Slow day 1

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PolarBoy
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Post Post #10 (isolation #0) » Wed Nov 16, 2005 8:06 pm

Post by PolarBoy »

You could always pad the setup based on the shot clock approach. It seems like it could be a workable scenario. Maybe you could create a "time bomb" role. A player who will die if the something doesn't happen within so much time after the day starts. Not necessarily a lynch. Maybe just a bandwagon up to 2 less than a lynch. Or maybe someone else is a member of the bomb squad and has to make contact with the time bomb to defuse him. Actually, this si not entirely unlike the Eh, Steve! and Talkin' Wheelchair roles from Homestar Runner mafia (Mini 68), although their relationship was more adversarial.

I hadn't really thought of the roles as a way to jumpstart day one, and since one of them didn't really participate in the game, it's hard to say if they could've done that.
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PolarBoy
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Post Post #20 (isolation #1) » Sun Nov 20, 2005 1:58 pm

Post by PolarBoy »

So make it clear that you'll postpone the deadline if there's solid discussion going on.
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