Rules are very simple.
Step 1) Do stuff.
Step 2) I roll a die and tell you what actually happens.
If something is coming to hit you, even if it's not your turn, you'll get a roll to dodge it. You lose if you die. You win if all the other players have lost (though feel free to cooperate regardless).
Updates will happen randomly, resolving any outstanding actions players have taken. Anyone can join or leave at any time. Those who rejoin will be in the same place that they were when they left.
Special actions:
- Taking note of your surroundings does not require a roll.
- Joining the game (even if you have already played and lost previously) automatically succeeds; the roll simply determines
Restrictions:
- You cannot take the same action twice in a row. If you try, then you'll probably fail.
- The more you try to do, the bigger the consequences if you fail.
- If multiple actions are submitted before the turn is resolved, I'll ignore everything except the first. Don't be greedy.
Rolls are on a normal die with six sides. The higher the roll, the more successful the action was. The more ambitious the activity is, the harder it is to succeed and the more dire the consequences of failure.
1 - Epic failure. (Opposite of original intention occurs, or whatever is funny.)
2 - Failure.
3 - Marginal success.
4 - Success.
5 - Perfect success.
6 - Overshot.
There is virtually no limit to what you can do. Don't go too far, though; you have a 50% chance of something going wrong, and even a 3 or 4 might not get you very close to what you want. After all, I am the mod, and I can do whatever I like. It generally involves unicorns, and guns.
You begin the game in the ruins of a McDonald's, after multiple unicorn stampedes have destroyed the place. You are clothed, and have a toothbrush in your pocket. Also, Monika is a queen.