Committee Mafia - GAME OVER
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Alright,fine.
Unofficial mayoral vote count:
Glork: 4
Coron: 3
petroleumjelly: 1
Colonel Kurtz: 1
Yaw: 1
lordy: 1
Max: 1
chamber: 1
And we need 15. (Just doing this quick. I'm not the mod, so I'm not going to spend the time setting up a more detailed vote count involving who is voting for whom and who isn't voting yet.)Success breeds suspicion-
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If youhaveto kill every night, then you're a SK. I don't care what it says your alignment is in the role PM. If your role behaves like a SK, we have to treat it like a SK.
I'm open to hearing a bit more explanation from Max. But either Max or Mariyta must be lynched today, because we have to clear the town of killing roles that act in an anti-town way.Success breeds suspicion-
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Also, that vote count is off since Glork's mayoral vote counts double. Max actually has 8 votes.
(I certainly hope vote counts won't be maintained only in the first post. It tends to create issues about how up-to-date the count is, and also poses problems for the players in tracking how votes change easily. I know it looks like a good idea, but from when mikehart tried it in Hobbit Mafia I remember it's more trouble than it's worth.)Success breeds suspicion-
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It's like Nanook in OO1. He was given reason to believe he was a SK (even though he was actually given a vigilante role), and behaved like a SK -- with the result that the proper town action would have been to lynch him. If you are acting like a SK, then the town should lynch you like a SK.
Mariyta has what is in essence the same role. Either she is scum, or she has a role that is forced to behave like scum. This isn't a significant enough difference when it comes to lynching, and I wouldn't trust anyone with a forced vig role -- including Jeep. She has to go before she starts offing beneficial town roles. Getting rid of a night death also slows the game down a bit and gives the town more chances to lynch properly, putting more power back into our hands.Success breeds suspicion-
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It's in the front material.Mastermind of Sin wrote:After the first election, mayoral elections will be conducted at night through pm toIbaesha.
Mariyta saidYosarian2 wrote:Let's say, just for the sake of argument, that there is a committe of 3 forced vigs in the game."I". She did not say"we". I'm not about to assume thateveryrole in this game is part of a committee. So your argument doesn't hold. (Note also that in arguing against me various people are assuming that a theoretical committee of forced vigilantes both have only one kill as a group and all have to kill on the same night in various places where one possibility suits their arguments. It's quite speculative and inconsistent.)
It's also quite silly to assume there's a committee of forced vigilantes that all can kill, and then to say that nullifying Mariyta through election solves the problem. What about the other vigilantes that are still going to run around killing? Our best use of the Mayoral role is to put players in that role who will use its advantages, not handcuff ourselves to using it as a prison so Mariyta can't nightkill pro-town players.
And would end up killing power roles that haven't come out and townies. As I said, I would not trust this role even to Jeep, who has the best scum-hunting success rate of anyone on this site. There's no way in hell Mariyta's going to be the super scum-killing machine you assume she will be, even with direction.Yosarian2 wrote:And again, I'm finding your logic suspicous. A forced vig is not "forced to act like scum"; instead of killing off confirmed people and known power roles, a forced vig would try to kill off scum and avoid killing confirmed good guys, porbable power roles, ect.
Furthermore, scum don't necessarily kill off confirmed people and known power roles, particularly in games with docs. You're just adding one more nightkill into the mix, where it can screw us over.
Absolute bullshit. You expect me to believe that because one random shot in the dark on night 1 worked out, suddenly Mariyta's nightkills will go our way? There was no way she could have even had the slightest clue Pooky was scum -- nobody posted in thread between getting their roles and that kill. Crosskilling of scum is going to happen, but it doesn't make the person doing the crosskilling automatically a pro-town role. It's day 1. We need to get rid of killers that don't act in the town's best interest.Yosarian2 wrote:In fact, by killing Pooky, she's already done more to help the town then anyone else in the game. That's not "acting like scum" by any streach of imagination.
