503: Dead People Have Powers - Happiness Or Destruction?
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Setael Mafia Scum
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If I'm understanding the setup right, the scum's #1 goal at this point is to ensure that the first person lynched is scum, and our #1 goal is to make sure that doesn't happen.
So here's an idea. There are only 3 scum + 1 scummy spiritualist. So we have the cop claim. Once the cop has claimed we need to have every player check in to make sure the real cop isn't just not paying attention. Every single person will need to say "I am not the cop" or something so we ensure that the person claiming cop really is the cop. If there is a counter claim then we know one of those claiming cop is Town and one is mafia. That gets one of the mafia out of the way.
If there is no counterclaim, we lynch the cop and once he is dead he can begin investigating. If there is a counterclaim, we do the same thing with the doc. The doc claims, everyone checks in saying "I am not the doc". If there is a counterclaim, we know one of them is the doc and one is mafia and we have another mafia out of the way.
So then we either have a confirmed innocent (either cop or doc if one isn't counterclaimed) or if they're both been counterclaimed we've pinpointed 2 of our mafia. We'd then only have two mafia unaccounted for and the odds are much lower that we'll accidentally pick a mafia member to be the one to decide who gets sent to the afterlife.
At that point, we just need to decide if we want everyone to claim or just pick a person we all feel is Town. At least our odds would be a lot better. I'm definitely willing to claim if that's what is decided. I think the best move right now though would be to have the cop claim and see what happens.
It's going to be interesting lynching the people we feel are the most Town-like. The last thing we want to do is lynch a mafia, because then they get to start making NK's.-
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Setael Mafia Scum
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Setael Mafia Scum
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If there is a counterclaim, we won't choose between them. We would lynch neither of them. But for every counterclaim, we know that one of them is mafia, which narrows down the people to choose from, and decreases the chance that we accidentally lynch mafia first.
Also, the number of scum was given to us by the mod. The role pm says something along the lines of "You are scum with X and Y. Z is your scummy spiritualist" which means 3 mafia and a scum spiritualist.
I don't know what the process would be to get this going, but I think the smartest thing to do would be to have the cop claim and then have everyone else post saying "I am not the cop" so we know every Townie has seen it. Do we need a vote on it?
vote: The cop needs to claim.
And... I'll be the first to say that I am not the cop.-
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Setael Mafia Scum
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The Mafia PM from page 1.
Mod wrote:Mafia PM wrote:
You are mafia with X & Y. You can only kill when one of you is dead. During night you may talk among yourselves.
You win when all townies are dead or that is unstopable
Z is also a spiritual channeler if he is alive all dead people can talk and vote during day.-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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Looks like there is no voting no lynch.Mod wrote:* If I decide a deadline is necessary, a majority must still be reached. However, if no majority decision has been made by the deadline, I will lower the vote need by 1 for 24 hours. If this hasn't been reached I will continue doing so until we reach a lynch LYNCHES MUST TAKE PLACE
I think by the time all the replacements check in, we'll have other players needing to be replaced because the thread has come to a virtual halt while we wait for everyone to be present and accounted for. Plus, there's a chance all the replacements will be just like Goldfish - replace in and not say anything because they're bewildered.
I agree, but I think organizing the mass claim and going in any kind of order (like by dice roll) only helps the scum. It slows down the process while we wait for the person whose number is up to claim, and allows scum to see exactly who has claimed what and then have plenty of time to decide what will be most beneficial to them. If everyone just claims at will, it will be more confusing for scum, and some of them may slip up.Y wrote:I think both my plan and Setael's will work, but mine is faster because it needs only each player to claim only once.
I see no need to wait 24 hours, and I don't think we should wait for dice rolls, so...
**INITIATE MASS ROLE CLAIM**
As a reminder, the Townie spiritualist needs to claim Vanilla. Everyone else, just claim your roles whether they be a Power role or vanilla Townie.
I will go first, and I strongly suggest the rest of you follow suit so we can get this game going.
Claim: Vanilla Townie (normal towns person)
P.S. @death_omen
Yes it will really help us, because the Town will have control of who is kicked out of the game. If the first person to die is scum, the Town is in a world of hurt. Besides, you seem to be looking at this all wrong. Whoever is lynched is still in the game and talks during the day until the spiritualists are killed.death_omen wrote:If we bus of a townie tonight we will just be one member down and it won't really help us because we need to still be able to win and dismiss the mafia members at the right times.-
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Setael Mafia Scum
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Setael Mafia Scum
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QFTSpambot wrote:So, you wanted to think about the setup before posting, but you didn't want to read the thread?
Also, you say that you think claiming might be a bad idea, but then you go ahead and do it anyway.
I think there's a good chance that you're scum.
After everyone claims we should each provide a scumlist, and then we can pick someone who shows up the least. Goldfish will most certainly be on mine.-
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Setael Mafia Scum
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I am curious what you think should've been done differently. Do you think it should've been more structured? Did you like the idea of 24 hours notice? Please explain why you disagree with the abruptness - I personally only see it hindering the scums.kabenon wrote:Well, I really don't like how the mass role claim was set off so abruptly, but I guess there's no stopping it now.-
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Setael Mafia Scum
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Oh? It's impossible for a Townie to not look at the thread for a few days? As you know, that actually happens a LOT and mafia could take as long as they wanted to respond and we could never be sure they weren't just Town who hadn't been online in awhile. Besides that, there has been plenty of time for all the mafia to decide exactly what they were going to claim. Random dice roll was hardly going to catch any of them off guard.kabenon wrote:I really liked the idea of randomness to see who went next, because then scum would be put on the spot in possibly a moment's notice, and if it took em awhile to respond, well it's obvious why.
Also, if we'd have gone by random dice roll, it might have taken a very long time. We've already pinpointed two of the mafia, both of which are likely NOT the mafia spiritualist, who probably wouldn't want to put themselves in such a precarious position. As long as we choose a Townie to be lynched first, we can then choose one of the claimed cops. If they are the real cop they will be able to investigate, and if they are not the real cop, there will be a night kill and the transporter can then send them to the afterlife. Three game days later, they are out of the game.
Something I don't think has been clarified or if so I missed it...
Question for the mod:Once we lynch one of the mafia and they are then able to NK, are they able to kill the transporter? If so, is the transporter replaced or does that cut off the ability to send people to the afterlife?
