Article I: Chronological System
1. The game-day has two phases: day and night.
2. The game starts on a day phase, which lasts for six days, or until someone is lynched.
3. Once someone is lynched, the twilight sub-phase begins.
3a. The twilight sub-phase ends once the mod has posted a lynch scene.
4. When twilight ends, the night phase begins, which lasts for 72 hours total.
4a. No posting is allowed during the night.
5. Scum may communicate privately during the night via their quicktopic.
5a. Scum may not communicate privately during the day.
Article II: Items and the Inventory
1. The game possesses items.
2. Possession of an item gives the owner the item's associated actions.
3. All players have an inventory.
3a. Most items have an Inventory Cost.
3b. The combined Inventory Cost of your items cannot exceed 6, unless otherwise stated.
1. All actions may be submitted during the day or the night phase via PM to the mod.
1a. Once you submit an action during the game-day (day/night phase), you may not submit that same action again until the next game-day, unless otherwise stated.
1b. If a player has more than one item, the player may only submit one action per phase, unless otherwise stated.
1c. A player may not submit an item's action twice in the same phase, unless otherwise stated.
2. All actions are resolved at the end of each phase, according to the game's custom Action Resultion (which is based loosely on Natural Action Resolution).
3. If you have not submitted an action by the end of a particular phase, you will be assumed to have taken
No Action
.
4. Players may drop items, either voluntarily (by stating
Drop: Item X
in thread or through PM) or through death. The mod will then inform everyone else that the item has been dropped.
4a. Other players may pick up dropped items by stating
Grab: Item X
in the thread.
4b. Once a player has made such a post as described above, an unspecified amount of time will count down. Once this timer runs out, no additional item-grab posts will be considered.
4c. If multiple items are on the ground, players must grab each item individually.
4d. The mod will decide via randomization which of the valid item-grab posters gets the item.
4e. If an item is dropped at the end of the day, you cannot claim the item until the following day.
4f. The mod will not publicly reveal who received the item.
5. Players may also give items to another player by PM-ing
Give Item X to Player Y
to the mod.
5a. If a player does not have enough inventory space for the item, the transfer will not be approved.
5b. If two players give each other items at the same time, the mod will process both give actions at the same time.
5c. The receiving player is not told who gave them the item.
6. If a player acquires a new item that has already been used once that game-day, the player may not use that item until the next game-day.
1. The game posses a mechanic called the Sleep Cycle, which affects a player's ability to vote and perform actions.
2. At the start of a phase (within 24 hours after phase start), a player may choose to sleep.
2a. Sleep lasts for three real-life days (or until the end of the phase, whichever comes first), and removes all adverse effects caused by not sleeping for long periods of time.
2b. A sleeping player may not post or submit any action while sleeping.
2c. If you submit an action, make a post, or wait longer than 24 hours before you inform the mod that you wish to sleep, you forfeit the option to sleep during that phase.
3. For two consecutive phases, the Sleep Cycle does not affect a player at all.
3a. If a player stays awake for more than two consecutive phases, there is a small chance that the player's votes and actions will be either randomized or fail to occur.
3b. After four consecutive phases without sleep, the chance of the above events occurring greatly increases.
3c. Once six consecutive phases without sleep have passed, the player must sleep through the entire next phase.
4. If an action fails to occur on account of the Sleep Cycle, the action still counts as being used up.
1. During the day, you may place votes on a person using this format:
Vote: Player X
.
1a. Unvotes are not required, but are very helpful.
2. When a player receives a number of votes equal to half the total number of people able to vote plus one, that player will be lynched.
3. If the deadline has passed and no one has received more than half the total votes, no one will be lynched.
4. If players are asleep during the day cycle, they will be out of the game for vote count purposes. Thus, the number of votes it takes to lynch may decrease because of this.
1. Votes and unvotes will not be counted during twilight.
2. The lynchee may continue to talk during this time, as well as any other living player.
3. Actions may not be submitted during Twilight.
1. If a player has not posted within 48 hours, they will be prodded.
2. Failure to reply to the prod in thread (or by PM during the night) in 24 hours will result in replacement of that player.
3. If a player has received a total of two prods and is in need of another prod, they will be automatically replaced.
Article VIII: Capital Offenses
1. Do not quote your Role or Item PM.
2. Do not use invisible text, codes, cryptography, etc.
3. If you have the power to edit your posts, don't.
4. Do not insult other players personally.
5. Do not test the mod by experimenting to see what he considers a personal insult.
6.
Dark Red
is the mod's color. Don't use it.
7. Do not talk about ongoing games.
8. Do not quote any QuickTopics you may have access to, unless the mod has given you permission.
9. Do not violate the spirit of the game.
10. If any of these offenses in Article VIII are committed, the first action taken will be a warning against the player (unless the rule infraction results in a damaging of the game, in which case modkill will occur).
11. Any further offenses committed will result in one of three things: a sterner warning, forced replacement, or a modkill, to be determined at the mod's discretion.
12. Modkill means you are removed from the game and autolossed.
Article IX: Miscellaneous
1. The mod has the final say on any issue.
1a. However, the mod can make mistakes. If he does, please point them out either in a PM or in thread.
2. If something is missing from this ruleset, do not exploit the loophole. Instead, point it out to the mod so it can be corrected. Taking advantage of a loophole will result in a modkill.
3. If you need any help, or have questions, or just want to talk in general, feel free to PM the mod.
3a. This does not mean the mod is obligated to answer any of your questions.
4. In some games, dead people can talk. Unless stated otherwise, you may not do so here (bah posts are allowed).
5. The mod reserves the right to edit this ruleset as he deems necessary.
6. Flavor is simply flavor. Speculate things about it at your own peril.
Article X: The Most Important Rule of All
1. Remember, this is a game. Don't forget to have fun!