Mafia 87 - New Age Mafia - Game Over!


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Post Post #25 (ISO) » Sat Oct 18, 2008 3:34 pm

Post by al4xz »

Vote: ZaZier


Because he posted first 'sides the mod o.O
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Post Post #26 (ISO) » Sat Oct 18, 2008 3:40 pm

Post by Vi »

According to the wiki, a Weak Doctor dies if he protects scum. Thus, there is a minimum of two killing elements present...

Anyway,
Vote: forbiddanlight
. I believe that at this point the case against her is extremely clear.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #27 (ISO) » Sat Oct 18, 2008 3:42 pm

Post by Juls »

Vote: Vi
because who names themselves after a text editor?
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Post Post #28 (ISO) » Sat Oct 18, 2008 3:46 pm

Post by Vi »

Juls wrote:
Vote: Vi
because who names themselves after a text editor?
Good question; I know I didn't.
(Seriously, Vi-the-editor is before my time.)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #29 (ISO) » Sat Oct 18, 2008 3:49 pm

Post by Caboose »

Using Caboose algorithm for psychoanalysis of posts, I have determined that, without a doubt, al4xz is scum.

Vote: al4xz
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Post Post #30 (ISO) » Sat Oct 18, 2008 3:55 pm

Post by al4xz »

Overreact newbie way and
unvote
, then absurdly accuses Caboose of holding my grandmother hostage.
Vote: Caboose
o.O
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Post Post #31 (ISO) » Sat Oct 18, 2008 3:56 pm

Post by Scheherazade »

Who could have killed the scum player, out of curiosity? Wracking my brain, a serial killer, an insane/CPR doctor, a vigilante-type or a different faction of scum come to mind.
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Post Post #32 (ISO) » Sat Oct 18, 2008 3:57 pm

Post by al4xz »

Scheherazade wrote:Who could have killed the scum player, out of curiosity? Wracking my brain, a serial killer, an insane/CPR doctor, a vigilante-type or a different faction of scum come to mind.
I say the likely one would be a serial killer. A vigilante (unless extremely stupid) wouldn't shoot on N0 because it's too likely to hit a TOwn, but a SK would have no qualms against doing this.
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Post Post #33 (ISO) » Sat Oct 18, 2008 4:09 pm

Post by Gerrendus »

There's also the possibility of two mafia factions? which I think could also be plausible. I'd call finding one goon dead at least a partially succesful night though.
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Post Post #34 (ISO) » Sat Oct 18, 2008 4:13 pm

Post by strife220 »

Vote: Schedherazade
role-fishing off the bat
Limited access, Aug 29 - Sept 3
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Post Post #35 (ISO) » Sat Oct 18, 2008 4:21 pm

Post by Jazzmyn »

Vote: ribwich


Because it sounds like food, and I'm hungry.
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Post Post #36 (ISO) » Sat Oct 18, 2008 4:22 pm

Post by Juls »

How many mafia would we typically have in a game this size?
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Post Post #37 (ISO) » Sat Oct 18, 2008 6:48 pm

Post by Percy »

We could have two mafia families and an SK... if that's true, then the scum must number at least 5...
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Post Post #38 (ISO) » Sat Oct 18, 2008 8:29 pm

Post by DoomCow »

random vote:
vote: TAX
just random
No you weren't there when nothing happened baby, some fool can testify. Nobody saw your nails were dirty baby, just blame the flirty vile. You've got to say the wrong words right baby, you got to tell a lie.
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Post Post #39 (ISO) » Sat Oct 18, 2008 9:09 pm

Post by ribwich »

Vote: Jazzmyn
because oh my god you suck.
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Post Post #40 (ISO) » Sun Oct 19, 2008 3:02 am

Post by Scheherazade »

strife220 wrote:
Vote: Schedherazade
role-fishing off the bat
Role fishing for scum is scum-hunting, isn't it? And identifying the serial killer, if we have one, benefits town because he's going to kill us, too.

