Pick your Poison 3 (Game Over)


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Pick your Poison 3 (Game Over)

Post Post #0 (isolation #0) » Sun Apr 06, 2008 12:47 pm

Post by Patrick »

Mod
: Patrick
Backup
: petroleumjelly

For several months now, the mafia and the town have coexisted in peace. Seeing all the death and bloodshed in other towns, the two factions decided to sign a treaty, whereby they wouldn’t kill each other. Of course, very few people know who is in the mafia and who isn’t, and those who do know certainly don’t know officially. But the arrangement is agreeable enough. Better still, the treaty has allowed both sides to learn new skills and broaden their horizons, as they mix with the other group, and this is the tenuous flavour justification for the theme of the game, which is picking your poison.

What could possibly upset this peaceful picture? It’s a shame, but at the end of the day, the mafia are bad guys. It seems they’ve decided the usefulness of the townspeople has come to an end, and that they should be taking the town for themselves. Sure, this town is smart and technologically advanced, but our mafia isn’t just a mob of monkeys either. The mafia is confident enough to even give the town fair warning, and to not even kill anyone before the lynching starts. The town notice board, the usual line of communication, clearly warns any townsperson that values their life to leave town immediately. Naturally nobody heeds this warning – a town must always fight back! Can the town follow in the footsteps of the first two PYP towns? Well, that’s what we’re here to see.

Alive
(2/18)

4) Sarcastro - Mafia 3 shot roleblocker - Survived
11) farside22 (replacing starkmoon) - Mafia Encryptor - Survived


Dead
(16/18)

17) Mellowed Man - Hider - lynched day 1

16) babygirl86 - Cop - killed night 1

14) mr. incrediball - Hider - killed night 1

6) q21 - Townsperson - lynched day 2

18) JDodge - Townsperson - killed night 2

15) Xtoxm (replacing ashmite84) - Mafia Goon - lynched day 3

12) elvis_knits (replacing Inquisitor JL) - Townsperson - killed night 3

7) armlx - Townsperson - lynched day 4

3) Ether - Supersaint - killed night 4

10) DrippingGoofball (replacing Marmalade) - Mafia Godfather - lynched day 5

13) scotmany12 - Townsperson - killed night 5

8) Flameaxe - ???? - lynched day 6

9) Coron - Townsperson - killed night 6

1) Incognito - Townsperson - lynched day 7

2) Elmo - Townsperson - killed in the endgame

5) Gorrad (replacing Dave) - Townsperson - killed in the endgame


Game Status: Game Over
Last edited by Patrick on Fri Oct 17, 2008 1:28 am, edited 39 times in total.
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Post Post #1 (isolation #1) » Sun Apr 06, 2008 12:55 pm

Post by Patrick »

Rules
(with changes from my usual roles bolded)

1.) This game is a day start.
When confirming by PM, please confirm your actual role to me, so I can be sure you've read your role PM.

2.) During the day you can vote for a player that you think should be lynched. Votes must be in the form
Vote: Player
otherwise they won't be counted. It would be helpful if players unvote when switching their votes.
3.) When a player reaches a majority of votes, they are lynched. I will reveal their role, and the game will move into night. Players can still talk during twilight.
4.)
This game has automatic 4 week deadlines each day, and these won't be extended except in special circumstances. No majority at deadline means no lynch.

5.) No talking to other players, dead or alive, outside of the thread, unless your role permits it.
6.) Once dead, you stop posting. A bah post is fine though.
7.) If you have any questions, feel free to PM me.
8.) Try to post at least once every 48 hours. Treat the game as a committment. If you go inactive, you will be replaced.
9.) I'll try to post votecounts as often as possible. Feel free to ask for a votecount at any time. Disappointingly, I may make mistakes. Point them out very gently.
10.) Avoid excessive profanity, flaming etc.
11.) Have fun!
Last edited by Patrick on Thu Apr 24, 2008 4:21 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Sun Apr 06, 2008 1:30 pm

Post by Patrick »

Special Rules


These rules are unique to this game. Probably worth reading at some point.

This game has a semi-open setup. There are only two factions: a mafia of 4 and a town of 14. At the start of the game, you will receive one of the following two PMs:

Mafia x 4 wrote:You are a part of the Mafia, along with X, Y and Z. You've all had enough of cooperating with the town, and you plan on taking over it's riches for yourselves. Each night all living mafia members may talk privately, and decide on a player to kill. Before any of that happens, the four of you have to make an important decision: what gains have the townsfolk made during the time of peace? You have 12 points that you must use to assign the town some powers, from the list given in the first post. Because of the importance of your decision, you have 96 hours to discuss it, and send me choices.

You win when the town no longer has the majority.
Townsperson x 14 wrote:You are a townsperson. You've lived in this town for several years, and you most certainly will not be leaving just because the mafia are threatening to kill you all if you don't. You have a voice and a vote, which you can use to help weed out the guilty during the day. You may also have some other helpful abilities, and if so, you'll find out about it when day 0 starts.

You win when the mafia no longer plagues the town.

During the pregame stage, the mafia will talk in private, and must select a number of protown poweroles, adding up to a total of 12 points. The mafia may, if they so wish, give the town
more
than 12 points worth of power. The number of points each role is worth are as follows:

Supersaint: 1 point
Masoniser: 2 points
Advanced Masoniser: 3 points
Doctor: 3 points
Weak Doctor: 3 points
Hider: 3 points
Jack of All Trades: 3 points
Cop: 5 points

The mafia may not put the same role in more than twice, with the exception of the cop, which can only be put in once. The mafia has up to 96 hours to choose the roles, and I'd like confirmation from more than one mafia member as to what choices have been made. Once roles have been chosen, they'll be randomly assigned to protown players. The PMs for each role are as follows:

Supersaint wrote:You are a supersaint. If you are lynched at any point in the game, the person who casts the final vote on you will also die.
Masoniser wrote:You are a masoniser. Once during the game, you may attempt to setup a masonry with another player. If that player is protown, you will succeed, and the two of you will be able to talk on all subsequent nights (and the player will show up as a mason on death along with their original role). If you attempt to recruit a member of the mafia, the attempt will fail. Either way, you may not try again.
Advanced Masoniser wrote:You are an advanced masoniser. You are the very latest model in the field of masonisers, and may rightly feel proud. Once during the game, at night, you may attempt to setup a masonry with another player. If that player is protown, you will succeed, and may talk to them day
and
night (and the player will show up as a mason along with their original role). If that player is a member of the mafia, the attempt will fail. You may not try again if you succeed, if you fail, you may try again the following night, unless your failure was on a Mafia Godfather.
Doctor wrote:You are a doctor. Each night, you may use your medical skills to protect another player from harm; all nightkills against them that night will fail. You may not protect yourself.
Weak Doctor wrote:You are a weak doctor. Each night, you may use your medical skills to protect another player from harm; all nightkills against them that night will fail. If you protect a member of the mafia, be warned that they will undoubtedly kill you. You may not protect yourself.
Hider wrote:You are a hider. Each night, if you so wish, you may choose to sleep over at someone elses house. If you are targetted for a nightkill when not at home, the kill will fail. However, if the person you're hiding with is nightkilled, you will die with them. If you try to hide with a member of the mafia, you will not survive. Note that even doc protection will not save you in these last two scenarios.
JOAT wrote:You are a Jack of All Trades, and you have a variety of skills. Each of them may only be used once, and you may only use one per night. Your skills are:

