Open 820: The Siege of Aurelia — Game Over!
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Something_Smart He/himSomewhat_BalancedHe/him
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Zeroth.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Also, I keep doing this to myself, and I apologize in advance.
V/LA until Tuesday
I'll be around for six more hours or so.
Mild preference for not Gate.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Once again, I'll try not to interject with my own setup ideas too much early on. Death of the author and all thatIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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So, about this...
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Unwnd was the one who did the insta jump last game as scum right? Would you have done it as town?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Through this lens, the scummiest jumps are really the mid-day ones once it's starting to become clear what's going to happen. Yolo picking early as scum really relinquishes control more than anything.In post 40, unwnd wrote:I think it's a dangerous game (for scum) if they just let townies start plotting because then the onus is put onto them, and it becomes a matter of reacting less to what town does and more about complying and hoping that their plans are misguided.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Speak of the devil.
Reading now.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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WatIn post 251, catboi wrote:
VOTE: keepIn post 248, skitter30 wrote:I was more curious about ssbm and dunn in that trio
Kinda wanto keep unwnd/catboi out of the keepIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Okay, I'm gonna have to look at this again when I'm at my computer to actually be able to process it.
Really sorry about the immediate V/LA, btw. I didn't want to hold stuff up but at the same time I doubt I'll be able to get good reads from this.
If anyone wants to give me something specific to focus on, that would be much appreciated.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Friends don't let friends try to win by putting three scum at the same location.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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We want to have an even number of universal townreads at the Gate. If there's already one there, we might as well put a second one, but if there isn't one we should avoid giving scum an easy IC choice.
I know this ignores the swap, but we're highly unlikely to be able to control the swap in a predictable way (our attempts last time ended in disaster), so the more we can limit what scum can reasonably do with it the better chance we have of getting a good grouping.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I'm aware of the options. What I'm not aware of is the consensus reads.
Like I said I'll try to reread later but I can't promise I'll absorb everything.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Shocking.In post 469, T3 wrote:Not sure what to make of SS. His posts haven't pinged me either way.
Anything in particular you want to hear my thoughts on?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Skimmed through his ISO a few times, nothing really stood out much. It's somewhat towny that he went completely back on his early townreads, and his mechanics takes seem mostly solid, but I wouldn't expect any of that to be far out of his scumrange.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Well also welcome to me being V/LA.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What are suboptimal places for scum?
It seems like where certain townies are matters a lot more.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Specifically, scum have to use their swap to put themselves where they need to be. If we try to put scum somewhere they don't want to be they can just... swap out of it. But if we put town somewhere scum doesn't want them, they may not be able to do something about it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean, the obvious problem with this is that it's trivial for scum to frame it in most cases where it isn't true.In post 491, skitter30 wrote:it is, as always, possible that i'm thinking of this backwards but if there are 2 scum in the remainder (say for the sake of the argument implo/ss) and they're both in wall one of them would have to swap, so we'd get information from one of the 'scummier' slots moving
Trying to put 2 scum in a location is good, all else being equal, because it gives them fewer options for the swap, but I think that's less important than getting consensus townreads in the right place.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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The less we say about how we will interpret a particular swap, the better, methinks.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Not really? I think the last game showed that the gate is not my strong suit. Especially with the low amount of content I have right now.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I kinda feel like having me at the gate is just all around bad, because I'll never be able to generate genuine content once I'm locked in a 1v1.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Well I don't think it was really true last time. But since I was V/LA, it's a lot more true this time.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Remind me, is there a particular reason you want to be at the gate?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Is that just because she would do well in a 1v1 situation, or because of how she is being read, or what?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I feel like I should be fine to VOTE: Wall at least. I would imagine I'm the least Gate-fit person of everyone left.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Because you don't think skitter is scum or because you don't think she'd expect to win it?In post 550, unwnd wrote:If we end up 1v1ing that's an outcome that would surprise me actually.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I have a response to this, but I probably shouldn't say it. Remind me on D2.In post 559, skitter30 wrote:I mean no but it feels like he has some ulterior motive for wanting me to go thereIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Why does it matter if someone's read on you is bad if they aren't in your minigame?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What does that even mean?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Just vote Wall, PP. I think technically one more vote is required to end it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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The way it was originally phrased it does require all but one (mostly due to an oversight), don't know if the mod here corrected that.In post 627, skitter30 wrote:like me voting i'm not sure it actually matters at all, i think we functionally go to wall once the mod shows upIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Mm.
I felt like the weird way unwnd was acting toward skitter made them somewhat more likely to be partners.
