VS
(2) Unconfirmeed Masons
(1) 1-shot Cylon Model Investigator
(1) Jailkeeper
(1) Roleblocker
(1) 2-per-day Cylon/Human Investigator
(3) Vanilla Townies
I dunno, I mean, I can't say this is overwhelmingly unbalanced. It's just, as I said, that
I'll add a third too:Farkshinsoup wrote:I think that town should be congratulated for 2 actions (or non-actions) that happened after I died.
1- not automatically assuming that grimmy was scum for his daykill.
2- not automatically assuming that camn was scum for lying about her role. (I must admit, that on the sidelines, I was yelling, "Lynch All Liars - she's scum!")
Don't forget that I was a scum roleblocker, even though I didn't get to use it. All in all, a ton of blocking in this setup.Kison wrote:(3) Scum + Fakeclaims + Daykill with added bonuses of making someone look bad...
The first night.. I figured that the scum would just try to kill him, and he was investigating ME, who's innocence I obviously was convinced of, so I figured I would save him, hopefully the scum would figure out that I was protecting him, and then I could phantom-protect him.destructor wrote:I was really interested in this. At first I thought you were jailkeeping him because you thought he was scum. Why did you protect him when you knew you'd be blocking him too?camn wrote:Obviously, claiming an Invesigative role drew my attention.. And thus drew the consistent block. Bad luck that the Doc was a Jailkeeper!!
Yup. I still think this post is my favourite of the entire game.Tarhalindur wrote:2) Having Incog/Patrick replace in for Timeater ROYALLY screwed me over. Timeater was utterly, utterly lynchable and was my preferred mislynch for Day 1; there was no way I could get any traction for a mislynch after that replacement.
Was that day 1, or the whole thing? I was pretty certain you'd try to push too hard on me because of your views on me Like I said there, I was pretty badly ill for all of day 1, I could barely post at all. I'd be curious to hear your views on my play there, you never said anything at the time.Tarhalindur wrote:This was compounded by my (eventually ineffectual) attempt to get Elmo mislynched Day 1 (my experiences with him were colored by Mini 594, where IMO he played HORRIBLY as scum)
I was - to a small extent - gambling on Tim being replaced, which would require a deadline extension. I felt it was worth the risk, though, especially if Tim's replacement was competant. Turns out, it succeded beyond my wildest dreams x)Tarhalindur wrote:3) Extending the deadline also hurt us badly (we might have been able to get a mislynch - especially an Elmo lynch - if the Day 1 deadline had been fixed).
Eh, I think the masons are given a fair amount of doubt, you can see the reaction from a bunch of people (KoC, FL, etc) post-kill.. the main reason I believed Grimmy was a) because there was thematic justification for roughly what happened and b) Anderson said Grimmy really thought Fark was scum. That, and Grimmy genuinely suggested that he be speedlynched if it happened again. People vary a lot on how strong they think unconfirmed masons are, anyway; some people see them as basically equal to townies.Tarhalindur wrote:1) Sleeper agent has a strong enough role that it is plausible that the town will not lynch that player even if they don't catch on. I'd have given the Masons more reason to doubt their partner's townieness, myself.
I wasn't asking about that. I was asking, like I said later, about your affiliation and win condition, both of which every player has. Using the "planet origin" thing never occured to me. And I would not abuse it if I did think of it, anyway, I'm against that kind of thing; I was asking for things I believed (and believe) you should have been able to fake as scum.Tarhalindur wrote:2) Mafia had NO WAY of knowing the structure of the town role PM (specifically the "planet origin affiliated with the Colonial Fleet" part in Colonial PMs), and there were no failsafes to prevent town from taking advantage of that (note: I WOULD have either strictly warned or modkilled Elmo for Jackassery for his "you're missing something" questions in my own games - see Kinetic in Babylon 5 during late Day 1 for precedent).
Yeah, I suspected that. I suppose I picked up on the fact youTarhalindur wrote:That's the other reason why I replaced out of this game - because I was pissed that Elmo's D1 questions were legal and the Mafia had no way of knowing what he was asking for. In fact, I only stayed as long as I did so I could tell my replacement what I was planning and make the result claim.
