yep it all depends on how cynical the company is when approaching the gameIn post 24, Fumuki wrote: 2) Production budget can be much higher and the game much more polished if a company wants. The F2P monetization system works, and some of the highest revenue games nowadays are mobile/F2P, and they are live-service. On buy-once games the company doesn't want to over invest in a single game, polish it too much or etc. They want to rush it out which also creates the bad crunching habits on these places. However since gacha games are live-service, the company can take their time polishing their product and even have an incentive to do so since the amount they can profit with the game is much more high-stakes, for smaller companies a single game of this model can keep they going for at least 5 years.
most of them are flash-in-the-pan cashgrabs by design, while you can tell other games (usually other companies) planned for the long haul
right now I really love the gacha game another eden, which you never even have to summon on