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This forum is for discussion of individual Open Setups, including theoretical balance.
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DeltaFlame
DeltaFlame
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DeltaFlame
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Joined: March 23, 2015
Post
Post #7956 (isolation #0) » Mon Mar 23, 2015 9:32 am
Postby DeltaFlame »
Reinforcements
This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.
Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup
Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4
Mechanics:
[*]Daystart
[*]Backups are not informed of their role
[*]Backup roles are revealed upon death
Possibly confusing things I have to clarify:
The Universal Backup will assume the position of a role as soon as the role
AND
its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.
So, thoughts?
Last edited by DeltaFlame on Wed Apr 08, 2015 11:24 pm, edited 9 times in total.
Post
Post #7958 (isolation #1) » Mon Mar 23, 2015 11:01 am
Postby DeltaFlame »
In post 7957, TierShift wrote:I like it, but I'd get rid of the framer or the godfather. You don't need two counters to a cop. That makes it so the results cannot be trusted at all. One counter seems appropriate, so just a framer, I think.
I like your idea of not telling the backups that they are backups. They need to flip as backup though.
Replaced Framer with a Goon.
I do know that I would have to announce that a player was a backup upon death, otherwise it would be considered to be bastard modding.
Having a Framer instead of a Godfather would also be a setup to consider now that I think about it, so I'll just allow for both to be possible (but only one to be used per game)
Post
Post #7962 (isolation #3) » Mon Mar 23, 2015 1:30 pm
Postby DeltaFlame »
In post 7961, TierShift wrote:I'd suggest just using one. This unnecessarily complicates the setup and makes the results of each game harder to compare.
Choose the gf if you want simplicity; framer if you want a wifom element.
I think I would like to sample both before I make my choice.
This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.
Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup
Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4
Mechanics:
Daystart
Backups are not informed of their role
Backup roles are revealed upon death
Possibly confusing things I have to clarify:
The Universal Backup will assume the position of a role as soon as the role
AND
its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.
Post
Post #8055 (isolation #6) » Fri Apr 17, 2015 9:50 am
Postby DeltaFlame »
144 Hours
This is a game created for another forum to encourage the players to take more risks instead of wasting a few days at the beginning. It has background and stuff but I just want to get straight to business in seeking help balancing this.
Mechanics
[*]The game starts on Night 0, then Day 1, then Night 1 etc.
[*]Mafia are forced to kill every night.
[*]If there is at least one mafioso alive at the end of Day 6, the game ends and Mafia wins.
[*]++ Role distribution (kinda)
There will be 12 town and 4 mafia, their roles are decided like this:
The town roles are selected randomly by generating 8 letters from a list of 15 letters. 5 of which are "I"s, 5 of which are "P"s, and 5 of which are "K"s representing Investigative, Protective, and Killing respectively. Then, depending on how many of each letter is drawn, the following roles are added to the list:
So, if the letters chosen are I, P, I, K, I, P, I, K, for example, then the roles will contain:
1 Cop
1 Deputy
1 Tracker
1 Doctor
1 Bodyguard
1 Vigilante
1 Jailor
and the rest of the town would be Vanilla Townies.
For Mafia, the roles are simpler. It's simply 1 Godfather + Three of the following:
• Roleblocker
• Role Cop
• Transporter
• 2-shot Strongman
• 2-shot Ninja
• 2-shot Janitor
Randomly generated with no repeats.
The first thing I want to do is find if there is a way to make the role distribution result in there being exactly 6 town roles all the time.