Blitz 18: Wedding Invitational Mafia - GAME OVER

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Post Post #25 (ISO) » Wed Dec 09, 2015 9:03 am

Post by BROseidon »

Scum get bonus effects if bride or groom die.

Tie any PR or additional shots to the bride or groom getting NK'd.

Come to think of it, I think a bunch of us from JobPick are in this game (which had a mechanic like that).
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Post Post #26 (ISO) » Wed Dec 09, 2015 9:03 am

Post by Natirasha »

Tee hee hee, here we go~
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Post Post #27 (ISO) » Wed Dec 09, 2015 9:04 am

Post by BROseidon »

I do love me a tight end...

Okay, I'll see myself out now. I gots to do work.
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Post Post #28 (ISO) » Wed Dec 09, 2015 9:04 am

Post by borkjerfkin »

In post 25, BROseidon wrote:Scum get bonus effects if bride or groom die.

Tie any PR or additional shots to the bride or groom getting NK'd.


This is conjecture?

p-edit: :lol:
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Post Post #29 (ISO) » Wed Dec 09, 2015 9:07 am

Post by BROseidon »

I lied I'm still procrastinating.

Yes, it's conjecture.
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Post Post #30 (ISO) » Wed Dec 09, 2015 9:07 am

Post by Cabd »

FYI she said yes and we are engaged and thank all of you for your assistance in this unique proposal method. We love you all.

Cabd out.
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Post Post #31 (ISO) » Wed Dec 09, 2015 9:07 am

Post by borkjerfkin »

Congrats guys
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Post Post #32 (ISO) » Wed Dec 09, 2015 9:08 am

Post by BROseidon »

Like, at best, bride and groom claiming gives scum two ICs to shoot. At worst, it gives them two ICs to shoot that they also then give them bonuses.

Is the incremental gain of not potentially wagoning them up worth it, since we should definitely set precautions to prevent them from getting quick hammered. I don't think execution should be an issue here, since this is a good player list.
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Post Post #33 (ISO) » Wed Dec 09, 2015 9:09 am

Post by BROseidon »

In post 30, Cabd wrote:FYI she said yes and we are engaged and thank all of you for your assistance in this unique proposal method. We love you all.

Cabd out.


Congrats, that's awesome!
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Post Post #34 (ISO) » Wed Dec 09, 2015 9:09 am

Post by BROseidon »

Like, an additional benefit to delaying the bride and groom claiming is the benefit of an IC not revealing day 1 - confirmed town are more powerful the further into the game you are.
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Post Post #35 (ISO) » Wed Dec 09, 2015 9:11 am

Post by borkjerfkin »

It's not really about execution to me, I'm not super worried about the quickhammer scenario and I would expect town to unvote on such a claim

It's more about ensuring we can't get in a position where we're considering lynching a bride/groom claim.
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Post Post #36 (ISO) » Wed Dec 09, 2015 9:12 am

Post by Syryana »

In post 30, Cabd wrote:FYI she said yes and we are engaged and thank all of you for your assistance in this unique proposal method. We love you all.

Cabd out.

Image
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Post Post #37 (ISO) » Wed Dec 09, 2015 9:12 am

Post by borkjerfkin »

And these
aren't
ICs. They are named townies.
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Post Post #38 (ISO) » Wed Dec 09, 2015 9:13 am

Post by borkjerfkin »

slash beloved princesses
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Post Post #39 (ISO) » Wed Dec 09, 2015 9:13 am

Post by borkjerfkin »

on crack
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Post Post #40 (ISO) » Wed Dec 09, 2015 9:15 am

Post by Syryana »

In post 25, BROseidon wrote:Scum get bonus effects if bride or groom die.

Tie any PR or additional shots to the bride or groom getting NK'd.

Come to think of it, I think a bunch of us from JobPick are in this game (which had a mechanic like that).

In post 32, BROseidon wrote:Like, at best, bride and groom claiming gives scum two ICs to shoot. At worst, it gives them two ICs to shoot that they also then give them bonuses.

No matter what "bonuses" scum may or may not get, we outright lose if either roles get lynched. Period.

Game loss > potentially harder game
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Post Post #41 (ISO) » Wed Dec 09, 2015 9:15 am

Post by Nachomamma8 »

hey i know that building!!!
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Post Post #42 (ISO) » Wed Dec 09, 2015 9:16 am

Post by Nachomamma8 »

In post 30, Cabd wrote:FYI she said yes and we are engaged and thank all of you for your assistance in this unique proposal method. We love you all.

Cabd out.

congratulations!
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Post Post #43 (ISO) » Wed Dec 09, 2015 9:16 am

Post by Nachomamma8 »

i don't think the bride and groom are playing yet but maybe i'm wrong
if i'm wrong, they should definitely claim
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Post Post #44 (ISO) » Wed Dec 09, 2015 9:17 am

Post by BROseidon »

They're named townies where everyone in the game is informed that they are town.

The net result is pretty similar.

And you're right, we are weighing primarily taking away the ability for scum to fakeclaim the named townies against any potential drawbacks of them claiming. I'm not convinced it's worth it right away versus waiting a few day phases.
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Post Post #45 (ISO) » Wed Dec 09, 2015 9:17 am

Post by BROseidon »

In post 40, Syryana wrote:
In post 25, BROseidon wrote:Scum get bonus effects if bride or groom die.

Tie any PR or additional shots to the bride or groom getting NK'd.

Come to think of it, I think a bunch of us from JobPick are in this game (which had a mechanic like that).

In post 32, BROseidon wrote:Like, at best, bride and groom claiming gives scum two ICs to shoot. At worst, it gives them two ICs to shoot that they also then give them bonuses.

No matter what "bonuses" scum may or may not get, we outright lose if either roles get lynched. Period.

Game loss > potentially harder game


It's pretty easy to prevent the auto-loss if we set up rules around how far along you can wagon people before we force a claim. This player list is competent enough to not fuck that up.
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Post Post #46 (ISO) » Wed Dec 09, 2015 9:17 am

Post by borkjerfkin »

In post 43, Nachomamma8 wrote:i don't think the bride and groom are playing yet but maybe i'm wrong
if i'm wrong, they should definitely claim


Interesting conjecture, I didn't consider that, and I kinda get why you might think that

But I think you're probably wrong
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Post Post #47 (ISO) » Wed Dec 09, 2015 9:18 am

Post by borkjerfkin »

In post 44, BROseidon wrote:They're named townies where everyone in the game is informed that they are town.

The net result is pretty similar.


No it's not; if the mod would confirm they were town on D5 or whatever then sure, lay low.

That is not what we are dealing with
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Post Post #48 (ISO) » Wed Dec 09, 2015 9:19 am

Post by Syryana »

In post 45, BROseidon wrote:This player list is competent enough to not fuck that up.

I am sad that my knee jerk reaction to this was to burst out laughing XD
(even though it is actually true with this playerlist)
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Post Post #49 (ISO) » Wed Dec 09, 2015 9:20 am

Post by Tammy »

Yay, congraulations Cabd and Penguin.

Confirming that the ffery curse is apparently only limited to newbie games, so yay on that one too.

Also also, I'm going to go grade and let you guys argue this one out. But, I don't see a problem with the pair claiming; I thought from the way that Bro was talking it was assassins in the balance or something, but meh scry's right it says lynched.

Bro - why would you assume scum get something if they kill cabd/peng?
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