UncertainKitten
SocioPath
CryMeARiver
Fate
Twomz
NavyCherub
xvart
Pittbunny
Jack
CJMiller
llamaeatataco
I honestly think that he didn't do this on purpose, but it did break a major rule....And in case y'all are idiots, Pitbunny did know someone was looking for him... Too bad he thought it was Llama...malthusis wrote:Here's your PM:
One of your Traveling portals messed up, and dumped you in here. As soon as you met the other stranded strangers, you felt something very dark emanating from one of them. You couldn't tell exactly which one it was, but you realize the Dark One(or part of him) from your world resides here. You have to do anything you can to stop the danger to this reality and yours, no matter what......
You areRand al'Thor, Champion Against the Dark One(from The Wheel of Time). Your abilities are:
Inside Knowledge: You know that there is a anti-town player who is highly resistant to kills and lynching in this game. They know you are here against them, so it may not be a good idea to talk about this information.
Triggered Abilities:
Desperate Strike: If you are killed at any time during the game(lynches do not count), you immediately get one free kill attempt with Balefire Strike.
Passive Abilities:
Shield of Saidan: You are immune to all kills but ones from the Dark One's Champion.
Active Abilities:
Balefire Strike: You may target one person every night. If they are the Dark One's Champion, the are killed. This bypasses all kill immunities, doctor protections, etc.
Win Condition: You win when pro-town forces are the only ones left.
Your predecessor targeted Pittbunny last night, and got this message.
Just before you go out to take out Pittbunny, a crushing force comes down on you. You feel like something is trying to control your mind. Struggling to stay control of yourself, it is an effort even to stand up. You can barely even control your body let alone shoot balefire, so you trudge back to your tent, grinding your teeth to keep your body moving.
You are currently under mental attack. While you are, all your abilities will be Blocked from usage. During any night, you MAY decide to try to give a mental heave and try to shrug off the attack by sending me the player who did this. If you guess correctly, you will not be under attack anymore and the player may receive a backlash from the severing. If you guess wrong, you will most definitely fall under the control of the attacking player.
It is night, so try to send in a action ASAP.
Motivate Notes: No effect.One of your Traveling portals messed up, and dumped you in here. As soon as you met the other stranded strangers, you felt something very dark emanating from one of them. You couldn't tell exactly which one it was, but you realize the Dark One(or part of him) from your world resides here. You have to do anything you can to stop the danger to this reality and yours, no matter what......
You areRand al'Thor, Champion Against the Dark One(from The Wheel of Time). Your abilities are:
Inside Knowledge: You know that there is a anti-town player who is highly resistant to kills and lynching in this game. They know you are here against them, so it may not be a good idea to talk about this information.
Triggered Abilities:
Desperate Strike: If you are killed at any time during the game(lynches do not count), you immediately get one free kill attempt with Balefire Strike.
Passive Abilities:
Shield of Saidan: You are immune to all kills but ones from the Dark One's Champion.
Active Abilities:
Balefire Strike: You may target one person every night. If they are the Dark One's Champion, the are killed. This bypasses all kill immunities, doctor protections, etc.
Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: No effect.As soon as you entered this dimension, you could recognize that beings bigger then the Integrated Dimension Entity reside this temporal plane. One of them approached you with an offer you couldn't refuse: help it to take out the travelers it warped in to protect itself, and you could jointly rule the multiverse with the power hidden inside this plane. You accepted it's deal eagerly, and it told you as much info about these travellers as it could. It grins evilly as it disappears, leaving you in front of a motley group of people....
You areYuki Nagato, The Dark One's Champion(from The Melancholy of Harhui Suzumiya). Your abilities are:
Inside Information: You realize that someone knows of your existence and immunities. Your powers are limited until they are dead.
Fakeclaim Information: You know that Jesus Christ, Son of the Creator is not in this game. If you send me a role name and abilities at night, I will make a fake Role PM for you.
Triggered Abilities:
[One-Shot]Repair Data Integrity: If you are lynched, you will rise up 2 days later (i.e If you get lynched D1, you will come back up D3)
Passive Abilities:
Invulnerable: You may not be killed except by your enemy's night kill method.
Active Abilities:
Unholy Smite: You may ask your master to check into one person every night. If that person is your enemy, they will be killed.
Win Condition: You win if you make up 50% of the town and your adversary is dead.
Motivate Notes: If ability activates, can also choose a person to have additional vote for the rest of the game.While finishing off the last of Ominous and Erasmus's forces left in the galaxy, you stumble upon a huge battleship owned by the robots. After making sure there is no one on board, you and a boarding crew board the drifting hulk. While you are exploring, however, the self-defence systems activate, making turrets pop out of everywhere and start gunning for everyone on board. While trying to escape from this menace, you hide in a room with an oddly shaped doorway with a control panel beside it. Hearing the sentry drones coming closer, you randomly mash the buttons and a portal crackles to life in the doorway, which you hop through. After a huge flash of light, you suddenly find yourself in a brand-new world.....
