1) Scruff
2) Leon
----- These two have my near-total trust. We've entered into an explicit three-way alliance, and have been availing ourselves of this game's authorization of three-way PMs.
3) Lennie - you asked for favorability, not trust. I quite like Lennie. We get along, have a number of cultural interest in common, and have a similar generational outlook. He's almost certainly playing to his own agenda, though, and likely views the loose "Good Old Boys" alliance we discussed but never formalized as temporary. That includes Scruff, Lennie, and I, and we have ad hoc added Leon into the mix.
4) Hannah - Again, we're talking about favorability. After some early disconnects, Hannah and I have found a rapport nerding out over strategy and tactical games, with a known compatibility for tabletop RPGs on deck. We have not, however, made collaborative overtures, and she appears to be on bottom for everyone else. As much as I'd like to get to know her better and would be interested in bringing her on board, she's definitely the path of least resistance should we go to TC with this tribe. I'm hoping we avoid that.
5) Paul - We haven't really found much to like one another yet, but there is definitely mutual respect. We've been exchanging more strategy than anything else, and he's solicited collaboration from me. I think what we respect about one another is the old chestnut about game recognizing game. I can tell he's got his own plans he's working, but he's giving away nothing about their content. I might be mirror reading a bit, but I think that's his position as well. He's a threat, but also an asset to the team. I'm torn about whether I want to risk making a move against him soon or risk letting him gain momentum.