1. A new currency will be created called Battle Tokens (or Yen or Rupees or whatever, name recommendations welcome). This currency will be awarded when performing certain activities while exploring dungeons. Battle Tokens may be used to buy items and equipment from the Nomic Shop for use in the dungeon, heal your character or perform other miscellaneous activities.
2. For a set period of time referred to as a Dungeon Period, a dungeon is available. Each dungeon has a set amount of floors. Every player has to start exploring the dungeon at Floor 1 and may progress through floors to reach the top floor, where a boss resides. The first player (we could also change this to every player if we want to be more inclusive towards people who may not have a lot of time to play) to reach the top floor and defeat the boss will obtain an item or a piece of equipment called a
3. One player or a group of players must be elected as a Dungeon Keeper. A Dungeon Keeper oversees all dungeon-related activites and must keep an up-to-date status page on the Wiki of all dungeon-related information and player statuses. A Dungeon Keeper cannot participate in dungeon-related activities as a player but instead earns a salary every time once a certain amount of time has passed that consists of a set amount of Battle Tokens. All motions to add dungeon-related items and equipment to the Shop require a Yea or Abstain vote from a Dungeon Keeper in order to have the ability to pass. A Dungeon Keeper may be removed from their position by a passed proposal.
4. Every player has a set amount of Health and Mana, the ability to use equipment and dungeon-related items, a set of Skills and a set amount of Experience points. When a player’s Health is 0 or below, the player will lose all dungeon-related items and equipment they may have (except Completion rewards) and half of their Battle Tokens (rounded up) and 500 Life will be deducted from their current total.
5. Dungeon floors may contain a set amount of enemy encounters, special mechanics, chests that may contain items, equipment and/or Battle Tokens and a mixture of all 3 of these things. Once all conditions for completing a floor are met, the player may proceed to the next floor.
6. All players start at Level 1. To level up, the player must reach a certain amount of experience points. The amount of experience points required is a consecutive power of 2 for each respective level (for example, 4 XP for level 2, 8 XP for level 3, so on). Levelling up will enhance the player in certain ways, like stat ormaximum Health/Mana increases and/or new skills.
(power of 3 may be better if people like higher numbers. we probably also don’t want to make this too grindy)
7. At the start of each new Dungeon Phase, a Dungeon Keeper must submit a proposal for a new Dungeon Phase. The proposal must include the following:
1) A name for the dungeon
2) The amount of time the Dungeon Phase will last in in-game phases/turns or IRL time
3) The amount of floors the new dungeon will have
4) A through description of what each floor will contain
5) A list of enemies, their names, stats, Health/Mana and skills
6) A description of the dungeon’s boss, including their name, stats, Health/Mana and skills
7) A description of the players’ initial stats and Health/Mana and a list of rewards each Level will give