[OLD] Open Setup Ideas and Discussion
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
That's a good point. I think that we give a death leeway of 20 posts for the day sk- maybe give him gassing flavour- meaning that if the doc successfully notices the silenced individual and protects them before 20 posts have passed, then they are saved, complete with the knowledge that they were targeted. As for the vig, if the doc was too late, he fails to save them. Meaning the day should be a very cautious time. I'll see if I could run this as a mini normal in future.-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
2 Mafia A Goons
2 Mafia B Goons
1 A Hood Cop
1 B Hood Cop
1 Doctor
6 VTs
-Nightstart,
-Both Mafia Groups have a Nightkill, and a Neighbourize. Mafia A wins if Mafia B is wiped out, and vice versa. There are two neighbourhoods, 'hood A and 'hood B. The mafia of each team start off in here, as it is effectively the scum QT. All actions must be PMd in.
-All "Town" aligned roles choose, at the start, a side. They win with this mafia team.
-A Mafia group is wiped out if all of the members of its QT who are aligned with said team are dead.
-Hood Cops determine whether their target is allied with that group, and if they are a member of the neighbourhood.
Sorry if this is a bit garbled, but I *think* the theory is there.Last edited by Phillammon on Mon May 21, 2012 3:07 am, edited 2 times in total.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
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- Location: Cambridge, England
Hm...
MishMash has no modding requirements, so I may well just go try it out, once I've thrown it past some pseudo-reviews, if it would be balanced enough.
What am I talking about, it is by definition balanced. Both sides are identical. Do people agree it's mishmash material?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Had a cool idea, idea still sounded cool in the morning after sleeping on it, so here it is.
3x Mafia Goons
4x Oracles
6x Vanilla Townies
-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, and a 1-Shot factional janitor/roleblock that can be used to cause a no-flip on that night's kill, as well as roleblocking them if they are an oracle.[/area]
What do people think? I realize that hypoclaims might mess it up a little, but that could be averted by clever scum, surely?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
3x Mafia Goons
4x Oracles
7x Vanilla Townies
-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, which also reports the role of the killed player to the scum QT.
-Night Kills do not flip.[/area]
Any better? Slightly edited to account for everything. Maybe the number of oracles needs tweaking?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
If there were a third party, maybe. The way I see this being played by the town is watching for coincidences in the hypoclaims etc, whereas the scum are desperately trying to ensure that they hit VT if anyone is pointed at them, and trying to lynch the oracles to avoid getting into lylo with too many confirmed townies left. I still want to force scum to manage to lynch at least one more oracle than they lose themselves, hence there being one more oracle than there is scum.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
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- Location: Cambridge, England
I mean, there are only two alignments. Scum, and Town. Alignment flip is unnecessary because they will flip town, as there is only scum who have NKs, and scum self killing in a vanilla+investigative game is MORONIC.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
10 v 3 with possible confirmed town, I'd have thought, would be fairer, though. As for the anti mass-claim, surely that's by definition a problem with all opens? How do most non-variables stop it being a gamebreaker?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Sorry to bring this up again in the midst discussion of an AWESOME setup, but I figured how to protect from massclaims and protect against some of the town bias of it. May have swung back to scumsided, though. We'll see.
3x Mafia Goons
4x Oracles
7x Sightless Oracles
-Oracles and Sightless Oracles receive the same role PM, in which they are told that they may or may not have "the sight".
-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, they are a sightless oracle, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, which also reports the role of the killed player to the scum QT.
-Night Kills do not flip.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Could possibly be shifted to have 4 sightless oracles and some actual VTs/Powerroles in case of it being scumsided. As is, the job for the scum is to look as townish as possible while offing the oracles, so that there won't be enough confirmed town to stop them come LyLo.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
I was thinking that the strategy would be to appear townish enough to draw the investigations while killing off people who they suspect to be the true oracles, but then again that means nothing, given said oracles don't know who they are. How about moving things around *even more* like so:
3x Mafia Goons
3x Dying Oracles
3x Spying Oracles
3x Sightless Oracles
2x Randomly Selected Oracles
-All oracles receive the same role PM, in which they are told that they may or may not have "the sight".
-Each Oracle picks a person each night. Depending on what kind of oracle they are, different things happen:
-Dying Oracles, if they die that night and their target is town, mod confirm their target.
-Spying Oracles, if their target dies, the Spying oracle receives the flip.
-Sightless Oracles do not do anything.
-Scum have a factional nightkill, and a factional rolecop/coroner. This rolecop may be used on the target, or used on someone else, or used as a coroner report on an already-dead person. This reports the role back to the Scum QT.
-Night Kills do not flip.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
In post 4777, mcqueen wrote:Go ahead and yell at me, but here it is.
Setup - Part 1:
- (1.1) 9 Nominators
- (1.2) 6 Nominators
- (1.3) 3 Nominators
Game Mechanics - Part 1:
- (1.1) The first 9 players are Nominators, and nominate 3 players to face-off in the first game.
