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Post Post #398 (isolation #0) » Sat Jun 07, 2014 8:46 pm

Post by InflatablePie »

esurio and I have also just started playing and have no idea what we're doing.

Affinity4Pie#1236 (because InflatablePie was 13 letters ;_;)
esurio#1626
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Post Post #416 (isolation #1) » Wed Jun 25, 2014 5:26 am

Post by InflatablePie »

current deck of choice that I saw posted on reddit:

Spoiler: Tempo Warrior
2x Inner Rage (0 mana 1 damage & +2 attack to a minion)
1x Execute (1 mana destroy a damaged minion)
2x Argent Squire (1 mana 1/1 Divine Shield)
2x Fiery War Axe (2 mana 3/2 weapon)
1x Cleave (2 mana 2 damage to 2 random enemy minions)
2x Slam (2 mana 2 damage to a minion, draw a card if it survives)
2x Amani Berserker (2 mana 2/3 Enrage - +3 attack)
2x Cruel Taskmaster (2 mana 2/2 battlecry - 1 damage & +2 attack to a minion)
2x Loot Hoarder (2 mana 2/1 deathrattle - draw a card)
2x Acolyte of Pain (3 mana 1/3 when damaged, draw a card)
1x Big Game Hunter (3 mana 4/2 battlecry - destroy a 7+ attack minion)
2x Harvest Golem (3 mana 2/3 deathrattle - spawn a 2/1)
1x Arathi Weaponsmith (4 mana 3/3 battlecry - equip a 2/2 weapon)
2x Kor'kron Elite (4 mana 4/3 charge)
2x Arcanite Reaper (5 mana 5/2 weapon)
2x Azure Drake (5 mana 4/4 spell damage +1 battlecry - draw a card)
2x Argent Commander (6 mana 4/2 charge, divine shield)


The singleton Big Game Hunter is supposed to be a Bloodmage Thalnos (legendary, 2 mana 1/1, spell damage +1 & deathrattle draw a card), but I don't have one. I've been messing around with various replacements - Kobold Geomancer (spell +1), Novice Engineer (2 mana 1/1battlecry draw a card), Commanding Shout (2 mana, your minions can't be reduced below 1hp this turn, draw a card), Shield Block (3 mana +5 armor draw a card), Warsong Commander (3 mana 2/3, your minions with 3 or less atk have charge)... could also be a second Execute/Cleave/Arathi Weaponsmith. Wild Pyromancer could maybe even work (2 mana 3/2 whenever you cast a spell deal 1 to all minions).

Currently trying out BGH because:
1) fuck legendary.deck Druids
b) fuck Freeze Mage's Alexstraza
III) FUCK LEGENDARY.DECK DRUIDS (also w/ Inner Rage/Taskmaster it can kill an enemy minion with 5 or 6 atk which is a cute combo)

really fun deck though, I'd recommend it. and it's relatively cheap since the only rares are Drake/Argent/whatever one-of you want to toss in over a Bloodmage if you don't have one.
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Post Post #417 (isolation #2) » Wed Jun 25, 2014 5:32 am

Post by InflatablePie »

also I opened an Archmage Antonidas last night (7 mana 5/7, when you cast a spell, 'draw' a Fireball spell (4 mana 6 damage)).

sadly I don't have the cards necessary to play ExpensiveMageControl.deck (bloodmage, alexstraza, etc... but I have one Doomasayer and two Blizzards?) but I'm sure I can find some cheapish deck to throw this in.
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Post Post #421 (isolation #3) » Wed Jun 25, 2014 7:12 am

Post by InflatablePie »

second Azure Drake seems good.

surprisingly I have zero Mana Wyrms or Ice Lances. and I need both Kirin Tor and a Counterspell, but that deck looks solid enough to start saving dust.
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Post Post #423 (isolation #4) » Wed Jun 25, 2014 8:19 am

Post by InflatablePie »

I know, I just somehow haven't pulled them in packs. =/
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Post Post #425 (isolation #5) » Thu Jun 26, 2014 4:41 pm

Post by InflatablePie »

yes, yes, no, at least one rare or better (possible to get multiple rares or even multiple legendaries, I've gotten the latter), because you're bad :3
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Post Post #439 (isolation #6) » Sat Jun 28, 2014 8:00 pm

Post by InflatablePie »

Control Hunter is a hell of a lot of fun. Sadly I lack Baron Geddon and Ragnaros, or any good alternatives :(

Spoiler: CIRCUS OF VALUE
(all 2x)
Hunter's Mark
Arcane Shot
Elven Archer
Explosive Trap
Freezing Trap
Snipe
Loot Hoarder
Wild Pyromancer
Eaglehorn Bow
Deadly Shot
Acolyte of Pain
Sen'jin Shieldmasta
Azure Drake
Savannah Highmane
Argent Commander


So much synergy...

Wild Pyromancer + Acolyte of Pain (+ Loot Hoarder for instant card draw in a pinch?)
Wild Pyromancer + Hunter's Mark
Hunter's Mark + Elven Archer
Azure Drake + Traps/Arcane Shot

Has a solid game against Miracle Rogue, too. Running 2x Argent Commander over Baron Geddon and Rag because budget. I like the Commanders, they're a solid bursty wincon and they also kill off Drakes and Auctioneers sometimes. Tried one Abomination over one, didn't like it that much. But I might fiddle with things.

Current decks are now Zoo, Kolento Hunter, Control Hunter, Tempo Warrior... either saving for a legendary or going for that Mage deck next,
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Post Post #443 (isolation #7) » Mon Jun 30, 2014 6:30 pm

Post by InflatablePie »

Battling through 6 legendaries from a control Warrior with a random-Mage-bullshit deck just feels good. New record! I hate legendary goodstuff decks with a passion...

