Hostile Explosives Expert
(
Hostile
/ Explosives Expert)
New Non-Standard Groupscum:
Hostiles
- Factional Suicide Bomb in lieu of a traditional night kill. Sacrifices the life of the hostile if used. Max one use per night phase. This does not bypass protections
- Inner Network: Should a member of this faction be eliminated by means outside of a killing action (e.g, an elimination) they can still elect to communicate with their partners in their PT afterwards, should they elect to do so they forgo access to any dead thread that may exist
- This network of hostiles often use media to advance their cause. A message of up to 500 words in length may be sent each night on behalf of the faction for the mod to post upon daystart. This message will not indicate that it came from a hostile network
- All members of this faction are inherently considered to be in possession of
explosives
-Wins via parity or wipeout
Alignment:
Hostile
Non-Standard Groupscum
Each night you may craft an low-powered
explosive
and give it to another player. Said player may then use that explosive on subsequent nights to attempt to kill another player
Once a game, at night, you may create an high-powered explosive instead. This explosive functions similarly to the low-powered explosive with the exception that those successfully targeted by it will unavoidably die.
Should you be the last remaining member of your faction alive then (and only then) you will be able to use these explosives yourself. If this is the case the explosive may be used immediately within the same day it's been crafted