1) A one shot vigging, which is distinguished from any mafia nightkills.
2) A one shot self protection, which stops all nightkills on you that night.
3) A one shot copycat. You choose a player who's ability you want to copy, and the player you want to use it on. Note that you may only copy protown abilities, and you may not act as a masoniser/advanced masoniser. If you copy a JOAT, you will copy whatever ability they are using that night, if any.
4) A one shot motivator, which boosts certain protown roles for one night (if the JOAT targets them with this ability). Any masoniser is boosted to advanced masoniser, any hider who hides with scum survives and is told they hid with scum, any weak doctor who protected scum survives and is told they protected scum, any JOAT may re-use the ability they're using that night, and any cop can get a guilty on a GF. Note that any role that gets motivated will be told.
Cop wrote:You are a cop, enforcing the law in the town. You don't sleep during the night, instead you go out and investigate someone else. You will be told whether that player is a part of the mafia or a fellow townsperson. With the possible exception of a Mafia Godfather, your results will be accurate.
Once the poweroles have been assigned, day 0 will start. During day 0, everyone has to vote for 3 perks/abilities to give to the mafia, which are detailed below. Note that everyone has 3 votes to use on day 0, but can't vote more than once for the same thing.


SCUM ABILITIES
GF wrote:You have Godfather abilities. Any cop investigations on you will show up innocent, and you are immune to nightkills. Each night, you may, if you wish, choose to be "immune" to a weak doctor or a hider, meaning that if that roles targets you that night, they will not die. You may be immune to both on the same night if you wish. Finally, any advanced masoniser that attempts to recruit you and fails will not be able to try again.
3 shot roleblocker wrote:You are a 3 shot roleblocker. At night, you may roleblock another player, making them unable to carry out any nightactions that night. Any roleblocked powerole that would have received a PM from me that night will be informed of this, otherwise the blocked player won't be informed. You may only roleblock 3 times during the game, and only once per night.
Day Rolecop wrote:You are a day rolecop. Once per day, you may investigate a player and I will give you their full role. You will receive the result as soon as I come online to give it to you, even if that time is twilight. You obviously can't investigate during day 0 (since town is still choosing what abilities to give the mafia), but you receive one free (but random) investigation before day 1 even starts.
Encryptor wrote:You are an encryptor. At one point in the game, you may choose to permanently hide the role/alignment of a lynched player, by sending me the order to do so at any time before they are lynched. Further, as long as you are alive, the mafia can freely daytalk.

2 shot vig wrote:You are a 2 shot vigilante. Twice during the game, you may make a nightkill on top of the usual mafia nightkill. You may not use both your kills on the same night. Be warned that if your first kill fails for whatever reason, you won't get to use the second one.

Once the mafia powers have been chosen, they'll be a short period where the mafia can discuss amongst themselves which of them get the powers (one member will have to remain a goon). After that, day 1 will dawn, and the game will proceed like a normal game of mafia.

Clarifications
(list may grow)

1) If two hiders hide with each other on the same night, both are unightkillable, unless roleblocked.
2) A roleblocked masoniser/advanced masoniser gets to try again. A roleblocked JOAT does not get to re-use the ability they were using that night.
Last edited by Patrick on Thu Apr 10, 2008 1:39 pm, edited 8 times in total.
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Post Post #3 (isolation #3) » Sun Apr 06, 2008 2:01 pm

Post by Patrick »

All roles are out, please confirm by PM, remembering to confirm what your role is.

The mafia's 96 hours for discussing powerole choices starts now. If anyone needs any clarifications about roles or anything at all, feel free to PM or IM me.
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Post Post #4 (isolation #4) » Sun Apr 06, 2008 11:31 pm

Post by Patrick »

I've made a few minor changes of wording to the Hider, JOAT, and Rolecop PMs, in response to people asking for clarification.
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Post Post #5 (isolation #5) » Thu Apr 10, 2008 8:13 am

Post by Patrick »

Scum have chosen the town poweroles, and they've been distributed randomly to some protown players. If you received no new PM, you're a vanilla townie.

It is day 0. You're voting for 3 perks/abilities to give the mafia. You each have 3 votes, but you can't put more than one vote on the same ability. Note that when an ability reaches a majority (10), it's locked in and can't be changed.
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Post Post #25 (isolation #6) » Thu Apr 10, 2008 12:21 pm

Post by Patrick »

Grabbing top of page Votecount

Encryptor (4) -- JDodge, Incognito, ashmite84, Coron
Godfather (7) -- JDodge, Ether, q21, babygirl86, Incognito, ashmite84, Coron
Rolecop (4) -- Ether, q21, babygirl86, Incognito
3 shot roleblocker (7) -- Ether, q21, babygirl86, Mellowed Man, ashmite84, JDodge, Coron

18 alive, 10 to choose.
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Post Post #37 (isolation #7) » Thu Apr 10, 2008 9:34 pm

Post by Patrick »

Votecount

Encryptor (5) -- JDodge, Incognito, ashmite84, scotmany12, Mellowed Man
Godfather (10) -- JDodge, Ether, q21, babygirl86, Incognito, ashmite84, Coron, Sarcastro, scotmany12, Mellowed Man
Rolecop (3) --, q21, babygirl86, Incognito
3 shot roleblocker (9) -- Ether, q21, babygirl86, Mellowed Man, ashmite84, JDodge, Coron, Sarcastro, Mellowed Man
2 shot vig (3) -- Sarcastro, Coron, Ether

18 alive, 10 to choose.

Godfather has been given to the mafia. The rest of the votes still stand. You all now only have 2 votes.
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Post Post #41 (isolation #8) » Fri Apr 11, 2008 2:02 am

Post by Patrick »

3 shot roleblocker has been given to the mafia. Apart from q21's vote in the last post, I've reset all votes, because some people were voting twice.


