[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3570 (isolation #0) » Wed Jul 20, 2011 1:26 pm

Post by Cogito Ergo Sum »

That's not close to being balanced.
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Post Post #3932 (isolation #1) » Thu Sep 08, 2011 2:30 pm

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Jailkeeper is much stronger than Bodyguard, especially when there aren't that many scum (e.g. once 1 scum dies, jailkeeper becomes cop-like)..
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Post Post #3989 (isolation #2) » Tue Sep 20, 2011 10:21 am

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Looks a tad town-sided, but within tolerance. I wouldn't run it without some form of confirmation voting system though - otherwise every town vote risks a quicklynch.
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Post Post #4045 (isolation #3) » Mon Oct 10, 2011 4:56 am

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So? If scum can govern whomever, then the town can't achieve anything on those Days; the whole Day might as well be replaced by an automated scum death.
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Post Post #4059 (isolation #4) » Wed Oct 12, 2011 11:51 pm

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Re: Doubles Mafia - Scum is so much weaker when they go down to 1 member that the obvious strategy is to no-kill N1 (alt: shooting at a claimed RB) and try to get two mislynches D1 and D2. Seems a bit silly overall in terms of play.
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Post Post #4061 (isolation #5) » Thu Oct 13, 2011 1:00 am

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In post 4060, Hoopla wrote:If scum gets lynched D1, no-killing N1 is optimal

Not just N1 by the bye - killing a townie risks giving town enough confirmeds to clinch the game. Trackers and roleblockers are mucho powerful vs. one scum.

Hoopla wrote:but in the event of a town lynch, killing N1 is probably optimal.

If you manage to kill a townie, I'd expect the town to be able to figure out who made the kill between their two guaranteed town roles and 4 night actions. The only downside of no-lynching is that you have to avoid the roleblocker next Night - that's not that big a deal.

Hoopla wrote:Even if they get tracked, they can force a 50/50 in lylo the next day.

If someone claims a tracker guilty on you and you counterclaim, yeah, you're getting lynched. That's no 50/50.
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Post Post #4169 (isolation #6) » Sat Oct 22, 2011 2:40 am

Post by Cogito Ergo Sum »

In post 4168, Junpei wrote:Fool wins are the
least
glorious wins in mafia in my opinion

Fixed!
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Post Post #4296 (isolation #7) » Sun Nov 06, 2011 1:16 pm

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Izak, are you under the misconception that regular vengefuls end when the godfather gets vengekilled? Regular vengeful is balanced, so I'm not sure why you're proposing a variant that is obviously town-slanted compared to regular vengeful otherwise.
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Post Post #4523 (isolation #8) » Fri Mar 30, 2012 8:42 am

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Here's an example for ya, izak.
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Post Post #4528 (isolation #9) » Fri Mar 30, 2012 10:51 am

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I linked to the second game. And I believe neither had any communication by code (although Iammars tried to in the second game). Just purely judging people by their votes.
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Post Post #4629 (isolation #10) » Tue Apr 17, 2012 2:51 am

Post by Cogito Ergo Sum »

Re-posting 2 set-up ideas of mine for reference (since I intend to run them):

Semi-Nightless:
2-9 all vanilla, scum can't kill N1 or N2.

Diffusion of Power:
4-6 of {N1 Cop, N2 Cop, N3 Cop, N4 Cop, N5 Cop}
6-4 of {N1 Doc, N2 Doc, N3 Doc, N4 Doc, N5 Doc}
3 Goons
+ Rule to exclude the more extreme scenarios to make it less swingy.
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Post Post #4632 (isolation #11) » Tue Apr 17, 2012 3:16 am

Post by Cogito Ergo Sum »

You can have multiple N1 Docs (for example), yes.

(And Faraday is correct. Every town player gets to action exactly once.)
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Post Post #4634 (isolation #12) » Tue Apr 17, 2012 6:04 am

Post by Cogito Ergo Sum »

Just Cop/Doc (to prevent hypoclaims from bogging down the game).

