Hrm. I did a mix of both styles of ratings - game-orientation and self-editing.
Trixie gets the honor of OTTNN. everypony on her tribe doesn't trust or like her anymore and she is doing everything to be a character more than a player. In terms of game-orientation - this is classic overplaying for chaos sake without regard for how it advances her further. She did amazingly to ingratiate her with Queen, who appears to be a solid player, but Trixie fails by not showing restraint. If Trixie scaled it back 50% even, we wouldn't be here.
Starlight gets the other OTTN. Starlight is seen as untrustworthy because she made a rookie mistake of group PMing everypony except the player being voted out. Even on survivor this never works. Starlight had good intentions for her play, but poor, poor execution. I don't think Starlight fully understands the impact of protecting the play vs. protecting the alliance. Starlight is learning though, and because of her lack of experience, she has the opportunity to rebound if she plays it just right. But there is a lot of work that needs to be done - the good news is that Starlight just needs to look better than Trixie, which is entirely plausible and effortless. I don't think Starlight realises that she doesn't need to do that much really to get back in good terms - the trouble here is that the narrative is accurately falling on Starlight for creating two alliances. everypony else on the tribe is doing it or aiming for it, but Starlight has to deal with it being in the open and Starlight not hedging in terminology here. Had Starlight not officially created the alliance, she'd be in a better position.
OTT on Flim and Flam. Too much character, not enough strategy being spoken. Nonetheless, Flim and Flam have a great position in the tribe and are well respected. I would say in terms of game-orientation - the schtick is an obstacle to good play. But in a 24 player game, this is entirely fine in the first few rounds. If Flim and Flam are at 80% of this intensity of schtick at merge, they have no legs, but instead, just useless drawings of well-manicured abs.
OTTP. Derpy is seen as positive by many people and is strongly gaining allies in a silent way. This OTTP is because the OTT from the paranoia last minute with thinking that Trixie was going his way and trying to get a counter vote set up and really strange thoughts about how to get Sunburst to use the idol. However, Derpy truly set the stage here for the vote, but is actually getting Trixie and Starlight to take the fall. Derpy wanted all of this before those two took the limelight. Derpy was outside of the initial foursome alliance, but quietly and very strongly gained allies within that foursome (Starlight, DJ, Queen) enough to get everypony to consider Derpy as a potential alliance while still having doubts on the foursome. Derpy is a power player here, but that overplaying in the last hour was a bit too much. Derpy is also a bit over the top with the discussions with Daddio, but it's entertaining!
CPP - Lede. Buried Lede also is quietly and strongly accumulating allies independently. Buried is doing this by being fun and by being a character, but also has a quiet strength that others are drawn to. Must be the 'stache. A true dark horse at the moment. Buried is showing us why he's doing what he's doing and to what strategy, but is also using his humour to his advantage. It's starting to turn others a bit away, but nothing damaging yet. Probably the only true lone wolf at the moment, who is doing everything for himself and not his tribal pair.
CP - Sunburst - Sunburst picked the right time to peak. Enough to play the scroll to perfection, but also enough to be himself so that others want to save him. nopony really except Derpy wanted to save him maybe (and Trixie of course). Some had a preference but couldn't be arsed enough. Surviving bought him enough time to really get into the game and take advantage of the Trixie implosion. CP here is more game-orientation because the edit would be like one confessional of "oh hey, let me try this." then a montage of errors with telephone and then back to Sunburst and "oh hey, that worked." Not enough fleshing out of the strategy to be a true CP.
CP - Granny and Soarin - Both explaining well in their confessionals about what they're doing. Granny a bit more reaction-oriented as she's letting people come to her for the alliance making, but it's putting her in great position. Soarin doing the same, but a bit more proactive in the alliance creation.
CP - DJ and Queen - They did what they could in that tribal and both are explaining their game well and why they're doing what they're doing. DJ just a bit more secretive and able to take that step back and see from the outside. Queen using the pen pals in a strong manner.
MOR - Rainbow, Flutter, Daddy, Coco - They all kinda landed into alliances because of others, and not because of their chasing after others. This is good. This is strong gameplay for this stage of the game. They are using strong friendships to gain what they need just by being themselves. They all are also showing good observations and analysis in the confessional (less so for Rainbow). They are future power players and are taking a light jog while they can before things get worse later. Daddy treated his tribal the best. He let Derpy take the lead and he just followed. Furthermore, Daddy was pretty much out the entire first 12 hours of the swap, but still ended up in a very sweet position with Starlight/Trixie and also with DJ. Daddy is safe because he could make connections strongly without needing it to be all in the first few hours.
UTRP - Thorax is getting great SPV. People like him and want to work with him even though there's a greater alliance starting to build in the tribe. Thorax is being genuine and people like the true Thorax more than those who are a bit more intense and have great reputation. Thorax is doing very well in the confessional and probably should be getting a better rating because of it. But game-orientation wise, Thorax is riding the Status Quo. Thorax
must take advantage of these relationships no later than Ep 2 though, because then the moment will be lost. By then Thorax will still be probably saved, but won't be in the core alliance, and instead will be a prize that is carried through to the next phase more as a teddy bear than a partner in crime.
UTR - Octavia, Rarity, Sombra, Pinkie, Grand - They need to confessionalize deeper. Pinkie is good at it, but not around as much. Rarity and Grand are on the edge of an alliance but really aren't high on the totem pole, but it's good to get by for now. Grand maybe less so than Rarity. Pinkie is only UTR because it's not INV, Pinkie also isn't searching for an alliance, and really should've. Octavia is showing good content but is a bit gun shy at the moment. Octavia has strong potential but needs to pick it up and send out feelers and sending out pick up lines. She's a bit too hesitant on anypony non-musical. Sombra just didn't connect as well as he could've. He was not really in danger, but not really safe either. Sombra needed a connection but didn't do it. Therefore, it was easier to toss him aside, when really he could've jumped up to #5 in the tribe if he had a stronger connection. Sombra was a good character too, just didn't take advantage at the right moment.
UTRN - Applejack - it's Applejack
INV - Maud and Cheese. Play? Cheese kinda is trying at least.
In game-orientation, I'd say Maud, Cheese, Twilight, Applejack, and Pinkie are intentionally avoiding playing the game when they shouldn't have. More action, less group discussion. Cheese has good hints of a better PM game, but without the confessional, we can't tell.
I'd say, overall, the MOR and UTR players aren't that bad off. For example Rainbow is in a strong position and is saving energy and capital for later. Not everypony can go 60mph the entire game. Derpy probably could, but it makes for a paranoid player too, and that causes mistakes later on.