Special Rules
These rules are unique to this game. Probably worth reading at some point.
This game has a semi-open setup. There are only two factions: a mafia of 4 and a town of 14. At the start of the game, you will receive one of the following two PMs:
Mafia x 4 wrote:You are a part of the Mafia, along with X, Y and Z. You've all had enough of cooperating with the town, and you plan on taking over it's riches for yourselves. Each night all living mafia members may talk privately, and decide on a player to kill. Before any of that happens, the four of you have to make an important decision: what gains have the townsfolk made during the time of peace? You have 12 points that you must use to assign the town some powers, from the list given in the first post. Because of the importance of your decision, you have 96 hours to discuss it, and send me choices.
You win when the town no longer has the majority.
Townsperson x 14 wrote:You are a townsperson. You've lived in this town for several years, and you most certainly will not be leaving just because the mafia are threatening to kill you all if you don't. You have a voice and a vote, which you can use to help weed out the guilty during the day. You may also have some other helpful abilities, and if so, you'll find out about it when day 0 starts.
You win when the mafia no longer plagues the town.
During the pregame stage, the mafia will talk in private, and must select a number of protown poweroles, adding up to a total of 12 points. The mafia may, if they so wish, give the town
more
than 12 points worth of power. The number of points each role is worth are as follows:
Supersaint: 1 point
Masoniser: 2 points
Advanced Masoniser: 3 points
Doctor: 3 points
Weak Doctor: 3 points
Hider: 3 points
Jack of All Trades: 3 points
Cop: 5 points
The mafia may not put the same role in more than twice, with the exception of the cop, which can only be put in once. The mafia has up to 96 hours to choose the roles, and I'd like confirmation from more than one mafia member as to what choices have been made. Once roles have been chosen, they'll be randomly assigned to protown players. The PMs for each role are as follows:
Supersaint wrote:You are a supersaint. If you are lynched at any point in the game, the person who casts the final vote on you will also die.
Masoniser wrote:You are a masoniser. Once during the game, you may attempt to setup a masonry with another player. If that player is protown, you will succeed, and the two of you will be able to talk on all subsequent nights (and the player will show up as a mason on death along with their original role). If you attempt to recruit a member of the mafia, the attempt will fail. Either way, you may not try again.
Advanced Masoniser wrote:You are an advanced masoniser. You are the very latest model in the field of masonisers, and may rightly feel proud. Once during the game, at night, you may attempt to setup a masonry with another player. If that player is protown, you will succeed, and may talk to them day
and
night (and the player will show up as a mason along with their original role). If that player is a member of the mafia, the attempt will fail. You may not try again if you succeed, if you fail, you may try again the following night, unless your failure was on a Mafia Godfather.
Doctor wrote:You are a doctor. Each night, you may use your medical skills to protect another player from harm; all nightkills against them that night will fail. You may not protect yourself.
Weak Doctor wrote:You are a weak doctor. Each night, you may use your medical skills to protect another player from harm; all nightkills against them that night will fail. If you protect a member of the mafia, be warned that they will undoubtedly kill you. You may not protect yourself.
Hider wrote:You are a hider. Each night, if you so wish, you may choose to sleep over at someone elses house. If you are targetted for a nightkill when not at home, the kill will fail. However, if the person you're hiding with is nightkilled, you will die with them. If you try to hide with a member of the mafia, you will not survive. Note that even doc protection will not save you in these last two scenarios.
JOAT wrote:You are a Jack of All Trades, and you have a variety of skills. Each of them may only be used once, and you may only use one per night. Your skills are:
1) A one shot vigging, which is distinguished from any mafia nightkills.
2) A one shot self protection, which stops all nightkills on you that night.
3) A one shot copycat. You choose a player who's ability you want to copy, and the player you want to use it on. Note that you may only copy protown abilities, and you may not act as a masoniser/advanced masoniser. If you copy a JOAT, you will copy whatever ability they are using that night, if any.
4) A one shot motivator, which boosts certain protown roles for one night (if the JOAT targets them with this ability). Any masoniser is boosted to advanced masoniser, any hider who hides with scum survives and is told they hid with scum, any weak doctor who protected scum survives and is told they protected scum, any JOAT may re-use the ability they're using that night, and any cop can get a guilty on a GF. Note that any role that gets motivated will be told.
Cop wrote:You are a cop, enforcing the law in the town. You don't sleep during the night, instead you go out and investigate someone else. You will be told whether that player is a part of the mafia or a fellow townsperson. With the possible exception of a Mafia Godfather, your results will be accurate.
Once the poweroles have been assigned, day 0 will start. During day 0, everyone has to vote for 3 perks/abilities to give to the mafia, which are detailed below. Note that everyone has 3 votes to use on day 0, but can't vote more than once for the same thing.
SCUM ABILITIES
GF wrote:You have Godfather abilities. Any cop investigations on you will show up innocent, and you are immune to nightkills. Each night, you may, if you wish, choose to be "immune" to a weak doctor or a hider, meaning that if that roles targets you that night, they will not die. You may be immune to both on the same night if you wish. Finally, any advanced masoniser that attempts to recruit you and fails will not be able to try again.
3 shot roleblocker wrote:You are a 3 shot roleblocker. At night, you may roleblock another player, making them unable to carry out any nightactions that night. Any roleblocked powerole that would have received a PM from me that night will be informed of this, otherwise the blocked player won't be informed. You may only roleblock 3 times during the game, and only once per night.
Day Rolecop wrote:You are a day rolecop. Once per day, you may investigate a player and I will give you their full role. You will receive the result as soon as I come online to give it to you, even if that time is twilight. You obviously can't investigate during day 0 (since town is still choosing what abilities to give the mafia), but you receive one free (but random) investigation before day 1 even starts.
Encryptor wrote:You are an encryptor. At one point in the game, you may choose to permanently hide the role/alignment of a lynched player, by sending me the order to do so at any time before they are lynched. Further, as long as you are alive, the mafia can freely daytalk.
2 shot vig wrote:You are a 2 shot vigilante. Twice during the game, you may make a nightkill on top of the usual mafia nightkill. You may not use both your kills on the same night. Be warned that if your first kill fails for whatever reason, you won't get to use the second one.
Once the mafia powers have been chosen, they'll be a short period where the mafia can discuss amongst themselves which of them get the powers (one member will have to remain a goon). After that, day 1 will dawn, and the game will proceed like a normal game of mafia.
Clarifications
(list may grow)
1) If two hiders hide with each other on the same night, both are unightkillable, unless roleblocked.
2) A roleblocked masoniser/advanced masoniser gets to try again. A roleblocked JOAT does not get to re-use the ability they were using that night.