This may affect whether we want to lynch one of the cops to test their claim.-
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Setael Mafia Scum
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Setael Mafia Scum
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Well it helps when you post something like that, which made you look like scum with kabenon. Why did you not just list both kabenon and kilroy as claiming cop? Your post clearly seems geared to make us think Kilroy is the one who is lying. I already had a strong suspicion Spambot was the one lying about the doc claim, and your post listing him the way you did only reinforced the idea.
I'll go ahead and present my scum list:
Spambot
kabenon
death_omen (possibly the scum spiritualist)
DeliciousGoldfish-
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Setael Mafia Scum
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If you are mafia, the last thing we want to do is lynch you. Of course we don't know for sure that you are the scum spiritualist, I just think the spiritualist would not have taken the risk of claiming a power role, so it is more likely to be one of my other suspects and I can see you being it more than Goldfish.
I actually think it's a lot more likely that mafia would try to claim first to make the real cop or doc look like they are counterclaiming. Mafia had plenty of time to reason this out and decide to counterclaim the power roles and there is no reason for them to have waited. Possibly they were just waiting for the role claim to begin so they could claim the power roles first.death_omen wrote:Why would a mafia member be the first to claim wouldn't he/she be the last to claim after everyone else has already?
I also noticed that death_omen avoided providing a scum list. Please do so now.-
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Setael Mafia Scum
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The wording he used could also mean death_omen is neutral or another role that wasn't vanilla but opted to claim vanilla. Though it could be a scumtell on omen's part, this could be Y fishing for the Town spiritualist.
I can see this going either way. I was thinking we would definitely lynch the least scummy seeming cop 2nd and under the assumption that scum would've seen this coming, I didn't think the spiritualist would counterclaim. But, if the scum assume we'd NEVER lynch the power roles and their counter claimants, then maybe the spiritualist could be one of those who counterclaimed.Y wrote:I think one of the counter-claims might be the spiritualist. He doesn't want to get lynched.
On the one hand, if we don't lynch any of those 4, we are less likely to allow mafia to start making NK's. On the other hand, until we start lynching them, the cop and doc are powerless. Also, we are only going to be able to confirm which cop is telling the truth by lynching one (not as the first lynch, but after) and seeing what happens. If the scum start making night kills, the transporter will know to send them to the afterlife. If the scum decide to wait and not NK so as to not reveal the identity of the one lynched (assuming they're allowed to NOT NK if they so choose), we still win because it prevents a NK.
Y wrote:I also think that the one deciding whether to pass people to the afterlife or not can do it only when they die.
Did someone say otherwise? I thought this was common knowledge - what motivated you to bring it up?-
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Setael Mafia Scum
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Setael, Post 115 wrote:After everyone claims we should each provide a scumlist, and then we can pick someone who shows up the least.
Then we have this little jewel later, in Post 148:Setael, Post 137 wrote:I'll go ahead and present my scum list:
Spambot
kabenon
death_omen (possibly the scum spiritualist)
DeliciousGoldfish
You tell me how I'm supposed to think you've read the thread after that.Night_Light wrote:Perhaps we should each make a suspects list, and then lynch whomever appears on none/least of them?-
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Setael Mafia Scum
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I find it hard to believe that you really read the thread when you came in and made this statement:Goldfish wrote:Setael seems to like to convict people of not having read the thread. That's what mafia was. I did read the thread, doesn't mean I completely understand how this game is going to play out. Hell, if you DO completely understand how it's going to play out, that could be considered fishy.
It had been mentioned several times in the thread that mafia would obviously claim either vanilla or a power role. This statement made it painfully obvious that you haven't read the thread. And the only people who aren't motivated to read the thread are scum, because they already know everyone's alignment.Goldfish, Post 110 wrote:Wow... Do we REALLLLLY think this is going to work? Mafiosos will really claim mafia?-
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Setael Mafia Scum
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Why is that, exactly? Because I questioned you on something?Y wrote:Setael is becoming scummier by the minute...
I'm kind of confused by your last post. I don't see what I said that makes you think that I didn't understand that "the one deciding whether to pass people to the afterlife or not can do it only whenthey die." By "die" you mean when they have been lynched and are therefore dead, right? And by "they" you mean the people we have lynched, right?
So here's the mod's clarification on it:
So based on that, what makes you think this plan won't work?mod wrote:When dead people are transported to the afterlife they are out of the game
The first 1 to die would be the transporter and would decide WHO among the dead would be transported and they would then have 3 phases remaining
When they are sent to the afterlife they are out of the game and their alignment revealed the 2 ways to do that is
A) Cut all ties with the afterlife then roles are revealed on the first turn of death
B) Send people to the afterlife then roles are revealed when the passage to death is complete
When A player dies they will get transported to the other side if the transported wants them to be
power roles will be revealed when they are in the afterlife (mafia will be called vanilla) when they reach afterlife the full role and alignment will be revealedSetael wrote:As long as we choose a Townie to be lynched first, we can then choose one of the claimed cops. If they are the real cop they will be able to investigate, and if they are not the real cop, there will be a night kill and the transporter can then send them to the afterlife. Three game days later, they are out of the game.
I had to puzzle this out a bit because I don't see how you're misunderstanding me. The only thing I can come up with is maybe you think when I said "the scum" I meant all the scum, including the ones still alive. I was referring to the scum that would have to have been lynched in order for the scum to begin making night kills.Y wrote:If it's "common knowledge", why did the same post contained this:Setael wrote:If the scum start making night kills, the transporter will know to send them to the afterlife.
So, to clarify:Setael wrote:As long as we choose a Townie to be lynched first, we can then chooseto lynch the least scummyof the claimed cops. If they are the real cop they will be able to investigatebecause they can begin using their power once they are dead, and if they are not the real cop, there will be a night kill and the transporter can then send them(the cop we have lynched that would at that point be obviously mafia)to the afterlife. Three game days later, they are out of the game.
@Y: Let me know if that doesn't clarify, because I'm not exactly sure I understand your misunderstanding. It kind of feels like you're just trying to throw suspicion around.Setael wrote:If the scum start making night kills, the transporter will know to send them(the cop that we have lynched who is obviously mafia if a night kill is made)to the afterlife.-
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Can you tell me why you failed to address the actual issue? The reason I think you hadn't read the thread (or maybe just skimmed it like scum would tend to do already knowing alignments) is because you said "Wow... Do we REALLLLLY think this is going to work? Mafiosos will really claim mafia?" when this had been clearly covered in the thread. No one was expecting them to claim mafia, and the fact that you didn't know that makes it quite obvious you either aren't reading the thread, or aren't paying that close of attention - both of which are scummy, and indicate that you have insider info and don't feel you need to look closely at the posts in order to figure out alignments.DG wrote:Also very... skewed. Why can't I make a statement about how a mass claim won't work? I'm currently in a game where we have had a mass roleclaim... unprovoked at that, and guess what, everyone is town-aligned!
