Deck of Astral Roles: Reopened [Completed]

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Post Post #100 (ISO) » Sun Aug 27, 2023 3:51 am

Post by SmileyDude1 »

The 100th Post


Free Space


Reroll this card. This reroll will only pick from cards that are a multiple of 10
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Post Post #101 (ISO) » Sun Aug 27, 2023 12:16 pm

Post by Not Known 15 »

Mirror

If one of your other cards is Divide By Zero v. 2, re-roll this card.
Alignment:Your alignment is the alignment of your other picked card. If it is an Empty Space your alignment is Survivor.
Role:Your role is the alignment of your other picked card. If it is an Empty Space your role is Vanilla.
In post 100, SmileyDude1 wrote:


The 100th Post


Free Space


Reroll this card. This reroll will only pick from cards that are a multiple of 10
This is actually the 101th post. The first post is Post 0.
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Post Post #102 (ISO) » Sun Aug 27, 2023 12:26 pm

Post by camelCasedSnivy »

Mod Chooses After Picks Night 3 Weak Babysitter
(
Mod Chooses After Picks
/ Night 3 Weak Babysitter)

On night 3, you may target a player. You will protect that player from a kill, but will die if you are killed. If you target an anti-town player, you will die.
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Post Post #103 (ISO) » Sun Aug 27, 2023 12:34 pm

Post by Ircher »

Town Random Number Seeder
(
Town
/ Random Number Seeder)
At the beginning of the game, you must provide the moderator with a sequence of positive integers.

Mod Notes: In place of dice rolls, random effects will be resolved using these numbers. If a number exceeds the needed range, divide by the range and take the remainder (i.e.: use modulas). If there aren't enough numbers to resolve random effects, wrap around to the beginning of the sequence.
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Post Post #104 (ISO) » Sun Aug 27, 2023 3:35 pm

Post by biancospino »

Gambler Paradoxer
(
Gambler
/Paradoxer)

Gambler
-- during pregame and each night, but only once during the game, you may choose a player. If the chosen players dies by the end of the next Day, you leave the game in a win. Otherwise, you leave the game in a loss. You can't target or vote the chosen player.
If you die or are alive when the game ends, you lose the game.

Paradoxer -- actions targeting you succeed if and only if they would otherwise fail. Actions targeting a player targeting you fail if and only if that player targets you successfully.
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Post Post #105 (ISO) » Sun Aug 27, 2023 5:01 pm

Post by camelCasedSnivy »

Town Ascetic Novice Fruit Vendor
(
Town
/ Ascetic Novice Fruit Vendor)

All non-killing actions targetting you will fail.

Each night, you may visit a player and give them a piece of fruit. You may not do this on the first night.
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Post Post #106 (ISO) » Mon Aug 28, 2023 3:08 am

Post by camelCasedSnivy »

Serial Killer
(
Serial Killer
/ Vanilla)

You have no special personal abilities.
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Post Post #107 (ISO) » Mon Aug 28, 2023 3:14 am

Post by camelCasedSnivy »

Groupscum Indecisive Doctor
(
Groupscum
/ Indecisive Doctor)

Each night, you may visit a player and protect them from one kill. You may not target the same player 2 nights in a row.
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Post Post #108 (ISO) » Mon Aug 28, 2023 3:17 am

Post by camelCasedSnivy »

Town 7-shot Checker
(
Town
/ 7-shot Checker)

7 times per game, you may target a player and learn if this action succeeded.
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Post Post #109 (ISO) » Mon Aug 28, 2023 3:20 am

Post by camelCasedSnivy »

Town Odd-Night Rolestopper
(
Town
/ Odd-Night Rolestopper)

On odd nights, you may target a player and stop all other actions on your target.



In post 103, Ircher wrote:
Town Random Number Seeder
(
Town
/ Random Number Seeder)
At the beginning of the game, you must provide the moderator with a sequence of positive integers.

Mod Notes: In place of dice rolls, random effects will be resolved using these numbers. If a number exceeds the needed range, divide by the range and take the remainder (i.e.: use modulas). If there aren't enough numbers to resolve random effects, wrap around to the beginning of the sequence.
what happens if there are 2 of them
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Post Post #110 (ISO) » Mon Aug 28, 2023 3:42 pm

Post by Ircher »

Mafia Goon

---
The moderator just combines the sequences in some way. Valid approaches include interleaving the sequences (a1, b1, a2, b2, ...) or defining a new sequence c_n = a_n + b_n. I would discourage however just appending one sequence to the end of the other; that approach gives one seeder more of a voice than the other.
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Post Post #111 (ISO) » Mon Aug 28, 2023 3:47 pm