Votecount

2 shot vig (1) -- q21

18 alive, 10 to choose.
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Post Post #50 (isolation #9) » Fri Apr 11, 2008 11:09 am

Post by Patrick »

Votecount

2 shot vig (4) -- q21, Coron, Marmalade, Ether
Encryptor (5) -- JDodge, ashmite84, Incognito, Dave, babygirl86

18 alive, 10 to choose.
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Post Post #59 (isolation #10) » Fri Apr 11, 2008 11:59 am

Post by Patrick »

Final Votecount

2 shot vig (3) -- Coron, Marmalade, Ether
Encryptor (10) -- JDodge, ashmite84, Incognito, Dave, babygirl86, Flameaxe, Starkmoon, armlx, q21, Mellowed Man

18 alive, 10 to choose.

Godfather, 3 shot roleblocker and Encryptor have been given to the mafia. The mafia have up to 48 hours to talk amongst themselves and choose who gets what ability and who remains a goon. I'll call this night 0, even though no nightactions are taking place.
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Post Post #60 (isolation #11) » Sat Apr 12, 2008 12:06 pm

Post by Patrick »

The mafia have chosen their hierarchy, so the terms of the battle ahead have been completely decided. It's time to get to lynching.

Day 1. With 18 players alive, it's 10 votes to lynch. Deadline is May the 13th. Go and beat the other team.
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Post Post #75 (isolation #12) » Sat Apr 12, 2008 2:55 pm

Post by Patrick »

Votecount

starkmoon (1) -- Coron
Incognito (3) -- Ether, Sarcastro, q21
q21 (1) -- scotmany12
Coron (1) -- Incognito

Not voting: starkmoon, babygirl86, ashmite84, Mellowed Man, Inquisitor JL, Elmo, JDodge, Marmalade, armlx, mr. incrediball, Flameaxe, Dave
18 alive, 10 to lynch.
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Post Post #100 (isolation #13) » Sun Apr 13, 2008 6:18 am

Post by Patrick »

Votecount

starkmoon (1) -- Coron
Incognito (4) -- Ether, Sarcastro, q21, Mellowed Man
q21 (2) -- scotmany12, JDodge
Coron (2) -- Incognito, ashmite84
Ether (1) -- Elmo

Not voting: starkmoon, babygirl86, Inquisitor JL, Marmalade, armlx, mr. incrediball, Flameaxe, Dave
18 alive, 10 to lynch.
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Post Post #122 (isolation #14) » Tue Apr 15, 2008 12:49 am

Post by Patrick »

Votecount

starkmoon (1) -- Coron
Incognito (8) -- Ether, Sarcastro, q21, Mellowed Man, babygirl86, Dave, mr. incrediball, ashmite84
q21 (3) -- scotmany12, JDodge, armlx
Coron (1) -- Incognito
Ether (1) -- Elmo
Dave (1) -- Marmalade

Not voting: starkmoon, Inquisitor JL, Flameaxe
18 alive, 10 to lynch.
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Post Post #125 (isolation #15) » Tue Apr 15, 2008 3:10 am

Post by Patrick »

Top of Page Votecount

starkmoon (1) -- Coron
Incognito (8) -- Ether, Sarcastro, q21, Mellowed Man, babygirl86, Dave, mr. incrediball, ashmite84
q21 (3) -- scotmany12, JDodge, armlx
Coron (1) -- Incognito
Ether (1) -- Elmo
Dave (1) -- Marmalade

Not voting: starkmoon, Inquisitor JL, Flameaxe
18 alive, 10 to lynch.
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Post Post #129 (isolation #16) » Tue Apr 15, 2008 1:27 pm

Post by Patrick »

Incognito has IMed me and requested replacement. I'm looking.
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Post Post #145 (isolation #17) » Wed Apr 16, 2008 8:09 am

Post by Patrick »

Ok. Incognito is not being replaced.
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Post Post #150 (isolation #18) » Wed Apr 16, 2008 1:05 pm

Post by Patrick »

Votecount

Incognito (5) -- Sarcastro, Mellowed Man, Dave, mr. incrediball, ashmite84
q21 (3) -- scotmany12, JDodge, armlx
Coron (1) -- Incognito
Ether (1) -- Elmo
Dave (1) -- Marmalade
Mellowed Man (1) -- Ether

Not voting: starkmoon, Inquisitor JL, Flameaxe, Coron, q21, babygirl86
18 alive, 10 to lynch.
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Post Post #152 (isolation #19) » Wed Apr 16, 2008 1:24 pm

Post by Patrick »

Flameaxe prodded. Not prodding starkmoon yet because of absence she warned me about earlier (see her sig).
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Post Post #175 (isolation #20) » Sat Apr 19, 2008 6:59 am

Post by Patrick »

Votecount

Incognito (5) -- Sarcastro, Mellowed Man, Dave, mr. incrediball, ashmite84
q21 (3) -- scotmany12, JDodge, armlx
Coron (1) -- Incognito
Ether (1) -- Elmo
Dave (1) -- Marmalade
Mellowed Man (1) -- Ether

Not voting: starkmoon, Inquisitor JL, Flameaxe, Coron, q21, babygirl86
18 alive, 10 to lynch.
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Post Post #198 (isolation #21) » Sun Apr 20, 2008 9:59 am

Post by Patrick »

Xtoxm replaces ashmite84.
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Post Post #200 (isolation #22) » Sun Apr 20, 2008 10:05 am

Post by Patrick »

Votecount

Incognito (5) -- Sarcastro, Dave, mr. incrediball, Xtoxm, babygirl86
q21 (2) -- scotmany12, JDodge
Coron (1) -- Incognito
Dave (1) -- Marmalade
Mellowed Man (5) -- Ether, Elmo, armlx, Coron, q21
babygirl86 (2) -- Flameaxe, Mellowed Man

Not voting: starkmoon, Inquisitor JL
18 alive, 10 to lynch.
Last edited by Patrick on Sun Apr 20, 2008 10:09 am, edited 1 time in total.
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Post Post #226 (isolation #23) » Wed Apr 23, 2008 11:44 am

Post by Patrick »

Votecount

Incognito (3) -- Sarcastro, Dave, Mellowed Man
q21 (2) -- scotmany12, JDodge
Coron (1) -- Incognito
Mellowed Man (7) -- Ether, Elmo, armlx, q21, mr. incrediball, Flameaxe, babygirl86
mr. incrediball (3) -- Coron, Xtoxm, Marmalade

Not voting: starkmoon, Inquisitor JL
18 alive, 10 to lynch.
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Post Post #242 (isolation #24) » Thu Apr 24, 2008 6:02 am

Post by Patrick »

Final Votecount

Incognito (1) -- Mellowed Man
q21 (2) -- scotmany12, JDodge
Coron (1) -- Incognito
Mellowed Man (10) -- Ether, Elmo, armlx, q21, mr. incrediball, Flameaxe, babygirl86, Sarcastro, Coron, Dave
mr. incrediball (2) -- Xtoxm, Marmalade

Not voting: starkmoon, Inquisitor JL
18 alive, 10 to lynch.
---------------------------------------------

The town doesn't want discussion today. The town wants blood. BLOOD. Preferably scum blood. Mellowed Man is overpowered by ten people, having been chosen as today's lynch target. He refuses to say anything about what his profession is as he's dragged to the noose, and a few gurgles later, Mellowed Man is a lifeless corpse. A search of his possessions and his home reveals that he owns stuff that means he was a hider. I've no idea what that stuff is, but I can guarantee you he was a hider. So, this... wasn't a great day for the town.