Yes, I have read the thread. Again, Satael, I have read the thread. Does it mean I have to agree with some people's "plan" of action? Heck to the no.
This game has so many crazy variables that anyone that is 100% sure of how to proceed in the game well... Makes me wary.
I also think it's scummy that Spambot was on DG's case so strongly and then all of a sudden backed off when DG has done nothing to warrant it. Possibly Spambot wanted to bus DG a bit so that DG would look Town when/if Spambot comes up scum but then he didn't want to push too hard so decided to back off. I recognize that it's also possible that one of them is not scum, and considering that Y is looking scummier it makes me doubt my scum list since he agreed with it so whole-heartedly.
I think it's a good idea for everyone to post which of the power role claims they think is legit and why. I'm working on that now.-
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@Y: I see what you meant now. I was assuming the Transporter was free to decide to transport or not whenever they chose. Do we know for sure it has to be done as soon as they are lynched?
I could also argue that certain people were trying to delay it and stall for so long that mafia had plenty of time to come up with a good strategy. Plus we were starting to need replacements because nothing was happening.Y wrote:There were three players that all the time urged the role-claim and tried to speed it up instead of consulting the group and being sure that the right choice is being made.
Setael: Post# 71, votes for the cop to claim. On post# 109 she starts the role claims by her own, after I suggested 24 hours to make sure the whole town agrees with the action we're about to take. That was 6 minutes after my post.
And please don't say I've been accusing "everyone" when it's a lie. I've questioned Y and accused those on my scum list and that's it.-
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@death_omen: Why have you not claimed yet?
@Mod: Can you please tell us if death_omen picked up his prod?
@kilroy: Can you now explain what you were planning in these posts? We might not hear from Coron and/or a replacement by the deadline. I guess maybe wait for death_omen to claim before you answer this...
kilroy wrote:I was going to post something, but explaining it defeats a plan I have. So, I propose this: Why don't we all claim being Vanilla Town, if we are Vanilla Town? I think this would be a good starting point, and, at the end of it all, I will explain to you all my idea.
Also: Neutrals and the Soul Talker-People-Guys should probably claim Vanilla Town. If we decide to do my plan.kilroy wrote:Doing so will give the Mafia a choice: Claim vanilla, and reduce their chances of confusing the Town when the Doc/Cop come out, or not, and then they're out on the chopping block. Either way, it forces them into a lie, and that's always a good thing.
I'm not explaining my idea. It's rather suspicious to ask me about all the details of my plan, also, since I said explaining it defeats the purpose. It informs the Mafia which side I'm hoping they go towards.-
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Setael Mafia Scum
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I find it interesting that Spambot trusts me enough as Town to have me be the first one lynched. This would maybe make sense if no one was finding me at all suspicious, but that’s hardly the case. I’m probably on more scum lists than anyone else.
So… first scenario is SpambotknowsI am Town because he is scum. He recognizes that at this point it’s highly unlikely that scum is going to be the first one lynched, so decides he may as well support a Townie becoming the Transporter in hopes that he’ll gain my trust and when he’s lynched I won’t decide to boot him to the afterlife. A bonus would be if he can get us to lynch him before the other power role claimers. If Spambot is scum, even if the Transporter does decide to send him to the afterlife, the scum would then be able to start making nightkills.
The second scenario is Spambot really is the doc and just thinks I'm Town, even though no one else really does… I would expect scum to just support Draux or Night Light since their names have already been suggested rather than putting forward a name that a lot of people suspect as scum. It becomes all WIFOMy here because scum would maybe realize we'd expect that and then do the opposite.
So anyway. I'd like Spambot to say what I’ve done that makes him sure enough about my alignment to support me being the Transporter.
This is hardly true. Even if our transporter is a Townie, the scum will have a good shot at winning. As soon as we lynch one of them they’ll start making night kills and if we don’t choose the right power role claimers first, scum will be able to kill off our power roles. Even if we are sure someone is scum and the Transporter sends them to the afterlife, they still have 3 game days to make NKs so it still won't be a walk in the park.Spambot wrote:Seriously, this game is already over, we just have to lynch a townie today.
I would support either Draux or Night Light as the first lynch. I would, of course, prefer me being lynched first since I’m the only one Iknowis Town, but I did not think this likely since so many people seemed to be misconstruing my posts as scummy. I was quite taken aback by Spambot’s assumption that I am Town, but if he did that to get me to trust him it didn't really work. I still suspect him and think RandomActs is the real doc.
Whatever we decide, we need to start saying who our top choices are for the first lynch before the deadline hits, because if it gets down to where one or two votes decide who is the first lynch, we will be in danger of giving control of that choice to the scum.-
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I agree. If so, he probably won't be so thrilled to be the first one lynched. I know neutrals have to survive to end game, but if we lynch a neutral first what happens? Would they still become the transporter even though they cannot win the game at that point? Or would the next person lynched become the transporter?
I guess these are questions for the mod.Max: What happens if the first person lynched is neutral?-
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@Draux: The reason I thought you were neutral is you were one of the top choices for the first lynch, and then you came out with this post saying you think we should lynch mafia first. It felt like you were trying to get us to change our minds about lynching you first, and the only role motivated to do that would be neutrals.
I guess I can see where you are coming from. I have been thinking from a perspective of keeping the spiritualists alive at all costs so that everyone lynched is still in the game and anyone we think might be scum is transported out of the game. Draux's post is coming from the perspective of lynching the scum and the spiritualists as soon as possible so they're dead and our tie to the afterlife is cut off.
I'm not sure which is better... with either perspective, if we come close to lynching a spiritualist and they claim, there is the issue of them getting counter claimed and we won't know which one claimed first and since I still think there's a chance there are four scum, the one claiming could either be the third scum or the scum spiritualist. With Draux's plan it wouldn't be as big of a catastrophe if we accidentally lynch scum first. Still wouldn't be good, though.
Maybe a compromise between the two would be ideal. After picking the towniest person to be the transporter, we try to lynch the power roles first so they can start using their power (and so they don't get NK'd if we lynch scum first) and then after that we just try to lynch scum. The downside is they will then be able to start making NKs but at least if we accidentally lynch the spiritualists and cut off ties, it's ok because hopefully we've taken out a few of the scum. Then it becomes a regular game and we just have to kill any remaining scum.-
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It is true that d_o claimed vanilla earlier in the game. I was hoping to get him to re-claim rather than point that out like Y did, on the odd chance that he would claim something else.
