Current status: The game is over; see endgame post for the details
Players:
armlx
Awesome Pants
Bogre
Darox
icemanE
Jaguar
windkirby
xyzzy
1 HunterYou are the Demon King, the source of the evil that shall overrun the town. Each Night, you recruit one player into your cult. If they are a Townie, they join the cult and learn your identity, but not the identity of any other recruits. Note that they will not be able to communicate with you. If they are the Hunter, their stubborn nature will resist your temptations at the cost of their own life.
You win if you survive until you can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.
No need to confirm, but this game starts in night, so send me your first recruitment choice ASAP.
6 TowniesYou are the Hunter, entrusted with the one sacred bullet that may rid the town of its dark menace. Once in the game, you may post bolded in the threadkill: playername, and that player will die. You are immune to being recruited by the cult, but only because you will die if recruited.
If you are killed (lynched or recruited), you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.
You win if the Demon King is slain, however that comes about.
No need to confirm; I'll know by your picking up of this PM that you're around and ready.
Townie turned CultistYou are a simple Townsperson, with no special abilities other than the potential to become sworn to one side or the other. For the moment, though, you lie against the growing evil.
You win if the Demon King is slain, however that comes about, or if you are recruited by the Cult and the Cult then wins.
No need to confirm; I'll know by your picking up of this PM that you're around and ready.
Townie turned HunterYou have fallen sway to the wiles of the Demon King, who is [player]. You may not communicate with him, and do not know the identities of any other cultists. All you have to keep your dread master alive are your voice and vote, and your knowledge of his identity.
You win if the Demon King survives until he can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.
The Hunter's bullet has fallen to you, with the demise of its previous holder.Once in the game, you may post bolded in the threadkill: playername, and that player will die. You are immune to being recruited by the cult, but only because you will die instead.
If you are killed, you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.
You win if the Demon King is slain, however that comes about.
I'll prod xyzzy; Bogre just posted.armlx wrote:Mod, can we get prods on xyzzy and Bogre (the latter has been replaced elsewhere BTW)
Or we can just run the scum chat plan and quick lynch xyzzy in 8 seconds.
Skruffs wrote:Was anyone in this game Scum in "Assasins in the Palace"? Because the situation is reversed here. In this game, there are (possibly) "kings" (cult recruitors) who are guarding themselves with more and more bodyguards. All of the rest of us are 'assassins' (except without the nifty-death-vengeful-stuff) who are trying to find out who the kings are.
Can anyone offer any pointers?