Mostly it was to point out to any doctors who may have defended one of the deceased that they might not be entirely sane. It doesn't require that they role-claim, just that they consider the possibility that they're insane before they go about protecting town.
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Post Post #41 (ISO) » Sun Oct 19, 2008 3:30 am

Post by Vi »

Juls 36 wrote:How many mafia would we typically have in a game this size?
Just in my experience, setups have about four times as many total players as Mafia (or anti-Town people in general), I think.

1 Mafia -> 4 Players (usually 5)
2 -> 8 (usually 9, like in newbie games)
3 -> 12 (typical Mini)
4 -> 16 (where we're at now)
5 -> 20 (19 is where we started)

I make no promises on whether this is actually relevant, but my guess is that there are a total of five bad people to take out - four now that one of the Goons is gone.
Scheherazade 40 wrote:Mostly it was to point out to any doctors who may have defended one of the deceased that they might not be entirely sane. It doesn't require that they role-claim, just that they consider the possibility that they're insane before they go about protecting town.
How do you know that the Docs don't
already
know about their sanity (or whatever you call their variants)? And how would they know who the Townies are in the first place?
And for the life of me, I can't remember what your username is from OTH. Wasn't it the woman who came up with the 1001 Arabian Nights?
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Post Post #42 (ISO) » Sun Oct 19, 2008 3:54 am

Post by Scheherazade »

@Vi: I don't know whether or not they know. My logic ran this way:

Player A is a doctor who can kill who he protects

A. He does know that he can kill from PM.

B. He doesn't know that he can kill from PM

--1. He hasn't killed anybody yet for whatever reason. In this case, we can only wait until he figures it out.

--2. He has killed already: the person he protected N1 has died.

----a. He can guess that he's not capable of protecting people and his target was night-killed by another player.

----b. He can guess that he can kill and will adjust his actions in the future.


I want him to guess correctly. When I say that he should avoid protecting townies, if indeed he kills, I mean that he could use his CPR/insanity to act as a vigilante, killing who he thinks is scummiest. I admit, I don't know if that strategy is really effective--I suppose it depends on the quality of the player using it.

As for my name, yes, she's a character from the story, but I use it as a code-name. It means something else entirely.
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Post Post #43 (ISO) » Sun Oct 19, 2008 5:29 am

Post by TAX »

vote:Doomcow
because he voted me. XP
^ I believe Socrates once said that.
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Post Post #44 (ISO) » Sun Oct 19, 2008 5:56 am

Post by Caboose »

@Scheherazade (I'll call you S from now on), guessing the setup isn't going to help us find the scum at all. Stop talking about the setup, it only facilitates rolefishing by the scumteam.
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Post Post #45 (ISO) » Sun Oct 19, 2008 6:11 am

Post by Gerrendus »

Maybe she knew that and that's why she's doing it?
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Post Post #46 (ISO) » Sun Oct 19, 2008 6:15 am

Post by Caboose »

Gerrendus wrote:Maybe she knew that and that's why she's doing it?
Who's "she"?
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Post Post #47 (ISO) » Sun Oct 19, 2008 7:36 am

Post by iamausername »

Caboose wrote:Using Caboose algorithm for psychoanalysis of posts, I have determined that, without a doubt, al4xz is scum.

Vote: al4xz
Wow, awesome!

Vote: al4xz
Elapsam semel occasionem non ipse potest Iuppiter reprehendere
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Post Post #48 (ISO) » Sun Oct 19, 2008 7:50 am

Post by al4xz »

*cowers*
Two man bandwagon! Someone, call 911!

Caboose, I think TAX is reffering to Scherz, who is actually a he and not a she. So,
Gerrendus wrote:
Maybe
Scherz
knew that and that's why
Scherz
doing it?

In any acse, what's "rolefishing" and how is it bad for the town and + for the scum?
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Post Post #49 (ISO) » Sun Oct 19, 2008 7:55 am

Post by iamausername »

Rolefishing is when you try to get people to accidentally give clues about what their role is. It's bad for the town, because it helps scum figure out their optimal night kill choice. It's not bad for the scum, because it helps scum figure out their optimal night kill choice.
Elapsam semel occasionem non ipse potest Iuppiter reprehendere

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