Mellowed Man - Hider - lynched day 1


It's night 1. The deadline for nightchoices in 72 hours. Also note that elvis_knits will be replacing Inquisitor JL, because she is awesome.
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Post Post #243 (isolation #25) » Fri Apr 25, 2008 12:16 pm

Post by Patrick »

You all wake up in your toxic little town to find not one, but two dead people. The first one is of little surprise; babygirl86, the town's law enforcement officer, has been shot, whilst patrolling the streets. A look at her gun suggests she returned fire, but since nobody has stumbled out this morning with a bullet wound, you have to assume she missed her assailant, or assailants. Since nobody has the ability to talk to the dead, you guys can't find out what babygirl knows.

The second victim was mr. incrediball, who is found brutally murdered, and dumped in a rubbish skip. A search of his possessions reveals that, like the late Mellowed Man, he was a hider. It seems that mr. incrediball put his trust in someone last night, and that person stabbed him in the back. Literally as well, because he bled to death from no fewer than nine stab wounds. It's grisly stuff. After some mourning for your two murdered innocents, you all collectively vow that the next person to swing will be scum. Now it's time to make that happen.

babygirl86 - Cop - killed night 1
mr. incrediball - Hider - killed night 1


Day 2. With 15 alive, it's 8 votes to lynch. The deadline hits on the 26th of May.
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Post Post #251 (isolation #26) » Sat Apr 26, 2008 1:23 am

Post by Patrick »

New Page Votecount

No votes!
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Post Post #275 (isolation #27) » Sun Apr 27, 2008 11:00 am

Post by Patrick »

Votecount

Dave (2) -- starkmoon, q21
q21 (2) -- JDodge, elvis_knits
Incognito (1) -- Sarcastro

Not voting: Elmo, Ether, Incognito, Marmalade, Dave, scotmany12, Xtoxm, Coron, armlx, Flameaxe
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Post Post #303 (isolation #28) » Tue Apr 29, 2008 2:41 pm

Post by Patrick »

Votecount

Dave (4) -- starkmoon, q21, Ether, JDodge
q21 (1) -- elvis_knits
Incognito (1) -- Sarcastro
scotmany12 (1) -- Elmo
Flameaxe (2) -- Incognito, Flameaxe

Not voting: Marmalade, Dave, scotmany12, Xtoxm, Coron, armlx
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Post Post #329 (isolation #29) » Fri May 02, 2008 1:12 am

Post by Patrick »

Votecount

Dave (6) -- starkmoon, q21, Ether, JDodge, Incognito, Sarcastro
q21 (3) -- elvis_knits, scotmany12, armlx
scotmany12 (1) -- Elmo
Flameaxe (2) -- Flameaxe, Coron

Not voting: Marmalade, Dave, Xtoxm
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Post Post #331 (isolation #30) » Fri May 02, 2008 6:34 am

Post by Patrick »

Currently looking for a replacement for starkmoon.
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Post Post #339 (isolation #31) » Fri May 02, 2008 8:38 am

Post by Patrick »

farside22 replaces starkmoon. True story.
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Post Post #350 (isolation #32) » Sat May 03, 2008 2:16 am

Post by Patrick »

Votecount

Dave (7) -- starkmoon, q21, Ether, JDodge, Incognito, Sarcastro, Dave
q21 (3) -- elvis_knits, scotmany12, armlx
scotmany12 (1) -- Elmo
Flameaxe (3) -- Flameaxe, Coron, Xtoxm

Not voting: Marmalade
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Post Post #376 (isolation #33) » Mon May 05, 2008 8:07 am

Post by Patrick »

Votecount

Dave (5) -- starkmoon, JDodge, Sarcastro, Dave, q21
q21 (3) -- elvis_knits, scotmany12, armlx
scotmany12 (1) -- Elmo
Flameaxe (3) -- Flameaxe, Coron, Xtoxm
Xtoxm (1) -- Ether

Not voting: Marmalade, Incognito
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Post Post #398 (isolation #34) » Wed May 07, 2008 12:11 am

Post by Patrick »

Marmalade has requested replacement due to lack of time/access. I'm looking.
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Post Post #400 (isolation #35) » Wed May 07, 2008 1:25 am

Post by Patrick »

Votecount

Dave (6) -- farside22, JDodge, Sarcastro, Dave, q21, elvis_knits
q21 (2) -- scotmany12, armlx
scotmany12 (1) -- Elmo
Flameaxe (3) -- Flameaxe, Coron, Xtoxm

Not voting: Marmalade, Incognito, Ether
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Post Post #402 (isolation #36) » Wed May 07, 2008 2:43 am

Post by Patrick »

DrippingGoofball replaces Marmalade, effective immediately.
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Post Post #425 (isolation #37) » Fri May 09, 2008 8:39 am

Post by Patrick »

Votecount

Dave (6) -- farside22, JDodge, Sarcastro, Dave, q21, elvis_knits
q21 (2) -- scotmany12, armlx
scotmany12 (1) -- Elmo
Flameaxe (2) -- Coron, Xtoxm
Xtoxm (1) -- Ether

Not voting: Marmalade, Incognito, Flameaxe
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Post Post #450 (isolation #38) » Sat May 10, 2008 2:11 pm

Post by Patrick »

Votecount

Dave (3) -- Sarcastro, Dave, q21
q21 (3) -- scotmany12, armlx, JDodge
Flameaxe (2) -- Coron, Xtoxm
Xtoxm (3) -- Ether, elvis_knits, Elmo
Incognito (1) -- farside22
DrippingGoofball (1) -- DrippingGoofball

Not voting: Incognito, Flameaxe
15 alive, 8 to lynch.
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Post Post #476 (isolation #39) » Tue May 13, 2008 4:07 am

Post by Patrick »

Votecount

Dave (2) -- Dave, q21
q21 (5) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball
Flameaxe (1) -- Xtoxm
Xtoxm (3) -- Ether, elvis_knits, Elmo
Incognito (1) -- farside22
scotmany12 (1) -- Coron

Not voting: Incognito, Flameaxe
15 alive, 8 to lynch.
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Post Post #500 (isolation #40) » Tue May 13, 2008 12:37 pm