So since everyone has claimed that is going to... kilroy can we have your thoughts? We should get moving on a lynch. We need to agree on who is to be the first lynch by Sept. 29. In fact, we need to decide before then so that if the person we’ve chosen is neutral and claims such, we will have time to pick a new person. We can't risk the number of votes needed dropping down as that would give scum more control over who becomes the transporter.-
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Some of the roles are neutral. It is unlikely that the channelers are neutral, but I guess it's possible. The neutrals' only goal is to not get lynched. They are not scum nor town and they don't need to be killed in order for mafia to win. Y is suggesting that the neutrals should claim "neutral" rather than "Vanilla" so we don't accidentally lynch them, and so that the pool we have to choose from for the first lynch is smaller.Mod wrote:neutral PM wrote:
You are neutral you don't know how you got here but you have one aim, To leave this town, because of quarantine you can't leave until end game stay alive until then
I've been thinking about this and I disagree that the neutrals claiming helps the Town - I think it would be more beneficial to scum. It might raise our odds of lynching a townie first, but in the long run it would leave all townies much more vulnerable to NK's and increase scum's chance of winning. As it stands, scum would have to choose between everyone they know isn't scum for a NK and if they hit a neutral it does them no good. If all neutrals claim, the scums' NK would successfully hit a townie every time. I think the neutrals should NOT claim neutral.
@Y: I can't help but wonder if you honestly didn't think about that, or if you're subtly trying to get neutrals to claim so that they are out of the way once you can make NK's.-
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Setael Mafia Scum
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Tomorrow the deadline takes effect and the number of votes needed to lynch starts going down. The only people motivated at this point to stall until only a few votes are needed to determine who becomes the transporter is mafia.
I am going to vote myself to be the first lynch since I'm the only one Iknowis Town. If we get enough votes for either night light or draux, I would be willing to vote them as the first lynch.
vote: setael-
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Sweet, now I get to start haunting all of you. By the way, did you really have to make it so painful? A nice lethal injection would've been much less brutal.
So... you effectively all have proof I'm Town since 11 are still alive, meaning mafia wasn't able to make a NK.
I would say our goal now should be to try and lynch the real cop. If we succeed, he can start investigating.
I have a question for the mod.Do I have to decide whether to transport someone to the afterlife immediately after their lynch? Or can I decide at any time I want? (Like if we lynch someone can I wait to see if a NK is made before deciding to transport them?)-
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This is fabulous news. Once we lynch the cop that the majority think is Town, I don't have to decide to transport them right away, so we'll wait to see if there's a NK or not to decide. If there's a NK, they get transported, if not either they're the real cop or they're choosing to not make a NK, both of which would be beneficial to the Town. The cop can then investigate one of the claimed docs and then we'll go from there... if the cop really is scum who is just choosing not to NK we'll find out soon enough and can then transport them. Three game days later they'll be out of the game.mod wrote:You may decide anytime and the passage will begin (if you want you can transport yourself).-
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Setael Mafia Scum
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I don't think that's accurate.Draux wrote:Setael, we discover power roles immediately upon death (if I remember right), so there's no need to wait for Nightkills and such.
This clarifies that those who are dead are basically in purgatory. They are not in the afterlife until they are transported from purgatory to the afterlife.mod wrote:When dead people are transported to the afterlife they are out of the game
This makes it clear that power roles won't be revealed until they are in the afterlife. Therefore, once we lynch someone we won't be told their role until they are sent out of the game.mod wrote:power roles will be revealed when they are in the afterlife (mafia will be called vanilla) when they reach afterlife the full role and alignment will be revealed-
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Setael Mafia Scum
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My understanding is that both mafia and power roles will show up as vanilla once they are lynched. It will not be until they are transported to the afterlife (and are then effectively out of the game) that their role and alignment will be revealed. I could be wrong, but since the mod said that power roles wouldn't be revealed until they reach the afterlife, I think they will also show up as vanilla once they are lynched.kabenon wrote:Yes, but if we lynch a power role claimed mafia, they will show up as vanilla, not the power role that he claimed. So either way you would know.-
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Setael Mafia Scum
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I can see why you'd think that but I disagree. If I was scum, I think I would definitely have made a NK because none of you would ever be able to transport me, so where is my motivation to stay hidden? The only threat to me would be if the Town was able to find and kill both spiritualists, and that might take quite awhile. Plus let's not forget that the mafia knows exactly who the cop and doc are so of course they'd have been motivated to off them if they'd had a NK last night. I recognize that doesn't totally clear me, but I do think that if mafia had been lynched d1 they'd have killed the cop last night.RandomActs wrote:I'm not doubting your town, but not for that reason. It's quite possible the scum would forego a NK especially after the first scum is lynched in order to establish townishness.
That is fabulous news. Today's lynch is key because if we lynch the real cop we're sitting pretty, but if we lynch the mafia both the cop and doc are vulnerable to a NK.mod wrote:When you lynch a power role It's role will be revealed. Mafia will be called vanilla
We need everyone to give feedback as to who they think is the real cop. I'm going to list all of kabenon and kilroy's posts here. It is of course ideal to read them in context, but I think it might help to have all their posts consolidated here. I’m going to think on it a bit and then post my reasons for which of them I think is the real cop.
kabenon, Post 9 wrote:So, if I am reading this correctly, the only way that our power roles, eg. the doc and cop, will have any sort of power, is if they are dead. So the question that obviously comes from this is do we have them come out so we can lynch them and thereby have power roles, or do we wait and try to lynch scum the old fashion way, and if we hit one of our power roles, then all the better? I'm leaning toward the latter, since we might hit scum without sacrificing any townie deaths, but in the event of a mislynch we can gain a little something from it.kabenon, Post 11 wrote:no, ckillor, as I gathered from the setup, it's three phases, as in Day1, Night1, Day2. So the power role would get power either day2 or night 2. So we would lose one other person, I believe. I could have interpreted it wrong, but that is what I gather.kilroy, Post 16 wrote:Hmm... Night_Light raises a good point. The first thought that occurred to me was, "We lynch the Doctor, have the Channeller claim, and... win?" But, upon actually considering the game, you are correct, they can in fact lie.