Post by camelCasedSnivy »

Town Nights 2 & 3 Loud Alien
(
Town
/ Nights 2 & 3 Loud Alien)

On nights 2 and 3, you may visit a player. That player will become untargettable to all actions, and become unable to perform any. The target will learn that you targetted them, though not with what action.
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Post Post #112 (ISO) » Tue Aug 29, 2023 12:02 pm

Post by Not Known 15 »

Astral Creature
Traitor
Alignment:Astral Creature
Role:Traitor
Your powers depend on the state of your faction:
- Town - you get endgamed when all other members of your faction die.
- Groupscum including quasi groupscum with more than 2 members - you do not have factional powers, cannot access any faction PT, know the teammates your normal teammates know, are unknown to your normal teammates except by presence, and get endgamed when all other members of your faction die - unless you are the only living person after death resolution.
- Groupscum including quasi groupscum with no more than 2 members - you are a named member of your faction.
- Third Party - You are a named member of your faction.
- Something not mentioned here - You are a named member of your faction.
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Post Post #113 (ISO) » Tue Aug 29, 2023 1:20 pm

Post by SmileyDude1 »

Town Curse Caster
(
Town
/ Curse Caster)

Alignment:
Town


You are a JOAT with the following 1-shot curses that may be used during the course of the game. Should any of these curses fail due to being blocked your shot will be refunded. Only one of these curses may be applied to a player at a time, should a second curse be applied to a player while the first is still in effect the second curse will override the effects of the first. Those cursed will be informed that they were cursed but will not be told of it's effects.

Curse of Fate
: During Pregame, target a player. Their role and alignment will become that of the card they discarded. One of their other cards will be chosen at random to be their public discard. Those targeted with this curse may not be targeted by any other curse during the game

Curse of Consistency
: During the night, target a player. If successful that player will only be able to vote for the players they voted for in the previous day phase for the next three day phases. This effect is disabled should the game enter an ELO state.

Curse of Lethargy
: During the night, target a player. If successful, all actions from that player on subsequent nights will be resolved last when performing action resolution for the rest of the game. This curse takes priority over increased priority actions and NAR.

Curse of Infamy
: During the night, target a player. If successful, that player will become hated from then on, they will require one fewer vote than normal to be hammered . This will not be publicly revealed upon successful use. This effect is disabled should the game enter an ELO state.

Curse of Normalcy
: During the night, target a player. If successful, that player will lose access to all of their special abilities outside of their factions base abilities for the duration of the game (unless this curse is overridden with another one).


In post 101, Not Known 15 wrote:
Mirror

If one of your other cards is Divide By Zero v. 2, re-roll this card.
Alignment:Your alignment is the alignment of your other picked card. If it is an Empty Space your alignment is Survivor.
Role:Your role is the alignment of your other picked card. If it is an Empty Space your role is Vanilla.
In post 100, SmileyDude1 wrote:


The 100th Post


Free Space


Reroll this card. This reroll will only pick from cards that are a multiple of 10
This is actually the 101th post. The first post is Post 0.
Yeah I got sniped on that one by a couple of minutes there. Thought it appropriate to keep anyways due to it being post #100 still, though I can change the name if you want for the sake of clarity
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:33 pm, edited 3 times in total.
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Post Post #114 (ISO) » Tue Aug 29, 2023 1:28 pm

Post by SmileyDude1 »

Town Lactose-Intolerant Jailkeeper
(
Town
/ Lactose-Intolerant Jailkeeper)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will jail your target protecting them from most killing actions and causing all actions they perform to fail.

You are lactose-intolerant. Should you successfully receive milk from any source during the night, the effects of your lactose intolerance will render you unable to act during the following night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:34 pm, edited 1 time in total.
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Post Post #115 (ISO) » Tue Aug 29, 2023 1:37 pm

Post by SmileyDude1 »

Town Bulletproof 1-Shot Commuter Universal-Miller
(
Town
/ BP 1-Shot Commuter Universal-Miller)

Alignment:
Town


You will passively survive most killing actions that successfully target you.

Once a game, at night, you may elect to commute. Upon doing so, you will be rendered untargetable during that night phase.

