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Post #1413 (isolation #200) » Mon Jan 14, 2013 7:16 am
Postby xRECKONERx »
In post 1410, Sudo_Nym wrote:Been getting back into MTGO, since I don't have time to get to the shop much. Twoo's Stinkweed Zombies has been doing well for me, against everything but Cloudpost. I' m thinking of running something like Choking Sands or Evil Presence, but wouldn't mind advice.
@reck: Usually, RDW puts up good results while everyone else is busy experimenting, if you just want a deck until it settles down again.
I do still have my RDW...nothing spoiled so far seems great for RDW though except maybe the 5 Alarm Fire enchantment (aka new Shrine of Burning Rage)
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Post #1432 (isolation #203) » Mon Jan 14, 2013 12:49 pm
Postby xRECKONERx »
There are better things to do on T2 than play that card in a red aggro deck, and if you're running Nobles then they're getting bigger already and don't need the enchantment.
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Post #1433 (isolation #204) » Mon Jan 14, 2013 12:52 pm
Postby xRECKONERx »
shock and lightning bolt aren't in standard anymore buttons
Though one fundamental problem red decks have right now is the lack of reach, which is why I'm probably running more burn than I should in my RDW.
I'm wondering if Boros Elite is a good card to play in that deck. He's good once you get the Batallion triggers going but as a T1 play she's a dud. Maybe I should play Elite Inquisitors instead but I hate the mana cost. Also I probably would want something for Supreme Verdict in the sideboard, maybe Nevermore?
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Post #1453 (isolation #212) » Mon Jan 14, 2013 8:04 pm
Postby xRECKONERx »
once GTC is fully spoiled, I'd like to do another league to get people used to the new limited format, but I'd like to participate in this one. I can run it/generate sealed pools, if I need to, but people would have to realize that I would generate my own too and just trust the honor system to work
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Post #1479 (isolation #216) » Wed Jan 16, 2013 10:12 am
Postby xRECKONERx »
In post 1474, Fate wrote:Lol is the example I was going to use FOR.a game I already play that satisfies that need, but since its not turned based, I went for dominion instead.
And I have the wrong imPression its not the money that bothers me, its more the lack of creativity. If there's only so many meta approved cards you can play, thats no fun to me.
I want to play MY deck with cards that fit my theme and playstyle, not a meta approved deck you ll see every tournament.
I rather beat someone better than me because my deck surprised them beat someone better because my deck r was better
Eh, you're getting involved during a very cool time for Standard. Lots of things are taking Top 8s now, as opposed to pre-RTR when it was just Delver & Zombies.
But this is kind of why I like to play Limited mostly...it allows me to build a deck with what I have without worrying about needing to dump tons of money into the big $25-$40 "staple" cards in standard. Play enough limited, you'll pick up some money cards, and then if there's a deck you like that fits well in Standard, you'll have the trade fodder to build it.
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Post #1492 (isolation #217) » Wed Jan 16, 2013 4:04 pm
Postby xRECKONERx »
I also don't think the implications of what I said were "any card can work in the right circumstance" in a Standard sense...we were doing drafts and people kept asking me if X card was good or not, and without knowing their decks, the best advice I could offer was that it varies based on circumstance.
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Post #1568 (isolation #223) » Sun Jan 20, 2013 3:48 pm
Postby xRECKONERx »
Best moment in a magic draft...playing against Ethan game three. He's running mill. My first two lands got chronic flooded. I have one card in hand with four mana. He mills me for four with five cards left. One card left for my draw. Bam. Fifth mana. Play psychic spiral, mill him for 27. Win game.
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Post #1610 (isolation #229) » Fri Jan 25, 2013 8:48 am
Postby xRECKONERx »
In post 1606, Thestatusquo wrote:Why didnt you take tusk and swing at his face? if you had 4 creatures out, 2 of them being hasters, I can't imagine he was at high life.... Furthermore, this makes no sense. He board wiped turn 4 but then he had a garruk in play and a thragtusk? What turn was this?
Different game.
I'm just pointing out my issues against any kind of G midrange matchup. A lot of it came down to the draws, too, but I literally couldn't do anything else. Maybe I was too ambitious with throwing out 4 creatures, but it's not like my Noble could stop Thragtusk.
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Post #1644 (isolation #232) » Sat Jan 26, 2013 10:15 am
Postby xRECKONERx »
Fate duh I'm blending my RDW and White Weenies deck.
I went 2-2-1. Gamma just rolled me game one with LOL +9+9trample blood rush.