Nice try, but there's still quite a bandwagon on Mariyta, most of which started up after she admitted to the kill. I'm clearly not the only one with this policy, just the most vocal in defending it. Also, most of the people against it have only stated they didn't think it was a good idea. The only people trying to point out flaws are you and Yosarian...rather poorly.al_kohaulec wrote:Lots of players have been pointing out flaws in your logic, and reasons why what you want is bad. You're trying pretty hard to get a vig lynched, rather than trying to get scum lynched.
I am trying to get ananti-town rolelynched. In order to be pro-town a vig, the player must have the ability not to shoot if that's the best play for the town. So Mariyta is either forced to be violently anti-town due inability to lay off, or she's maliciously anti-town scum. In either case, it's an anti-town role and more than appropriate for a day 1 lynch.Success breeds suspicion-
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I said various people, not you specifically.Yosarian2 wrote:First of all, I never said that "the committe" had only one kill.
You're telling me that having 6+ kills a night isn't a problem?Yosarian2 wrote:Besides, it's irrelevent. My point was to show that lynching a forced vig wasts valuable lynches and days that would much better be spent finding scum. I think that's true no matter if there's 1 forced vig or 5.
It's day 1. We know she killed. Either she's scum, and we get rid of scum, or she isn't, and we at least get rid of a nightkiller. That's pretty damn good for day 1.
In hindsight, I was thinking about the bulletproof aspect, but that's a bit hard to pull off in a way that's effective. It could supplement doc protection, I suppose. The best use is probably as an investigative roleblocker, since whoever gets the Mayor role can't kill. It'd be sort of random -- we couldn't really plan who get the Mayorship since if they're scum they might be able to get around it if they know it's coming -- but it would definitely give far more information than sticking it on Mariyta the whole time to stop her from nightkilling.Yosarian2 wrote:So, how would you suggest we use the mayor role?
But you're talking about there being three extra random kills. That going to hurt.Yosarian2 wrote:A complelty random kill would neither help not hurt the town, statistically speaking.
We are better off lynching, yes. But normally we get a lynch, then get feedback from the mod as to what role got lynched before we lynch again. So we can correct for any mistakes with the new knowledge. You're taking that out of our hands with this idea.Yosarian2 wrote:I'm not saying that she's a "super scum-killing machine". She won't hit scum every night. And the lynch won't hit scum every day. Still, we're better off lynching then not lynching, right?
Lynching Mariyta also helps to slow the game down a bit, so there will be more days and more lynches. The more we determine things in thread with as much knowledge as possible, the better we'll be able to take out all the scum.
No, she won't. Her role as presentedYosarian2 wrote:How about this line, "killers that don't act in the town's best interest". Why would you say that? Of course, if she's pro-town, she'll attempt to act in the town's best interest.doesn't allow her to act in the town's best interest. My differentiation is because there are killers that can act in the town's best interest. They'rereal vigilantes. With the abilitynot to kill.
Yosarian2 wrote:Getting rid of a SK is good only because the SK might win on his own, so his existance lowers the chances of a town victory (say, instead of a 50/50 chance of a town/scum win, it might be a 45/45/10 chance of a town/scum/SK win), and because the SK would tend to knock off people he thinks is a cop or a confirmed townie. Neither of those apply here.Unless she's a SK!Which is entirely possible.
The idea that we should make Mariyta the Mayor is also preposterous. You must take me for some kind of idiot if you expect me to believe we should make a night killer bulletproof and virtually unlynchable, particularly for the rest of the game. No chance I'm signing on for that one.
I think you're way too sure of yourself to not have some kind of knowledge. And since you're pushing an unbelievably anti-town agenda with it, I don't think it's cop knowledge.Yosarian2 wrote:...and I'm now confident that Maritya is not mafia...FOS: Yosarian2Success breeds suspicion-
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Have you lost your mind? "Let's reward the night killer by making her unkillable and unlynchable!" Why not just give her a parade while you're at it?pablito wrote:unvote: mariytabecause I do like the mariyta mayor plan.
You've never been in a game with multiple mafia groups? Absolute crap logic.Yosarian2 wrote:We all know she's not mafia, becuase she killed Pooky.
