biancospino's Mini Normal Review, March 2023 (Released)


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biancospino's Mini Normal Review, March 2023 (Released)

Post Post #0 (isolation #0) » Mon Mar 06, 2023 8:35 am

Post by implosion »

biancospino wrote: Hello, me again.
I had this idea for a wacky 13p mini Normal. I don't think I will /in to mod again for at least a month or so, but I figured I could still ask for it to be reviewed in advance?

Anyway,

WOLVES

1 Werewolf Jailkeeper-Enabler Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Neapolitan-Enabler Jailkeeper
1 (loyal Alien)-Enabler Watcher
1 Tracker-Enabler novice TrafficAnalyst
2 Voyeurs
5 Villagers

PUBLIC INFO

There is at least one Enabler.
At least a majority of Enablers enable an existing role.
More than half of the players have a power role.

SETTINGS

multitasking off
daytalk on


Thanks!
biancospino wrote: Hi,
my schedule cleared a bit so I'm /in'ing to mod.
Also, I've thought a bit about the setup and I want to change the Voyeurs to Visitors and make the Unstoppable disloyal (so that they can't accidentally kill the Traitor).

Spoiler: Role PMs
Spoiler: Villager

Welcome to Game!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Visitor

Welcome to Game!


You are a
Village Visitor
.

You have no passive abilities.

You have the following active abilities:
  • Visitor
    — each Night, you may target a player. This action has no effect.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Neapolitan-Enabler Jailkeeper

Welcome to Game!


You are a
Village Neapolitan-Enabler Jailkeeper
.

You have the following passive abilities:
  • Neapolitan-Enabler
    — when you die, the role "Neapolitan" will cease to function for all players.
You have the following active abilities:
  • Jailkeeper
    — each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: (loyal Alien)-Enabler Watcher

Welcome to Game!


You are a
Village (loyal Alien)-Enabler Watcher
.

You have the following passive abilities:
  • (loyal Alien)-Enabler
    — when you die, the role "loyal Alien" will cease to function for all players.
You have the following active abilities:
  • Watcher
    — each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Tracker-Enabler novice TrafficAnalyst

Welcome to Game!


You are a
Village Tracker-Enabler novice TrafficAnalyst
.

You have the following passive abilities:
  • Tracker-Enabler
    — when you die, the role "Tracker" will cease to function for all players.
You have the following active abilities:
  • novice TrafficAnalyst
    — each Night after the first, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper-Enabler disloyal Unstoppable

Welcome to Game!


You are a
Werewolf Jailkeeper-Enabler disloyal Unstoppable
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Jailkeeper-Enabler
    — when you die, the role "Jailkeeper" will cease to function for all players.
  • disloyal Unstoppable
    — killing actions performed by you that target a player who does not belong to your faction cannot be blocked in any way (they may still be caused to fail by effects that prevent targeting entirely, like Commuter).
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Watcher-Enabler Ninja

Welcome to Game!


You are a
Werewolf Watcher-Enabler Ninja
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Watcher-Enabler
    — when you die, the role "Watcher" will cease to function for all players.
  • Ninja
    — actions performed by you are not visible to action-investigative roles.
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

Welcome to Game!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that the Wolves' faction is composed of you, XXX and YYY, but they don't know your identity.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when there are less than two player alive not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.
Last edited by implosion on Tue May 16, 2023 4:42 pm, edited 2 times in total.
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Post Post #1 (isolation #1) » Mon Mar 06, 2023 8:35 am

Post by implosion »

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Post Post #44 (isolation #2) » Sat Mar 18, 2023 8:03 am

Post by implosion »

He should have access already.
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Post Post #73 (isolation #3) » Wed Mar 29, 2023 7:37 pm

Post by implosion »

I'm opting to just put this into signups, since it seems quite close.

I'm not sure if the public setup info in post 1 is still accurate - if so, it seems like info that should be fine to divulge in the game thread rather than in the queue. Just make sure if it is, that it's very obvious (like in its own post rather than buried in your rules post) and that everyone sees it.

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