Turns out Black Knight dies to random-minion-damage, Ysera and Baron Geddon die to Polymorph+ping, Cairne against an Archmage Antonidas with Fireball in hand ends badly for Cairne, Grommash just gets frozen forever, and Ragnaros isn't very helpful when I'm at ~20+ and I have lethal burn spells in hand.
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Post Post #445 (isolation #8) » Tue Jul 01, 2014 8:57 pm

Post by InflatablePie »

Paid $2 for an Arena earlier, and keep getting 7-9 wins and running them back.

http://i.imgur.com/nJrGLMg.jpg

This one is going to be fun.
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Post Post #450 (isolation #9) » Thu Jul 03, 2014 4:20 pm

Post by InflatablePie »

@quadz: Again? You play? :O
@Glork: either mill druid (Naturalize, Coldlight Oracle, etc.) wins by milling, Ramp Druid gets a huge dude out in the first few turns, or Token Druid (and ramp druid) wins by Force of Nature & Savage Roar for 14+ burst damage.


Also against my better judgement I made an alt to play Shaman on because I don't have the dust to craft an actual Shaman deck on my main yet (it's like 1k+ dust and I'm always building other decks, notably a Pally one that needs an Avenging Wrath), so I'm aiming to build something like Trump's f2p and just dick around on the account every 3 or so days for dailies. So far I had ~400 dust because I DE'd an Ancient of Lore and golden Blizzard. That felt... odd to do.

Two hours in and I already have a respectable enough deck, too:
Spoiler: Shaman
2x Earth Shock
2x Lightning Bolt
2x Rockbiter Weapon
1x Argent Squire
1x Stormforged Axe
2x Acidic Swamp Ooze
2x Flametongue Totem
1x Knife Juggler
1x Loot Hoarder
1x Feral Spirit
2x Hex
1x Lightning Storm
1x Arcane Golem
1x Shattered Sun Cleric
2x Chillwind Yeti
1x Gnomish Inventor
1x Sen'jin Shieldmasta
1x Bloodlust
1x Azure Drake
1x Argent Commander
2x Fire Elemental
1x Stormwind Champion

Went for crafting 1x of the major rares I'll want/need, then gonna work on the commons, in case I pull one of the rares I'd rather waste ~35 dust on crafting a common rather than wasting ~80 if I potentially craft a rare. Arcane Golem/Knife Juggler were pulls (same w/ Loot Hoarder&Argent Squire), crafted the Earth Shocks and Bolts rather than more rares because they seem most useful.


Wondering if I should bother slugging through the other classes if I'm only using neutral pulls and basic cards to get the 100g for getting everything to level 10.
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Post Post #452 (isolation #10) » Thu Jul 03, 2014 4:30 pm

Post by InflatablePie »

I've been having problems with some of the Hearthstone audio coming out, but I'm on PC. I thought it was my shitty laptop but esurio's reported problems too so idk
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Post Post #456 (isolation #11) » Sat Jul 05, 2014 5:13 pm

Post by InflatablePie »

Playing random Pally bullshit deck. Drop Sunwalker against a Shaman to bait out a Hex. He has it. Opponent drops Cairne, silence it w/ a Spellbreaker. Opponent drops Rag, I Faceless it and it takes his out. He Faceless-es mine and takes out my other minions, drops a totem. His Rag hits my face. I Stampeding Kodo his totem and my Rag takes his out. Ragequit.

God I love Faceless.
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Post Post #458 (isolation #12) » Sat Jul 05, 2014 5:50 pm

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My Pally deck has no actual wincon because I lack an Avenging Wrath (proooobably crafting that next because this Pally deck is fun) but Faceless (& Big Game Hunter) is really fun against Rag/Alex/general bigstuff.
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Post Post #459 (isolation #13) » Sun Jul 06, 2014 12:24 pm

Post by InflatablePie »

so I don't know if I have the free time to organize it
at the moment
, but what would everyone think about a commons-only Hearthstone league?

something like:
- you have to play 5 matches/week with a minimum of three different MS players. so you can play 3 matches w/ one player and 1&1 for the other two.
- matches are best-of-three, where the loser of the previous game can change their deck but the winner keeps theirs. you obviously can't edit decks between games in matches, but you don't have to keep the same decks throughout the league.
- you don't have to restrict yourself to three decks like the major tourneys do, since the league is mostly casual.
- no rares/epics/legendaries allowed. maybe making it 'peasant' and allowing one rare only per deck but idk.
- make a point system (one point per game win, bonus point if you win a match?) to score everyone and rank people weekly.
- naming a monthly champion or something else cheesy.
- potentially allowing players to earn a bonus point or two for taking down the previous weekly champion in a match, to keep things interesting. probably would have to put a penalty in place for anyone who doesn't play matches so one person can't dominate for three weeks and skip playing anyone the last week and win (not that I think anyone here would refuse a match to win a casual league, but it also motivates people to keep playing, sorta how the Song Contest gives penalties if people don't participate).

not sure if there's much interest or if said interest would die off after a bit, but I was just brainstorming. I'd also totally organize this but I have a game I'm modding offsite and one onsite coming up soon, so IDK if I'd have the time to do it solo. the rules I thought up were also made so that whoever was running it could participate (since you don't need to submit decklists like a major tourney); I know if I end up running this I'd also want to play. *shrug*

numbers can also be altered. maybe make it a bit less time-committing/easier to make time with peoples' schedules and make it three matches a week with all separate players, maybe adding that each week you need to play at least one different player than last week. could even do silly challenges for extra points (win a match using X card in your deck (e.g. Wisp, Magma Rager), or a Highlander deck (one of each card), etc.). lots of different things you could do with this.
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Post Post #463 (isolation #14) » Sun Jul 06, 2014 1:10 pm

Post by InflatablePie »

Eh, I suggested commons-only to make it easier for those of us that have crappy decks and/or not many rares, since I know we have a few people here that are newish/more casual. Meta would be interesting, too (Miracle isn't a deck, no more Azure Drakes and Argent Commanders... most viable 'zoo' deck would be like, Shaman or Hunter? idk).

Also you're the worst type of person for playing ramp Druid :(

Unrelated sidenote, Kolento just hit #1 Legend with this Pally deck, so I can just build that and save my dust for a Ragnaros instead of getting a Wrath, and have an actual finisher for multiple decks. Yay smart decisions.
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Post Post #466 (isolation #15) » Sun Jul 06, 2014 2:28 pm

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my hearthstone feed thing keeps pinging me with "HumanDestroyer has opened Nat Pagle/Cenarius/Ysera/Al'Akir/Golden Illidan/Archmage Antonidas..." and I think I'm forgetting one or two more.

make it stop/make my luck that awesome :(
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Post Post #484 (isolation #16) » Mon Jul 07, 2014 8:17 am

Post by InflatablePie »

General crafting tips -

- Before crafting, do research into a few decks you'd want to play. Keep an eye on common card suggestions between the decks. It's easier to craft solid neutral/popular cards than save up to craft specific cards and then not have enough dust to craft other cards that have more uses.