I don't know what she is. I'm pretty much forced to use the term "forced vig" because everyone else is using it.Yosarian2 wrote:Anyway, if you're now arguing she's a SK, what kind of anti-town knowlege are you accusing me of having? It's not like the mafia generally has any knowlege of who the SK is anyway.I'mnot the one certain that she's pro-town and should get off.
Why the hell not? It was night 1. Any scum role's making a pretty random shot in the dark. The fact that it was Pooky who died proves nothing other than that she isn't in hisslaking master wrote:as has been stated, if Mariyta was mafia, she would not have killed pooky,particularscum group.
Again. It's day 1. HOW THE HELL COULD YOU POSSIBLYslaking master wrote:Yaw, on the other hand, seems way too keen to have an easy lynch on day 1 on a known NON-mafia.KNOWSHE'S NOT MAFIA? Obviously, you can't, but you can make guesses based on her not being in your group if you're scum.FOS: slaking master
I'm interested in the mayoral clarifications on when precisely the office gets filled. I don't like the plans around the idea of having people try to nightkill the mayor in the event that it's possible -- it's a role determined by secret ballot, and in a game with scum depending on that is inviting bad things to happen. (I expect as we get towards endgame it will be better not to have a mayor.) If made possible by the clarification, it'll be best to use it essentially as a random role-blocker. We don't plan where it goes, but we all vote for a mayor and then in the morning we can get information by comparing how many kills there were against who shows up as mayor. That gives us an extra pseudo-investigation.
The best plan is to lynch Mariyta. She clearly kills at night, so she is either scum or a forced vig. If she's scum, we catch scum. If for some strange reason the mod was bad enough to screw up the alignment on her SK PM, then Yosarian and slaking_master are highly likely to be scum (well, they're pretty likely regardless, but this makes it go up) and we go after one of them next.Success breeds suspicion-
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I use a known scumtell and now it's craplogic.
Nope, the plan's right. If I had a second lynch today, it would clearly go to Yosarian, who is the scummiest of those who haven't come out.
On the plus side, this makes me feel better. I can take that Yosarian's being this silly because he's scum.Success breeds suspicion-
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Wrong.Yosarian2 wrote:A known scumtell?
All you said was that if Maritya turns out to be a good guy, then I was scum for saying "you know, we shouldn't lynch a good guy".
The sad part is that you evenYaw wrote:Yosarian2 wrote: ...and I'm now confident that Maritya is not mafia...
I think you're way too sure of yourself to not have some kind of knowledge. And since you're pushing an unbelievably anti-town agenda with it, I don't think it's cop knowledge. FOS: Yosarian2quoted the exact reason I found you suspiciousin your next post. You aren't scum for saying we shouldn't lynch Mariyta. You're scum for being way too sure about her alignment.
I haven't changed my reason for lynching her once. It's always been that she admitted to a kill. I've tried to elaborate onYosarian2 wrote:Right now, you're not making any sense, and you've changed your reason for wanting to lynch Maritya at least three times, both of which I consider to be scumtells.whythat means she should be lynched (and I still don't understand why there's even an argument here), but the central point has always remained the same.
And to say thatI'mnot making any sense when you wanted to reward a night kill with immunity from kills and lynches is absolutely hilarious.Success breeds suspicion-
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I'm really starting to lose patience with this idiocy.
It's a slam dunk lynch. It's the most obvious lynch I've ever run across. The only way it could be more obvious is if Mariyta held up a neon sign saying, "Lynch me! I'm scum!"Of courseI'm pushing for it. I could understand why she wasn't getting lynched while Max hadn't given a viable claim -- clearly he was more suspicious at that point. But now there's absolutely no excuse.
The argument is mind-numbingly simple.
1 -- Mariyta admitted to killing last night (which ought to be enough as it is, unless we're talking about IS).
2 -- Mariyta stated shemustkill each night.
That's thedefinitionof a scum role! It's clearly anti-town!
