Mini 615: The Eclipse- Game!


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Mini 615: The Eclipse- Game!

Post Post #0 (isolation #0) » Thu Jun 12, 2008 7:26 pm

Post by Norinel »

A quaint village in the Scandinavian countryside sits below a great yet ruined palace, its towers casting a long, broken shadow over the land. An ancient prophecy says that on the coming of the eclipse a great demon shall take the throne of the palace, and from there rule the world. But the demon can even steal away the minds of mortals, so the townsfolk's strength in numbers can only prevail so long. But even if outnumbered, one enchanted bullet in one of their hands can deal the killing blow...


Current status: The game is over; see endgame post for the details

Players:
armlx
Awesome Pants
Bogre
Darox
icemanE
Jaguar
windkirby
xyzzy
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Post Post #1 (isolation #1) » Thu Jun 12, 2008 7:30 pm

Post by Norinel »

The Setup


1 Demon King
You are the Demon King, the source of the evil that shall overrun the town. Each Night, you recruit one player into your cult. If they are a Townie, they join the cult and learn your identity, but not the identity of any other recruits. Note that they will not be able to communicate with you. If they are the Hunter, their stubborn nature will resist your temptations at the cost of their own life.

You win if you survive until you can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.

No need to confirm, but this game starts in night, so send me your first recruitment choice ASAP.
1 Hunter
You are the Hunter, entrusted with the one sacred bullet that may rid the town of its dark menace. Once in the game, you may post bolded in the thread
kill: playername
, and that player will die. You are immune to being recruited by the cult, but only because you will die if recruited.

If you are killed (lynched or recruited), you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.

You win if the Demon King is slain, however that comes about.

No need to confirm; I'll know by your picking up of this PM that you're around and ready.
6 Townies
You are a simple Townsperson, with no special abilities other than the potential to become sworn to one side or the other. For the moment, though, you lie against the growing evil.

You win if the Demon King is slain, however that comes about, or if you are recruited by the Cult and the Cult then wins.

No need to confirm; I'll know by your picking up of this PM that you're around and ready.
Townie turned Cultist
You have fallen sway to the wiles of the Demon King, who is [player]. You may not communicate with him, and do not know the identities of any other cultists. All you have to keep your dread master alive are your voice and vote, and your knowledge of his identity.

You win if the Demon King survives until he can no longer be killed: the Cult must possess a majority of the town, and the Hunter's kill must be exhausted.
Townie turned Hunter
The Hunter's bullet has fallen to you, with the demise of its previous holder.Once in the game, you may post bolded in the thread
kill: playername
, and that player will die. You are immune to being recruited by the cult, but only because you will die instead.

If you are killed, you may use your kill in the instant after your death. If you choose not to do so, and there any townies remaining, your power will be passed on to a random townie.

You win if the Demon King is slain, however that comes about.
Game-specific rules:


This game has
fixed two-week deadlines
. I'll remind you of as much when each day begins, and set a specific time.
Lynches are mandatory
, so the no lynch vote is not an option, and no minimum number of votes is required to lynch at deadline. If there's a tie, the person who's had that many votes for the longest is lynched; if no votes are cast whatsoever, the first vote lynches.

Night deadlines, and the decision of the hunter to kill immediately after his death are 48 hours, plus more time for weekends or if there's advised limited access. If I get no choice, the CR recruits randomly, and the vig no-kills.

Like Assassins in the Palace, this setup can very easily be destroyed by one player. Deliberately exposing the CR when you're a cultist, or using your kill before the town's very last chance when you're the hunter, can both lose the game for your side. I will not ban either except inasmuch as the site rules do demand that you play to win, however that comes about. Please ask by PM if you are considering a gambit that might skirt this line.

However, faking kills, and talking outside of the thread, even after you're dead, are strictly prohibited. The cult
never
has the ability to communicate.

My other rules:
(In addition to the site-wide rules)

1. Notify me (Don't just post in the vacation thread, post here or pm me) if you're going to be unavailable for more than 48 hours. 72 hours without a post, not counting weekends, (If you don't let me know there's something up, of course) or general request will get you prodded, no response for 48 hours will get you replaced.

2. I'll only count bolded votes; while I much prefer and recommend the format
unvote: A, vote: B
when changing your vote, I'll count any vote that's bolded and unambiguous.

3. As soon as one person reaches a majority of the votes, (Or we hit the deadline) their lynch is inevitable. Before I actually post their death scene, it is considered twilight. Mods differ on how they treat it- my rule is that nobody should post significant game-related information, but I'll forgive an honest mistake.

