Mini 804 - The Resistance - Mod Abandoned


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Mini 804 - The Resistance - Mod Abandoned

Post Post #0 (isolation #0) » Tue Jun 02, 2009 3:21 pm

Post by Rishi »

Years and years of Imperial oppression. Sure, many citizens seem happy, but most are too afraid to say anything. You are rebels. This is your last chance. If you can just get rid of three key Imperial bases, then the rebels will take back the universe. However, there are Imperial spies in your midst. Who do you trust with your secret plans?


Players:

Albert B. Rampage
Crazy
Knight of Cydonia
Fishythefish
*forbiddanlight
ortolan
veerus
PsychoSniper
NabakovNabakov

*Indicates current leader.

STATUS:

All THREE Imperial bases are intact.
All THREE Rebel bases are intact.
Last edited by Rishi on Mon Jun 08, 2009 10:41 am, edited 5 times in total.
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Post Post #1 (isolation #1) » Tue Jun 02, 2009 3:32 pm

Post by Rishi »

SETUP


5 Rebels
4 Spies

ROLE PMs

Rebel wrote:You are a rebel. Long live the resistance! You've had about all you can take of the Empire. Stay alert and look for spies. You win when all Imperial bases are destroyed.
Spy wrote:You are a spy and you have infiltrated those dastardly rebels. You must work with the other spies to try to sabotage the rebel plans. You win when all Rebel bases are destroyed.

The spies are:
x
x
x
x

YOU MAY NOT COMMUNICATE OUT-OF-THREAD WITH YOUR FELLOW SPIES UNDER ANY CIRCUMSTANCES.
All Role PMs also contain the following:
The thread is here:
http://www.mafiascum.net/forum/viewtopic.php?t=11619
Please confirm in thread.
In addition, one of the following PMs will be sent when a player receives a set of plans:
Rebel wrote:You have received a set of plans. As you are a rebel, you have no choice but to accept them. Please confirm that you have received this PM.
Spy wrote:You have received a set of plans. You have a choice whether to accept the plans or to SABOTAGE the plans. Please note if there is at least one act of sabotage, then a rebel base will be destroyed. Although none of the other players will not know who sabotaged the plans, the players will know how many acts of sabotage were performed.
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Post Post #2 (isolation #2) » Tue Jun 02, 2009 3:34 pm

Post by Rishi »

Rules
(Stolen and modified from somestrangeflea, believe it or not.)

General


* If you disagree with something the mod has done, or have a question about the game, feel free to PM.
* Do not quote your role PM to prove your innocence. Paraphrasing is acceptable, and if you are uncertain as to what is acceptable, PM me to check.
* Do not discuss this game outside this thread. Period.
* If you have moderating powers in this forum, do not edit or delete the posts of either yourself or another player.
* Please avoid using too many fancy text tags. If you start using colors or tiny text or using bold for something other than proposals or messages to the moderator, then you may be asked to stop.
* Have fun! Don't take the game personally, and don't flame other players.

Game Specific Rules


* There is no player elimination in this game. Please stay active and don't flake.

* Each day, one player will be designated as leader (the choice is random on the first day and then passes to the next player on the list each subsequent day). That leader has to determine how to distribute plans. The number of plans to be distributed equals 3 plus an additional set of plans for each destroyed Imperial base.
* The leader will make a proposal in thread in bold. (Ex:
Proposal: MeMe, mith and Thesp receive plans.
). You may select yourself to receive a set of plans. ONCE A PROPOSAL IS MADE, IT CANNOT BE RETRACTED.
* After a proposal is made, players will be given 48 hours to discuss the proposal in thread. (This may change based on the amount of discussion needed - still trying to get a feel for this setup.)
* After discussing the proposal, the thread will be locked, and all players must decide whether or not to accept or decline the proposal by sending me a PM. (Please note that votes are NOT secret. The votes are made by PM in order to make sure they are cast simultaneously.)
* If a majority of players accept the proposal, it is accepted and plans are distributed.
* If a proposal is declined, the day continues and leadership passes to the next player.
* If a proposal is accepted, the designated players will be sent a set of plans. If the plans are sent to a rebel, they must be accepted. If sent to a spy, the spy had the option to accept the plans or to sabotage.
* If there are zero acts of sabotage, then an Imperial base is destroyed. If there is at least one act of sabotage, then a Rebel base is destroyed. Players will not know who performed the sabotage, but will know how many acts of sabotage occurred.
* After a base is destroyed, the game moves to the next day and leadership passes to the next player.
* Once three bases on a single side are destroyed, the game ends and the side with at least one base still intact is declared the winner.