You areSerena Butler, Beloved Martyr(from the Battle of Corin/The Butlerian Jihad). Your Abilites are:
Triggered Abilities:
Master of Martyrdom: If you die at night due to any non-town kills, the nest day will have 2 lynches in it due to the town steadfastly trying to root out scum in your name. (You are technically a reverse Beloved Princess.)
Win Condition: You win when pro-town forces are the only ones left.
Motivate Notes: Gains a additional BP protection.You have been traveling time and space for what seems like forever. While looking for another place to go to, you have a strange urge to go into a dimensional hole in front of you. You go into it, and end up in one of the more stranger dimensions you've been in. Suddenly, you notice a group of strangers just a few meters away. You suddenly realize that they would make good pawns to help you in your dimensional travels......
You areTarhalindur, Master of Mind Screw(from Real Life). Your Abilities are:
Fakeclaim Information: You know that H.P Lovecraft, Horror Author is not in this game. If you send me a role name and abilities at night., I can make a Role PM for you.
Passive Abilities:
Knowledge of the Dimensions: You can use the alternate reality you are in to protect you from 1 kill attempt. You WILL be notified if someone shoots at you.
Factional Abilities:
Mind Control: Every night, you may control the mind of a player. This player cannot use abilities till the attack stops (i.e You are dead) and will count towards your win condition. They will however, have the chance to pick one person to mentally counterattack at any night. If they pick you, you (and all your recruits) die. If they pick someone else, they will join your side as a cultist. All cultists know the identity of you only, and you cannot night-talk with them. As well, if you die, any cultists will die with you.
Win Condition: You win if you and your cultist/people under attack are over 50% of the town.
Motivate Notes: 1-shot global roleblock.One day, you wake up in a very creepy area, where up is down and red is green, with no memories whatsoever besides your name (Chrono). After wandering aimlessly for a few hours, you find yourself in the midst of a group of strange people also stuck in the predicament you are in. Hoping you can find some clue of who you are, you try to help them in any way you can.
You areChrono, Amnesiac Townie(from Chrono Trigger).
You have no abilities! (That you can remember....)
Win Condition: You win when pro-town forces are the only ones left.
During a normal day of being the Elite Beat Agents, you get a call of help from a university that was in chaos due to a failed science experiment. Once you get there, you see people running and screaming trying to get away from a huge black hole in the middle of campus that seems to be getting bigger and bigger every second. Before you can get your funky beats going, you get sucked into a portal, dropping yourself into a new dimension. The process seemed to fuse all 3 of you into one body, but you can still use your moves to motivate people (and a lot of people need some motivation right now ).....
You areThe Elite Beat Agents, Townie Motivator (From Elite Beat Agents) Your abilities are:
Active Abilities:
Motivate: Every night, you may use your awe-inspiring, feel-good beats to empower any one player. (This may give them new powers, or improve the ones they have.)
Special Abilities:
[One-Shot][Active][Day]Global Motivate: During the day, you may attempt to allow every single player to use 2 actions every night (you can still only use one factional ability a day).
Win Condition: You win if pro-town forces are the only ones left.
Motivate Notes:After all night actions come in but before night ends, this person is informed who dies and and may choose to protect them (1-shot).After successfully removing the threat of GUILT (twice!) you decide to take a vacation in the Bahamas. On a hunch, you decide to to bring some surgical equipment with you(you never know if someone could get hurt...).During the flight, you hear a wooshing sound and look back to see a huge tear in the plane. Before you can even think why this is happening, the plane just rips in half. As a result of the pressure loss, you get sucked out of the plane, and get knocked out after hitting your head on part of the fuselage. When you wake up, you find yourself in a weird a new area (with your suitcase full of supplies) with a ton of other disoriented people. Maybe your surgery skills can come in handy in here....
You areDerek Stiles, Townie Doctor (from Trauma Center: Under the Knife). Your abilities are:
Active Abilities:
Surgery: You may target a person, preventing that person from dieing due to a kill.
Win Condition: You win if pro-town forces are the only ones left.
Motivate Notes: May trade in abilities for a new set of abilities from any town player who is dead.On the way to the New World (America), to claim land for the glorious Spanish Empire, your ship runs into a huge hurricane. The galleon you are on starts get ripped to shreds by the ravaging winds, and you run to grab one of the few lifeboats stored upon the ship in the dark night. You are able to launch the boat off the ship and hang on for your life. When the storm finally dissipates, you find yourself in a New World (albeit not the one you were suspecting)...
You are aFree Colonist, Universal Backup(from Colonization). Your abilities are:
Passive Abilities:
Specialization:After the first town-aligned player is killed, you gain all their abilities.