4. Please contact me by PM if you think I've made a mistake or have any questions that'd be too sensitive for the thread. It may not be a mistake, or it may not be something I can tell everyone about

5. If I change any of these rules (Or the standard rules) at any time, I'll announce it. Anything rules-related I say after making this post, publicly or privately, takes precedence over this post.
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Post Post #2 (isolation #2) » Mon Jun 16, 2008 4:20 pm

Post by Norinel »

Jaguar seems to have vanished; seeking a replacement now.
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Post Post #3 (isolation #3) » Tue Jun 17, 2008 5:28 pm

Post by Norinel »

windkirby replaces Jaguar, hopefully we'll start shortly.
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Post Post #4 (isolation #4) » Thu Jun 19, 2008 5:18 am

Post by Norinel »

Everyone has checked in, the first cult recruit has been notified, so it's Day 1. 8 alive means 5 to lynch.

Deadline 2 weeks, July 3.
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Post Post #43 (isolation #5) » Sat Jun 21, 2008 6:03 am

Post by Norinel »

Vote Count


Awesome Pants - 2 (Sleepy Panda, Darox)
Darox - 1 (armlx)
windkirby - 1 (icemanE)
xyzzy - 1 (windkirby)

Not voting (3) - Awesome Pants, Bogre, xyzzy

5 to lynch
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Post Post #51 (isolation #6) » Mon Jun 23, 2008 4:41 pm

Post by Norinel »

armlx wrote:
Mod, can we get prods on xyzzy and Bogre (the latter has been replaced elsewhere BTW)


Or we can just run the scum chat plan and quick lynch xyzzy in 8 seconds. :P
I'll prod xyzzy; Bogre just posted.

Vote Count


Awesome Pants - 2 (Sleepy Panda, Darox)
windkirby - 2 (icemanE, Bogre)
Darox - 1 (armlx)
xyzzy - 1 (windkirby)

Not voting (2) - Awesome Pants, xyzzy

5 to lynch

10 days to deadline.
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Post Post #65 (isolation #7) » Tue Jun 24, 2008 7:26 pm

Post by Norinel »

xyzzy wrote:
Coincedentally, mod, Bogre is also voting windkirby.
Corrected in the prior count.

Vote Count


xyzzy - 4 (windkirby, armlx, Darox, icemanE)
windkirby - 2 (Bogre, xyzzy)
Awesome Pants - 1 (Sleepy Panda)

Not voting (1) - Awesome Pants

5 to lynch
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Post Post #74 (isolation #8) » Thu Jun 26, 2008 6:58 pm

Post by Norinel »

VC bumped to next page
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Post Post #75 (isolation #9) » Thu Jun 26, 2008 6:59 pm

Post by Norinel »

To say that again on this page:

Sleepy Panda has requested replacement. Awesome Pants and Bogre are close to the prodding threshold. 7 days to deadline.

Vote Count


xyzzy - 3 (armlx, Darox, icemanE)
windkirby - 2 (Bogre, xyzzy)
Awesome Pants - 1 (Sleepy Panda)
icemanE - 1 (windkirby)

Not voting (1) - Awesome Pants

5 to lynch
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Post Post #80 (isolation #10) » Fri Jun 27, 2008 4:59 am

Post by Norinel »

Jaguar replaces sleepypanda (She'd never looked at her previous role, so has no extra info about windkirby)
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Post Post #131 (isolation #11) » Sat Jun 28, 2008 1:22 pm

Post by Norinel »

Vote Count


xyzzy - 3 (armlx, Awesome Pants, Darox)
windkirby - 2 (Bogre, xyzzy)
icemanE - 1 (windkirby)
armlx- 1 (icemanE)

Not voting (1) - Jaguar

5 to lynch
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Post Post #167 (isolation #12) » Tue Jul 01, 2008 2:17 pm

Post by Norinel »

Vote Count


xyzzy - 5 (armlx, Awesome Pants, Darox, Bogre, icemanE)
windkirby - 1 (xyzzy)
icemanE - 1 (windkirby)

Not voting (1) - Jaguar

5 to lynch

I apologize for the delay; was no access for the last few days. xyzzy was the
Hunter
. DK, get a choice to me within 48 hours; (And xyzzy, if you want to use the kill now, feel free) I'll check later tonight if anyone needs prodding.
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Post Post #168 (isolation #13) » Wed Jul 02, 2008 7:52 pm

Post by Norinel »