I'm hesitant to lynch someone. Consider, if the Scum got the ability to shepherd people to the afterlife? What position would we be in, then?kabenon, Post 18 wrote:spambot raises a good point. I could see that as a distinctly possible scenario, but I would hope that Max has some sort of counter to that, for that would just make the game far too easy, and therefore boring. I would assume that the major counter to spambot's point is that scum could claim cop as well, and then we are right back to square one, and then what? We really have no information to make an educated guess as to who is the true cop or doc or whatever. As far as I can see, the first person we lynch needs to be town... power role. I think. This game is going to fry my already fragile mind!!!kilroy, Post 23 wrote:
Who's to say there will not be a scum counter-claim of the doctor, also?Should there be a Cop counter-claim, I'm thinking we should leave the "Cops" and Lynch the Doc instead.kabenon, Post 25 wrote:so neutrals are almost like their own faction, kinda. They want to survive, where town just wants mafia dead? Is that correct? And we won't be able to tell if a scum is dead cuz they will be called vanilla, and we won't know until they pass into the afterlife that they are scum? So much info! Head... can't... take it... *boom*kilroy, Post 27 wrote:I was going to post something, but explaining it defeats a plan I have. So, I propose this: Why don't we all claim being Vanilla Town, if we are Vanilla Town? I think this would be a good starting point, and, at the end of it all, I will explain to you all my idea.
Also: Neutrals and the Soul Talker-People-Guys should probably claim Vanilla Town. If we decide to do my plan.kilroy, Post 29 wrote:Doing so will give the Mafia a choice: Claim vanilla, and reduce their chances of confusing the Town when the Doc/Cop come out, or not, and then they're out on the chopping block. Either way, it forces them into a lie, and that's always a good thing.
I'm not explaining my idea. It's rather suspicious to ask me about all the details of my plan, also, since I said explaining it defeats the purpose. It informs the Mafia which side I'm hoping they go towards.kabenon, Post 35 wrote:I think our best bet then is to have power roles claim. But keep the spirit channeler person secret. What does everyone else think? I'm not sure if I like the idea of our hopes hinging on a plan that even we don't know. Sorry kilroy, but I'm not that trusting of a person. You could be scum seeking the channeler. If all the vanillas claim, and then we lynch all of our power roles so they can get power, then there would only be one person left: the channeler. And then you kill him off and the scum channeler, and boom! we're left without power roles.kabenon, Post 36 wrote:Mm... I missed that you said Talker People should claim vanilla too... but still I don't like the thought of the whole town following one person, especially this early in a game that needs the perfect first move.kilroy, Post 38 wrote:The problem being, if only the power roles claim, then a scum can come in and say, "Oh, yeah, and I'm Cop, BTW. I... wasn't paying attention." By forcing everyone to make a decision, it locks them into that, even if they may want to change their answer in the future.kabenon, Post 40 wrote:What other choice have we, other than to just hunt scum on our own and then, by process of elimination, we have our power roles and vanillas? I suppose that that could actually work, really. But I don't really see another option, other than kilroy's master plan.kabenon, Post 41 wrote:We also could just lynch a vanilla townie first, just to get a townie as the first person lynched kind of thing, you know? Just a thought.kabenon, Post 45 wrote:
How will know that we have killed a real power role? We just have to use our judgement, I guess.Y, Post 45 wrote:How do you know that the first one you killed is a real townie?kabenon, Post 47 wrote:
I infer from this post you think there is a greater chance of us hitting scum than a townie, correct? But I think you are wrong. Even if all the scum claim vanilla, that is three to what? Like, supposing that there are 9 left, minus scum, then take out the two power roles doc and cop. there are still 7 townies we could hit. 7:3 is much better odds of hitting a townie than if we have the power roles claim and then have scum claim as well, which would lead to odds like 2:1 or even 2:2. So in my opinion trying to lynch a vanilla is the best option, as the ratio of scum to vanilla is more favorable.Night_Light wrote:I think that this has already been suggested, but if we get into a really nasty counter-claim war our odds of not lynching scum (the desireable case) would actually be higher at that point if we just picked someone from the vanilla pool.kabenon, Post 48 wrote:Duh, sorry, I misinterpretted there night_light. My mistake. I missed the "higher..."kabenon, Post 49 wrote:Damn college is frying my ability to read!kabenon, Post 52 wrote:Im game for Y's suggestion, so long as the group picked from is decided after everyone, and I mean everyone! has claimed. No one can be left out on this one. Everyone must claim, or the entire purpose is defeated.kilroy, Post 58 wrote:Everyone has to claim, but I'm sure the scum are thinking right now, "Hah, we just won't. What're they going to do, lynch us?" No. Those who refuse to claim will not be lynched. That gives us better odds of hitting a Town as our first lynch. Let them not claim.
I'm all for a mass-claim. I'll even go first, when it's been officially decided.kabenon, Post 63 wrote:Yeah death_omen. We don't want scum lynched first. Care to explain this slip-up?kilroy, Post 66 wrote:I think Y's plan is just a little bit better than Setael's, because 1: What do we do upon the inevitable counterclaim, 2: What if multiple people claim to be the doc/cop (as in, more than 2?), 3: It seems like the first person has no ability but to usher along new souls, even if he is a power role. Mod, is that correct?
I'm eager to get the claim underway. Talking about it is doing little but outing D_O as scum.kilroy, Post 74 wrote: 1. ckillor
2. Coron
3. death_omen
4. Draux
5. kabenon007
6. Kilroy8675309
7. Night_Light
8. Qman
9. RandomActs
10. Spambot
11. Seteal
12. Y
As I would like to get this started. Even if we're not up to it right now, we can just go with whoever the dice selects the instant we're ready. Tell us, O mighty dice... who shall claim?
