Players:
Albert B. Rampage
Crazy
Knight of Cydonia
Fishythefish
*forbiddanlight
ortolan
veerus
PsychoSniper
NabakovNabakov
*Indicates current leader.
STATUS:
All THREE Imperial bases are intact.
All THREE Rebel bases are intact.
Rebel wrote:You are a rebel. Long live the resistance! You've had about all you can take of the Empire. Stay alert and look for spies. You win when all Imperial bases are destroyed.
All Role PMs also contain the following:Spy wrote:You are a spy and you have infiltrated those dastardly rebels. You must work with the other spies to try to sabotage the rebel plans. You win when all Rebel bases are destroyed.
The spies are:
x
x
x
x
YOU MAY NOT COMMUNICATE OUT-OF-THREAD WITH YOUR FELLOW SPIES UNDER ANY CIRCUMSTANCES.
In addition, one of the following PMs will be sent when a player receives a set of plans:
Rebel wrote:You have received a set of plans. As you are a rebel, you have no choice but to accept them. Please confirm that you have received this PM.
Spy wrote:You have received a set of plans. You have a choice whether to accept the plans or to SABOTAGE the plans. Please note if there is at least one act of sabotage, then a rebel base will be destroyed. Although none of the other players will not know who sabotaged the plans, the players will know how many acts of sabotage were performed.
I agree. Sending plans to all town will be exceedingly difficult, and the worst situation for the town (one scum getting the plans) is fairly likely to happen if we go the all town route.Fishythefish wrote:It's a pathetic chance we manage to get no scum on the plans. I want to get a number of scum other than one on the plans, so I'd advocate giving plans to scummy people. I do not want a set of plans.
Do you mean in thread or by PM? This is important.Also, the longer the day goes on, the more the scum can try to daytalk- which is an immensely powerful tool for them if we don't spot it.