Let's talk Subjective challenges.

For large social games such as Survivor where the primary mechanic is social interaction.
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Cephrir
Cephrir
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Survivor
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Cephrir
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Survivor
Survivor
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Post Post #11 (isolation #0) » Sat Dec 23, 2023 7:01 am

Post by Cephrir »

I like them. I find that at least a solid percentage of the cast typically has fun with it, if they're tribal it provides a good bonding activity, and it tests a different skill which is something I pretty much always want. As a designer I feel that fun is an important component, and while some players don't have fun with them, it's a really memorable highlight for those who do. While it's true that there's an arbitrary aspect, it's also in a way arbitrary what skills each player comes into the game with, and I want to give people who aren't good at traditional challenges, or thinking quickly in general (which applies to nearly every challenge), a chance. It would be nice I guess if there were a way to objectively evaluate who the best writer is, but I don't want to give them up just because there isn't.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener

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