Current status: The game is over; see endgame post for the details
Players:
armlx
Awesome Pants
Bogre
Darox
icemanE
Jaguar
windkirby
xyzzy
1 HunterYou are the Demon King, the source of the evil that shall overrun the town. Each Night, you recruit one player into your cult. If they are a Townie, they join the cult and learn your identity, but not the identity of any other recruits. Note that they will not be able to communicate with you. If they are the Hunter, their stubborn nature will resist your temptations at the cost of their own life.
You win if you survive until you can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.
No need to confirm, but this game starts in night, so send me your first recruitment choice ASAP.
6 TowniesYou are the Hunter, entrusted with the one sacred bullet that may rid the town of its dark menace. Once in the game, you may post bolded in the threadkill: playername, and that player will die. You are immune to being recruited by the cult, but only because you will die if recruited.
If you are killed (lynched or recruited), you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.
You win if the Demon King is slain, however that comes about.
No need to confirm; I'll know by your picking up of this PM that you're around and ready.
Townie turned CultistYou are a simple Townsperson, with no special abilities other than the potential to become sworn to one side or the other. For the moment, though, you lie against the growing evil.
You win if the Demon King is slain, however that comes about, or if you are recruited by the Cult and the Cult then wins.
No need to confirm; I'll know by your picking up of this PM that you're around and ready.
Townie turned HunterYou have fallen sway to the wiles of the Demon King, who is [player]. You may not communicate with him, and do not know the identities of any other cultists. All you have to keep your dread master alive are your voice and vote, and your knowledge of his identity.
You win if the Demon King survives until he can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.
The Hunter's bullet has fallen to you, with the demise of its previous holder.Once in the game, you may post bolded in the threadkill: playername, and that player will die. You are immune to being recruited by the cult, but only because you will die instead.
If you are killed, you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.
You win if the Demon King is slain, however that comes about.
That's a good point. I suppose that once the game is in that situation where the only town member left is the hunter, the game basically becomes a reverse version of AITP, except the CR will know who the assassin is (but basically won't be able to tell his recruits without being killed).armlx wrote:No hunter should ever shoot until it is mathematically impossible for there to be another townie.
Not if the hunter hasn't used his shot. If he knows he's in a situation like that, he should stay alive as long as possible and try and blend in as a CR. Obvious the cult will have the advantage of have the CR know who the hunter is, but the cult won't be 100% sure.icemanE wrote:Additionally, isn't it game over once it's mathematically impossible that there isn't another townie?
I see what you're saying now... this is a much more complicated game than it at first appears to be...Not if the hunter hasn't used his shot. If he knows he's in a situation like that, he should stay alive as long as possible and try and blend in as a CR. Obvious the cult will have the advantage of have the CR know who the hunter is, but the cult won't be 100% sure.
OK. I asked because I noticed that only 2 of the 5 players that have posted so far have voted - it's pretty much S.O.P. to throw out a random vote in your first post.armlx wrote:Not at all. Random voting is good for the same reasons its good in normal mafia here as the scum is still the informed minority at the start.icemanE wrote:So is random voting a no-no in this setup as well?