So, she claims she's actually a vigilante. Either she's lying, in which case she's scum and deserves to be lynched, or she's telling the truth, in which case shestilldeserves to be lynched because she's an anti-town role that can't help but kill players on the side of the town. It's also good to lynch in the second case for the metagame reason that a forced vigilanteshouldn'texist in Mafia, and it sends the message to mods not to pull a Nanook.
The benefits of getting rid of a night kill in a game withfive of themare intuitively obvious. The very idea that Mariyta should be rewarded for nightkilling by making her unlynchable and unkillable, even once, is an affront to rational thought.
Everything else, including that FOS on slaking_master above, is because I've had toaddressthe arguments of other people. (In particular that FOS quote, which was clearly taken out of context -- it's a direct response to slaking_master's claim that heknowsMariyta isn't Mafia, which was quoted directly above it.) My central points have never changed. My exact arguments have been directed at poor points of others, and so have not necessarily referenced my central points at all times.
Nonsense. This sort of thing would only apply if I actually thought you were a cop, which I don't. I specifically said IYosarian2 wrote:Secondly, you seem to think I have information, and seem to be trying to find out what kind of information it is. That kind of fishing is clearly a scumtell. Hypothetically, if I was a cop who had an innocent on someone, I of course would be trying to stop them from getting lynched. And yet you simply state that it's an "anti-town agenda" I'm persuing, as it it was gospal truth you didn't have to explain. The whole tone of this makes me wonder if perhaps you already know she's not mafia, because she's not in your mafia group, and are trying to find out if I'm a cop who got an innocent on her or not.didn'tbelieve you were a cop at all. Besides which, on any day 1, a cop result means absolutely nothing because a cop can't possibly know his/her sanity without multiple results. Besides which, if Iwerea cop and Ihadinvestigated Mariyta and got an innocent, I'dstillwant her lynched because a) it'd be less of a chance of my getting killed at night, b) it would tells me something definite about my sanity, and c) if she's a SK, it gives me insight into what the mod does for investigations on SKs (some mods give innocent investigations for SKs to give them a bit of a leg up). But all this is hypothetical, because I've got a pretty good idea you're no cop.Success breeds suspicion-
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Amusingly, I don't trustarmlx wrote:There are a total of 5 people I trust with a must vig ability even if they are 100% pro-town, and no offense meant you are not one of them (those 5 are MoS, Yaw, BabyJ, Fritzler, and Mathcam as they are all either superb players or guarunteed random shots, rather than having the possibility of misplays involved.myselfwith a vig role. The last time I had one I only used it twice, and one of them wasn't even my choice...
That was a serious question? It's not like I know everyone's role and can make some sort of either/or judgement on this. I'll lynch scum of whatever flavour I catch when I catch it. There's no "instead" here, and it's irrational to think I can somehow wave my hand and have only roles of one type come forward at any particular time.Yosarian2 wrote:Especally as you never actually answered the key questions involved here. For example, if there are multiple pro-town vigs who must kill every night, do you really think it would be best to waste several days lynching all of them instead of hunting for scum?
What if it was the Godfather, and it turned out? What if that person's play so convinced me he was scum that he was worth a lynch, and that lynch proved I was insane? The fact is that it's day 1. We don'tYosarian2 wrote:If you later claimed "On day 1, I got an innocent on person X, but I still tried to lynch them because..." it almost dosn't matter what reason you would give, I would assume you were lying and lynch you on the spot. Lynching a known pro-town person is never a good idea, period.knowanything about a person's alignment. No copcanknow anything about alignment until a) the results change alignment and b) one of the alignments received is confirmed by a death. The fact that you keep saying that you do know is very scummy, because nobody on the town's side should know.
It's 75%. Which, judging by the experience with an increased vote total in Norse Mafia, isn't going to happen. It's effective unlynchability, which is the same thing for all practical purposes.al_kohaulec wrote:The mayor role isn't going to be rewarding Mari. Sure it makes her unnightkillable, it actually makes her immune to all night targetting if I'm not mistake. It doesn't make her unlynchable though, the mod changed that rule and I don't remember what's required now to lynch the mayor, but the mayor is now lynchable, and finally, it also prevents that player from making any night actions, so that's another part that hurts that particular person.