And yes, a N1 Cop can do exactly that. It's certainly optimal play if he has a guilty but claiming an innocent early wouldn't be particularly useful.
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Post Post #4639 (isolation #13) » Tue Apr 17, 2012 8:37 am

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I like KK's. BB's suggestion is town-sided (just consider what happens if one scum gets lynched.)
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Post Post #4646 (isolation #14) » Tue Apr 17, 2012 10:58 am

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If the Daykill resolves during the Day, scum will just save it for LyLo to win instantly.
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Post Post #4651 (isolation #15) » Tue Apr 17, 2012 11:25 am

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In post 4650, BBmolla wrote:-Scum have a One-Shot Strongman Nightkill that can be used by either Mafia member

The word you're looking for is "factional".
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Post Post #4722 (isolation #16) » Mon May 28, 2012 7:39 am

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By having few non-VT roles and disincentivizing claiming (e.g. Macho Cops).
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Post Post #4770 (isolation #17) » Thu May 31, 2012 11:09 pm

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In Opens like that you need to watch out for VTs becoming a named role though. Best to avoid them.
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Post Post #4790 (isolation #18) » Tue Jun 05, 2012 10:58 am

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Nope.
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Post Post #4792 (isolation #19) » Tue Jun 05, 2012 11:03 am

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Yup.
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Post Post #4825 (isolation #20) » Sun Jun 10, 2012 5:53 am

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Potential for town death just means you have to regulate it. It's still a really pro-town mechanic.
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Post Post #4828 (isolation #21) » Sun Jun 10, 2012 7:27 am

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"safer"

It's completely trivial to avoid anyone dying from 2 vigs targetting the same person. E.g. just assign 6 players to be vigs and let them pick different targets. One of the vigs'll be prevented by the roleblock, but that's fine - you still got another 5 town-directed kills out of the bargain.
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Post Post #5023 (isolation #22) » Wed Aug 01, 2012 12:27 pm

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That'll just mean the correct strategy is to try to identify a townie and then sheep that townie. If the natural way to play the game is suboptimal, it's probably just not a good set-up.
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Post Post #5079 (isolation #23) » Thu Aug 23, 2012 6:48 pm

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In post 5075, Whiskers wrote:Do town ever die from being shot, or do they just "become the new shooter"?

Pretty sure they die after shooting since otherwise the set-up doesn't really make sense.
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Post Post #5098 (isolation #24) » Wed Aug 29, 2012 8:57 am

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Whereas in regular nightless you'd get someone non-scummy lynched? I'd argue you have more incentive to not get rid of the scummiest in Popcorn since they in turn get a kill if town.

(8:4 nightless is considered to be balanced by the bye.)

Re: Whiskers' doc/vig combo, seems simpler to just make it one role? That's a role I actually considered using at some point.
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Post Post #5108 (isolation #25) » Wed Aug 29, 2012 11:48 pm

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In post 5107, IceGuy wrote:I don't understand what you're trying to say here. My point is that in regular games, town players behaving scummy are a big problem, since they create mislynches. In this game, they are less of a problem

I'm not sure whether you mean "getting mislynched" or "mislynching other people" by "create mislynches", but either way I don't see how? They're still going to get shot (which is equivalent to getting lynched) and once they get shot they now have a dayvig to misuse which only increases their influence compared to a normal people.
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Post Post #5507 (isolation #26) » Sun Feb 10, 2013 4:34 am

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Yes. We call that type of set-up Smalltown.
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Post Post #5733 (isolation #27) » Thu Apr 04, 2013 12:05 pm

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Town Encryptor that gives the scum daytalk is not unheard of.
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Post Post #6262 (isolation #28) » Thu Aug 22, 2013 12:23 am

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Bodyguard tends to be pretty awkward in Semi-Opens or Opens because the power they have just by having a named role conflicts with their actual power.
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Post Post #6330 (isolation #29) » Fri Aug 23, 2013 6:58 am

Post by Cogito Ergo Sum »

Switching Doc for BP from the Cop-MafiaRB to the JK-MafiaRB set-up does probably improve balance slightly but my experience with 2of4 (and the general principle of being careful with multiple protective roles) tells me that Doc-JK in a set-up is unfun and leads to drawn out games.
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Post Post #6331 (isolation #30) » Fri Aug 23, 2013 7:19 am

