"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
so this reduces to a 6v3 mountainous, on paper. town wins this 1/3 of the time by EV which is kind of fine. but being able to nightkill, especially freely like this, really messes things up for town in practice, with regards to having a towncore and continual animate discussion. so i doubt youd have anybody that wants to play thisㅡeven given that the power of the nightkill is dampened compared to a typical mountainous game. 3 kills is a lot. honestly i dont think the nightkill mechanic adds very much to the game at all when there isn't role interaction with it (and i'm even kind of skeptical of that. lol)
Then it's kind of like one kill mountainous but adopted to a larger number of players.
3 kills in a lobby of 12 is basically unlimited kills in terms of controlling the social deduction of the game I feel like
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"