- Craft good neutral rares first. Examples include: Azure Drake, Argent Commander, Knife Juggler, Defender of Argus, Sunwalker, Wild Pyromancer, Sunfury Protector, Stampeding Kodo, Violet Teacher, Young Priestess. I'd rank them somewhat in that order.

- Disenchanting a golden card gets you a regular same-rarity card of your choice. The exception is commons, which give 10 more dust. I personally disenchant golden commons if they're cards I'm never using, or even normal commons that suck (Wisp, Windfury Harpy, etc.). Keep in mind that the 'auto-disenchant' button will not disenchant normals or goldens if you have more than 2x between them (so if I have 2 Mind Control Tech and one Golden MCT, neither will go into the auto-DE button). If I like the golden enough, or if I use the card often, I'll disenchant one of the regulars and have 1 of each.

- I actually don't see the problem with crafting commons if you really need the cards for a deck, because it's sometimes harder to rely on pack pulls since you only get 4 (or less!) commons per pack anyway, and there's a lot. You lose a lot more dust if you pull extras, though, but I don't mind as much because it's worth it to have certain commons. I crafted both my Harvest Golems and have never pulled an extra; no regrets. Good neutral commons to craft - Harvest Golem, Loot Hoarder, Acolyte of Pain, Earthen Ring Farseer, Argent Squire, Ironbeak Owl (1), Scarlet Crusader, Spellbreaker (1).

- I personally would DE shitty golden legendaries into good ones. I DE'd a regular Lorewalker Cho to build a cheap Midrange Hunter deck, I'd totally get rid of a golden one for a Rag/Sylvanas/Cairne/Black Knight/Leeroy.

Class-specific rare cards to craft (although plenty of classes use specific neutrals, such as Injured Blademaster in Priest & Shaman, Twilight Drake in Warlock etc.):
Druid - Keeper of the Grove
Hunter - Savannah Highmane, Eaglehorn Bow for control/trap Hunter, Flare if you really like Hunter/Kolento midrange.
Mage - Kirin Tor Mage & Counterspell for Mage-Aggro, Blizzard for control.
Paladin - Equality, Aldor Peacekeeper
Priest - Auchenai Soulpriest, ???
Rogue - SI:7 Agent, Blade Flurry(?)
Shaman - Feral Spirit, Lightning Storm, Mana Tide Totem (1)
Warlock - Doomguard
Warrior - Frothing Berserker, Armorsmith

I'm sure some will disagree and/or add picks to this list.
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Post Post #496 (isolation #17) » Mon Jul 07, 2014 3:47 pm

Post by InflatablePie »

yeah, I gave some neutral examples above that part of the post >_>

also in a meta filled with Azure Drakes I'm surprised you suggested Injured over Argent Commander, especially considering I've only seen Injured used in Shaman and Priest.
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Post Post #501 (isolation #18) » Tue Jul 08, 2014 4:31 pm

Post by InflatablePie »

In post 499, Human Destroyer wrote:As of now I officially have all the cards!

This means of course that instead of building good decks like I intended I will be building ridiculously bad gimmick decks!


Grats!

Not gimmicky by any means, but I've been playing a budget version of Control Hunter, it's really fun to anyone that has a Baron/Rag/some Hunter rares. Slightly more gimmicky but also fun-looking (and recently popular) is Ancestral Shaman.

Alternatively, play
30 different legendaries
in one deck. Actually, I think you can only do maybe ~28 since a lot of them are class-bound. Add two Golden Wisps or something.

Also, unrelated:
Spoiler: world cup
Image
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Post Post #509 (isolation #19) » Thu Jul 10, 2014 7:46 pm

Post by InflatablePie »

In post 505, xRECKONERx wrote:So about this Hearthstone league idea?


again, not sure if I have the time to run it... plus I still have to put finishing touches and start writing role PMs for 999 Mafia and I don't wanna keep putting that off :s

I could maybe organize it in the next monthish?


also, so I got 100 wins on my Shaman-only alt and bought 3 packs with the gold boost. got a mothafuckin' Doomhammer. immediately disenchanted every other rare/common I had to get my 2nd Feral Spirit & Azure Drake and a Mana Tide Totem.

Spoiler: deck
Image


this might actually be good enough to play without getting
absolutely
thrashed; having one Feral Spirit/Lightning Storm sucks.
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Post Post #516 (isolation #20) » Sat Jul 12, 2014 8:04 am

Post by InflatablePie »

Why Gnomish over Azure Drake #2? It does come down a turn earlier, but Drake is better against Priest (4atk) and gives you much-needed spellpower for Lightning Storm for 3.

Mana Wraith is interesting. I personally hate the card, but if it works, it works.

I'm not a huge fan of double Argent Squire, but I tend to play against grindier decks where we're in topdeck mode the whole time and/or run it into Paladin/Warlock's Blood Knights. :s personal preference, though.

Thoughts on using Rag or Alexstraza in Shaman? Alex seems good since Shamans lack heals or get to mid/lategame without doing much damage sometimes.
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Post Post #527 (isolation #21) » Mon Jul 14, 2014 1:32 pm

Post by InflatablePie »

re: Hearthstone League

gonna try and get something up by August, will hold some sort of signups at
least
a week beforehand once we get a definitive set-up.

I'll be running it with possibly AGar and HD (AGar PMed me; I just PMed HD) and I'm assuming we're also participating, which should not be a problem (I believe Song Contest organizers also participate). if it is, we can always do something like have people submit their match results in-thread rather than PM to an account. the former would clog up the thread slightly if we used this thread, and the latter would allow for some level of suspense.

anyway, feel free to suggest stuff and give opinions in here or PM me, just don't PM a signup yet because I'm not going to remember by the time we start it <_< also if anyone knows people that play Hearthstone but don't stop by the thread, feel free to tell them about this

[edit] it's most likely rares/commons/basics only.
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Post Post #529 (isolation #22) » Mon Jul 14, 2014 2:25 pm

Post by InflatablePie »

In post 528, Juls wrote:You didn't want to try my idea of a points system?


