Tango is NOT a swing dance swing is a family of largely americana dances with no overlap with the tango
Setup seems ok. Maybe the mechanic helps with f4 being agony
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
But tango is a well established euphemism that plays well with the meaning of swinger which is what is being used here, and Swing Halls do on occasion host dances of other varieties given that they are well suited to dances in general.
Also, do you really want to argue with a giant pyromaniac monkey Christopher walken about what music he plays?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
My initial thought is that there are too many mafia based on intuition. If you examine the game theoretically with the 2 phases and include site meta of limming on the first phase if mafia are never eliminated then you have realistically 4 phases in total or 2 days. With two Mafia it keeps the the player total at 11 which is an odd number which is overall good.
I also think the voting method should be simplified. Instead of voting for a pair it should be if player x is eliminated in the elim phase your partner player y is eliminated with player x that way it creates more chaos and forces the players to keep track of who is paired with who instead of the mod doing it for them.
I'm also a big fan of the swing phase since it introduces social dynamics and you have to make friends in thread. I disagree with the any player may leave the dance I would say that's what the swing phase is for to unpair and pair with someone new and if they think their partner should be limmed they can just vote for them since their is no rule saying they can't.
The game cannot end without 6 players leaving, so barring deadline failures there will be at least three eliminations. There is no nightkill because there is no night phase. A lot of the mechanics are heavily borrowed from the dance game formula, the major departure here is that pairs are impermanent.
In post 7, Jingle wrote:
The game cannot end without 6 players leaving, so barring deadline failures there will be at least three eliminations. There is no nightkill because there is no night phase. A lot of the mechanics are heavily borrowed from the dance game formula, the major departure here is that pairs are impermanent.
I fundamentally do not understand the swing phase then, if it is for people without partners to be kicked out of the game then having an even number of players ensures people will always be paired up.
The swing phase is to reshuffle pairs. Say you and I are paired in day 1, but I'm scummy as hell and you're not. You can look for a townier partner and try to lim me D2 instead of sacrificing yourself to kill me D1 if you choose. The reason unpaired players leave is so that there's a meaningful drawback to going to deadline.