I had never run across that game before. Coron invented a role? No wonder this argument is screwed.Glork wrote:Read this role.
Must kill every night (meaning I would have killed N0 if we'd had one).
Pro-town.
That's a role that shouldn't exist. It consists of the mod deliberately lying to players. It's along the lines of telling a cop he's sane, then giving him the results for an insane cop. (In this case, it's giving a SK the wrong alignment.) If that's what actually happened here, I'll be the first on a bandwagon to lynch the damn mod. I did not sign up for Bastard Mod Mafia.
I don't feel we can take that risk, though. Mariytawasunder suspicion (thanks to the typo, which I thought was a silly reason for suspicion) before claiming, and it's equally if not more likely (at least under decent mods) that this is a scum cover. I'm not willing to give someone that admitted to a nightkill and admitted shemustnightkill -- which is what scumdo-- a free pass.
Masterchief -- Wine In Front Of Me. WatchThe Princess Bride.Success breeds suspicion-
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If a mod creates a situation where a vigilante must act, or believes he should act, like a SK, then the mod is an ass. It's precisely the situation with Nanook that led to the town losing OO1 -- he was given a vigilante role, was led to believe it was a SK role, and killed off too many pro-town people before we got around to thinking about lynching him. If Mariyta's scum, she deserves to be lynched as scum, and in the event she's actually as claimed she deserves to be lynched so the town doesn't get screwed over by this.
The problem I have with your argument is this:
Me: It looks like a duck and acts like a duck, so I'll treat it like a duck.
Yosarian2: It looks like a duck and acts like a duck, but I'm convinced it's really a funny kind of cat.
I simply cannot accept that as a reasonable way to play.
I also note that Mariyta has not once evenimpliedthat she is part of a committee, or knows of more vigilantes. I also don't see why you believe that a committee of anything would get multiple choices -- the signup post doesn't imply one way or the other, so carrying on as if that's established fact isn't accurate. Your arguments in general are based on a lot of unproven assumptions like that one.Success breeds suspicion-
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Ok, let me get into some of the underlying assumptions here.Yosarian2 wrote:(shrug) I am asking you somewhat hypothetical question, which you still have not answered, because it is very relevent here.
Anyway, considering the amount of deaths we had last night and the flavor of the game, I do suspect there are multiple must-kill vigs. Just telling all the must-kill vigs to kill the same person tonight, then counting the number of deaths, will probably let us know if I am correct or not on that.
Assume there's a committee of forced vigilantes. Now, since many kills, especially early in the game, is bad for the town, they'd elect to use all their kills on the same person (assuming more than 1). Otherwise, they aren't a committee -- committees discuss things. So since we saw 5 kills last night, the idea that we have multiple forced vigilantes in a committee responsible for the carnage last night isn't worth pursuing. They'd have to be horrible players to have done this.
So there isn't a committee. Now we have to assume that in a game devoted to committees, theres a significant number (Yosarian2 hasn't specified, but seems to be assuming 3 or 4) of individual vigilantes forced to kill. I must say, this seems uncharacteristic for the game, and it seems rather unbalanced for a game this size. So I don't believe this to be particularly likely either.
At any rate, telling all the vigilantes to kill the same person tonight will tell us nothing --everyoneis going to target that person, including scum. In essence, you're giving scum an alibi for later on.
Except that her defense of Max happenedYosarian2 wrote:Except her behavior, her defense of Max and her claiming to have killed Pooky, isn't really how I would expect a SK to look or to act.afterher typo had started to garner votes. And her initial defense of Max (which was that Pooky wasn't "blown up") would have been sufficient without claiming. Besides which, vigilante is a pretty common role for scum to try to claim.