I do like the idea of a points system, I just have no idea how to balance that out. If it's not restrictive enough, there's no sense in having the system. But if it's too restrictive, people can just fill their decks with rares or lower anyway and again, it wouldn't change it. Plus, losing to a resolved Ysera, for example, just feels bad (even if the other player is running only a few other rares) and I'd rather simplify things and open up more deckbuilding options by not needing to play around epics/legendaries. (Also I'd probably make it 12/6/2 because odd numbers bug me).

We'll definitely discuss (and input is welcome of course, so if anyone would support a points system I'm all ears), I was just defaulting to the rares-or-lower choice as a starting point since there's a lot of details we need to iron out.
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Post Post #530 (isolation #23) » Mon Jul 14, 2014 2:27 pm

Post by InflatablePie »

Also we can change up the system month-to-month or add things (I like the idea of 'challenges' myself), if there's enough prolonged interest.

I do know that a lot of classes might be nerfed hard (mostly Druid but fuck Druid <_<) by rares-only but hey, maybe it makes some lesser-used cards more viable.
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Post Post #538 (isolation #24) » Mon Jul 14, 2014 3:36 pm

Post by InflatablePie »

I use Track-o-Bot, which does log the cards that are played in what order. If that helps.

Nifty little program, by the way. https://trackobot.com/
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Post Post #540 (isolation #25) » Tue Jul 15, 2014 8:06 am

Post by InflatablePie »

In post 535, xRECKONERx wrote:Should win dust to put more stuff in over time


the biggest problem with 'winning' dust, is that it fucks over anyone who doesn't do well in the first week or two and then leaves them at the bottom.

if anything, giving extra dust limits to the lower 50% would make it more 'balanced'/swingy but I'm still not sure if I like the idea :s
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Post Post #557 (isolation #26) » Wed Jul 16, 2014 3:07 pm

Post by InflatablePie »

I might be slightly anxious at the moment.

[edit] omg. Rogue w/ 2-use Assassin's Blade, I'm at like 7 and he has an Imp Master going (one imp spawned). He's at 19. I have a Faerie Dragon, play a Truesilver, attack his face (15). He plays Archmage + Spellbreaker, attacks me with Imp Master and Imp (5), attacks Faerie Dragon. Not that it would have mattered, because Truesilver takes him to 8 and I held onto an Argent Commander and BoK. 9:0.

[edit2] 10:0, had an amazing draw against a Priest. BoK is OP

[edit3] what is it with these priests... also fuck you topdeck mind control, my topdecks are better. 11-0, here we go

[edit4]
Image

WOOHOO MY FIRST 12 WIN ARENA RUN. prizes were meh and pack was also meh but eh whatevs
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Post Post #565 (isolation #27) » Thu Jul 17, 2014 7:11 am

Post by InflatablePie »

In post 562, quadz08 wrote:Is that type of mana curve standard? 0.o I've been building my decks with an emphasis on 1s and 2s to make sure I have something to play in the early rounds.


My Arena decks come out with 5-7 early plays (1s/2s/etc). Topdecking 1s and 2s lategame kinda sucks.

Paladin also has a fuckton of good 4-mana options in Arena (Truesilver/Consecration/BoK/Hammer) so my 4-slot usually looks heavier than my other drafts.
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Post Post #569 (isolation #28) » Fri Jul 18, 2014 6:17 am

Post by InflatablePie »

Image

fuck you miracle rogue, fuck you FoN+Savage Roar, fuck you freezemage, fuck you handlock bullshit (power overwhelming on leeroy, & shadowflame, as cheap plays), fuck you soulfire into argent commander, aaaand fuck you mage aggro deck that goes frostbolt ice lance fireball frostbolt attack with my 11/3 mana wyrm

I can see this possibly getting nerfed if it's still as good as I think it is after the metagame settles... I can see a ton of people cramming this into every deck.
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Post Post #573 (isolation #29) » Fri Jul 18, 2014 9:51 am

Post by InflatablePie »

In post 570, Siveure DtTrikyp wrote:How does that work with millhouse manastorm?


Getting a lot of questions about Millhouse/Loatheb interaction. Millhouse then Loatheb = 5 cost spells. Loatheb then Millhouse = 0 cost.

https://twitter.com/bdbrode/status/490224162498035713
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Post Post #597 (isolation #30) » Tue Jul 22, 2014 7:21 pm

Post by InflatablePie »

In post 596, AngryPidgeon wrote:So how do I beat the freaking 2 for 4/4 spider spam from Anub heroic. OP.


try not to cry

cry a lot

I've beat Heroic Maexxna but Anubwhatever just kicks my ass. Haven't tried the other chick on Heroic yet.
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Post Post #600 (isolation #31) » Tue Jul 22, 2014 8:58 pm

Post by InflatablePie »

Beat Grand Widow with Zoo, except I took out some x/1s and added shit like Succubus.

Beat Anubwhatever with a shitty ramp druid, featuring Nerubian Egg for the damn Locust Swarmings and Deathwing because why not.
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Post Post #611 (isolation #32) » Wed Jul 23, 2014 10:21 am

Post by InflatablePie »

trying to think of a good shell to use Nerubian Egg in

Warlock Zoo with Abusive/Dark Iron/Shattered Sun/Argus etc., to boost it and provide AoE protection?

Crusher Shaman, with Argus/Blademaster/Flametongue Totems?

Priest with Blademaster/Argus/Sunfury and other huge HP creatures?

Ramp-y Druid with Marks of Nature/Wild?

Paladin Zoo with Blessing of Kings because that sounds hilarious?

actually brb working on that last one
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Post Post #619 (isolation #33) » Wed Jul 23, 2014 11:45 am

Post by InflatablePie »

gonna try that Zoo list with -1 Abusive/DarkIron and +1 Mortal Coil/Argent Commander, we'll see how it goes.

dunno if I like the Spiders yet, but I guess it works with Juggler.
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Post Post #628 (isolation #34) » Thu Jul 24, 2014 10:24 am

Post by InflatablePie »

Got another 12-win Arena. Also had one Flamestrike and The Black Knight.

