Deck of Astral Roles: Reopened [Completed]

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Post Post #25 (ISO) » Fri Aug 18, 2023 9:26 am

Post by camelCasedSnivy »

Town 1-shot Rolestopper
(
Town
/ 1-shot Rolestopper)

Once per game, you may target a player and make them untargettable.
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Post Post #26 (ISO) » Fri Aug 18, 2023 11:15 am

Post by Not Known 15 »

Vanilla Townie

Alignment:Town Role:Vanilla
Role:Vanilla
You have no role abilities.

In post 16, camelCasedSnivy wrote:
Quasi Groupscum Novice Inspector
(
Quasi Groupscum
/ Novice Inspector)

Each night, you may visit a player and learn if they were targetted by any other abilities. You may not use this ability on the first night.
This does not have a specific alignment, please fix.
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Post Post #27 (ISO) » Fri Aug 18, 2023 11:19 am

Post by Not Known 15 »

Astral Creature

Alignment:Astral Creature(Quasi Groupscum) Role:Vanilla
The following abilities are unlocked for your faction permanently if these conditions are met.
You know your teammates.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability, but a seperate attack).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Vanilla
You have no role abilities
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Post Post #28 (ISO) » Fri Aug 18, 2023 11:22 am

Post by Not Known 15 »

Mod chooses after picks
/
Mod chooses before picks

Alignment: Chosen by mod, after picks Role: Chosen by mod, before picks
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Post Post #29 (ISO) » Fri Aug 18, 2023 11:23 am

Post by camelCasedSnivy »

Town Non Consecutive Night PT Cop
(
Town
/ Non Consecutive Night PT Cop)

Each night, you may visit a player and learn if they can post in a PT (notes, hydras, anything of the sort dont count). This ability may not be used 2 nights in a row.




ya i saw how the groupscum alignment worked and just assumed it worked for all groups
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Post Post #30 (ISO) » Fri Aug 18, 2023 11:52 am

Post by biancospino »

Slime sacrifical Recruiter
(
Slime
/sacrificial Recruiter)

Slime
-- nonstandard groupscum you have the following factional abilities:
  • You know the other Slimes, and share a PT with them.
  • If you would have an active nonfactional ability with one target, instead you have the reflexive version of that ability (a reflexive ability triggers when you are successfully targeted, targeting your target.)
  • Each Night, if no other Slime is using this ability, you may give to a Slime a one-shot active normal invention with no more than two normal modifiers.
  • You do not have a factional NK.
sacrificial Recruiter
-- each Night, you may target a player. You will unavoidably die, and if your target is not a member of a groupscum or quasi-groupscum faction, their alignment will be changed to yours.
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Post Post #31 (ISO) » Fri Aug 18, 2023 1:26 pm

Post by Arko »

Groupscum Witch
- At Night, you may control a player. You will learn their role, and redirect them to a target of choice.

This role is considered
Coven.

Basically Town of salem Witch/Coven Leader.
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Post Post #32 (ISO) » Fri Aug 18, 2023 1:32 pm

Post by Arko »

Coven Leader
- Recruit all Groupscum players that are considered
Coven
to a Coven faction with no Night Kill. You have the ability to kill however. If you are killed, the
Coven
can vote on a new
Coven Leader.

How to get around minority factions being rare to roll thus too small: Make a role for that situation
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Post Post #33 (ISO) » Fri Aug 18, 2023 6:00 pm

Post by Arko »

Town Foreseer
-
You may ask the Moderator one question per day relating to a player, and what can possibly happen to them tonight. (EXAMPLE: Foreseer: Can ExamplePlayer be converted tonight? Moderator:
Your Foresight considers it Possible!
) If it is possible, you may choose to either
Prevent
or
Force
this event at night. If Prevented, it will be impossible tonight. If Forced, it must happen tonight. Otherwise, you have no action at night.
Funny weird Investigative/Protective/Blocking mix??? could even be used to kill people.
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Post Post #34 (ISO) » Sat Aug 19, 2023 1:05 am

Post by camelCasedSnivy »

Serial Killer Multitasking Neapolitan + Night 2 Babysitter
(
Serial Killer
/ Multitasking Neapolitan + Night 2 Babysitter)

Each night, you may visit a player and learn if they are a
Vanilla Townie
or
not a Vanilla Townie
.

On night 2, you may additionally visit a player and protect them from one kill. However, if you die that night, they will be killed too.
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Post Post #35 (ISO) » Sat Aug 19, 2023 1:30 am

Post by Not Known 15 »

Town Guard


Alignment: Town
Role:Guard

Role: Guard
As long as you are alive players who would be converted die instead(and do not get converted).
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Post Post #36 (ISO) » Sat Aug 19, 2023 1:52 am

Post by Not Known 15 »

Silent Astral Creature


Alignment:Astral Creature(Quasi Groupscum) Role:Silent
The following abilities are unlocked for your faction permanently if these conditions are met.
You know your teammates.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability, but a seperate attack).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
Last edited by Not Known 15 on Sun Aug 20, 2023 6:12 pm, edited 1 time in total.
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Post Post #37 (ISO) » Sat Aug 19, 2023 2:45 am

Post by Not Known 15 »

Silent Townie


Alignment:Town Role:Silent

Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #38 (ISO) » Mon Aug 21, 2023 4:38 am