It's sort of a "yes and no". I'm not officially part of a committee, but my role is such that I can make certain educated conclusions about committees.al_kohaulec wrote:First of all, Yaw, are you a part of a committee?Success breeds suspicion-
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I just checked all of armlx's posts, and though I was concerned to find he only had two of them, this certainly wasn't among them.Max wrote:armlx wrote: Max did horrible in his claiming, he took too long, and that is suspicious.O.K I'll dump my g/f
But from his claim it sounds like the blowup doll would've been given to Pooky to use, not used on him. And I'm still not wholely trustworthy of Max right now, but if he is true about his claim, he sounds like a very useful role to keep around. If we continue to see people blowing up, then he probably will be lynched, but for now I and many others think we shouldn't lynch Max yet.
So two questions for Max:
1 -- Who and where did this quote really come from?
2 -- I'm absolutely positive I've never seen at least the bolded section before. I think I would have remembered something that far out of context. Why is that there?Success breeds suspicion-
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Asking for clarification is not a horrible thing. If Max had responded with the correct quote, and stated that the bold was his own response, I certainly would have accepted it. Especially since I could just confirm that it makes sense that way.Mariyta wrote:I'm pretty sure almost everyone else got what he was saying.....
Why are you answering questions directed at other people anyway?
I have to agree with Glork to some extent on this one. I don't see Yos as scum protecting Max, or at least I haven't noticed any evidence of it. Yos being scum protectingMrBuddyLee wrote:And Yos is scum protecting Max, as is Mariyta.Mariytais plausible.
Actually, he's been supporting FATty ACid's logic for a while now. (And I must admit, she's made some excellent arguments. I completely missed the timing thing Glork just pointed out, which is making me look at Max again.) I was starting to wonder why GlorkMariyta wrote:Is it just me or does it seem like Glork's done a 180?hadn'tbacked up his recent assertions in favour of Max being scum with at least an FOS, so the vote looks fine to me.
So you think that there wereGlork wrote:Yos has already explained that the flavor of the game leans heavily towards the existence of one scumgroup. Until I see proof otherwise, I've decided to operate under that assumption.fourpro-town kills last night? I think the evidence of how many kills there have been in the game takes a bit of precedence over flavour constraints. If less than two of those were scum kills, I'd say we have some serious balance issues.Success breeds suspicion-
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It was meant as a joke, Coron. Happy tongue-in-cheek smiley. (Though I still believe that role ought not to exist in games; it's sort of like a random cop in that way.)
Not really. Yos's argument was that Max couldn't have killedCoron wrote:As I recall Yos or someone like that said that max couldn't have done the cocktail killing and was fairly sure...Pooky. Since FATty ACid's argument is that Max didn't kill Pooky at all, but killedColonel Kurtz, Yos's argument doesn't apply.
I can only assume that the roles were assigned completely randomly, without any regard for who became Mayor first. So I wouldn't take mayorship as indicative that a player is either scum or town. All the more reason to move the role around each night, at least at first -- it prevents scum from hiding behind the mayorship.Mariyta wrote:I like your vote for the mayor too, but since we elected the mayor before roles were sent out, would MoS make the mayor scum?Success breeds suspicion-
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huh. I forgot that too. So much of Yosarian's argument was against Max killing Pooky I figured I didn't have to check.
And has Masterchief said anything that wasn't completely wrong this entire game? Max just postedtoday. You'd think Masterchief wasn't reading the thread at all.Success breeds suspicion-
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In other words, it's an educated conclusion based on what I know about one committee. If it doesn't apply to other committees, I had no way of knowing that. I assumed all committees had a similar setup.Yaw wrote:al_kohaulec wrote: First of all, Yaw, are you a part of a committee?
It's sort of a "yes and no". I'm not officially part of a committee, but my role is such that I can make certain educated conclusions about committees.
