In post 8613, BNL wrote:A twist on the Gladiator mechanic:
2 Mafia vs 7 Town or 3 Mafia vs 10 town etc.
Day start. Each Night, the Mafia must choose someone (X). They can choose themselves, but not the person they are killing. X will then choose another player (Y) before the next Day starts. X and Y will be publicly announced, and will be the only votable players on that Day.
So I thought of a few ways to balance this:
Make the gladiator choose two people instead of one to have a higher chance of hitting scum (but personally I dislike this idea).
Insert 2/3 masons for Micro/Mini. This is my preferred variant, but I'm unsure if 2/3 or 3/4 masons is better. Former seems tad bit underpowered but latter seems like it could be too much power. I like masons more than other PRs for this setup because it avoids the nasty "PR gladiates other PR" scenario.
Maybe allow the gladiator to choose his target halfway into the Day, but I don't really like this idea either.
Also, I disagree that Mafia choosing target randomly is a concern. In a normal Mafia game, scum can also kill randomly, but they do much better, and NKA is a thing.