Post by Not Known 15 »

Vanilla Townie

Alignment: Town Role: Vanilla

Role:Vanilla - You have no role abilities
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Post Post #39 (ISO) » Tue Aug 22, 2023 9:10 am

Post by SmileyDude1 »

Town Innocent Child Night 1 Paranoid Gun Owner (Reflexive Vigilante)
(
Town
/ IC Night 1 PGO)

Alignment:
Town


At the beginning of the game, the mod will publically confirm your alignment. Should anyone successfully target you during night 1, you will shoot them, killing them unless they're protected
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:01 pm, edited 2 times in total.
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Post Post #40 (ISO) » Tue Aug 22, 2023 9:17 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:02 pm, edited 2 times in total.
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Post Post #41 (ISO) » Tue Aug 22, 2023 9:24 am

Post by SmileyDude1 »

Town Odd-Night Bomb Squad Member
(
Town
/Odd-Night Bomb Squad Member)

Alignment:
Town


During Odd-numbered night phases you may target a player. Assuming no interference with your action learn if your target has ever been in possession of
explosives
. You will achieve an affirmative answer on any player who has ever been in possession of explosives even if they do not currently possess them at the time of targeting them with this action.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:02 pm, edited 1 time in total.
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Post Post #42 (ISO) » Tue Aug 22, 2023 9:34 am

Post by biancospino »

Survivor Poltergeist
(
Survivor
/Poltergeist)

Survivor
-- you win if you are alive when the game ends.

Poltergeist -- in the first phase after your death, you may target a player, thus possessing them. You will gain a PT with that player, and your win condition will change to "you win if that player wins". If upon dying you have a groupscum wincon, the possession fails unless you target a member of your faction, or there are no living players aligned with you.
If this role is in the game, the Dead PT must be non-spoilered.
Last edited by biancospino on Tue Aug 22, 2023 10:12 am, edited 1 time in total.
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Post Post #43 (ISO) » Tue Aug 22, 2023 9:41 am

Post by SmileyDude1 »

Groupscum 1-Shot Bomber
(
Groupscum
/ 1-Shot Bomber)

Alignment:
Groupscum


Once a game, at night, you may craft a bomb and pass it off to another player. Your target will be informed that they have received a bomb, but will not be told who sent it. The target will then be given the option to pass the bomb off to another player on subsequent nights. The bomb will explode 3 night phases from when it's first been crafted, juggernaut killing it's holder when it explodes. This action may be done in conjunction with the factional NK. This bomb is considered an
explosive
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:21 pm, edited 3 times in total.
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Post Post #44 (ISO) » Tue Aug 22, 2023 9:52 am

Post by SmileyDude1 »

Even-Night Grenadier Serial Killer
(
Serial Killer
/ Even-Night Grenadier)

Alignment:
Scum Third Party


During Even-Numbered Nights, target a player. Assuming no interference with your action, you will toss a grenade at them, killing them in the process. These grenades bypass all protection (Juggernaut) and the resulting explosion turns the victim to mush making it hard to tell what they once were (Janitor). These grenades are considered an
explosive
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:21 pm, edited 2 times in total.
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Post Post #45 (ISO) » Tue Aug 22, 2023 10:02 am

Post by SmileyDude1 »

Groupscum 2-Shot Rolecop
(
Groupscum
/ 2-Shot Rolecop)

Alignment:
Groupscum


Twice a game, at night, target a player. Assuming no interference with your action, learn your target's role name
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:05 pm, edited 1 time in total.
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Post Post #46 (ISO) » Tue Aug 22, 2023 10:08 am

Post by SmileyDude1 »

Groupscum Ascetic 1-Shot Activated Loyal Magnet
(
Groupscum
/ Ascetic 1-Shot Activated Loyal Magnet)

Alignment:
Groupscum


You are universally immune to all non-killing actions that target you at night, any attempt to target you with such an action will fail as if it was roleblocked. Once a game, at night, you may elect to activate your ability. Should you do so, all actions targeting members of your faction will be redirected to yourself
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:06 pm, edited 1 time in total.
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Post Post #47 (ISO) » Tue Aug 22, 2023 10:18 am

Post by SmileyDude1 »

Groupscum Combined Rolecop Alien Traitor
(
Groupscum
/ Combined Rolecop Alien Traitor)
Alignment:
Groupscum


You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity. Each night, you may target a player. Assuming no interference with your action you will both learn the role of your target, as well as abduct them causing all actions targeting your target as well as all actions your target performs to fail.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed).
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:07 pm, edited 4 times in total.
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Post Post #48 (ISO) » Tue Aug 22, 2023 10:23 am

Post by SmileyDude1 »

Town Vigilante
(
Town
/Vigilante)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will shoot your target, killing them if they were not protected
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:08 pm, edited 1 time in total.
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Post Post #49 (ISO) » Tue Aug 22, 2023 10:33 am

Post by SmileyDude1 »

Town 2-Shot Combined Doctor Swapper
(
Town
/ 2-Shot Combined Doctor Swapper)

Alignment:
Town


Twice a game, at night, target a player. Assuming no interference with your action, you will both protect your target from a single killing action directed towards them as well as swap places with them during the night, causing all actions targeting you to target your target instead and vice versa. The swap part of this action is given priority over most other actions.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:08 pm, edited 1 time in total.
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