You are an extremely shady individual. Any role that targets you will turn up an
incriminating
result where possible (e.g, tracker will track you to the kill target, cop/seer will get a
groupscum
result on you, bomb-squad member will get an affirmative when checking for explosives, etc.)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:34 pm, edited 1 time in total.
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Post Post #116 (ISO) » Tue Aug 29, 2023 1:40 pm

Post by SmileyDude1 »

Groupscum Tree Stump
(
Groupscum
/ Tree Stump)

Alignment:
Groupscum


You may continue talking within all topics you have access to even after your elimination or death
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:36 pm, edited 1 time in total.
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Post Post #117 (ISO) » Tue Aug 29, 2023 1:42 pm

Post by SmileyDude1 »

Town Tree Stump with a Fruit Allergy
(
Town
/ Tree Stump with a Fruit Allergy)

Alignment:
Town


You may continue talking within all topics you have access to even after your elimination or death

You are allergic to fruit. Should you successfully receive fruit from any source during the night, the symptoms of your allergies will render you voteless during the next day phase. This restriction will not occur should the game enter an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:37 pm, edited 1 time in total.
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Post Post #118 (ISO) » Tue Aug 29, 2023 1:47 pm

Post by SmileyDude1 »

Mod Chooses After Picks Lactophobe
(
Mod Chooses After Picks
/Lactophobe)

Alignment:
Mod Chooses After Picks


You will reflexively attempt to kill any player that sends you milk



Credit Skygazer for the idea
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:37 pm, edited 2 times in total.
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Post Post #119 (ISO) » Tue Aug 29, 2023 1:50 pm

Post by SmileyDude1 »

Mod Chooses After Picks Lactophile
(
Mod Chooses After Picks
/ Lactophile)

Alignment:
Mod Chooses After Picks


If someone gives you milk, you'll become a lover with the sender of that milk. this means that if they die, you die; additionally, if you die, they die.



Credit Skygazer for the idea
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:38 pm, edited 1 time in total.
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Post Post #120 (ISO) » Tue Aug 29, 2023 1:57 pm

Post by Ircher »

Townie with Holy Magic

You begin the game with three mana. Each night while you have mana, you may attempt to cast one of the following spells (provided you have enough mana):
Prayer (1 mana): Asks the heavens for help. Increases the user's luck.*
Cure (2 mana): Heals a target with healing magic. Equivalent to the effect of a doctor. This spell can self-target.
Cleanse (2 mana): Channels energy to renew a living target. The target's status is reset back to its state at the beginning of Day 1. A player's status excludes role and alignment changes but includes any other mutable attribute of a player.
Divine Bolt (3 mana): Zaps a target with a divine bolt of lightning. They gain the "cursed" status and lose 2 HP. This status lasts until cured by a doctor or an effect that specifically names the status. Cursed players take one less vote to eliminate and lose an additional 1 HP from all damaging spells.

Mod Notes: If no other role introduces an HP system, every player starts with 8 HP. A player dies if they reach 0 HP or less.

* - Whether this has any effect depends on the other roles in the setup. Moderator discretion applies for the specifics if there is a luck mechanic in the game.
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Post Post #121 (ISO) » Tue Aug 29, 2023 2:00 pm

Post by SmileyDude1 »

Town 1-Shot Night 3+ Disabled Council Maker
(
Town
/ 1-Shot Night 3+ Disabled Council Maker)

Alignment:
Town

Once a game at night, pick 2 (if player count is 13 or less) or 4 (if player count 14 or more) other players. These players plus yourself will form a council who's votes will determine the elimination during the following day phase. The formation of this council will be publicly announced during daystart and this council will be disbanded during the following night phase. This ability will be disabled from night 3 onwards.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:38 pm, edited 1 time in total.
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Post Post #122 (ISO) » Tue Aug 29, 2023 2:01 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:39 pm, edited 1 time in total.
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Post Post #123 (ISO) » Tue Aug 29, 2023 2:17 pm

Post by SmileyDude1 »

Town 10-Shot Disorganized Mass Motion Detector
(
Town
/ 10-Shot Disorganized Mass Motion Detector)

Alignment:
Town


Ten times a game at night, you may target a player, Assuming no interference with your action, learn if motion was detected towards that slot. Motion will be detected should your target perform an action on someone else or are targeted by someone else during the night. You may target as many players as you'd like with this ability within one night provided you have the shots for it, though due to being disorganized your motion detector reports are not marked making results hard to distinguish
(For example should you successfully target Players A, B and C you will get three different sets of results. You will not know which result corresponds to which player)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:40 pm, edited 2 times in total.
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Post Post #124 (ISO) » Tue Aug 29, 2023 2:20 pm

Post by biancospino »

Groupscum Jinxer
(
Groupscum
/Jinxer)

As long as you are alive, all targeted abilities have a 1/3 chance of being redirected at random; a 1/5 change of gaining a random modifier among weak, vain, delayed, strong-willed, loud or blocked; and a 1/7 chance of having a random effect among Vigilante, FruitVendor, Interceptor, Neighborizer instead of their normal effect

Note: abilities performed by a player with good luck are not affected. Abilities performed by a player with bad luck always have all of those jinxes

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