Pack prizes. (arena prizes were ~430 gold and a golden Auchenai)

I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"

AHHHHHHHHHHHHHHHHHHH.

well at least I can d/e 2 of [Millhouse/Greenskin/Deathwing] for any legendary (have ~700 dust atm) if I wanted.
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Post Post #630 (isolation #35) » Thu Jul 24, 2014 10:35 am

Post by InflatablePie »

also, um.

Arena Deck. offscreen is an Argent Commander and both Ancients.

this'll be fun, sadly I have to get ready for work :(
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Post Post #638 (isolation #36) » Thu Jul 24, 2014 5:46 pm

Post by InflatablePie »

In post 633, RayFrost wrote:
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"


I said that to you.


SO THIS IS YOUR FAULT
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Post Post #654 (isolation #37) » Fri Jul 25, 2014 11:44 am

Post by InflatablePie »

Arena, Pally mirror. Opponent has a 1/1 deathrattle-spider. I Blessing of Wisdom his Scarlet Crusader, draw into a knife juggler. He pops his Spider on my 1/1 and puts down a Yeti. I have 4 mana next turn.

Coin, Juggler, Mind Control Tech, steal his 3/1 Blessing Crusader, kill a Spider.

Oh the value.
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Post Post #655 (isolation #38) » Fri Jul 25, 2014 11:50 am

Post by InflatablePie »

in other news, Pint-Sized Summoner into Innervate Boulderfist hurts.
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Post Post #689 (isolation #39) » Thu Jul 31, 2014 6:58 pm

Post by InflatablePie »

grats

---

have Rag on field at 4 health

thoughtstole a Duplicate

played Duplicate

opponent has played a Nerubian Egg

pray my awesome-Sniper-Rag hits the egg

it does

he runs the Nerubian into Rag

LAST TRAIN TO VALUETOWN CHOO CHOOOOOOO
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Post Post #695 (isolation #40) » Fri Aug 01, 2014 9:24 am

Post by InflatablePie »

Image

Rogue Rage.
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Post Post #698 (isolation #41) » Fri Aug 01, 2014 9:56 am

Post by InflatablePie »

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Post Post #701 (isolation #42) » Sat Aug 02, 2014 8:08 am

Post by InflatablePie »

sadly no, not yet. the way I've done deck tracking (mostly for arena) is alt-tabbing into a notepad file with my decklist and leaving it over the Hearthstone window when I'm not clicking anything.

match history, class stats, and it also lets you identify deck types (and I'm sure someone will yell at me for my card choices there) which is neat.

it's also easy to use and not very noticeable in terms of memory usage /advertising
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Post Post #715 (isolation #43) » Sun Aug 03, 2014 1:34 pm

Post by InflatablePie »

I have been having tons of fun with this priest deck.

First, you start with the basics: Northshire Clerics, Circles of Healing, Injured Blademasters, Auchenai Soulpriests. Then, add some removal (1 Shadow Word Pain, 2 Shadow Word Death, Holy Novas, Holy Fires). Throw in some extra card draw (Power Word Shields, Azure Drakes) and some removal assistance (Wild Pyromancers). And extra heals/Auchenai support (Earthen Ring Farseers).

Here's what we have:
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
1x Shadow Word Pain
2x Wild Pyromancer
2x Shadow Word Death
2x Earthern Ring Farseer
2x Injured Blademaster
2x Auchenai Soulpriest
2x Holy Nova
2x Azure Drake
2x Holy Fire

Same 23 cards that go in every Priest deck.

Now we get silly.

2x Nerubian Egg.

2x Defender of Argus.

2x Dark Iron Dwarf.

2x Abusive Sergeant.

And one Sunfury Protector.

The idea is you play like a normal Priest, except you have Nerubian Eggs. Sunfury/Defender up some PW:Shield-ed minions, Blademasters, or Eggs for defense. Use Abusives and Dark Irons for either pushing through damage (Drakes and Blademasters have trouble with bigger taunts). At least once every other match, I end up using a +2 atk buff to my
opponent's
creature to kill it with a SW:Death. Wild Pyro can also hatch Eggs pretty efficiently.

Just remember you have no Holy Smites or Thoughtsteals in this deck. Most of the time you won't want to play t1 Cleric (I'd even hold it til later and make sure you get value, unless you want to t2 PW:Shield).

I could see dropping one Abusive Sgt for either another Sunfury, a single Thoughtsteal/Holy Smite, or something else entirely. Shadow Madness or Loatheb probably. Sgt is a good way to cheaply remove an Innervate Yeti for example (w/ SW:Death), but it's vulnerable and worse than Dark Iron lategame. I might tinker with the list a bit. I think one Sunfury is the right call since there's some games you don't
need
the Taunt.

Egg-ro Priest. It's fun and stuff.
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Post Post #725 (isolation #44) » Mon Aug 04, 2014 7:05 am

Post by InflatablePie »

In post 724, Siveure DtTrikyp wrote:I've just discovered the amazing synergy of wild growth with wild pyromancer.

With one card I activate the pyromancer TWICE!


this kills the pyromancer
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Post Post #739 (isolation #45) » Mon Aug 04, 2014 12:30 pm

Post by InflatablePie »

other 5-damage 'removal': Tirion's Ashbringer.

In post 729, Human Destroyer wrote:Besides, Maexxna isn't better than Emperor Cobra in most decks.


maexxna dies to all 'deathtouch'ers (cobra/maexx/lol patient assassin), SW:P, Assassinate, etc.
cobra dies to *insert long list of 3+ damage removal and minions* and the above.

being able to withstand more removal outweighs the benefits of maybe curving into Argus or something


Fen Creeper is more resistant to Silence and 5 damage removal (common ones being Kill Command/Holy Fire/Starfall/ArcReaper) and things like Doomguard whereas Belcher is better if you can get the extra 1/2.


