You have no Special Abilities.
You win when all threats to the
town
are dead, and at least one
town
member is alive.
Your partners are PLAYER A and PLAYER B. You are all aligned with the
Town.
You may talk in this PT to the other Mason Avoiders at any time: LINK
Each night, you may target a player. If that player attempts to kill you that night, that kill will fail. This ability does not protect against strongman kills.
You win when all threats to the
town
are dead, and at least one
town
member is alive.
Mafia Goon
Your partners are PLAYER X and PLAYER Y. You are all aligned with the
Mafia
You may talk in this PT to the other Mafia Goons at any time: LINK
Each night, assuming no partner is doing this action, you may choose a player. You will attempt to kill that player.
Additionally, each night, the
Mafia
will vote on one of the following:
- A player to heal. That player will be protected from any kills against them that night. Any player may be chosen.
- To make your kill unstoppable. This will cause the target of the Mafia kill to die even if the kill would have normally been prevented.
You win when the
Mafia
make up at least half of the living players, and the
Serial Killer
is dead.
Omniscient Novice Serial Killer
You know that PLAYER A, PLAYER B, and PLAYER C are
Mason Avoiders.
You know that PLAYER X, PLAYER Y, and PLAYER Z are
Mafia Goons.
The rest of the players, besides yourself, are
Vanilla Townies
Each night, except Night 1, you may target a player. You will attempt to kill that player.
You win when you are one of the last 2 players alive, or if, after you die, no
Mafia Goons
are eliminated via vote, and no
Mason Avoiders
are killed at night until no
Vanilla Townies
are alive or the game is completed, you will win simultaneously with the victorious faction.