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For reasons not quite clear to me, that made me think of a possible improvement for Matrix6: what about replacing the 1-shot BP with a Universal Back-up (I'd probably drop the Universal part of the role name to avoid it looking too intimidating)? Seems like a reasonable and straightforward enough role (especially in a semi-open where you have a very good idea of what your role does) and I think it interacts nicely with both Jailkeeper and Tracker although admittedly it interacts less nicely with the Mafia RB.
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Post Post #6334 (isolation #31) » Fri Aug 23, 2013 8:29 am

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First dead town PR, so he takes over either as Tracker or Jailkeeper if they die depending on set-up.
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Post Post #6336 (isolation #32) » Fri Aug 23, 2013 8:50 am

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Well, that's definitely not something you would want to happen (a Mafia RBlynch is painful enough for scum as is) and I don't really think that's a good way of running that role in general since there are plenty of Mafia PRs that either don't work or work very differently in town hands.
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Post Post #6361 (isolation #33) » Sat Aug 24, 2013 4:57 am

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In post 6350, Voodoo Lady wrote:Neither the Tracker nor the Cop can be in a format with the Doctor. Period.

And the Jailkeeper can't be with the Doctor either. It's a fuckin logic puzzle!! >:0(
  • ABC
    1Town CopTown JailkeeperMafia Goon
    2Mafia GoonTown TrackerVanilla Town
    3Town 1-Shot BulletproofMafia RoleblockerTown Doctor
This is the best arrangement with the current five PRs, methinks. Not sure if replacing 1-Shot Bulletproof with a Backup would fix things.

Possibly horrible idea-- replace 1-Shot with a Watcher?
Both the MafiaRB-Cop-Doctor and Goon-Tracker-Doctor are imperfect but they're still better than 4 out of 6 of those set-ups (both Cop set-ups are clearly town-sided, 2 is clearly scum-sided and B is just dreadful).
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Post Post #6363 (isolation #34) » Sat Aug 24, 2013 5:04 am

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No. 1 and B are definitely scum-sided. 3 and A seem unfun and icky. 2 and C are okay but not great.
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Post Post #6366 (isolation #35) » Sat Aug 24, 2013 5:58 am

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Tracker is just pretty weak as long as both scum are alive in a set-up with no actions besides the nightkill. I don't see one doing much more than getting nightkilled in most iterations of that set-up.
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Post Post #6368 (isolation #36) » Sat Aug 24, 2013 7:39 am

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In post 6364, Rob14 wrote:A 1-shot or full bulletproof townie shouldn't be in this setup at all. We get enough problems with newbies trying gambits or lying as town without experience or knowing how to do so already. Do we want to start their first game by having the IC say "Ok, while SOMETIMES it's ok to lie as town...."
I think this is very exaggerated by the bye. I certainly don't think it's worth mentioning in the absence of dueling set-ups like Tracker-Doc vs. Tracker-1-shotBP.

My current best attempt is probably the following:
  • ABC
    1Town JailkeeperMafia Role CopTown Back-up
    2Vanilla TownieTown CopMafia Goon
    3Mafia GoonTown Odd-Night BulletproofTown Tracker
I like the Odd-Night Bulletproof more than 1-shot because it provides a similar level of protection while making it less likely that town will have to no-lynch; it also makes it easier to play around town fake claims, if that were to come up.
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Post Post #6379 (isolation #37) » Mon Sep 02, 2013 4:16 am

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In post 6373, LlamaFluff wrote:Unless I hear otherwise then I will move this (which needs a name):
I'd probably name it Rows & Columns.
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Post Post #8073 (isolation #38) » Sun Apr 19, 2015 2:54 am

Post by Cogito Ergo Sum »

In post 8070, wgeurts wrote:they are however always tracked to whoever is NK'ed by the mafia.

This is called a gravedigger. But hidden millers are not a fun mechanic.

I'll share a set-up we came up with at the last UK meet.

Chestnut Standoff:

1 Mafia Goon
1 Werewolf
3 Townies

The two scum know who each other are. If a townie is lynched D1, everyone loses.

EV is 1/3 for each faction (ignoring "everybody loses").
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