HAGGLE IV - Mafia Style - Guardian Wins

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Mon Apr 14, 2008 6:32 am

Post by JordanA24 »

Also willing to trade away a Lurker and a Seer for a Cult Leader
Please delete my comment from your sig...such an awful joke- Battle Mage


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Post Post #51 (ISO) » Mon Apr 14, 2008 6:36 am

Post by Guardian »

TRADE: Me with ooba: Swap, and CR + 2 goons for jester vig


Confirm this by bolding, ooba.
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Post Post #52 (ISO) » Mon Apr 14, 2008 6:38 am

Post by ooba »

JordanA24 wrote:ooba, Doc for a Jester?

Rule knowledge swap?
Sorry ive already got the one jester i wanted ;)

TRADE: Me with Guardian: Both Rule Sharing + jester vig for CR + 2 goons


Trade : Knowledge of 11 and 20 for Knowledge of Jordan's Rules 2 and 4.
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Post Post #53 (ISO) » Mon Apr 14, 2008 6:41 am

Post by JordanA24 »

Trade knowledge of Rules 2 and 4 for knowledge of Rules 11 and 20
Please delete my comment from your sig...such an awful joke- Battle Mage


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Post Post #54 (ISO) » Mon Apr 14, 2008 8:06 am

Post by hasdgfas »

JordanA24 wrote:Also willing to trade away a Lurker and a Seer for a Cult Leader
I'll take you up on that, Jordan.
Rule knowledge swap as well?
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #55 (ISO) » Mon Apr 14, 2008 8:07 am

Post by Guardian »

13) Guardian: Rules: 3, 11, 12, 20; Cards: Goon (7), Cult Leader (1), Cop (2), Townie (2), Cult Recruit (1), Seer (1), Lurker (1)

hasd, I'll make that trade, instead! which rules do you want?
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Post Post #56 (ISO) » Mon Apr 14, 2008 8:08 am

Post by JordanA24 »

hasdgfas wrote:
JordanA24 wrote:Also willing to trade away a Lurker and a Seer for a Cult Leader
I'll take you up on that, Jordan.
Rule knowledge swap as well?
K sure,

Trade a Lurker and a Seer for a Cult Leader


Trade rules 11 and 20 for rules 1 and 19
Please delete my comment from your sig...such an awful joke- Battle Mage


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Post Post #57 (ISO) » Mon Apr 14, 2008 8:09 am

Post by andersonw »

I'll trade rules with someone.

Also, I'll trade something for a doctor, because I want a doctor.
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Post Post #58 (ISO) » Mon Apr 14, 2008 8:10 am

Post by Guardian »

Trade: with hasdgfas a Lurker a Townie and a Seer for a Cult Leader
Rule 11 and 20 for rules 1 and 19
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Post Post #59 (ISO) » Mon Apr 14, 2008 8:12 am

Post by Guardian »

Trade: with anderson Rules 11 and 20 for rules 9 and 18
also trade: one cop and one townie for one hero and one cult recruit


I'm sure you can get a doctor for the cop.
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Post Post #60 (ISO) » Mon Apr 14, 2008 8:17 am

Post by hasdgfas »

Trade: with guardian a Cult Leader for a Lurker a Townie and a Seer
Rule 11 and 20 rules 1 and 19 for Rule 11 and 20


Sorry Jordan, better deal.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #61 (ISO) » Mon Apr 14, 2008 8:24 am

Post by Guardian »

13) Guardian: Rules: 1, 3, 11, 12, 19, 20; Cards: Goon (7), Cult Leader (2), Cop (2), Townie (1), Cult Recruit (1)

I hope goons aren't worthless. I literally have no information about this.
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Post Post #62 (ISO) » Mon Apr 14, 2008 8:34 am

Post by andersonw »

Sorry, I want to keep my hero for now, but I will
Trade: with guardian rules 11 and 20 for rules 9 and 18
.

How about cult recruit for cop?
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Post Post #63 (ISO) » Mon Apr 14, 2008 8:49 am

Post by Wizardcat »

****ers! I was at school!

Anyway, I really want to know more rules before I start trading anything off.