Which makes this swap very interesting.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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There's nothing more to it. I don't understand why he did it, full stop, unless it's a distancing tactic.In post 677, skitter30 wrote:Go on
(I mean of course it could be that he did it for a reason I don't understand, but that's why I only said it makes it more likely.)It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I guess if it's unwnd/implosion, then he would want implosion not at the gate, but it would have been really easy for implosion to not go to the gate...It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'm glad you're enjoying it, at least.In post 694, ssbm_Kyouko wrote:Victory, I've been ICed
I feel like in general it's best to do Gate last because it's the hardest part of the easiest path to victory (if that makes any sense)-- that is, we're most likely to win via Keep and Gate, and between those Keep is easier, so it makes sense to save Gate for later so we have more information.
That said, knowing implosion's flip would help sort the Wall a lot, I think.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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How so?In post 713, ssbm_Kyouko wrote:it is proven that unwnd and skitter are not SvSIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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You don't think he would do that to distance?In post 724, skitter30 wrote:- i townread penguin's anger at implo's hammer (dunno why he would be mad that his partner did that as presumably that would be a good outcome for them)
Maybe that's not how PP operates, but that's the kind of thing I'd expect from a setup where scum can't directly bus.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I do townread PP on the balance, but I think if he's scum then implosion probably is as well. That seems more likely than him blowing up at a townie, especially since if he were with skitter he'd be genuinely upset that skitter couldn't go gate and he wouldn't want to telegraph that.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well that makes things somewhat easier.
Really no reason to crossvote until PP says, on the off-chance unwnd wanted to self-hammer.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That really does look like a desperation play, too. The timing doesn't make any sense from town.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That was 674, yeah.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well yeah, lol. As I said I was leaning that way before unwnd made it easy.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yeah I mean this kinda feels like a forced switch into an all-town wall but why would implosion deliberately cripple his team like that?
Pedit: big wall I did not read yetIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PP, what do you think about the possibility of unwnd/implosion? Feels like implosion would have just sabotaged his team for no reason.
I am leaning toward skitter being scum because of this. The wall should definitely be resolved before the gate, at least.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean, I'm assuming that PP is conftown. At the very least if he's scum he's already secured the win here and is just slow playing.
So I will vote unwnd, there's just no reason to put him in self hammer range yet.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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If it's 1-1-1 already the swap is just WIFOM. Presumably it would be skitter thinking she could win the 1v1 against you (and she clearly DOES think that, regardless of alignment) and unwnd thinking he could get me executed (as was clearly his plan given how quickly he gunned for me).In post 770, implosion wrote:If skitter+unwnd are scum, what's your explanation for scum choosing to swap the two of them rather than doing something else?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I don't specifically remember that, but I believe it. It's why I added the caveat-- PP could be scum, but I think it's pretty unlikely, and if he is he's already won the wall so it's not really my problem.In post 788, catboi wrote:Didn't you say last game that as scum you wouldn't have immediately hammered at the keep like Briar did?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yeah, I think it's true. I can't think of any reason why it wouldn't be.In post 825, catboi wrote:If only we could speak to its designer to get an answer to that...It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean, you're welcome to check it. The only guaranteed thing after the swap is that 1 scum is at each location.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What's stopping you from voting, then?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'm not pushing on you, I'm literally just curious.
I'm willing to take your word that catboi is town, since you seem pretty confident about it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Scum are not even incentivized to have bad reads. In general they are incentivized to bus, I think.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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VOTE: unwndIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well, it's not like it's automatically better, but the assumption is that in general people are going to distrust what scum were pushing, so it would encourage scum to at least muddy the waters. And there's no direct penalty for bussing because even if they do get listened to then it makes them look better.In post 902, ssbm_Kyouko wrote:Can you explain this? Why are they incentivized to bus?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That's, uh, how you play a 1v1? Or how I play it at least. Go look at the last run of this setup, where I was town and at the gate.
There's generally no point to engaging with the person you're 1v1ing.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean, that's well within your rights, and I don't really care, but ssbm's reason is a bad one.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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ssbm can still post, don't forget.In post 981, Dunnstral wrote:I'm ready to vote now except that I don't want to leave unwnd/s_s/Penguin as the last few alive if penguin isn't sure of what they're doingIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I think Keep should be first, which leaves me once again in a situation where it's not really beneficial to say anything about it, since my opinion shouldn't really be trusted.
As for my own location, I can make a case on unwnd if PP wants, but I wouldn't really expect it to be particularly good. I did correctly scumread him last time, but I just wasn't involved enough in the game this time.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Except it's the truth, so I will. Sorry not sorry.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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And I did it as town in the last Guardians game. It's just how I play.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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If T3 is scum then that would fit with scum playing overly fancy. Implosion intentionally jumping into a 2-0-1 only to switch unwnd out is pretty weird, but I guess it was just banking on implosion flipping first, which was a pretty reasonable thing to bank on.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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