards then your total score is reduced by 30 points.

4)Werewolf and Seer cards are worth 7 points each.

5)If you have the most Werewolf cards then everyone else's pro-town cards are reduced by 20 points unless they have the most Seer cards of anyone. If you have the most Werewolf and Seer cards then your total score is reduced by 30 points.

6)Cult Leader cards are worth 0 points. Cult Recruit cards are worth 1 points each.

7)If you have at least 1 Cult Leader and 1 Cult Recruit and the most Cult cards of anyone else then you become the cult group and recruit half of the Goon and Townie cards from the 3 players with the lowest number of Goon and Townie cards.

8)Both Doctor and Vigilante cards are worth 9 points each.

9)If you have more Doctor cards than Vigilante cards add 20 more points to your Pro-Town score, if not subtract 20 points from your Pro-Town score.

10)The Lyncher and the Jester cards are worth 3 points each.

11)If you have an equal number of Lyncher and Jester cards then triple the value of these cards.

12)The Lurker card is worth -5 points. Nobody likes a Lurker.

13)The serial Killer card is worth -1 points. If you have the most Serial Killer cards you get a Bonus.

14)If your lucky enough to get the most Lurker cards then double the card with the highest point value you have.

15)The player(s) with the most cards at the end of the game gets a 25 point bonus. The player(s) with the least number of Rules at the end of the game gets a 15 point deduction.

16)If you have more of the Serial Killer card than any other person then the top 3 three player's value of Doc and Godfather cards is cut in half.

17)If you have more lurker cards than pro-town cards double the effects of the pro-mafia cards.

18)If you have the most Cop and Seer cards then half your total Mafia score.

19)The Hero card is worth 10 points and the Kingmaker card is worth 2 points.

20)If you have both the Hero and the Kingmaker cards then add 50 points to your total score.

They are scored in this order: 1,2,4,6,8,10,12,13,19,7,14,11,9,16,17,18,3,5,15,20.

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