Post by Patrick »

Votecount

Dave (2) -- Dave, q21
q21 (5) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball
Flameaxe (1) -- Xtoxm
Xtoxm (3) -- Ether, elvis_knits, Elmo
Incognito (1) -- farside22
scotmany12 (1) -- Coron
Coron (1) -- Incognito

Not voting: Flameaxe
15 alive, 8 to lynch.
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Post Post #517 (isolation #41) » Wed May 14, 2008 2:51 pm

Post by Patrick »

Gorrad replaces Dave. Yep.
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Post Post #536 (isolation #42) » Thu May 15, 2008 11:05 am

Post by Patrick »

Votecount

Gorrad (2) -- Gorrad, q21
q21 (7) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22
Xtoxm (2) -- Ether, Elmo
scotmany12 (2) -- Coron, Xtoxm
Coron (1) -- Incognito

Not voting: Flameaxe
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Post Post #550 (isolation #43) » Fri May 16, 2008 12:08 pm

Post by Patrick »

Votecount

Gorrad (2) -- Gorrad, q21
q21 (7) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22
Xtoxm (2) -- Ether, Elmo
scotmany12 (2) -- Coron, Xtoxm
Coron (1) -- Incognito

Not voting: Flameaxe
15 alive, 8 to lynch.
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Post Post #579 (isolation #44) » Mon May 19, 2008 3:19 am

Post by Patrick »

Votecount

Gorrad (1) -- q21
q21 (7) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22
Xtoxm (2) -- Ether, Elmo
scotmany12 (2) -- Coron, Xtoxm
Coron (1) -- Incognito

Not voting: Flameaxe, Gorrad
15 alive, 8 to lynch.
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Post Post #612 (isolation #45) » Tue May 20, 2008 8:00 am

Post by Patrick »

Votecount

q21 (7) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22
Xtoxm (1) -- Elmo
scotmany12 (2) -- Coron, Xtoxm
armlx (3) -- Incognito, q21, Ether

Not voting: Flameaxe, Gorrad
15 alive, 8 to lynch.
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Post Post #625 (isolation #46) » Tue May 20, 2008 10:25 am

Post by Patrick »

Votecount

q21 (7) -- scotmany12, armlx, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22
Xtoxm (1) -- Elmo
scotmany12 (2) -- Coron, Xtoxm
armlx (3) -- Incognito, q21, Ether

Not voting: Flameaxe, Gorrad
15 alive, 8 to lynch.
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Post Post #641 (isolation #47) » Wed May 21, 2008 1:10 am

Post by Patrick »

Final Votecount

q21 (8) -- scotmany12, JDodge, Sarcastro, DrippingGoofball, elvis_knits, farside22, Flameaxe, armlx
Xtoxm (1) -- Elmo
scotmany12 (2) -- Coron, Xtoxm
armlx (3) -- Incognito, q21, Ether

Not voting: Gorrad
15 alive, 8 to lynch.
-----------------------------------

The town vowed to give the mafia some significant downsizing today, and the majority decides that lynching q21 is the best chance of making that happen. q21 offers little resistance as he's overpowered and strung up to die. A search of his possessions reveals a packet of strawberry chewing gum, several pens, a mobile phone and a small pocket version of "How to be a good townie". None of these look like they could be used to kill someone, and only townies carry the last item anyway, so you're forced to conclude that q21 was an innocent man of the town.

q21 - Townsperson - lynched day 2


It's night 2. The deadline is 72 hours.
Last edited by Patrick on Thu Jun 26, 2008 6:51 am, edited 1 time in total.
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Post Post #642 (isolation #48) » Fri May 23, 2008 12:44 pm

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Thirteen of you wake up to a sunny day 3 to find that JDodge has been killed by the mafia. His body is found in several pieces strewn around his dining room; it appears a shotgun was used at close range. On the table can be found a bunch of roses and a note with the mafia's ensignia written in blood. It would be in the interests of nine of you to kill a member of this organisation today, otherwise you'll all be joining your friends underground.

JDodge - Townsperson - killed night 2


It's day 3. With 13 alive, it's 7 votes to lynch. The deadline is the 24th of June.
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Post Post #650 (isolation #49) » Sat May 24, 2008 8:50 am

Post by Patrick »

Votecount

armlx (1) -- Incognito
Xtoxm (1) -- scotmany12
scotmany12 (1) -- Xtoxm
Ether (1) -- armlx

Not voting: Coron, Sarcastro, DrippingGoofball, farside22, Ether, Elmo, elvis_knits, Gorrad, Flameaxe
13 alive, 7 to lynch.
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Post Post #675 (isolation #50) » Sun May 25, 2008 3:44 pm

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Votecount

armlx (1) -- Incognito
Xtoxm (4) -- scotmany12, Ether, elvis_knits, armlx
scotmany12 (1) -- Xtoxm
Incognito (1) -- Sarcastro

Not voting: Coron, DrippingGoofball, farside22, Elmo, Gorrad, Flameaxe
13 alive, 7 to lynch.
Last edited by Patrick on Sun May 25, 2008 3:46 pm, edited 1 time in total.
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Post Post #700 (isolation #51) » Mon May 26, 2008 1:56 pm

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Votecount

armlx (1) -- Incognito
Xtoxm (6) -- scotmany12, Ether, elvis_knits, armlx, Sarcastro, farside22
scotmany12 (1) -- Xtoxm

Not voting: Coron, DrippingGoofball, Elmo, Gorrad, Flameaxe
13 alive, 7 to lynch.
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Post Post #725 (isolation #52) » Wed May 28, 2008 1:47 pm

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Votecount

armlx (1) -- Incognito
Xtoxm (5) -- scotmany12, elvis_knits, armlx, Sarcastro, farside22
scotmany12 (1) -- Xtoxm

Not voting: Coron, DrippingGoofball, Elmo, Gorrad, Flameaxe, Ether
13 alive, 7 to lynch.
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Post Post #752 (isolation #53) » Sat May 31, 2008 6:14 am

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Votecount

armlx (1) -- Incognito
Xtoxm (5) -- scotmany12, elvis_knits, armlx, Sarcastro, farside22
scotmany12 (1) -- Xtoxm

Not voting: Coron, DrippingGoofball, Elmo, Gorrad, Flameaxe, Ether
13 alive, 7 to lynch.
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Post Post #776 (isolation #54) » Sun Jun 01, 2008 11:09 am

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Votecount

armlx (1) -- Incognito
Xtoxm (5) -- scotmany12, elvis_knits, armlx, Sarcastro, farside22
scotmany12 (1) -- Xtoxm

Not voting: Coron, DrippingGoofball, Elmo, Gorrad, Flameaxe, Ether
13 alive, 7 to lynch.
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Post Post #800 (isolation #55) » Mon Jun 02, 2008 11:32 am

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Votecount

armlx (1) -- Incognito
Xtoxm (6) -- scotmany12, elvis_knits, armlx, Sarcastro, farside22, Flameaxe
scotmany12 (1) -- Xtoxm
Incognito (2) -- DrippingGoofball, Elmo

Not voting: Coron, Gorrad, Ether
13 alive, 7 to lynch.
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Post Post #820 (isolation #56) » Wed Jun 04, 2008 2:58 am

Post by Patrick »

armlx wrote:That new avatar is... odd to say the least (applies to both other people who posted on this page).
Trust me, it's not my choice.

