Wow.
Pablito wrote:Aren't chances high that Vaughn won't really last long in this game? He's already being pointed to and it seems he rarely lasts to endgame,
so what makes him so worth saving today?
What a
horrible
argument. Wow-O-Wow.
Anybody
might die tonight (heck, at this pace, anybody might be modkilled either). I don't make it to endgames very often either: I'm usually nightkilled
long
before I get that chance. But that doesn't mean I should be Vigged or lynched simply because I will not statistically survive very long into the game (or conversely, left alive simply because I am likely to be nightkilled by scum).
If Vaughn is pro-town,
that
is all the reason you need which makes him "worth saving". Every pro-town player over a scum player is helpful.
Note: This reads as "Vaughn is not worth saving, because he will not survive very long anyways".
Pablito wrote:I think a similar argument can be said about Glork. The fact that Glork was voted mayor means that many players wanted him alive at least to the first day. I don't see how Glork as town will last to the next day this game. These same players, if anti-town, will now want him dead.
Read: "Glork is worth saving, because he will not survive very long anyways". See where I'm going?
Pablito wrote:Thus, I will not support a Glork lynch nor a Vaughn lynch.
Now: Both Vaughn and Glork are not worth lynching because they will die overnight.
The inconsistencies here boggle me. Here is everything Pablito has said (the first four [And premise 0] are underlying premises):
0.) General: The town should lynch anti-town roles, and not lynch pro-town roles (save for strange circumstances)
1.) Vaughn is either pro-town or anti-town
2.) Glork is either pro-town or anti-town
3.) Vaughn is
not
worth saving
4.) Glork
is
worth saving
*5.) Vaughn is
not
worth saving,
but
we should not lynch him
*6.) Glork
is
worth saving,
so
we should not lynch him
*7.) Vaughn is
not
worth saving, since he will probably be Vigged
*8.) Glork
is
worth saving, since be will probably be Nightkilled by scum
*9.) We should leave both alive because they will probably not survive to endgame (implying the universal rule that people no likely to survive until endgame should not be lynched)
Poits 5, 6, 7, 8, and 9 are all contradictory. To explain:
5.) Pablito does not know Vaughn's alignment. Vaughn is not worth saving. If somebody is not worth saving, there is no argument against
lynching
them (except for the fact that you do not know their alignment).
6.) Pablito does not know Glork's alignment. Glork
is
worth saving,
unless he is scum
(which Pablito does not know about one way or the other).
7.) The reason we should not lynch Vaughn is because he will probably be Vigged. This, however, does not follow: if we lynch Vaughn, somebody
else
will be Vigged (if anybody at all). Also, there is the distinct possibility that Vaughn will not be Vigged, and if that is so, there is no reason not to lynch Vaughn (unless he is pro-town).
8.) The reason we should not lynch Glork is because he will probably be Nightkilled by scum. This, however, does not follow: if we lynch Glork, somebody
else
will be nightkilled by scum. Also, there is the distanct possibilty that Glork will not be Nightkilled by scum (and even there worse possibility that Glork is scum himself).
9.) Since neither Vaughn nor Glork are likely to survive to the endgame, neither should be lynched. The problem is you
cannot
universalize a strategy where you lynch people on the basis that they "probably won't surivive until the endgame". Very few people do (that
is
why it's the endgame), and few can do so consistently.
Further, points 5 and 6 further create a paradox when combined.
5.) People not worth saving should not be lynched
6.) People worth saving should not be lynched
It is clear that there are only two types of people: those worth saving and those not worth saving. When these rules are universalized, nobody should be lynched (which clearly does not help the town).
FoS: Pablito
for
that
doozie of a post.