[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7956 (isolation #0) » Mon Mar 23, 2015 9:32 am

Post by DeltaFlame »

Reinforcements


This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.

Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup

Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4


Mechanics:
[*]Daystart
[*]Backups are not informed of their role
[*]Backup roles are revealed upon death

Possibly confusing things I have to clarify:
The Universal Backup will assume the position of a role as soon as the role
AND
its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.


So, thoughts?
Last edited by DeltaFlame on Wed Apr 08, 2015 11:24 pm, edited 9 times in total.
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Post Post #7958 (isolation #1) » Mon Mar 23, 2015 11:01 am

Post by DeltaFlame »

In post 7957, TierShift wrote:I like it, but I'd get rid of the framer or the godfather. You don't need two counters to a cop. That makes it so the results cannot be trusted at all. One counter seems appropriate, so just a framer, I think.

I like your idea of not telling the backups that they are backups. They need to flip as backup though.

Replaced Framer with a Goon.
I do know that I would have to announce that a player was a backup upon death, otherwise it would be considered to be bastard modding.


Having a Framer instead of a Godfather would also be a setup to consider now that I think about it, so I'll just allow for both to be possible (but only one to be used per game)
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Post Post #7960 (isolation #2) » Mon Mar 23, 2015 11:34 am

Post by DeltaFlame »

In post 7959, TierShift wrote:No, cops need to know which one is in play or they get reeeaally weak.

Fixed.
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Post Post #7962 (isolation #3) » Mon Mar 23, 2015 1:30 pm

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In post 7961, TierShift wrote:I'd suggest just using one. This unnecessarily complicates the setup and makes the results of each game harder to compare.

Choose the gf if you want simplicity; framer if you want a wifom element.

I think I would like to sample both before I make my choice.
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Post Post #7965 (isolation #4) » Tue Mar 24, 2015 6:13 am

Post by DeltaFlame »

In post 7964, TierShift wrote:

@bbmolla: the advantage of keeping backups hidden is that massclaim doesn't work.

This is the reason I was considering hiding the information from the backups.
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Post Post #8029 (isolation #5) » Wed Apr 08, 2015 11:24 pm

Post by DeltaFlame »

In post 7956, DeltaFlame wrote:
Reinforcements


This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.

Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup

Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4


Mechanics:
  • Daystart
  • Backups are not informed of their role
  • Backup roles are revealed upon death

    Possibly confusing things I have to clarify:
    The Universal Backup will assume the position of a role as soon as the role
    AND
    its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.


    So, thoughts?

  • In post 8024, wgeurts wrote:(Or ask me to make one)

    Edit:
    Made one: http://wiki.mafiascum.net/index.php?tit ... corn_Mafia
    Just move it if you want the page to be called differently.


    I was wondering whether or not we were allowed to make our own page on the wiki...
    Anyway, would you be able to add my game to the wiki?
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    Post Post #8055 (isolation #6) » Fri Apr 17, 2015 9:50 am

    Post by DeltaFlame »

    144 Hours
    This is a game created for another forum to encourage the players to take more risks instead of wasting a few days at the beginning. It has background and stuff but I just want to get straight to business in seeking help balancing this.
    Mechanics
    [*]The game starts on Night 0, then Day 1, then Night 1 etc.
    [*]Mafia are forced to kill every night.
    [*]If there is at least one mafioso alive at the end of Day 6, the game ends and Mafia wins.
    [*]++ Role distribution (kinda)

    There will be 12 town and 4 mafia, their roles are decided like this:
    The town roles are selected randomly by generating 8 letters from a list of 15 letters. 5 of which are "I"s, 5 of which are "P"s, and 5 of which are "K"s representing Investigative, Protective, and Killing respectively. Then, depending on how many of each letter is drawn, the following roles are added to the list:

    Investigative:
    None: Tracker
    I: Cop
    II: Cop + Deputy
    III: Cop + Tracker
    IIII: Cop + Deputy + Tracker
    IIIII: 2 Cops + Tracker

    Protective:
    None: Bodyguard
    P: Doctor
    PP: Doctor + Bodyguard
    PPP: Doctor + Nurse
    PPPP: Doctor + Nurse + Bodyguard
    PPPPP: 2 Doctors + Bodyguard

    Killing:
    None: 1-shot Vigilante
    K: Vigilante
    KK: Vigilante + Jailor
    KKK: Vigilante + Bomb
    KKKK: Vigilante + Jailor + Bomb
    KKKKK: 2 Vigilantes + Jailor

    So, if the letters chosen are I, P, I, K, I, P, I, K, for example, then the roles will contain:
    1 Cop
    1 Deputy
    1 Tracker
    1 Doctor
    1 Bodyguard
    1 Vigilante
    1 Jailor
    and the rest of the town would be Vanilla Townies.

    For Mafia, the roles are simpler. It's simply 1 Godfather + Three of the following:
    • Roleblocker
    • Role Cop
    • Transporter
    • 2-shot Strongman
    • 2-shot Ninja
    • 2-shot Janitor

    Randomly generated with no repeats.

    The first thing I want to do is find if there is a way to make the role distribution result in there being exactly 6 town roles all the time.

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