Dice Roll:
Original Roll String: 1d12
1 12-Sided Dice Results: 9
The dice have spoken. Obey.kabenon, Post 79 wrote:
When did Max say these things? I do not remember them... maybe my brain is fried, but I don't recall...Draux wrote:Yes, I believe there used to be No Lynch. However, after a few people pointed out that we could just Lynch the Cop and go No Lynch until he's investigated everybody, Max probably removed that rule. He even added that even if a Deadline should be imposed, there must still be a Lynch.kabenon, Post 99 wrote:yep, I think the sooner we get this going, the less time the scum have to come up with an idea as to how to escape.kiloy, Post 100 wrote:Technically, the dice have been rolled.kilroy, Post 102 wrote:Oh, so, because the dice chose him, he, and only he, has been thinking about what he's gonna claim? That's nice of the scum. I didn't realize they were so good, as to stop thinking about what they were going to do until their number actually came up. Whew.kabenon, Post 117 wrote:Well, I really don't like how the mass role claim was set off so abruptly, but I guess there's no stopping it now. Allow me to introduce myself: kabenon007, cop of dead people have powers.kabenon, Post 188 wrote:and spambot, why would waiting to see what other people claim have any difference on your claim at all? Wouldn't your claim remain the same?kilroy, Post 121 wrote:Kabenon is scum. I, Kilroy8675309, am the Cop.kabenon, Post 123 wrote:
I really liked the idea of randomness to see who went next, because then scum would be put on the spot in possibly a moment's notice, and if it took em awhile to respond, well it's obvious why. With everyone just mass claiming now, the scum can sit back and see what happens, and then act based on other's role claims.setael wrote:I am curious what you think should've been done differently. Do you think it should've been more structured? Did you like the idea of 24 hours notice? Please explain why you disagree with the abruptness - I personally only see it hindering the scums.
FOV Kilroy for counterclaiming cop. Not a good idea, scum. Should have stuck with vanilla.kilroy, Post 124 wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.
So, we're not lynching me, kabenon, Spambot, or RandomActs today. That's fun. I submit to you, however, you should have stuck with vanilla. Losing one Town candidate to unlynchability doesn't quarter (or possibly third) the Town's chances of lynching a vanilla Town.
Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted. Of course, I have a different perspective, being, you know, the cop.kabenon, Post 125 wrote:Very nice kilroy. Make an argument against my claim by turning my own line against me. Creative
Sounds like an argument to me.kilroy wrote:Cute. I'm not going to argue with you, because there's no argument either of us can make to convince the Town. You know you're scum, I know you're scum, and I know I'm the Cop. That's as far as we can go, really.kilroy, Post 126 wrote:I'm not turning anything back on you. I'm stating the truth. You have injured your own team's performance.kilroy, Post 143 wrote:
I tend to agree with Y on Setael's list. It's rather good, actually, and probably pretty accurate.Y wrote:
I tend to agree with Setael's list...Setael wrote:I'll go ahead and present my scum list:
Spambot
kabenon
death_omen (possibly the scum spiritualist)
DeliciousGoldfish
I would like to hear d_o's scum list, though. Obviously, he doesn't concur with this list. Well... maybe not openly.kilroy, Post 146 wrote:Neutral really should be claiming Neutral, however, because if they're in the general Vanilla Townie pool, it's very likely they will be lynched.kilroy, Post 160 wrote:I think the Transporter has to make a decision upon their death, and then deal with the ramifications of said decision. That's how I interpreted it as.kilroy, Post 165 wrote:I think Spambot's the DocScum, based on his playstyle, his interactions with kabenon (see below), and his above statement concerning me and my alignment. I'm not a big fan of having it questioned.
I think kabenon's the CopScum, 'cause it says in my role PM that I'm the Cop, because he's antagonistic and puts together poor arguments, and because of his interactions with Spambot (see above).kilroy, Post 166 wrote:EBWODP:
And because he's opportunistically disappeared.kabenon, Post 169 wrote:Well, I think it is needless to say who I think the real cop is, but should any of you not be reading the thread (as it has been accused), I am the real cop. I'm actually interested in where Kilroy gets the idea that I am antagnonistic.
Kilroy will jump on this opportunity, but I think Spambot is the real doc. I just think that throughout this game he has given off a much more town vibe, more actively helping than RandomActs has. As for the remaining scum who claimed town, I cannot say for sure. I will think about it and reread and post that little nugget of wisdom later.kabenon, Post 172 wrote:Also, happy birthday to our own DG!kilroy, Post 180 wrote:I have my response to Setael's question typed and ready to post, just as soon as D_O claims.kabenon, Post 181 wrote:While you are waiting Kilroy, perhaps you could answer the question I posed, which you are so casually avoiding.kabenon, Post 182 wrote:Hm... okay, so it wasn't a direct question, it was more inferred, but still...
Here, for clarity's sake, how do you find me antagonistic, Kilroy?kilroy, Post 203 wrote:Sorry guys, had some real-world issues to attend to. Here's my response:
"Heh... here's the thing: I forgot what my plan was between the first and second post where I mentioned it. I may have remembered it, but, I remember thinking my original plan was a lot cooler than what I came up with by the second.
It's basically the "Lynch a Vanilla" plan. I'm aware that's not consistent with my first post, as I said the Soul dudes & Neutrals should claim vanilla, but, what can I say? I've forgotten. Either way, I whole-heartedly expected to be counter-claimed (or, as the case may be, counter-claiming), and that does of course lower the amount of scums among the general populous.
Now, however, I think that Neutrals should claim Neutral (obviously "Lynch all Liars" would not apply to them), and the Spirit dudes should claim vanilla (what're the odds we hit the one?)"
Didn't the CopScum ask me a question? Oh, yeah. You're antagonistic because you attempted to draw me out when I specifically stated I wasn't going to argue with you, because you're Scum and there's no point.
We should be getting to a lynch soon. And to that one person, who thinks that we should begin "utilizing the Cop" to find the third Mafia after we've lynched scum and made them the gatekeeper-person, good luck with convincing the Mafia to let me pass through, hey?kabenon, Post 205 wrote:The point was, Kilroy, that you were arguing with me. I was merely pointing out the fact that you were doing what you said you wouldn't do. I didn't press it further.kilroy, Post 207 wrote:I, in fact, wasn't arguing with you. I stated facts. If you are confused as to the difference, please consult a dictionary.kabenon, Post 208 wrote:Argument: a connected series of statements intended to establish a proposition.
ie: You're scumkilroy wrote:You know you're scum
connected to:
ie: you're scumkilroy wrote:I know you're scum
connected to:
ie: you aren't the cop, and therefore scumkilroy wrote:and I know I'm the Cop
connected to:
ie:Spambot and I are scum buddies, which implies that Kilroy thinks I am scum.kilroy wrote:Thoughts: Spambot, I think, is the scums. Based on the way Kabenon & he interacted
all this amounts to the proposition that Kilroy thinks I am scum. Perhaps you should have consulted that dictionary before asking me to.kabenon, Post 236 wrote:Yes, but if we lynch a power role claimed mafia, they will show up as vanilla, not the power role that he claimed. So either way you would know.kabenon, Post 237 wrote:And I am working on my case against Kilroy, just wanted to post that little tidbit.kilroy, Post 240 wrote:I have made a case against Kabenon. I've said what I have to say, and I said I wouldn't argue whether or not I'm the cop with him (something he neglected to mention).