In post 732, Human Destroyer wrote:Holy Fire is mana-inefficient

You also missed Starfire, which is--again--mana-inefficient.


a) Starfire isn't mana inefficient. 'Draw a card' is priced around 1.5-2 mana (Novice Engineer/Warlock Power). So for ~4 mana you get 5 damage. It's not as good as Fireball damage-wise but you trade one damage for tacking 'draw a card' and its mana onto one card. Hammer of Wrath is also 4 mana for the same effect (but two less damage), and that's run as a 1-of in Pally a lot. So you pay one mana per damage compared to that. Awkward for the curve maybe, but strictly not mana inefficient.

b) Holy Fire is similar. Except I would argue it's
way
more efficient being that one card is equal to 2 life according to the Warlock Power.

That's not even considering classes and their playstyles/restrictions; I will rarely have a problem with spending 6 mana to kill a Yeti as Priest given my other options.

[pedit]
Loatheb, Sylvanas, and Guardian of Kings are the only three I can think of that are actually decent.


Ancient of Lore
Ancient of War
Mukla (Backspace, Zoo occasionally)
Doomguard
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Post Post #741 (isolation #46) » Tue Aug 05, 2014 9:16 am

Post by InflatablePie »

Beat Heroic Loatheb on my first try. T1 Elven Archer, kill a Spore, next turn run it into the Fen Creeper. He drops a Shade, I kill it off with the help of an Unstable Ghoul and Haunted Creepers. Drop a Knife Juggler at some point, he does the Spore-wipe thing, has a Dancing Swords + Spore + 2x Charge-horses. Fuck. 5 mana, run out a UtH and Bluegill, kill a Spore and Dancing Swords with hound spawns+bluegill, leave me at 7 and him with a 2/3 charge and hero power. I have a 11/1 Juggler, 9/1 Argent Squire (no shield), and like 3 charge 9/1 hounds so I hit his face and drop him to ~40.

He drops a Faceless.

FUCK.

...

He copies the Knife Juggler.

So I hit him in his stupid face and win. Woohoo.

Decklist; I knew I needed lots of cheap ping+charge guys, didn't want to look up a decklist until I tried it on my own a few times.
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Post Post #742 (isolation #47) » Tue Aug 05, 2014 9:27 am

Post by InflatablePie »

Also, Noth took me forever, but I beat him with a Mage deck that only ran two Mana Wyrm + Antonidas and Deathwing that I never drew.

Heigan was easier, running Pally control with Blessing of Wisdom for his 3/4 and eventually beating him down with Blessing of Kings on a Guardian of Kings.

And yeah, I'm like a week late on this. I put off Heroic because Noth was frustrating as fuck.
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Post Post #753 (isolation #48) » Wed Aug 06, 2014 10:51 am

Post by InflatablePie »

It's like a conglomeration of Mill Druid, Token Druid and... Moonfire. Looks fun though.

Current deck I'm working with (in addition to playing around with Priest shenanigans - Eggro and Tank n Spank (Spectral Knight into Temple Enforcer too good)):

Control Hunter


BEST SYNERGY EVER:
2x Wild Pyromancer
2x Hunter's Mark
2x Acolyte of Pain

MORE CARD DRAW AND REMOVAL:
2x Loot Hoarder
2x Azure Drake
2x Arcane Shot
2x Deadly Shot

TRAPS N SHIT:
2x Explosive Trap
2x Freezing Trap
1x Snipe
1x Misdirection
2x Eaglehorn Bow

THE FINISHERS:
2x Savannah Highmane
1x Ragnaros, The Firelord

SILVER BULLETS:
1x Deathlord
1x Sen'jin Shieldmasta
1x Captain Greenskin
1x Loatheb
1x Sludge Belcher

Synergy - Wild Pyro + Hunter's Mark instakills whatever you want. Best against Zoo, assuming they've already hatched their Egg(s), and Druid bigstuff. Throw in Acolyte of Pain and you're guaranteed some card draw. Plus you can trigger Pyro off of traps and boost Arcane Shots too. Remember to play traps and Wild Pyro combo stuff in the right order or you'll kill your Pyro.

Card draw and Removal - Loot Hoarder is a great early play you should always try and mull for (or keep). Drakes may not seem that amazing, but not only does this deck need card draw, but occasionally you get value off of Snipe/Explosive/Arcane Shot + spellpower. Deadly Shot isn't great against fast Zoo openings or Shaman, but it's worth it to run two.

Traps n Shit - Explosive Trap is slightly less good against Zoo thanks to Nerubian Egg, but it just requires better timing. Still good against non-Egg swarm decks. It ends up being a finisher in other matchups. Freezing Trap is used to combat Druid Innervate plays, Zoo's Doomguards, and other problematic tempo plays. One Misdirection and one Swipe as a hedge against Zoo, because free Egg hatching sucks so two Snipes can be bad. Not sure how to feel about Misdirection though, I might swap it out for something else... Anyway, Snipe is good against Druid Innervate plays (with other assistance tools for stuff like Yeti), Shaman Unbounds, Azure Drakes, Auctioneers... only problem is if they have other creatures to attack with, it's easy to identify a Snipe. Eaglehorn Bow is good for constant pressure or early removal depending on the matchup and is very necessary to handle things like Feral Spirits or early Acolyte of Pain.

Finishers - Highmane and Rag. Rag doesn't typically get played until turn 10+. Be careful of playing either of these into Polymorph, Hex, or Shadow Word Death (or any removal in general but these are the worst ones). If necessary, try using other minions to bait out removal first. Keep Highmane in your opener in matchups where it's hard to deal with, notably Druid (maybe Warrior).

Silver bullets - I'm playing around with these last 5 slots. Taz is a good turn 4 play against aggro, Greenskin works wonderfully with an Eaglehorn Bow while laying down a threat that usually baits removal. Belcher is typically more useful than Taz, but I'm hedging 1-and-1 due to mana issues. Taz is actually the only 4-drop in the deck, which is usually fine given that Trap + Hero Power is a very common turn 4 for me. But sometimes you want the Taz. Loatheb is a great Tempo play when you're nearing the endgame, and I've had people waste their entire turn to deal with it (dat 8 mana Hex/Shadow Word Death) only for me to plop down a finisher or otherwise kill them. And finally, I'm testing a Deathlord. I don't think I want two, either lategame or against Control Warrior/Druid, but this deck has a lot of trouble when it gets low on life and Deathlord is such a good tempo play against Zoo. Plus, with Deadly Shots and Hunter's Mark I usually don't care if they get a big dude in return.