Win Condition: You win if pro-town forces are the only ones left.
Motivate Notes: Gets free day-kill.While lazily waiting around in the Shinigami realm, you decide to go to go kill a person in the human world out of sheer boredom. When you look through the portal to the civilized world however, you see a kaleidoscope of colors shimmering before you. You decide to step in and meet a diverse cast of strangers, dazed from coming here. One seems to catch your eye, and you pull him over to talk to him. He mentions something about taking over this dimension and bored, you decide to help him out. Together, you plan to eliminate all of these strangers, and take in the glory of this dimension for yourselves!
You areRyuk, Bulletproof Mafiate(from Death Note). Your abilities are:
Active Abilities:
[One-Shot][Day]Scare:You may scare someone during the day. This person will only be able to postVote:XXXandFoS:XXXXXfor the rest of the day.
Passive Abilities:
Bulletproof: You are totally bulletproof. No regular kill will work on you.
Factional Abilities:
Mafia: You are in a 2 man mafia team with XXXXX, Cobra Commander, Godfather (from G.I. Joe). You may talk with him at this link:XXXXX.
Mafia Kill: Each night, either you or your partner may kill another player. If you perform the kill, it will show up asdied from unknown causes
Win Condition: You win when you and your partner are the only ones left, or nothing can stop this from happening.
Motivate Notes: Gains 1-Shot RB.While pondering what your next plan to take over the world is in your base, one of your and R&D team comes over to tell you about a problem in the labs. Apparently, while making a new weapon they inadvertently opened a wormhole to somewhere. Claiming it in the name of the Cobra Command, you take a squad of soldiers through the portal, but you find yourself alone in front of a group of strangers. One of the more odd looking ones pulls you over to the side an talks with you for a while. He agrees to help you take out the rest of these fools and claim this dimension for your empire. You silently walk back to the group, contemplating what you should do next.....
You areCobra Commander, Godfather(from G.I. Joe). Your abilities are:
Factional Abilities:
Mafia: You are in a 2 man mafia team with XXXXX, Ryuk, Bulletproof Mafiate (from Death Note). You may talk with him at this link:XXXXX.
Mafia Kill: Each night, either you or your partner may kill another player. If you perform the kill, it will show up asdied from poisoning.
Passive Abilities:
Godfather:You show up as town in investigations.
Win Condition: You win when you and your partner are the only ones left, or nothing can stop this.
Motivate Notes: Gains an additional RB.During another regular day of work at the Ashecliffe mental facility on Shutter Island, you go meet your current patient, Andrew Laeddis. You have worked with him for a 2 years, yet he is still the same delusional man he was when he got there due to him utterly shutting out reality in an attempt to shield himself from all the horrible things he has done and seen. While you are taking him out of his cell to the cafeteria, a huge storm whips up and a torrent of rain starts pouring down. Your patient, imagining he is still in the war, thinks it is artillery fire and advises you to hide in the cemetery nearby. After waiting out the storm, you come out of the building in a strange new place....
You areDr. Shien, Mason(from Shutter Island). Your abilities are:
Passive Abilities:
Mason: You are a mason with XXXXXX, Andrew Laeddis (from Shutter Island). However, In his delusional state, he thinks he is back in WWII and is Captain John H. Miller (from Saving Private Ryan) and that you are his friend Private FC James Francis Ryan (from Saving Private Ryan). Without access to medication, he is extremely unstable and may go truly insane if you tell him what the truth is, so be extremely cautious.
Mason Communication: You may day-talk here XXXXXXXX.
Active Abilities:
[One-Shot]Tranquilizer: At night, you may RB one person with the medications you have on you.
Win Condition: You win when pro-town forces are the only ones left.
Mod Notes: Is actually Andrew Laeddis, Insane Mason Vig (from Shutter Island All his shots are blanks. If his partner mentions about his true past, he becomes a lyncher which tries to take his former partner out.After barely getting your friend Private Ryan behind some cover, you see a hail of grenades go over the wall you are hiding behind. You yell at Ryan to run while you heroically jump over the grenades. After a huge explosion and a flash of white light, you find yourself in what you think to be heaven, but suddenly you see Ryan just a few meters away. After talking about why the hell you are here, you see a group of people in a big commotion. Hurridly, you run over to see what the commotion is about....
You areCaptain John H. Miller, Town Vigilante(from Saving Private Ryan). Your abilities are:
Passive Abilities:
Mason: You are a mason with XXXXX, Private FC James Francis Ryan (from Saving Private Ryan).
Mason Communication: You may day-talk here: XXXXXXX
Active Abilities:
[2-Shot]Snipe: You still have you your rifle with you, and it has 2 bullets left. You may target a player at night and kill them.
Win Condition:You win when pro-town forces are the only ones left.