I rocked my match against Dimir. I had a guy kick my ass with Orzohov due to motherfucking Ghost Council + Treasury Thrull (seriously ghost council is too good)
The one match I'm mad about is vs Simic, I rolled him game 1 then we had a drawn out game 2, game 3 I had him down to 8 life with me still at 20, he asked how much time was left, I told him 8 minutes, then suddenly his turns started taking FOREEEEEVVVEERRR. We went to turns, and he turn 5d at 2 life left with my next draw being a Foundry Champion
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Post #1646 (isolation #233) » Sat Jan 26, 2013 10:59 am
Postby xRECKONERx »
I realize that, but like I've said (because these situations seem to ALWAYS happen to me at prereleases), I feel like a massive douche for calling the judge for anything my opponent is doing that I consider "unfair". It just seems so petty, especially at a casual event.
Oh, first impressions of GTC limited:
- Gruul is by far the strongest guild, both creature & mechanic-wise. Bloodrush is just stupidly overpowered and can easily end games on turn four pretty reliably, even in limited. Bloodrushing onto an unblocked creature is devastating, and it also lets you build a deck where one card performs the role of both body & combat trick/pump spell, meaning you can streamline your decks much easier.
- Boros is probably better in draft than it is in sealed, but I do think Battalion leaves much to be desired unless you luck out and get a ton of 3/4 drops with haste on them. Bomber Corps are only good in groups, and then they become deadly. I think RW is probably the best color pair to draft since you can dip into Orzohov's white defenders and Gruul's red bloodrushers, but Boros as a guild is slightly underwhelming in limited.
- Simic is going to be that one guild this time around that needs to be the only dedicated Simic drafter at the table in order to do well. Simic is all about playing a perfect curve with perfect drops to trigger those evolves, so it's not just about getting cards, it's about getting the perfect cards.
- Orzohov leaves a lot to be desired in my opinion... extort as a mechanic doesn't really do much except help speed up board stalls by a tiny bit. I dunno, hitting your perfect mana drops and your curve is difficult enough in limited, but hitting your curve +1 to actually use extort seems to be a reach. I just don't see how a dedicated extort deck can possibly work. I like Orz more as a splash for other things.
- Dimir is only good if you're milling, and if you're milling, you've got to be dedicated mill. So pretty much like mill in any other limited format.
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Post #1648 (isolation #234) » Sat Jan 26, 2013 11:06 am
Postby xRECKONERx »
I mean, to be fair, Simic is very combo heavy and does take a while to figure out. It just struck me as odd that he asked how much time was left and then his plays got
very
"complicated". That asshole ended up taking 7th, too... if I had beaten him, I would've played another Dimir matchup (easy roll win for me), then been 3-1 heading into the final round. Probably would've placed 6th/7th.
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Post #1692 (isolation #241) » Tue Jan 29, 2013 2:01 pm
Postby xRECKONERx »
In post 1690, kdowns wrote:"All Dragon's Maze booster packs (not just prerelease ones) will have the fifteenth slot, typically reserved for a basic land, filled by a non-basic land. These will be either common Guildgates or rare shocklands and show up in packs at their original rate. It was also confirmed that there is a mythic rare land in DGM that will be in the land slot at mythic rate."
Dragon's Maze Prerelease will only have 1 single promo card and you will apparently be doing something equivalent to the Avacyn Restored Pre Release
Basically, from my understanding:
- You'll pick one out of the ten guilds.
- Each guild has a secret "allied" guild that it is paired with from the opposing set.
- Your Dragon's Maze prerelease set will contain 1 RTR guild booster, 1 GTC guild booster, and 4 GTC regular booster packs.
- Throughout the prerelease, the sets of guilds will work to win matches/unlock achievements quicker than the other guilds. The first guilds to get through the maze get rewards.
The question is if each guild has a predefined "ally" or if it's sort of randomized? I would imagine it has to be pre-set. My prediction would be:
guilds
flavor
mechanics
Izzet/Dimir
The Izzet League pretty much implemented most of Ravnica's technology and infrastructure. House Dimir is sneaky and stealthy, and having help from the people who made the city would be perfect. So why would Izzet help? Well, all we know is Niv-Mizzet is pissed about something. Maybe hiring up Dimir to spy on the other guilds is beneficial to him.
Izzet has ways of pushing creatures through, and Dimir's cipher is therefore easier to trigger.
Azorius/Boros
This seems pretty self-explanatory...both are peacekeeping guilds with an emphasis on justice/law/order/etc, so their working together when Ravnica goes crazy just seems to fit hand and hand.
Boros wants to get a bunch of creatures down to trigger Battallion, and the detain mechanic from Azorius will allow them to safely trigger battallion without swining into unfavorable situations.