Suggestions welcome.
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Post Post #757 (isolation #49) » Wed Aug 06, 2014 7:44 pm

Post by InflatablePie »

In post 754, Moratorium wrote:if the idea is board clear until finishers, then maybe continue with the theme of AoE clearing by using the taunt minions with aoe death rattles or baron


tried Abomination, I liked it before Nerubian Egg came out and caused me a ton of problems. Also burning yourself for two in the mid to lategame matters when you don't have heals.
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Post Post #764 (isolation #50) » Sat Aug 09, 2014 5:53 pm

Post by InflatablePie »

guys priest isn't even that good

like what am I supposed to do with this
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Post Post #770 (isolation #51) » Sun Aug 10, 2014 5:03 am

Post by InflatablePie »

In post 765, Human Destroyer wrote:what did you like thoughtsteal a duplicate or something


His Rag. Twice. Then mine.

Props to him for not conceding after the second. I plopped them down one after the other, he killed one, then gave up after the third.
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Post Post #772 (isolation #52) » Sun Aug 10, 2014 6:59 am

Post by InflatablePie »

In post 768, Human Destroyer wrote:deck I'm climbing with:

Circle of Healing x2
Holy Smite x2
Power Word: Shield x2
Shadow Word: Pain x2
Wild Pyromancer
Shadow Word: Death x2
Emperor Cobra
Injured Blademaster x2
Auchenai Soulpriest x2
Chillwind Yeti x2
Azure Drake
Loatheb
Sludge Belcher x2
Holy Fire x2
Cabal Shadow Priest x2
The Black Knight
Ragnaros the Firelord
Ysera
Mind Control


Double SW Pain
and
Cabal is interesting. Why not two Pyro? Worse against Eggs but does okay against Zoo otherwise and is amazing against Hunter.

Two Yeti is a solid choice, hard for other Priests to deal with. How's your Miracle matchup with only Sludge Belcher?

Have you tried Deathlord? And how are you liking Cobra? Sorry for all the questions, I've been bouncing between Priest and a few other classes, curious about some choices
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Post Post #776 (isolation #53) » Sun Aug 10, 2014 2:28 pm

Post by InflatablePie »

Current list I'm running:
2 Circle
2 Power Word Shield
2 Holy Smite
2 Northshire Cleric
2 Wild Pyro
1 SW:Death
2 Thoughtsteal
2 Deathlord
1 Earthen Ring
2 Blademaster
2 Soulpriest
2 Holy Nova
2 Azure Drake
1 Loatheb
2 Holy Fire
2 Cabal Shadow Priest
1 Ragnaros

Basically Trump's current list with Loatheb over Sylvanas. I might mess around with the 1 Pyro/1 Earthen Ring, maybe 1 Drake slots. But I do like Deathlord so far. It hasn't hit anything too problematic and really helps transition into the midgame against decks that have issues taking it out quickly. And Priest is great in the long game, so anything to make that easier is good. I've also grabbed Ancients and Loathebs with it for sort-of-value.

Also I just noticed your deck isn't playing Northshire? Do you have card draw issues between lack of Cleric and single Azure Drake? No Thoughtsteal makes sense because your deck looks more midrange-y, but that's also pseudo-card draw.
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Post Post #778 (isolation #54) » Sun Aug 10, 2014 2:47 pm

Post by InflatablePie »

also right after I said that I got a Deathlord hunters mark'd and a highmane came out on t3.

yeah. ow.
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Post Post #789 (isolation #55) » Tue Aug 12, 2014 8:36 pm

Post by InflatablePie »

playing midrange hunter in ranked, have double webspinner, both die and get me 2 captain's parrot

:|

next game, t1 webspinner, it dies, gives me captain's parrot

:|||||
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Post Post #796 (isolation #56) » Fri Aug 15, 2014 5:27 pm

Post by InflatablePie »

playing Minion Mage in casual. priest match.

eventually go t10 Flamestrike into Duplicate

t11 Ragnaros, ping.

he drops a Rag.

I Faceless, put up an Ice Block, ping.

His Rag survives mine, and kills my Faceless Rag. Triggers Duplicate.

Rag eventually takes his out. He drops a Ysera at some point, I Polymorph it, next turn drop second Rag. Then a third Rag. Then I put another Duplicate up.

He Holy Fires my face, pops Ice Block, I Fireball his face and three Rags hit him for perfect 30.

I had pics but imgur is being dicks right now. :(
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Post Post #806 (isolation #57) » Sun Aug 17, 2014 7:43 am

Post by InflatablePie »

I'd say Cairne, Sylv or Leeroy.

Cairne if you want to build more midrange stuff, Sylv for control or Priest, Leeroy is just strong.

Also Leeroy is good in Backspace Rogue and you can do stupid shit with Ancestral + Reincarnate, Faceless, etc
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Post Post #823 (isolation #58) » Wed Aug 20, 2014 1:46 pm

Post by InflatablePie »

pulled a Sylvanas. Woohoo I can play Priest for reals now
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Post Post #883 (isolation #59) » Mon Sep 01, 2014 3:47 pm

Post by InflatablePie »

Ancient is good if you're on parity/ahead and
can
help when you're behind, depending how behind you are. FoN can be iffy if you're on parity, okay/good if you're ahead, and can be worse if you're behind.

if you had a second FoN and lots of card draw, I could maybe see it, but both Ancients are great in Arena and I'd probably take them unless your curve was something really silly
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Post Post #900 (isolation #60) » Tue Sep 02, 2014 2:25 pm

Post by InflatablePie »

I crafted a Leeroy and am climbing the ladder with Hunter.

I feel bad, but yet... I don't.

[edit] Undertaker, coin Leper Gnome, Druid hero power/kills Gnome, t2 Mad Scientist attack with 3/4, Druid Innervates Keeper to kill Scientist (?), t3 second Scientist, second Gnome attack with 5/6... concede.

list
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Post Post #902 (isolation #61) » Wed Sep 03, 2014 9:36 am

Post by InflatablePie »

What class?