Day 2! Everyone's alive, so one more person has been recruited. 7 alive makes 4 to lynch. Deadline 7/16.
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Post Post #187 (isolation #14) » Sun Jul 06, 2008 7:16 am

Post by Norinel »

Vote Count


icemanE - 2 (armlx, Darox)
Darox- 1 (windkirby)
windkirby - 1 (icemanE)

Not voting (3): Awesome Pants, Bogre, Jaguar
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Post Post #210 (isolation #15) » Mon Jul 07, 2008 6:57 pm

Post by Norinel »

Vote Count


icemanE - 3 (armlx, Darox, Bogre)
armlx - 1 (icemanE)

Not voting (3): Awesome Pants, Jaguar, windkirby

4 to lynch
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Post Post #225 (isolation #16) » Tue Jul 08, 2008 5:52 pm

Post by Norinel »

Vote Count


icemanE - 4 (armlx, Darox, Bogre, Awesome Pants)
armlx - 1 (icemanE)

Not voting (2): Jaguar, windkirby

4 to lynch

Day 2


The decision seems simple this time. icemanE must be aligned with the foe, and thus must be destroyed. He is brought to a sufficiently sacred place to destroy the demonic menace, and yet all the wards and blessings over it do nothing to cease his resistance. This time, though, it was because he had nothing supernatural with which to resist.

What townsfolk remain realize they have lost their power of numbers, as the palace doors swing open...


icemanE (Townie) - lynched Day 2

It is now Night 2, get recruitment choice in in 48.
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Post Post #226 (isolation #17) » Wed Jul 09, 2008 6:59 pm

Post by Norinel »

Night 2


The townsfolk ascend to the palace, as the last bit of the sun is cast into shadow. The demons hold the force of majority now, though that one last bullet that fell from xyzzy's hand gives them some pause. It appears the tables have turned...


Recruitment processed. It is now Day 3, 6 alive means 4 to lynch.
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Post Post #234 (isolation #18) » Fri Jul 11, 2008 3:41 pm

Post by Norinel »

Vote Count


Jaguar- 3 (armlx, windkirby, Awesome Pants)
armlx- 2 (Jaguar, Darox)

Not voting (1): Bogre

4 to lynch
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Post Post #236 (isolation #19) » Sun Jul 13, 2008 5:40 pm

Post by Norinel »

Prods'll go out tomorrow.
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Post Post #239 (isolation #20) » Mon Jul 14, 2008 7:02 pm

Post by Norinel »

Day 3


The group is silent but deadly today, and the decision is made quickly that Jaguar should be cast out from the town. She is one of the few citizens left.


Jaguar (Townie) - lynched Day 3


As the Demon King's scepter turns toward him, windkirby realizes that he is out of time. His pistol is loaded just in case such a thing would come to pass. With a prayer, he takes aim, and fires at...


By process of elimination, the Demon King knows that windkirby must be the Hunter, and so recruits him automatically. Since windkirby must be the last town, he's got to take a shot, so we'll do this AITP-style and let him post it in thread.
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Post Post #243 (isolation #21) » Wed Jul 16, 2008 7:46 pm

Post by Norinel »

Windkirby pulls the trigger, only to slay wretched minion Bogre. The King Awesome Pants cackes maniacally as the countryside is reduced to ruin.

Bogre (Cultist) - assassinated. Cult wins!
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Post Post #244 (isolation #22) » Wed Jul 16, 2008 7:49 pm

Post by Norinel »

armlx (Cultist, N1)
Awesome Pants (Demon King)
Darox (Cultist, N2)

xyzzy (Hunter) - lynched Day 1
icemanE (Townie) - lynched Day 2
Jaguar (Replacing SleepyPanda) (Townie) - lynched Day 3
windkirby (Replacing Jaguar) (Hunter) - killed Night 3
Bogre (Cultist, N3) - assassinated Night 3

The setup still needs some tweaking, I think. This was the worst case scenario for the town, but it seemed like the cult's power to weight lynches against even the cultists was a little more than I'd expected.
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Post Post #255 (isolation #23) » Sun Jul 20, 2008 3:52 pm

Post by Norinel »

Now that Cultafia's over, I can say that this setup was loosely inspired by this comment of Skruffs in that game:
Skruffs wrote:Was anyone in this game Scum in "Assasins in the Palace"? Because the situation is reversed here. In this game, there are (possibly) "kings" (cult recruitors) who are guarding themselves with more and more bodyguards. All of the rest of us are 'assassins' (except without the nifty-death-vengeful-stuff) who are trying to find out who the kings are.

Can anyone offer any pointers?

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