Final Votecount

Xtoxm (7) -- scotmany12, elvis_knits, Sarcastro, farside22, Flameaxe, armlx, Incognito
scotmany12 (1) -- Xtoxm
Incognito (1) -- DrippingGoofball

Not voting: Coron, Gorrad, Ether, Elmo
13 alive, 7 to lynch.
----------------------------------

Seven of you surround Xtoxm, who has apparently been caught red-handed in a lie. The lynch mob has a very low tolerance for liars, yes it does. Xtoxm struggles, but in vain, as he is marched up to the noose, and given a chance for any last words. He is clearly in a state of rage, angry that he's the only member of the mafia that doesn't have weird and wonderful abilities. Teased and taunted by his fellow scum he was. For a moment, it looks like he might rat on the entire family, but death takes a hold of him before he can get the words out. Nevertheless, today will go down in town history, assuming there is a town by the end of this, as the day when the first mafia member was brought to justice.

Xtoxm - Mafia Goon - lynched day 3


It's night 3. The deadline is 72 hours.
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Post Post #821 (isolation #57) » Sat Jun 07, 2008 2:41 am

Post by Patrick »

It's day 4, and most of you are in good spirits, having lynched a mafia member the previous day. Those good spirits soon vanish when you find that elvis hasn't turned up for breakfast. You're forced to break down her very sturdy front door, secured with several new locks since the mafia started killing people. You find her stone dead on her kitchen floor, hit on the back of the head by a candlestick; even worse, there aren't even any flowers to go with the corpse. There's no sign of forced entry, which is just a little disconcerting, but now isn't the time to worry about that. Now is the time to bury elvis_knits, and continue the winning streak.

elvis_knits - Townsperson - killed night 3


Day 4 begins. With 11 players alive, 6 votes is enough for a lynch. The deadline is the 7th of July.
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Post Post #825 (isolation #58) » Sat Jun 07, 2008 5:20 am

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Votecount

Incognito (2) -- Sarcastro, Ether
Ether (1) -- armlx

Not voting: Incognito, DrippingGoofball, farside22, Elmo, Gorrad, Flameaxe, Coron, scotmany12
11 alive, 6 to lynch.
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Post Post #853 (isolation #59) » Thu Jun 12, 2008 5:32 am

Post by Patrick »

Votecount

Incognito (2) -- Sarcastro, Ether
Ether (2) -- armlx, farside22
Coron (1) -- DrippingGoofball
Sarcastro (2) -- Incognito, Elmo

Not voting: Gorrad, Flameaxe, Coron, scotmany12
11 alive, 6 to lynch.
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Post Post #879 (isolation #60) » Sat Jun 14, 2008 12:28 pm

Post by Patrick »

Votecount

Incognito (4) -- Sarcastro, Ether, Gorrad, DrippingGoofball
Ether (2) -- armlx, farside22
Sarcastro (2) -- Incognito, Elmo

Not voting: Flameaxe, Coron, scotmany12
11 alive, 6 to lynch.
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Post Post #901 (isolation #61) » Sat Jun 14, 2008 11:50 pm

Post by Patrick »

Votecount

Incognito (3) -- Sarcastro, Gorrad, DrippingGoofball
Ether (2) -- armlx, farside22
Sarcastro (2) -- Incognito, Elmo
armlx (2) -- Ether, scotmany12

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #929 (isolation #62) » Tue Jun 17, 2008 5:25 am

Post by Patrick »

Votecount

Incognito (3) -- Sarcastro, Gorrad, DrippingGoofball
Ether (2) -- armlx, farside22
Sarcastro (2) -- Incognito, Elmo
armlx (2) -- Ether, scotmany12

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #960 (isolation #63) » Fri Jun 20, 2008 7:15 am

Post by Patrick »

Votecount

Incognito (2) -- Sarcastro, Gorrad
Ether (1) -- armlx
Sarcastro (2) -- Incognito, Elmo
armlx (3) -- Ether, scotmany12, DrippingGoofball
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #963 (isolation #64) » Fri Jun 20, 2008 11:54 pm

Post by Patrick »

Prodded a whole banana-boatload of players. Heads up on my own limited access; see my sig.
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Post Post #989 (isolation #65) » Mon Jun 23, 2008 6:33 am

Post by Patrick »

Votecount

Incognito (2) -- Sarcastro, Gorrad
Ether (1) -- armlx
Sarcastro (1) -- Elmo
armlx (4) -- Ether, scotmany12, DrippingGoofbal, Incognito
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #1001 (isolation #66) » Tue Jun 24, 2008 7:49 am

Post by Patrick »

Votecount

Incognito (2) -- Sarcastro, Gorrad
Ether (1) -- armlx
Sarcastro (1) -- Elmo
armlx (4) -- Ether, scotmany12, DrippingGoofball, Incognito
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
Last edited by Patrick on Wed Jun 25, 2008 6:31 am, edited 1 time in total.
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Post Post #1025 (isolation #67) » Wed Jun 25, 2008 6:29 am

Post by Patrick »

Votecount

Incognito (1) -- Gorrad
Ether (1) -- armlx
Sarcastro (1) -- Elmo
armlx (5) -- Ether, scotmany12, DrippingGoofball, Incognito, Sarcastro
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #1050 (isolation #68) » Sun Jun 29, 2008 10:36 am

Post by Patrick »

Votecount

Incognito (1) -- Gorrad
Ether (1) -- armlx
Sarcastro (1) -- Elmo
armlx (5) -- Ether, scotmany12, DrippingGoofball, Sarcastro, Incognito
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
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Post Post #1055 (isolation #69) » Tue Jul 01, 2008 7:03 am

Post by Patrick »

Final Votecount

Ether (1) -- armlx
Sarcastro (1) -- Elmo
armlx (6) -- Ether, scotmany12, DrippingGoofball, Sarcastro, Incognito, Gorrad
DrippingGoofball (1) -- farside22

Not voting: Flameaxe, Coron
11 alive, 6 to lynch.
-----------------------------

You all decide to string up your old buddy armlx. Nobody believes him as he tries to pretend he's innocent, heh. Well, not pretend unfortunately, because he actually was an innocent townsperson who had nothing to do with the mafia. Awkward >.<

armlx - Townsperson - lynched day 4


It is now night 4. The deadline is the same as always.
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Post Post #1056 (isolation #70) » Fri Jul 04, 2008 7:52 am

Post by Patrick »

Day 5 dawns, and nine of you crawl out from under your rocks to assess the damage. It appears Ether is missing this morning. You all search her home, finding that her internet connection seems to be down, and was down for the whole of yesterday evening. However, that wasn't the cause of death, which was in fact a more mundane gunshot to the back of the head. You find Ether carried a tiny blowpipe, which could be used ONLY if she was about to be lynched (very advanced technology prevented cheating here). Therefore, she was a supersaint. She will be sadly missed.