I have rules five and seven; anyone want either in exchange for one of their rules? Also, ha ha at Guardian's hand.
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Post Post #64 (ISO) » Mon Apr 14, 2008 9:15 am

Post by Guardian »

TRADE: Wizardcat 1, 11, 19, and a townie for kingmaker and rule 5 and 7


Trust me. Really, I'm not dicking you over.... Can't explain much more than that ^_^.
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Post Post #65 (ISO) » Mon Apr 14, 2008 9:15 am

Post by Guardian »

Trade: with andersonw rules 11 and 20 for rules 9 and 18.
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Post Post #66 (ISO) » Mon Apr 14, 2008 9:24 am

Post by Wizardcat »

Guardian wrote:
TRADE: Wizardcat 1, 11, 19, and a townie for kingmaker and rule 5 and 7


Trust me. Really, I'm not dicking you over.... Can't explain much more than that ^_^.
I hesitate at trading this early, especially a card, that as far as I can tell, has only two copies in the game. However, I know you're an honorable person (Other than when you were the Mole. =;'_';=) and the prospect of gaining more rules than I'm losing tempts me...

I fear I'm making you too powerful, but I have no idea what it does...

Alright, I'll just do it. Even if you possess the power of the kingmaker, knowledge is power in this game. *dramatic cut-scene*

Trade Guardian: Rules 5 + 7, Kingmaker FOR Rules 1, 11, + 19, Townie.
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Post Post #67 (ISO) » Mon Apr 14, 2008 9:26 am

Post by Guardian »

Your trust has not been misplaced (unless you were going to pull off a major combo trick thing :P, which you weren't, based on your cards and rules).

You'll see this when you get the rules I traded. ;).
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Post Post #68 (ISO) » Mon Apr 14, 2008 9:30 am

Post by Guardian »

13) Guardian: Rules: 1, 3, 5, 7, 9, 11, 12, 18, 19, 20; Cards: Goon (7), Cult Leader (2), Cop (2), Kingmaker (1), Cult Recruit (1)

I am in the market for a Hero, for goons, for cult stuff, and for rules.

I am willing to trade many rules for the above, and possibly cops.
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Post Post #69 (ISO) » Mon Apr 14, 2008 9:36 am

Post by Guardian »

Wizardcat: you trusted me and helped me out, I'll help you out:

Trade with Wizardcat: Rules 3, 12, 20, Cop(1) for Goon(3) and Cult Recruit (1)


You may wish to wait to see what I gave you to confirm this, otherwise you'd be trusting me a lot... But it isn't unfounded. The rules and card I am giving you complement your own quite nicely.

I should probably have offered this trade without the Cop, since my giving up dual cops is :MEH:, but I think not foolish of me to do so.
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Post Post #70 (ISO) » Mon Apr 14, 2008 9:46 am

Post by Guardian »

UNTrade with Wizardcat: Rules 3, 12, 20, Cop(1) for Goon(3) and Cult Recruit (1)


Trade with Wizardcat: Rules 3, 12, 18, Cop(1) for Goon(3) and Cult Recruit (1)


Rule 18 is better for you than 20.
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Post Post #71 (ISO) » Mon Apr 14, 2008 9:55 am

Post by Wizardcat »

Guardian wrote:
UNTrade with Wizardcat: Rules 3, 12, 20, Cop(1) for Goon(3) and Cult Recruit (1)


Trade with Wizardcat: Rules 3, 12, 18, Cop(1) for Goon(3) and Cult Recruit (1)


Rule 18 is better for you than 20.
Alright, you meant what you said, at least of what can be seen. That doesn't stop my paranoia, however. Nothing personal, it's part of my nature. However, more rules make me a happy kitten and I think this works for both of us.

Trade Guardian: Goon X3, Cult Recruit FOR Rules 3, 12, + 18, Cop.
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Post Post #72 (ISO) » Mon Apr 14, 2008 9:56 am

Post by Guardian »

Wiz upon further reading, cult recruit seems much less useful to you than cop, and a goon for each rule seems obv..

Preview: Yup. ;)
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Post Post #73 (ISO) » Mon Apr 14, 2008 10:00 am

Post by Guardian »

13) Guardian: Rules: 1, 3, 5, 7, 9, 11, 12, 18, 19, 20; Cards: Goon (10), Cult Leader (2), Cop (1), Kingmaker (1), Cult Recruit (2)

Goon army! I still have limited goon information...

>_>.

Once you receive what I gave you, you'll likely want to
TRADE: Wizardcat Rule 9 for Godfather
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Post Post #74 (ISO) » Mon Apr 14, 2008 10:08 am

Post by Wizardcat »

...If we keep this up, I'm gonna run out of cards.

But I like knowing stuff that other people don't! And then I can play 'Guardian' to other people.

And you're right: You're better qualified to go after the godfathers.

Trade Guardian: Godfather for Rule 9.
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