Basically, a summation of my points would be his interaction with spambot (who I am also convinced is the scum, though obviously not as assuredly,) his Straw-Man attacks, because he disappeared when the heat was on, and because it says in my PM that I'm the Cop, though really I'm the only one who can validate that one.
Thus, I should be lynched. Or the guy who counter-claimed spambot, though I suppose that's not as pressing, yeah?kabenon, Post 250 wrote:Throughout this game, Kilroy has been attempting to lead the town, which is something a cop does not do. A cop is meant to guide, not lead. In the beginning of the game, he made the suggestion of a plan. But he would not reveal the nuances of said plan, thereby, if the town were to go along with his proposal, we would have basically given over control to Kilroy. Also, he tries to take power again in his pre-emptive initiation of the claim with his dice roll in post 74. He starts the ball rolling early, without the consent of I don't believe anyone. Here again is an example of Kilroy attempting to garner himself some control.
Also, his arguments against me so far, (and he doesn't even call them arguments) have been feeble at best. He argues my arguments are Straw-Man, but I can't even see a spot where I really had to make much of an argument. The whole first day was not about arguments, but about setting up strategy and deciding how to go about lynching so we could have ourselves a town transporter. It seems to me that Kilroy was looking for something to say against me and didn't bother to go back and read the thread. That is my case, feel free to ask questions if you wish.-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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I'll give you a breakdown, since this would be a confusing game to reread.
The setup is basically that there is mortality, purgatory and the afterlife. Mortality is where you are before you are lynched; purgatory is where you go when you are lynched; and once you are in the afterlife, you are out of the game and can no longer participate.
I am in purgatory because I was lynched d1. The rest of you are still mortals. The first person lynched is the transporter so I now have the role of choosing who to send to the afterlife. So once we lynch someone, I decide whether to transport them to the afterlife or not. Once that decision is made, they stick around for 3 game days and then are out of the game.
Power roles can only use their power once they are in purgatory so we would like to get our cop and doc there. Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because our doc and cop will then be vulnerable to NKs. Once we have our cop and doc safely in purgatory, we could then go about trying to lynch scum and transporting them on to the afterlife. For now, the identity of the spiritualists needs to remain hidden at all costs because once they die all ties to the afterlife are cut off which means we'll lose the cop, the doc and me. If at any time the Town spiritualist is about to be lynched, they will need to claim, but not until they are -1 and their lynch is imminent. By that time the doc should be in purgatory and would be able to protect the spiritualist as long as that is needed.
So. Things are in the Town's favor in that we managed to get a Townie as the Transporter. Our main goal now is to lynch the cop so he can start making investigations. So the most helpful thing you (and everyone else) can do is help us figure out if kilroy or kabenon is the real cop. We all need to vote for the one we think is the real cop so they can be lynched and start investigating.
Also, as you're doing your re-read you will notice that we did a mass claim. There's really no need for you to claim at this point, but if you decide to, be aware of the following:
1 - The spiritualist should remain hidden. It would be very beneficial to the mafia to discover the identity of the Town spiritualist. Spiritualist should claim vanilla townie.
2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.
Let us know if you have any questions, unless it's something like "What should I do if I'm neutral?" which wouldn't be wise. A full read-through is a must, but this might help clarify a few things.-
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Setael Mafia Scum
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Bold is me.
Yeah, I guess this is from a Townie's perspective. I'm a little fuzzy on neutrals.Draux wrote:I'm 99% sure Setael is Townie. I don't think the setup is so evil that the actual role of our Transporter would be hidden. Whoever we Lynched Day 1 would have their full role and alignment revealed, in my opinion. The Mod has said that you are a Townie. Mod: Setael IS a Townie, correct?
If I was mafia, you would not be told so. I would've come up vanilla either way. So you reallydon'thave any way of knowing for sure. Your best evidence is that there is no reason for me to have not made a NK last night if I was scum. I would have known the identity of both the cop and the doc and I guarantee you that if I was scum the cop would be dead right now.
Huh? Wouldn't we want our power roles dead? =/Setael wrote:Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because our doc and cop will then be vulnerable to NKs.
Not sure how you're misunderstanding... but what I meant is we are trying to not lynch mafia yet because if we accidentally lynch mafiabeforewe are able to lynch our power roles, they will then be vulnerable to NKs.
But you're saying that from a Townie's perspective. Using your logic, Neutrals would rather claim Neutral, no? Don't encourage them. Wait... >_>Setael wrote:2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.
Mod: Does the Town have to kill off all the neutrals in order to win? Or do both the Town and Neutrals win if neutrals survive to end game?-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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I'm guessing you meant "or that person will never make it to the afterlife". imo it's pretty clear that at any time after anyone has been lynched I can decide to transport that person to the afterlife. Once that decision has been made, they then have 3 game phases before they are transported out of the game. If that's not accurate, I guess we do need clarification.Y wrote:I'd like another clarification:
Mod: If the transporter sends some one to the afterlife right away when they die, will it still take three game phases, or that person will never make it to purgatory?
This makes no sense. If we choose incorrectly and lynch mafia tonight, they will then be able to make a NK tonight. What is to stop them from killing the real cop tonight? I don't see any way in which it's pro-Town to suggest that it doesn't matter what order they're killed in. Every time Y posts he sounds less and less Town.Y wrote:I think that Draux has a point there. We actually want the cop and all scum dead, so it doesn't really matter in which order they are killed (Although killing the real cop first will give us more nights to find scum and more townies alive).-
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Setael Mafia Scum
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Interesting... mafia NKs only send people to purgatory. So yeah, you guys are right. It doesn't really matter if we kill mafia or the real cop first because if mafia NKs the cop or doc, all that does is send them to purgatory, where they can then start using their power role.
So the decision for today's lynch isn't quite as dire as I thought. I'm thinking kabenon is the real cop, so
vote: kabenon. My main reasons are kilroy's lack of helpful content, and the fact that he "forgot" his plan. Reading over both of their posts, kabenon sounds more Town. If I'm wrong and he's actually mafia, in light of this new clarification, it won't be so drastic if we accidentally lynch mafia first.-
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Setael Mafia Scum
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Setael Mafia Scum
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The mod has told us several times that mafia will show up Townie until they hit the afterlife. If I was mafia, the mod would've told you I was a Townie just like he did. It's not lying - it's in the game set up that mafia show up as Townie until they are transported to the afterlife, at which time their full role and alignment is revealed. I don't know why this has to be clarified over and over and over.
