the skeleton of this game is a 19 player normal setup. however, the voting mechanics during the day will be different: i will assign everybody to a voting bloc during the day. each player will be put into a group, and votes are allocated on the level of the group - so if a group of 5 players is, by plurality, voting player X, all 5 of that group's votes will be allocated to eliminating player X. here is a sample ending of a day while 11 players are alive
in this scenario, player A would receive 8 votes, and one person among B, C, G chosen randomly would receive 3 votes. days will end when a majority is reached (which would occur with this vote count), but i imagine most days will end at deadline on plurality (
something to understand is that these groups will be chosen by me (as well as my team of consultants) to try to be as Evil as possible. to the best of my ability, i will organize the groups in a way that disrupts gameplay, creates unreasonable power dynamics and overvalues certain players' votes, exacerbates personality clashes, and generates a wave of Pure Nonsense that will influence execution choices. as such,
if there are only one or two more town alive than mafia, this gimmick is not in play (votes occur as normal).
no hydras (we shall pretend this is a normal game)
- Xtoxm
- Vaxkiller
- OutWorldER
- mastina
- quiet
- bugspray
- Flea the Magician (potentially)
- Momrangal
- lendunistus
- flow trap
- Noraa
- Randy Savage
- T3
- Auro
- Gypyx
- mozamis
- tris
- Anya
- VFP