The analysis being pointed at still stands. You just have to deal with the first case as committees that can communicate, and the second would include committees that don't.Success breeds suspicion-
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Well, since they're more likely to hit town than scum, it's more likely to result in a scum win than if they weren't there, particularly if they're forced to kill rather than just pulling an IS. Of course there's a chance they could get insanely lucky and just wipe out the mafia in a couple nights of killing, and though highly unlikely that has to be considered by the mod as well. At any rate, it's far too swingy to reasonably be considered for a game, because in my experience from running games swingy roles tend to break them, which means the game isn't determined by good play at all.Success breeds suspicion-
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But it's a question of scale. The more chances the town has to get things right through lynching, the more chances of winning. But having excessive numbers of night kills denies the town chances to lynch and make informed choices, hence are bad for the town.petroleumjelly wrote:In all technicality, it is also (statistically) more likely that we will lynch a townsperson over scum every day (considering random lynches in a town with more townspeople than scum). That doesn't mean we should lynch ourselves simply because we're more likely to vote for a townsperson over scum.
Let's be honest here. When you saw the night scene, wasn't your first reaction, "Wow, that's a lot of scum kills!" Mine certainly was. So why does Glork's theory that there's only one scum group have more credence than my theory that the evidence points to a good number of scum? If anything, I have the more intuitive answer based on the information given.
The question is "swingy for whom"? Situation B actually has 6 groups trying to win, each of which has to get rid of all the others. I would expect more cross-kills, yes, but that in effect slows the game down to get the town more chances to win it through lynches. Situation A looks like it's more likely to get determined all the way through via nightkills, which is generally not how you want a Mafia game to function. In effect, nightkills in A are more likely to favour one group over another than nightkills in B.Yosarian2 wrote:The thing is, we KNOW there were 5 kills night 1. So, which would be more unbalanced, which would be more "swingy"?
A. 1 mafia, 1 SK, 3 forced vigs
B. 1 mafia, 4 SK's.Success breeds suspicion-
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Guess I'd better claim. I'm not a cop, but I get all the night results from their committee. Which is how I can make conclusions about how they operate -- I only got one result. (No, it wasn't a guilty result. No, it wasn't on Mariyta, or Max for that matter.)
Now, can we try to lynch someone who...oh, I don't know...ACTUALLY KILLS PEOPLE?!?Success breeds suspicion-
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I actually lost internet access for a couple minutes there. Rogers decided to change around IP numbers, and since I'm connecting through a router, it booted me.
I also had to check with the mod if what you're asking for is considered to be flavour. He says it is. So I can't answer that. Wouldliketo, but that isn't up to me.Success breeds suspicion-
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I already received clarification from him. I can claim therole simplificationonly, which I had already claimed in the first place. So I naturally assumed you wanted the flavour role, because otherwise why would you be asking?
I received the result at daybreak. Naturally. That's when cop results normally go out. When else would I receive it?Success breeds suspicion-
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I'm notpetroleumjelly wrote:Do all members of your Committee receive the same result?ina committee, so I wouldn't know. I'm supposed to receive the results from cops. Since I'm supposed to be able to recieve multiple results, and only got 1 last night, the logical conclusion is that only one investigation by cops occurred. The explanation that makes most sense to me is that the cop committee discussed overnight and sent in only one investigation, though I admit it's possible (though less likely) that all the cops save one got roleblocked.Success breeds suspicion-
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Pretty much. I'm a failsafe. It would be much more interesting if I got more than one result each night and could compile the data (which I suppose is possible if the roleblocking case actually happened), but I can only state what I know.
I don't know what Carne did. It's entirely possible there's another investigative role outside the committee that I have access to the results for. (I've noticed one player hinting at this, at any rate.) It isn't worth my revealing the result I have -- it would only result in setting up a list of people for scum to kill (both the innocent, and anyone who comes out to confirm).
I still find this ridiculous. Most players would lynch anyone on sight that was found to have killed night 1 and claimed vig. Claiming something like "forced vig" would result in laughter before lynching. And yet, somehow, this is a "get out of lynch free" card for most of the players here. It's nice to see that scum now have a foolproof claim. I'm not willing to let it go that easy, because playing town in this game means killing the people who are trying to kill you. In the worst case scenario, in the unlikely event that MoS actually did put a role that shouldn't exist in the game, at least by lynching we'd know it's actually there and could adjust accordingly. Now, it's a really good chance you're just letting scum go.