Regardless, Feugen. Bigger Yeti. Also doesn't die to BGH, Frostbolt+ping, Fireball, Truesilver, Hammer of Wrath + 1, Lightning bolt w/ spell totem, Flamestrike; doesn't trade with Yeti/Drake/Argent Commander/Sunwalker/Dark Iron, Water Ele + ping, , etc etc
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Post Post #930 (isolation #62) » Tue Sep 09, 2014 6:26 am

Post by InflatablePie »

I'm running the same list as Reck, except with one Owl and one Loatheb instead of the Creepers. They buff Undertaker and get in for 2-3 damage I guess, but I like having the extra silence with all the taunts running around. Loatheb can be slightly awkward but it's come in handy.
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Post Post #932 (isolation #63) » Tue Sep 09, 2014 6:39 am

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It's surprisingly okay. Doesn't do immediate damage on t5 but it does help.

Also tried a one-of freezing trap but there's nothing more annoying than having both Explosive and Freezing go off thanks to bad Mad Scientist stacking.
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Post Post #936 (isolation #64) » Tue Sep 09, 2014 8:08 am

Post by InflatablePie »

in theory it wants to be winning turn 5/6, but sometimes that doesn't happen

some games you get Undertaker into double-Gnome draws, but sometimes you're against a Priest or Handlock or you get bad draws and need something to stall for a turn while you gather your wincons (Leeroy/Kill/sometimes Unleash). even better if it gets in for 5. as someone who played a ton of RDW in MTG Standard last year, I know how to maximize damage, and preventing your opponent from removing your creatures then getting an extra 5 in next turn is sometimes a good play (also good in mirror matches where you fear UTH). I mean, Animal Companion isn't guaranteed damage but I'm usually happy to roll a Misha because it usually gets in for 4 for the next turn or two.

haven't played much Ranked in the last weekish but I'm mid-rank-7 at the moment and I haven't really found myself needing the Creepers. regardless, I think two Owls is the correct move. if you don't like Loatheb and want to keep Creepers, I could see cutting a Flare or Tracking; probably Tracking because while you dig deeper, sometimes you track into Kill/Leeroy/Kill and it sucks (or "oh I need that Unleash to clear some stuff but there's my Leeroy ;_;"), Flare at least cycles against non-Hunters or non-trap-Hunters.
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Post Post #943 (isolation #65) » Tue Sep 09, 2014 9:36 am

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Deathrattle/Tempo Priest does well against Hunter. Not a guaranteed win, but favorable.

It does run Cabal, Sylvanas and sometimes Cairne though so there's that
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Post Post #951 (isolation #66) » Thu Sep 11, 2014 8:43 am

Post by InflatablePie »

Leeroy at 5 actually really hurts Miracle, shadowstepping it twice requires coin.

nerf also isn't confirmed, just heavily rumored.
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Post Post #957 (isolation #67) » Thu Sep 11, 2014 1:14 pm

Post by InflatablePie »

so I have 11 days to grind for legend

also I'm probably d/e-ing my Leeroy once the changes go through and will wait til the dust settles before re-crafting, if I decide I still want Leeroy I can just craft it again

if it ends up being mostly useless I might just craft Cairne or something and go play tempo Priest
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Post Post #958 (isolation #68) » Thu Sep 11, 2014 1:16 pm

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or I can go craft Ancient of Lores and stuff and play Druid, idk
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Post Post #962 (isolation #69) » Thu Sep 11, 2014 1:22 pm

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yep, no downside to disenchanting and holding the dust

if you decide you really want another legend, go for it, or if you wait and leeroy is still viable (and it can be, although mana gets awkward w/r/t facehunter (hero/skill command) and shadowstep) you can recraft
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Post Post #964 (isolation #70) » Thu Sep 11, 2014 1:47 pm

Post by InflatablePie »

an example of leeroy being awkward for facehunter

go against a handlock, beat him, he has some fancy golden naxx cards (this isn't that pertinent)

queue again, same guy, playing control warrior. full golden (gold coin). ohhhh boy.

get him to ~18, have a bow and will have ten mana next turn. he death's bite attacks my emperor cobra (webspinner) bringing him to 16. then drops Rag (after me praying for him to drop Rag and not armor/taunt)

with my ten mana and 5 damage on board (11hp 8 mana), I Leeroy (5hp 6mana) Webspinner Skill Command (0hp 0mana).

I can't do this with a 5mana leeroy :(
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Post Post #972 (isolation #71) » Sat Sep 13, 2014 9:05 am

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no pressure

...

woo

had him at 5 for the longest time with Hellfire in hand, he has a huge board after dumping his hand and I had a TwiDrake + 9/5 Molten Giant. traded his belcher for my drake, baited out Counterspell with Siphon Soul, hellfired, bringing him to 2 and me to 4 with a 9/2 giant. he topdecks frostbolt, bolts my giant, I topdeck Leeroy. something like a 1/6 chance to kill him that turn, had 12ish cards in deck and soulfire would have worked

holy shit this deck stresses me out

it's fun though
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Post Post #998 (isolation #72) » Mon Sep 15, 2014 1:57 pm

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I've discovered it's incredibly hard not to go on tilt when you drop from rank 3 to rank 7, then run into a Handlock that goes (on the play) t2 Watcher (doesn't have to discard/pass on t3), t3 tap, t4 Mtn Giant. I put him to ten because I have Blademaster/Loot Hoarder/Z-Chow and have no other option with my hand really other than to pray he doesnt have moltens, death his Mtn. He plays another Mtn Giant, TWO free Moltens, coin, Sunfury. Faceless a Molten next turn.

Fuuuuck.

Been on a losing streak with Handlock. Tried switching to Face Hunter, run into Control Warriors and Shamans etc., tried out a modified Zeta Priest, run into Handlocks and godly facehunter starts. FFS.
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Post Post #1050 (isolation #73) » Thu Sep 25, 2014 3:37 pm

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WHO THE FUCK DRAFTS FIVE MORTAL COILS IN ARENA

"well this turn 2 play is good as long as he doesn't have Mortal Co- shit"
"well he has an Azure Drake but it's fine - double mortal Coil what"
"well he replayed the Drake he Brewmastered but I can - another Coil WTF"
*five turns later*
*mortal coils random minion*
...
*next turn has an Elven Archer*
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