Yep, this occurred to me as the game went on. I really like the idea of truly fixed deadlines with NO extensions whatsoever now. The extensions in Day 1 gave the town extra chances and was punishing for scum, probably something that neither really deserved.Tar wrote:3) Extending the deadline also hurt us badly (we might have been able to get a mislynch - especially an Elmo lynch - if the Day 1 deadline had been fixed).
1. I think making the masons unconfirmed, making Sharon Agathon the sleeper agent and including a Number 8 fake-claim were enough to brew a healthy dose of scepticism about the daykill. It was always going to be difficult to predict how and when the daykill would be used, but I think it was a pretty effective tool for the scumteam. I found the town's reaction to Grimmy killing Fark hilarious. There was so much confusion. It was great. =DTar wrote:That said, I see about two things I'm not happy with in the design:
1) Sleeper agent has a strong enough role that it is plausible that the town will not lynch that player even if they don't catch on. I'd have given the Masons more reason to doubt their partner's townieness, myself. (Also would have helped had a less obviously town player... say, camn... been the kill target.)
2) Mafia had NO WAY of knowing the structure of the town role PM (specifically the "planet origin affiliated with the Colonial Fleet" part in Colonial PMs), and there were no failsafes to prevent town from taking advantage of that (note: I WOULD have either strictly warned or modkilled Elmo for Jackassery for his "you're missing something" questions in my own games - see Kinetic in Babylon 5 during late Day 1 for precedent). This game badly needed some way to counter that for a more believable claim (using the phrasing in the safeclaim message, posting a Colonial character as the vanilla PM in the opening post, a full Falseclaim ability, a rule outlawing asking about role PM phrasing, etc.). That's the other reason why I replaced out of this game - because I was pissed that Elmo's D1 questions were legal and the Mafia had no way of knowing what he was asking for. In fact, I only stayed as long as I did so I could tell my replacement what I was planning and make the result claim.
Thanks! I'm not sure if/when I'll be modding another game. I have a few ideas floating around, including some sort of sequel to this game, that I might put together eventually. But the plan for the moment is to take a bit of a break from ms once my current games are over.Incog wrote:destructor, excellent modding as usual and amazing set-up. I'm always down for a des-mod game.
Oh yeah, that was laugh out loud funny! I found the whole idea so insane. It was awesome.Incog wrote:And see, camn! Patrick really WAS town! It wasn't a trick!
LOLcamn wrote:c) this is the real kicker.. I get the read that Incog is town, and Patrick is scum. Then my head explodes. Then it just occurred to me.. what if Patrick IS scum, and lied to Incog about their role? Then my head explodes.
I had a giggle over that too. hahaElmo wrote:Yup. I still think this post is my favourite of the entire game.Tarhalindur wrote:2) Having Incog/Patrick replace in for Timeater ROYALLY screwed me over. Timeater was utterly, utterly lynchable and was my preferred mislynch for Day 1; there was no way I could get any traction for a mislynch after that replacement.
Fair enough. Point taken.Patrick wrote:I sincerely doubt you'd have got a mislynch even if it was only one of us replacing in though.
Really? I thought I was careful about it and I looked over my posts and can't find what you're talking about. I believe you if you picked up on it, but maybe you can point it out to me? If I'm unintentionally dropping scumtells, then I think I need to know about them.Patrick wrote: Your disappointment at the replacement seeped into one or two of your posts, unfortunately.
You didn't specifically say anywhere that you were unhappy with the replacement, but just sounded rather peeved here, especially about the fact that we were allowed to talk outside the thread.Rishi wrote:You guys are allowed to discuss this game outside of the thread and you still came down on the side of being mysterious and evasive (at least at first)? Lovely. By the way, in response to FoP’s later question, the original post was evasive. FoP did come forward on their own, but it still looked like they were waiting to see how things would shake out before coming forward.
Also the comment about Elmo's happy dance just had a really "frustrated about everything not going as planned" vibe to me.Rishi wrote:Elmo can continue to do his happy dance, but I like the FoP wagon better than the KE wagon. I've never really been that suspicious of KE and I think people are jumping on him because he's a fairly easy target - being busy in real life has made it look like he's lurking.Anyway, I am just saying that we shouldn't give FoP a free pass at this point. I don't think FoP is a good lynch for today, by any means.As for FoP, what better way to avert suspicion and distance yourself from the predecessor than working hard in the game? (And it's much easier for two people to look active than one.)