Rakdos/Orzohov
Both are cult-like "religious" organizations covering for something much bigger...but the Rakdos cultists are working as the lowest of the lowest class in the city, whereas the Orzhov are the shady ruling class running a racket on all of Ravnica's businesses. Plus, Rakdos's tendency to kill things off in sacrifical rituals plays nicely into Orzhov's ghost manipulation tendencies.
Rakdos plays down all their unleashed creatures and suicides them into the opponent's face, while Orzhov's big bootied defenders with extort hold the lines.
Golgari/Gruul
The Golgari founder has already used the remains of the Gruul founder to make himself a "more perfect" being. Both guilds are "one with nature", so to speak: the Golgari live and breathe off from reanimation using the earth, whereas the Gruul clans are roaming, nomadic peoples who want to take back the wildlands.
Both scavenge & bloodrush play into making your creatures bigger and beefier.
Selesnya/Simic
Both guilds are dedicated to preserving life and peace in Ravnica. With Selesnya's use of dryads to create new life, and Simic's interest in biology and natural adaptation, it's a perfect fit for the two to work together.
Populating big creatures (like an X-X ooze) will not only advance your boardstate, but trigger evolve across the board.
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Post #1698 (isolation #243) » Wed Jan 30, 2013 11:37 am
Postby xRECKONERx »
#1 rakdos players run into a problem of "oh fuck all my low drop creatures are gone, what do i do with all this mana" and extort is a free mana-sink with able defenders, meaning you don't have to be afraid to unleash your creatures and have no blockers to defend with as well
#2 i didn't mean that they both do the same thing so they both synergize, but Golgari had a focus on making unfavorable swings to get a scavenge guy into your graveyard...so now, combat is: either block the scavenge guy and his flier/whatever gets huge, or don't block the scavenge guy and that 2/2 suddenly becomes a 7/6. And Grisly Salvage really isn't that good unless you go dedicated scavenge.
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Post #1738 (isolation #246) » Fri Feb 01, 2013 11:59 am
Postby xRECKONERx »
I kind of know where Fate's coming from...right after I started playing, all I wanted to do was sit down and build decks and come up with ideas, so when I would get stomped by "netdecks", I would get really pissed off about it because it kind of kills the idea of creativity.
In post 1737, bv310 wrote:Please don't be that guy who bitches about "netdecks". You're better than that.
I'm not. I was bitching that I didn't have an ANSWER to his deck, that was as cheap and common as tragic slip, that no one seems to have spares of around my shop
It's a weird start, I feel like I'm going way too many directions. Maybe throw in some more mill cards + Jace's Phantasm + Jace, Memory Adept. Or maybe go Esper and play Geists + Lingering Souls.
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Post #1984 (isolation #253) » Wed Feb 27, 2013 5:14 pm
Postby xRECKONERx »
I'm so mad they're trying to shut down Cockatrice. I firmly believe a large portion of the reason they had players continue to play so much was the ease of playtesting. MTGO is a clusterfuck and they want us to pay double for the cards, so that's not a viable playtesting option. I suppose MWS is still an option but I mean... how long until that one goes down?
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Post #2024 (isolation #255) » Thu Mar 14, 2013 12:48 pm
Postby xRECKONERx »
I think it would break the randomization of the packs if they had to include a code with each one that accurately marked each pack for what cards were inside. I suppose there's a way to do it via computer, but I feel like that'd be easily game-able.
And yeah, financially, they'd lose a ton of money if they did that.
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Post #2231 (isolation #256) » Tue Apr 02, 2013 10:16 am
Postby xRECKONERx »
I really want a fun but viable deck to play. I've been playing straight up aggro so long that I've forgotten what not turning things sideways or fun combos are even like.
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Post #2254 (isolation #257) » Fri Apr 05, 2013 5:53 am
Postby xRECKONERx »
I think the easiest thing to upgrade would be the lands, especially since I already have Hallowed Fountains, but I'm not sure how to go about incrementally upgrading the lands here. I also have
one
Snapcaster, but I'm not sure if it's worth it to run as a one-of in this deck (maybe cut an Augur of Bolas for it?). Any suggestions here would be good.
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Post #2261 (isolation #258) » Fri Apr 05, 2013 7:56 am
Postby xRECKONERx »
Maybe so.
Amass the Components is in there as a stand in for Sphinx's Revelation, really. I just don't feel like investing in them and Amass is 4CMC for a net gain of 2 cards. A similar Sphinx's Revelation cast would be 5 mana for 2 cards, but the extra mana gains you 2 life (which is kind of why I'm playing Healers).