donkeyz12212
You role: Alpha wolf (a.k.a. Jack of all trades)
You are the leader of the werewolf pack, and that makes you the key role in the town. If you claim Alpha wolf there will be consequences for the town (good and/or bad). You also have a line of one shot powers (1 track, 1 watch, 1 roleblock & 1 rolecop – find out a players role). On top of that you will resist the first night kill attempt on you (a.k.a. one shot bullet proof), however, you will not know when it is used.
You win when all the threats against the werewolf pack has been eliminated.
Wall-E
You role: werewolf tracker
You are a tracker in the pack and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits. PM me a player name that you want to track (make sure to send in your choice in time – See rule [008]). During the night phase I will inform you if that player has visited/targeted any other player since last deadline.
You win when all the threats against the werewolf pack has been eliminated.
Battle Mage
You role: werewolf vengeful berserk
You are a frenzied killer, highly valued in the tribe (even though you might be a bit unreliable). You’ve got a one shot-ability:
• When you are lynched or night killed, you may immediately shoot any player left alive in the game. Your choice has to be sent in (by PMing me) before any lynching vote is cast or before a deadline (whichever comes first, therefore I recommend you to sent in a preemptive choice every day). See rule [008].
You win when all the threats against the werewolf pack has been eliminated.
farside22
Your role: Werewolf sniffer (a.k.a. Cop)
You have a very sensitive nose and you can, by the scent, tell if a player is a werewolf or not. Each game day you can PM me a player name that you want to sniff (make sure to send in your choice in time – See rule [008]). During the night phase I will tell you the investigated player’s alignment (town or werewolf).
You win when all the threats against the werewolf pack has been eliminated.
Cass
Your role: Werewolf cub (a.k.a. mason)
You are just a kid really and the grown ones aren’t that interested in your opinion all the time. That makes it easy for you to sneak away and spend time with the other kid in town:
Grimmy
. The two of you may communicate privately all through the game (using this
) no matter if it is night or day.
You win when all the threats against the village have been eliminated
Grimmy
Your role: Werewolf cub (a.k.a. mason)
You are just a kid really and the grown ones aren’t that interested in your opinion all the time. That makes it easy for you to sneak away and spend time with the other kid in town:
Cass
. The two of you may communicate privately all through the game (using this
) no matter if it is night or day.
You win when all the threats against the village have been eliminated
Lord Gurgi
Your role: She-wolf (a.k.a. lover)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
Somewhere in the pack you’ve got a cub. If you die he’ll die too. However, you won’t die if he does.
You win when all the threats against the village have been eliminated
SpyreX
Your role: She-wolf (a.k.a. lover)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
Somewhere in the pack you’ve got a cub. If you die he’ll die too. However, you won’t die if he does.
You win when all the threats against the village have been eliminated
SleepyPanda
Your role: Werewolf (a.k.a. townie)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
cerebus3
Your role: Werewolf (a.k.a. townie)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
Porkens
Your role: Werewolf (a.k.a. townie)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
M4yhem
Your role: Werewolf (a.k.a. townie)
Once again the werewolf pack is threatened. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
Septia
Your role: Werewolf traitor (a.k.a. traitor)
You’ve heard rumours that there is another werewolf clan circling the area and interested in taking over the village. And to tell the truth, you’re pretty fed up with this clan of yours. You’ve sneaked out of the city and seen who’s in the other clan (
ace1217
&
CoheedCambria09
) and you’ve decided to help them take control. They don’t know that you’re on their side though (
and you are NOT allowed to communicate outside the game thread with them
).
You win when the other clan (called the black back clan) outnumbers the town, or nothing can prevent that from happening.
Your role: Rival Alpha (a.k.a. mafia)
You’ve come to wolventon to challenge that werewolf clan and take over the village with your own clan, the black backs.
CoheedCambria09
is in your clan and you may communicate privately all through the game using this
quicktopic thread, no matter if it is night or day. Each game day one of you can PM me a player you want to kill (make sure to send in your choice in time – See rule [008]).
Furthermore you can each day send me a player name you want to investigate to find the alpha wolf of the residential pack (once again, make sure to send in your choice in time – See rule [008]). To top that off you can kill off the alpha with a night kill once you’ve found the player (so that night you can kill the Alpha, and your clan brother can make the regular werewolf night kill). You may not perform the regular night kill if you’re doing any other night choice that night.
You win when your clan outnumbers the town, or nothing can prevent that from happening.
CoheedCambria09
Your role: Werewolf of the black back clan (a.k.a. mafia)
You’ve come to wolventon to challenge that werewolf clan and take over the village, the black backs.
ace1217
is your clan leader and you may communicate privately all through the game using this
quicktopic thread, no matter if it is night or day. Each game day one of you can PM me a player you want to kill (make sure to send in your choice in time – See rule [008]).
You win when your clan outnumbers the town, or nothing can prevent that from happening.
Your role: Human hero (a.k.a serial killer + jack of all trades)
You are a hero and therefore you’ve taken it upon yourself to cleanse the wolventon area of werewolves (you’ve also spotted a rival werewolf clan circling the area). As a hero, you’ve got a tremendous arsenal at your hand to succeed:
• 3 night vigs (1 flavoured as kill by a silver arrow, 1 as mauled & 1 is your to chose the flavour for – as long as you keep it in the fantasy genre (I’m the judge of that))
• 1 roleblock
• 1 rolecop (find out what role a given player has)
• 1 tracker
Not only do you swing all those powers, you can spend them all on one night or spread them out as you wish (the only restriction is that you may not make more than one kill each night, and when there are less players than you’ve got night choices you may only use one choice each night). To top that off, you’re hard to kill, meaning the first night kill aimed at you will bounce right off harmlessly (however you will not know when that happens). It is of the utmost importance that you read rule [008] three or for times, to make sure you get me your night choices in time (= before the lynching vote of the day or the deadline whichever comes first).
You win when you are the last man standing, or nothing can prevent that from happening. (
Do notice that you've only got three kills, spend them wisely, you won't get any new ones
)