I also can't believe anyone buys into the logic that by lynching anyone on day 1, it would cost the town the game. The idea that by lynching someone who pretty much claimed scum on day 1, it would cost the town the game is even more preposterous.
At least making the wrong lynch for the day will give information, not that I have much confidence in the remaining town after I'm gone (though lynching the people who were absolutely wrong today might be a good start), since you can't seem to even get the obvious lynch right. I'd still like to see the town win, but at this rate...probably doesn't deserve it, sad to say.Success breeds suspicion-
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I'm don't have confirmable information about this. I only know that I'm supposed to get all their results, and I only received one result. My best guess as to why this happened is that the cops discussed amongst themselves and submitted only one person to investigation, but I don't know that for certain.Yosarian2 wrote:Yaw, do you know if all the cops know who the cop committe targeted last night?
Upon reviewing, Coron's idea that the cops don't get their own results is also plausible. I assumed that cops got their own results in addition to me, since cops normally get their own results, but I have no information one way or the other. If what Coron said were true, it wouldn't surprise me.
As to the role name, Cop Result Receiverismy role simplification. However, the flavour I'm not allowed to claim is considerably shorter, and would fit the criteria petroleumjelly's harping about.
I have no intention of claiming my result at this point. I'm not going to give the scum a target list through my results, nor do I want to set up a situation where any remaining cops are going to out themselves through their reaction. In fact,FOS: Bogrefor trying to out cops.
If people insist on trying to set up kills for tonight (which I still think is just giving scum a place to hide), Max is probably right in that Masterchief's the best choice. People who are that off-base about what's happened in thread that consistently are pretty hard to analyze, so it might be better to avoid having to waste a lynch figuring out if it's scummy or just a player who refuses to read.Success breeds suspicion-
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Not the whole story. You suggested I reveal my resultBogre wrote:Trying to out cops? I wanted a confirmation, Yos chimed in with a better plan, and I agree with it. In no way do I want cops outed.afterI stated I wasn't going to reveal results because I didn't want to give scum a target list of the person found innocent and any cops that reacted to the result being revealed. By the time you posted, you ought to have known better, and youstillmade the request.Success breeds suspicion-
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The problem is that revealing results gives the cops something to react to, which could be used to pick them out. I don't want to provide an excuse for cops inadvertently revealing themselves either. We've lost a good number of them already, and I don't know how many are left. I'd rather bite the bullet than risk outing any remaining cops.Success breeds suspicion-
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I honestly don't know if being mayor would affect my receiving cop results. I'll check with the mod and get back to you. (Roleblocking passive actions is sort of a grey area in games -- think of roleblocking a mason. Would that prevent him from discussing at night? If so, how would you arrange things to enforce that? So I could see this going either way.)
I'd support a Masterchief death, but I don't think we'd gain as much information by lynching him as we would by lynching someone else. If people insist on trying to direct night kills, he's a better target for that. (Although putting a bit of pressure on him wouldn't be a bad idea. If it would make him post more information, it would give us more to analyze.)
One question I just realized has been nagging at me. Mariyta -- Why did you choose to kill Pooky?Success breeds suspicion-
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Actually, I find that more suspicious than "Let's test Glork!" We voted him mayor before the roles went out, so we have to consider that he's as likely to be scum as anyone else. Mindless following and sucking up isn't a good trait for townies.
And I can buy Mariyta's answer. I'm not happy with it (if I were pro-town, I'd tend to leave the most experienced player in the game alive for at least one day), but I can understand it.Success breeds suspicion-
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UnvoteWhat the hell?
I was starting to come to that conclusion myself. I don't see a reason we need a mayor, and there seem to be enough arguments against it that no mayor's probably best. The revelation that mayorship gets delayed (in terms of nights) kills my idea of using it as a rotating roleblock -- the entire point of that was that scum wouldn't see it coming.Yosarian2 wrote:At this point, "no mayor" might not be a bad idea, or else someone we know isn't a power role.Success breeds suspicion-
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