Regardless of that fact, I am a Townie and your best evidence of that is, as I have said over and over and over is that I would have made a NK last night if I was mafia. I probably also would've known that mafia NK's are sent to purgatory rather than the afterlife, which is what I was incorrectly assuming.-
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Setael Mafia Scum
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Ok I see. I was thinking I had missed a rule about the mafia's objective being different in this game.
The main reason to want the doc in purgatory is so that if we accidentally push the Town spiritualist into claiming, the doc will be in purgatory where he can then protect the spiritualist. I say we just lynch all 4 claimed power roles. It gets 2 scum out of our way and 2 power roles to purgatory where they can be useful. After that, we will not want to lynch any more townies and the goal will be to lynch the remaining scum. The cop will be making investigations so we should be able to find them before they kill off too many townies.
If one of the mafia who has claimed either cop or doc is a mafia RB, that could be a problem since they would be able to block for 3 game phases. Just in case, we should lynch the most town seeming doc second. That will also prevent us one more night of NK unless we guess incorrectly.-
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Setael Mafia Scum
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Setael Mafia Scum
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Spambot knows that we will very soon know his alignment. I'm wondering if this post was distancing... so that if/when Spambot comes up scum we'd think Y is Town. Just a hunch. If Spambot comes up Town, of course, this point is null and void.Spambot wrote:I think the last scum is most likely Y. It bothers me that he's voting for Kabenon, but I'm not going to change my mind based on that. Maybe I'm wrong about either one or maybe Y is just trying to look townie so he can stay alive longer. I'm really not sure.
Basically, anybody that shows up as vanilla on the lynch scene should just be sent on, to be safe.
Also, you say it bothers you that he's voting Kabenon... we will probably know Kabenon's alignment shortly - don't you think the last scum would be motivated to be on the wagon of the real cop?-
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I don't think the remaining scum would endanger their anonymity to try to reverse this wagon, especially since there are already several votes on it.No. The Scum would try to get their fellow CopScum Lynched before the real Cop. I'd think that a useful Cop is the last thing the Scum would want at this point.-
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Setael Mafia Scum
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Setael Mafia Scum
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That'sSpambot wrote:Okay then. Good luck, Town. It's almost fun, watching you all condemn yourselves to this fate.
kilroy wrote:Are you taking your ball and going home?funny. kilroy is totally that kid that always stole my lunch money and put a bee in my hair, and then ran crying to the teacher when we wouldn't let him play Four Square with us.
It's actually pretty pro-Town to ask who people are the most suspicious of, and therefore who he should investigate. Your reasons are weak. I'm not saying kabenon isn't scum, because he very well may be but I think you have not given decent reasons for thinking so. If you are scum, you are not being subtle enough, and if you are pro-Town, please come up with a better reason for your kabenon suspicions.ckillor wrote:im feeling very suspicious of Kabenon007 right now.
he keeps talknig like he is going to (not) die or die im not 100% sure, its confusing. and that he is the real cop and if we kill the other cop claimer then we will be sorry.Setael wrote:Care to say why?Hmmm... kilroy is actually doing that more than kabenon, so if anything that's a reason to think kabenon is the real copit's just odd how now he is asking for requests on who he should investigate. theres something false seeming in there.-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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I can't tell if skitzer just doesn't understand the game setup, or if he's scum. Can you explain to us what would be more "safe" about lynching someone who isn't contributing? Are you thinking it is a mistake to try to lynch the real cop? Are you suggesting we lynch scum instead, and if so why?skitzer wrote:unvote
rather be safe than sorry!
I believe that we should lynch someone who hasn't been very contributive. That way it is more safe.-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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skitzer - did you read this summary I wrote. It should clear things up. Here it is again:
The setup is basically that there is mortality, purgatory and the afterlife. Mortality is where you are before you are lynched; purgatory is where you go when you are lynched; and once you are in the afterlife, you are out of the game and can no longer participate.
I am in purgatory because I was lynched d1. The rest of you are still mortals. The first person lynched is the transporter so I now have the role of choosing who to send to the afterlife. So once we lynch someone, I decide whether to transport them to the afterlife or not. Once that decision is made, they stick around for 3 game days and then are out of the game.
Power roles can only use their power once they are in purgatory so we would like to get our cop and doc there. Scum cannot make night kills until they are in purgatory, so we are trying to not lynch them yet if we can help it because our doc and cop will then be vulnerable to NKs. Once we have our cop and doc safely in purgatory, we could then go about trying to lynch scum and transporting them on to the afterlife. For now, the identity of the spiritualists needs to remain hidden at all costs because once they die all ties to the afterlife are cut off which means we'll lose the cop, the doc and me. If at any time the Town spiritualist is about to be lynched, they will need to claim, but not until they are -1 and their lynch is imminent. By that time the doc should be in purgatory and would be able to protect the spiritualist as long as that is needed.
So. Things are in the Town's favor in that we managed to get a Townie as the Transporter. Our main goal now is to lynch the cop so he can start making investigations. So the most helpful thing you (and everyone else) can do is help us figure out if kilroy or kabenon is the real cop. We all need to vote for the one we think is the real cop so they can be lynched and start investigating.
Also, as you're doing your re-read you will notice that we did a mass claim. There's really no need for you to claim at this point, but if you decide to, be aware of the following:
1 - The spiritualist should remain hidden. It would be very beneficial to the mafia to discover the identity of the Town spiritualist. Spiritualist should claim vanilla townie.
2 - There has been some debate about whether neutrals should claim vanilla or neutral. I am of the opinion that they should claim vanilla because mafia only has to kill off the townies in order to win, so if they claim neutral, mafia will have no motivation to NK them and their NK pool is therefore narrowed.
Let us know if you have any questions, unless it's something like "What should I do if I'm neutral?" which wouldn't be wise. A full read-through is a must, but this might help clarify a few things.
I agree that RandomActs' last post looked pretty scummy. I'd need to reread both docs though before deciding who to vote tomorrow.-
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Setael Mafia Scum
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Setael Mafia Scum
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Setael Mafia Scum
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We need to get this moving. kabenon is clearly going to be the one lynched. I have no confidence that kilroy will ever be helpful enough to turn it around. Can we please just get a few more kabenon votes? The general consensus is that he's the real cop, but if we're wrong, worst case scenario is he's scum and there's a NK tonight. Won't be the end of the world.-
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Setael Mafia Scum
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