Ether - Supersaint - killed night 4


It's day 5. With 9 alive, it's 5 votes to lynch. The deadline hits on August the 4th, probably 2008.
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Post Post #1077 (isolation #71) » Tue Jul 08, 2008 7:28 am

Post by Patrick »

Votecount

Coron (1) -- Elmo
Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito

Not voting: DrippingGoofball, Sarcastro, Coron, farside22, scotmany12
9 alive, lynch at 5.
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Post Post #1095 (isolation #72) » Sat Jul 12, 2008 5:07 am

Post by Patrick »

scotmany12 is on vacation until tomorrow. I'll prod him if he doesn't post tomorrow.
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Post Post #1103 (isolation #73) » Sun Jul 13, 2008 12:46 am

Post by Patrick »

Votecount

Coron (1) -- DrippingGoofball
Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito
Elmo (1) -- farside22
DrippingGoofball (1) -- Elmo

Not voting: Sarcastro, Coron, scotmany12
9 alive, lynch at 5.
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Post Post #1125 (isolation #74) » Wed Jul 16, 2008 12:22 pm

Post by Patrick »

Votecount

Incognito (3) -- Gorrad, Flameaxe, DrippingGoofball
Sarcastro (1) -- Incognito
Elmo (1) -- farside22
DrippingGoofball (2) -- Elmo, scotmany12

Not voting: Sarcastro, Coron
9 alive, lynch at 5
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Post Post #1165 (isolation #75) » Fri Jul 18, 2008 2:16 pm

Post by Patrick »

Votecount

Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito
DrippingGoofball (3) -- Elmo, scotmany12, farside22

Not voting: Sarcastro, Coron, DrippingGoofball
9 alive, lynch at 5
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Post Post #1181 (isolation #76) » Sat Jul 19, 2008 8:20 am

Post by Patrick »

Votecount

Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito
DrippingGoofball (4) -- Elmo, scotmany12, farside22, Coron

Not voting: Sarcastro, DrippingGoofball
9 alive, lynch at 5
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Post Post #1203 (isolation #77) » Fri Jul 25, 2008 3:45 am

Post by Patrick »

Votecount

Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito
DrippingGoofball (3) -- Elmo, scotmany12, Coron

Not voting: Sarcastro, DrippingGoofball, farside22
9 alive, lynch at 5
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Post Post #1219 (isolation #78) » Sat Jul 26, 2008 10:34 am

Post by Patrick »

Sarcastro and Gorrad prodded. Flameaxe is away until the 30th.
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Post Post #1225 (isolation #79) » Sat Jul 26, 2008 2:07 pm

Post by Patrick »

Votecount

Incognito (2) -- Gorrad, Flameaxe
Sarcastro (1) -- Incognito
DrippingGoofball (4) -- Elmo, scotmany12, Coron, farside22

Not voting: Sarcastro, DrippingGoofball
9 alive, lynch at 5
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Post Post #1236 (isolation #80) » Tue Jul 29, 2008 5:40 am

Post by Patrick »

I can't replace Flameaxe. I'm supposed to make sure people are around, not monitor quality of posts.
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Post Post #1243 (isolation #81) » Wed Jul 30, 2008 6:31 am

Post by Patrick »

Announcement: farside22 is being replaced due to a personal issue.
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Post Post #1251 (isolation #82) » Sat Aug 02, 2008 6:45 am

Post by Patrick »

Votecount

Incognito (1) -- Gorrad
Sarcastro (1) -- Incognito
DrippingGoofball (4) -- Elmo, scotmany12, Coron, farside22

Not voting: Sarcastro, DrippingGoofball, Flameaxe
9 alive, lynch at 5

Prodded both Sarcastro and Gorrad.
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Post Post #1252 (isolation #83) » Sat Aug 02, 2008 6:47 am

Post by Patrick »

The deadline hits 8 am GMT on August the 4th. It's early in the day because I'm going off on holiday that day until the 9th. I'll have limited but hopefully sufficient access.
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Post Post #1263 (isolation #84) » Sun Aug 03, 2008 8:54 pm

Post by Patrick »

Votecount

Incognito (1) -- Gorrad
DrippingGoofball (5) -- Elmo, scotmany12, Coron, farside22, Incognito

Not voting: Sarcastro, DrippingGoofball, Flameaxe
9 alive, lynch at 5

-------------------------

Today’s victim will be DrippingGoofball. She’s known for unusual mannerisms and an affectionate nature, but you suspect that’s all a cover for something darker. The kind of something that crawls around at night. The kind of something that would MURDER you for a few coppers, or just for fun. The kind of something that founds a mafia in your peaceful town, pretending to want to cooperate with you, then suddenly stabs you in the back because it wants the town all to itself. That’s what you guys suspect, anyway. It takes only a few minutes for the suspicion to be confirmed, as DrippingGoofball is revealed to be the mastermind behind this whole evil conspiracy. Not anymore, though.