- (1.2) The remaining 6 players are Nominators, and nominate 3 players to face-off in the second game.
- (1.3) The remaining 3 players are Nominators, and nominate themselves to face-off in the third game.
Setup - Part 2:
- (2.1) 1 Mafia Goon, 2Vanilla Townies
- (2.2) 1 Mafia Goon, 2Vanilla Townies
- (2.3) 1 Mafia Goon, 2Vanilla Townies
Game Mechanics - Part 2:
- (2.1) A quick 3 player LyLo setup, in which if the Mafia Goon is lynched, the hammering Vanilla Townie wins. If a Vanilla Townie is lynched, the Mafia Goon wins.
- (2.2) A quick 3 player LyLo setup, in which if the Mafia Goon is lynched, the hammering Vanilla Townie wins. If a Vanilla Townie is lynched, the Mafia Goon wins.
- (2.3) A quick 3 player LyLo setup, in which if the Mafia Goon is lynched, the hammering Vanilla Townie wins. If a Vanilla Townie is lynched, the Mafia Goon wins.
Setup - Part 3:
- 1 Mafia Goon
- 2 Vanilla Townies
Game Mechanics - Part 3:
- The winners of the first three games face-off in a final game, with the same setup as the others. If the Mafia Goon is lynched, the hammering Vanilla Townie wins. If a Vanilla Townie is lynched, the Mafia Goon wins.
Nice, but it's not really... mafia.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
3x Mafia Goons
10x Modified Vigilantes
- Daystart
- Mafia have a nightkill and a roleblock, as well as night talk
- If a player is targetted by a single vigilante in the night, the target dies
- If multiple vigilantes target the same player, or a vig targets the player that the mafia kill, all of the vigilantes targeting that player die.
Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Dying Wish: Two Targets
3x Mafia Goons
6x Townies
1x 1 Shot Cop
1x 1 Shot CPR Doctor
1x 1 Shot Backup
Lynches occur normally.
On being lynched, the lynched player selects 2 targets. These are the only two targets that may be chosen for night actions (including the mafia NK).
Backup only gains the ability of a dead town PR if they haven't used it.
Sound good?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Dying Wish: Two Targets
3x Mafia Goons
9x Townies, of which:
1 to 4x 1 Shot CPR Doctors
Lynches occur normally.
On being lynched, the lynched player selects 2 targets. These are the only two targets that may be chosen for night actions (including the mafia NK).
Backup only gains the ability of a dead town PR if they haven't used it.
Better? I realize that the random aspect may be a problem, and it may have swinginess due to the whole CPR thing.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Okay- I could see this potentially working with texas justice mixed in- possibly a way to fix both at once?
Dying wish: Three targets
3x Mafia Goon
9x 1 Shot CPR Doctors
Lynches occur normally.
On being lynched, the lynched player selects 3 targets. These are the only 3 targets that may be chosen for night actions (including the mafia NK).
The 1 Shot CPR Docs may only use their ability if they are one of the targets.
Also, happy 5000th post, open setup ideas and discussion!Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
It's rarely if ever to make a setup around a single role, as the town have a funny habit of lynching said role... Plus, what you described is an inventor. a gunsmith is something different.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
In post 5234, Whiskers wrote:The Knower role could become a mechanic that is something like, "Everynight, choose a living player. If you die during the night, that player's role is revealed."
If you keep it as a ONE-PERSON knower, then I think it would be cool to have Cops who detect knower-ism, instead of mafia.
Or, like, the Knower is a hidden role attached to a townie, and upon her death (killed or lynched) she picks # players to learn and reveal the alignments of.
The Cop's job is to find the Knower and out and lynch it, so town can influence the choice.
Mafia should also know the Knower, Cult should not (because then they can recruit her and that's really powerful).
Or maybe Cultshouldknow. Does the cult have a factional kill?
Knower under those conditions was an experimental role in my mini normal, under the name Oracle- it functions, but building a setup around it can be an issue.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
I'm still trying to get my head around the EVs for this one, but it's looking relatively good. If there's a way to shortcut the probability I'm all ears, if there isn't, I may well just script it and run 10,000 odd iterations to get a good estimate.
2 Mafia Goons
1 Mafia Vigilante
9 Vanilla Town
1 Town Vigilante
All players with the Vigilante role must keep a Last Will at all times. These are submitted privately to the moderated either via PM or via Quicktopic. This Last Will must target another living player. If a player with the Vigilante role dies, the target of their Last Will immediately receives the Vigilante role. If the target already has the Vigilante role, the Last Will has no effect. Vigilantes may not attempt to kill the target of their Last Will
There are some modifications that can be made if the balance is off- changing numbers of town and scum being the obvious change. Any thoughts?
EDIT: Preliminary testing suggests 48% EV for town, though my model is disregarding overlapping nightkills, which it probably shouldn't.