This is the first time this setup has been run! So please ask for rules clarifications! After the game, your feedback will be much appreciated.

This game was invented by Don Eskridge as a Mafia variant for face-to-face gatherings which solved many of the problems with Mafia: it features no player elimination, the ability to play with as few as five players and no need for a moderator. (In an online game, we do need a moderator though.) I don't know Don, but have played this game face-to-face and enjoyed it quite a bit. It is much more of a logic puzzle than Mafia, though traditional scumhunting skills should still help.

More info on the game here:
http://www.boardgamegeek.com/boardgame/41114
Last edited by Rishi on Tue Jun 02, 2009 4:07 pm, edited 1 time in total.
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Post Post #3 (isolation #3) » Tue Jun 02, 2009 3:52 pm

Post by Rishi »

Role PMs are going out now. Please confirm in thread. This would be a good time to ask for rule clarifications.

The first leader will be appointed once all players have confirmed.
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Post Post #15 (isolation #4) » Wed Jun 03, 2009 7:22 am

Post by Rishi »

Day 1 begins!

Fishythefish is the first leader.

You may make a proposal at any time, including right off the bat, if you want. However, if the day starts dragging on without a proposal, I may impose a deadline.
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Post Post #78 (isolation #5) » Fri Jun 05, 2009 12:31 pm

Post by Rishi »

We're a few minutes short, but that's just about 48 hours.

So, the thread is now locked. The proposal is that the following players receive plans:

Albert B. Rampage
NabakovNabakov
Crazy

You may vote to ACCEPT or REJECT the proposal. If accepted, then the thread will not open and the players will immediately receive plans. If rejected, then the leadership passes to the next player and Day 1 continues. Please note that the votes ARE NOT secret. They will be posted in the thread following the vote.

Also, just so there's no confusion, the leader MAY REJECT his or her own proposal.

On a side note, I wouldn't mind some feedback - either in PM or in the thread later whether 48 hours was a good amount of time. Too long? Too short? Just right? Am willing to fiddle with this requirement.
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Post Post #79 (isolation #6) » Mon Jun 08, 2009 10:40 am

Post by Rishi »

Votes:

ACCEPT(3): Crazy, Albert B. Rampage, PyschoSniper

REJECT(6): forbiddanlight, ortolan, NabakovNabakov, veerus, Fishythefish, Knight of Cydonia

After much deliberation, those gathered realized that, well… they didn't deliberate enough. Even the leader didn't feel confident in his own proposal. With a sigh, he stepped down from his post.


PROPOSAL REJECTED 6-3


Day 1 continues. The new leader is forbiddanlight.

By the way, I am going to increase discussion to 72 hours after a proposal, just in case a proposal is made on a weekend and to be fair to those in different time zones.

Also, since this game will require a lot of voting, I will consider the votes as activity. So, even if someone doesn't post in the thread for a while, as long as they continue voting, then I will not prod them.
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Post Post #289 (isolation #7) » Thu Jun 25, 2009 6:07 am

Post by Rishi »

Will close the thread and ask for votes after 72 hours has passed since the proposal. I won't be home at the time, so the thread will probably close late tonight or early tomorrow morning.
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Post Post #314 (isolation #8) » Mon Jun 29, 2009 2:21 pm

Post by Rishi »

Okay. Thread locked. Please PM me whether or not you accept or reject the proposal.

The proposal is that plans go to:
NabakovNabakov
Fishythefish
forbiddanlight

Looks like I'm going to have to find a replacement for ABR. If anyone is reading the game and would like to replace in, please PM me.
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Post Post #326 (isolation #9) » Thu Jul 16, 2009 5:01 pm

Post by Rishi »

Really sorry about abandoning this game guys. I'm going through a really rough patch in real life right now. Unfortunately, that doesn't leave much time for Mafia.

Hope to return to the site one day, but probably not for at least a couple months. Will try this setup again one day, if MeMe will let me.
Taking a break from MS. Please send e-mail if you want to get in touch with me.

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