DrippingGoofball - Mafia Godfather - lynched day 5


It is now night 5. The deadline is 72 hours. I should be able to get online to open the day in time.
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Post Post #1264 (isolation #85) » Thu Aug 07, 2008 8:56 am

Post by Patrick »

Seven of you wake up to day 6; your town has been reduced to the size of a town in one of those old style newbie games. And just to keep the comparison going, you’ve got two scum as well! This morning sees the end of scotmany12, a decent and hardworking citizen. He was poisoned by something he ate for his evening meal, but nobody can work out which item of food or how it was done. Instead, you all focus your efforts on finding out who did it.

scotmany12 - Townsperson - killed night 5


It is now day 6. With 7 alive, it's 4 to lynch.
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Post Post #1296 (isolation #86) » Sat Aug 09, 2008 4:43 am

Post by Patrick »

The deadline for this day hits on September the 7th.
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Post Post #1299 (isolation #87) » Mon Aug 11, 2008 5:40 am

Post by Patrick »

I prodded them both several hours ago.
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Post Post #1305 (isolation #88) » Mon Aug 11, 2008 7:31 am

Post by Patrick »

Votecount

Sarcastro (1) -- Incognito
Flameaxe (1) -- farside22

Not voting: Elmo, Sarcastro, Coron, Flameaxe, Gorrad
7 alive, 4 to lynch.
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Post Post #1345 (isolation #89) » Tue Aug 12, 2008 10:05 am

Post by Patrick »

Votecount

Sarcastro (1) -- Incognito
Flameaxe (1) -- farside22

Not voting: Elmo, Sarcastro, Coron, Flameaxe, Gorrad
7 alive, 4 to lynch
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Post Post #1351 (isolation #90) » Tue Aug 12, 2008 1:10 pm

Post by Patrick »

Votecount

Sarcastro (1) -- Incognito
Flameaxe (1) -- farside22

Not voting: Elmo, Sarcastro, Coron, Flameaxe, Gorrad
7 alive, 4 to lynch
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Post Post #1369 (isolation #91) » Sat Aug 16, 2008 9:31 am

Post by Patrick »

Elmo wrote:Mod: At what point will someone be replaced? The situation with Flameaxe is now kind of ridiculous.
I prodded Flameaxe yesterday, if he doesn't post soon I'll seek a replacement.
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Post Post #1378 (isolation #92) » Wed Aug 20, 2008 10:24 am

Post by Patrick »

Votecount

Sarcastro (1) -- Incognito
Flameaxe (2) -- Sarcastro, farside22
Incognito (1) -- Elmo

Not voting: Coron, Flameaxe, Gorrad
7 alive, 4 to lynch

Gorrad prodded, Flameaxe prodded in a more wordy manner.
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Post Post #1413 (isolation #93) » Fri Aug 29, 2008 3:29 am

Post by Patrick »

Final Votecount

Sarcastro (1) -- Incognito
Flameaxe (4) -- Sarcastro, farside22, Coron, Gorrad
Incognito (1) -- Elmo

Not voting: Flameaxe
7 alive, 4 to lynch
--------------------------------

Today's victim is Flameaxe, and you all know alot rides on every lynch now. Flameaxe looks like he couldn't care less as he's overpowered and strung up, and it isn't long before he stops breathing. A search of his body doesn't tell you anything, so you all decide to search his home. As the six of you arrive at the street where Flameaxe lives, you all hear a huge explosion - it seems Flameaxe's house has been destroyed by a bomb. Inspection of the bomb site reveals nothing that might tell you whether Flameaxe was a member of the mafia or a townsperson; unfortunately you'll have to carry on without that information.

Flameaxe - ???? - lynched day 6


It is now night 6, with the usual 72 hour deadline.
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Post Post #1414 (isolation #94) » Sat Aug 30, 2008 4:31 am

Post by Patrick »

The mafia remains at large in your town, and the nightly murders serve as a reminder to anyone who might somehow forget. Coron was always afraid of the dark, and walked quickly after the day's lynching, not wishing to be caught out in the open. Alas, not quickly enough. Those side streets make a good spot for a quiet killing, and Coron was disposed of with maximum efficiency with a knife to the heart. Mercifully, he died quickly.

Coron - Townsperson - killed night 6


It is day 7. With just 5 alive, it's 3 votes to lynch.
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Post Post #1425 (isolation #95) » Sat Aug 30, 2008 12:45 pm

Post by Patrick »

Votecount

Incognito (1) -- Elmo

Not voting: Incognito, farside22, Sarcastro, Gorrad
5 alive, 3 to lynch.
Last edited by Patrick on Sat Aug 30, 2008 12:46 pm, edited 1 time in total.
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Post Post #1459 (isolation #96) » Tue Sep 02, 2008 6:08 am

Post by Patrick »

Final Votecount

Incognito (3) -- Elmo, farside22, Sarcastro
Sarcastro (1) -- Incognito

Not voting: Gorrad
5 alive, 3 to lynch.
-----------------------------

You all stand there, the five of you, discussing who should be lynched. Accusations and votes are thrown around, then suddenly, out of nowhere, the decision is made that Incognito should be the one to die. It seems a little hasty considering you might be in lylo, but eh, no going back on it now. Elmo and Gorrad watch Incognito dying, then both have this odd sensation. That tingling feeling you get when someone is pointing a gun at the back of your head. The town is now weak enough for the mafia to make itself known. Elmo and Gorrad's last sight of this earth are the two surviving murderers grinning before pulling their triggers, then everything goes black. Both are dead before hitting the ground.

Incognito - Townsperson - lynched day 7


Elmo - Townsperson - killed in the endgame

Gorrad - Townsperson - killed in the endgame


Scumbags (DrippingGoofball, farside22, Sarcastro and Xtoxm) win!
Last edited by Patrick on Tue Sep 02, 2008 10:50 am, edited 1 time in total.
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Post Post #1463 (isolation #97) » Tue Sep 02, 2008 6:47 am

Post by Patrick »

Roles and Nightactions


Mafia Godfather: Marmalade/DrippingGoofball
Mafia Encryptor: starkmoon/farside22
Mafia 3 shot roleblocker: Sarcastro
Mafia Goon: ashmite84/Xtoxm

Cop: babygirl86
Hider: mr incrediball
Hider: Mellowed Man
Supersaint: Ether

Night 1
Mafia kills babygirl86
babygirl86 investigates armlx (innocent, but cop dies)
mr. incrediball hides with Sarcastro (kills hider)

Night 2
Mafia kills JDodge

Night 3
Mafia kills elvis_knits

Night 4
Mafia kills Ether

Night 5
Mafia kills scotmany12

Night 6
Mafia kills Coron
Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face
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Patrick
Patrick
Rantbuddy
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User avatar
Patrick
Rantbuddy
Rantbuddy
Posts: 7475
Joined: May 3, 2006
Location: England

Post Post #1464 (isolation #98) » Tue Sep 02, 2008 6:51 am

Post by Patrick »

I'm not too pleased with how this game turned out. The setup probably slightly favour the scum, but it's hard to tell because all the important poweroles were dead when day 2 started. The game was more like vanilla mafia where scum had the advantage of encryption, rather than Pick your Poison Mafia. And day 1 just annoyed me.

I was kind of at a loss as to how to deal with Flameaxe. Maybe I should have replaced him earlier, but I was leary of it because his play didn't seem any different to normal, and I thought replacing him under a "play to win" type rule might give a hint as to his alignment (since tactical lurking is more acceptable for scum). In future, I won't have him in games of mine.

I usually end this kind of thing with a "hope you enjoyed it", but I suspect this game will be on some people's want to forget lists. Thanks to all those players who did put in the effort, and thanks to those who replaced in.
Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face

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