EDIT AGAIN: Okay, that's interesting. Giving the town a second vigilante actually decreases the town's EV to 40%
EDIT ONCE MORE: Nevermind, forgot that I'd added another mafioso to that model. 2 Vigilantes, 7 VT, 1 ScumVig, 2 Goons has a 50% EV.
EDIT 4: EDIT HARDER: Played around with some parameters- 9:3 nightless is 50/50? That makes sense, I guess, but still, you learn something new every day.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
The intention with making the scum kill a vig as well is largely thematic, but also so if the scum want two nightkills they have to get it last willed onto a specific member, not just any of them, but that wouldn't be too much of a problem to change, probably. As for the probabilities, 10-3 mountainous is theoretically 80% scumsided as you say, so... I genuinely have no clue why my simulations are coming out so close to 50%. If anything, not overlapping kills can only benefit scum, as the way I'm simulating makes the vig kill resolve first, and the scum kill is guaranteed to hit town...
EDIT: Okay, making a more sophisticated simulation. Hopefully if it's a bug that's giving these winrates, I should be able to flush it out.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Okay, not sure what it was, but I had a horrible bug in my previous code, which is hopefully now fixed.
Spoiler: Python Script for the interested, can be modified to simulate other setups
Upshot is, that's a 12.5% town EV, which is much, *much* worse than I thought. I may play around with the numbers a bit, see what I can do.
EDIT:gives a 30% Town EV, which seems to come as balanced according to the wiki.10 VT,1 Vig,1 Goon,1 ScumVigLast edited by Phillammon on Tue Sep 16, 2014 4:19 am, edited 1 time in total.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Any recommendations? My gut says Gunsmith or Oracle would be the logical power role to put in for town. Leaning towards the latter. (Target someone at night, if the oracle dies that night and the target was town, they are mod-confirmed as town)Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
I could, but it would be skewed. Because all of the targetting is randomized from the possible (and not completely insane) targets, the roleblockers would be near useless, and there's no real way that investigative roles can be simulated...
So in other words, I can simulate, but that loses... most of the impact.3xGoon 1xMafia Roleblockervs10xVT 1xVig 1xRoleblockerCurrent Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
In post 7314, TierShift wrote:In post 7310, Phillammon wrote:Any recommendations? My gut says Gunsmith or Oracle would be the logical power role to put in for town. Leaning towards the latter. (Target someone at night, if the oracle dies that night and the target was town, they are mod-confirmed as town)
Even with a full cop it looks scumsided due to the amount of kills.
Statistically, it's on par with 10/2 mountainous, which is why I'm not sure giving it more town power is a good idea.
Maybe jailkeeper? That mitigates some of the kills while remaining pretty versatile.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Spoiler: Modified Codeblock
The projected winrate for town increases to 33% with the kill vanishing if passed to scum. In practise, the fact that a kill's disappeared gives more information to town, which is good. I reckon that could work, in that case.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
2 Mafia Goons
1 Town Last Will Vigilante
1 Town Last Will Jailkeeper
9 Vanilla Townspersons
All players with the Last Will modifier must keep a Last Will at all times. These are submitted privately to the moderated either via PM or via Quicktopic. This Last Will must target another living player. If a player with the Last Will modifier dies, the target of their Last Will immediately receives their role, including the Last Will modifier, but their alignment remains unchanged.
Amay either perform the factional nightkill or jailkeep a target on a given night, but not both. AMafia Last Will Jailkeeperdoes not have a personal kill, however, if they perform the factional nightkill, it gains the Sledgehammer modifier.Mafia Last Will Vigilante
Spoiler: Relevant PM Templates
Note: If the mafia collect both the gun and the key, then they become useless, but individually they're useful tools for dealing with the other one. I found that amusing.
This any better, then?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Ack. So jailkeeper is not the role to go for here.
Making the Vig kill compulsive may be the way to go, looking at that (and it should be anyway, given just straight up refusing to shoot turns it into 11-2 mountainous).Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
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Phillammon Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
2x Mafia CPR Doctors
10x Town CPR Doctors
Mafia do not have a factional kill. Players do NOT flip when killed. Mafia win if all members of the town are dead, even if no mafia are left alive. Town win if a night passes without any deaths, even if there are still mafia left alive.
(If an odd number of CPR doctors target a player, the player dies. If an even number target a player, the player does not die. CPR doctors may target themselves.)
(Three guesses what old, broken open setup I was thinking about when I put this together.)
(Yes, it was Texas Justice)
I'm pretty sure that this setup isn't broken. It's definitely 1) Chaotic and 2) A touch scumsided, but I wanted to see if a noflip open setup was doable (if one already exists, then my apologies). The nonstandard town win condition is intended to fit with the noflip nature of the game- the mafia can just sit back and let the town destroy themselves.
So yes, is this horrible for reasons I haven't anticipated?
EDIT: Apparently I suggested something not dissimilar to this a while back, but with some notable changes. I've modified it slightly to account for the criticisms from its last iteration.Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!-
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Phillammon Mafia Scum
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