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Countdown of the Illuminati GAME OVER

Posted: Mon Mar 10, 2008 5:41 am
by PookyTheMagicalBear
I somewhat screwed up the first batch of role pms by sending the Mafia both their group and the mason group.

Ooops.

The new role pms sent out should have this as a title:
"CoTI Role PM(Reschuffled)"

If you did not receive your role PM, please PM me.

If you have, please confirm in thread with a /confirm and nothing else.

Game will go into the pregame planning phase when all players have confirmed.



Countdown of The Illuminati(Open Nightless):

6 Townies
6 Mafia
6 Masons(Know Each Other + Guranteed Innocence)
1 Serial Killer

Mafia may attempt to daykill masons by privately sending in Kill:Playername to the Moderator at any time, They successfully kill if the target is a Mason and die otherwise. Mafia may not do this if they are lynched or dead.

The Serial Killer may attempt a "guranteed kill" if he has not performed a "guranteed kill" within the last realtime week or if the town has lynched since his last guranteed kill. A guranteed kill will always kill its target.

A Serial Killer may also attempt a "risky kill" at any time, the format being Kill:Playername:(Mafia, Mason or Townie)

If he is correct in his choice of Mafia, Mason or Townie, his kill will go through.

If he is incorrect, he will lose the "risky kill" ability forever.

The Mafia wins if they consist of 50% of all alive players and the Serial Killer is dead.

The Serial Killer wins if all other players are dead.

The Town wins if the Serial Killer and the Mafia are dead.

The Serial Killer and Mafia may queue up kills so as to execeute kills one after the other or schedule kills to occur at a certain time.




Co Mod: MikeBurnFire


Prior to day one there will be a 3 Day planning phase for Masons and Mafia. After this, they may no longer communicate privately.


Both Mason and Mafia groups are allowed to have a webpage/message/private message board with strategy/codes/whatever.

To share as notes during the game.

This link must be given to the moderator before the beginning of day one and can not be altered after day one starts.

This means that the page of information can't be altered after day one starts.

This page will be provided to all replacements who should see it.

Playerlist(6/19):



dahill1
Max
samruc
Albert B. Rampage
neko2086

Dead:
Kilroy8675309, Townie, Daykilled Day One
Tarhalindur, Mafia, Dead from Unknown Reasons, Day One.
Muffinhead, Mafia, Lynched Day One.
NabakovNabakov, Mafia, Daykilled Day Two
Lloyd, Mafia, Dead from Unknown Reasons, Day Two
Farside22, Mason, Dead from Unknown Reasons, Day Two
Sarcastro, Mason Dead from Unknown Reasons, Day Two
Armlx, Mafia Dead from Unknown Reasons, Day Two
Blazerunner, Townie, Lynched Day Two
Ooba, Mason, Daykilled Day Three
DrippingGoofBall, Townie, Lynched Day Three
Guardian, Mason, Daykilled Day Four
Flameaxe, Mafia, Lynched Day Four
Miztef, Townie, Daykilled Day Five

Posted: Mon Mar 10, 2008 6:27 am
by DrippingGoofball
/confirmed I have received all 84 roles.

Posted: Mon Mar 10, 2008 6:27 am
by Guardian
/confirm

Posted: Mon Mar 10, 2008 6:37 am
by armlx
/confirm.

Posted: Mon Mar 10, 2008 6:39 am
by Miztef
/confirm

Posted: Mon Mar 10, 2008 7:00 am
by Albert B. Rampage
/confirm

Posted: Mon Mar 10, 2008 7:07 am
by Samruc
/confirm

Posted: Mon Mar 10, 2008 7:31 am
by Tarhalindur
/confirm

Posted: Mon Mar 10, 2008 7:34 am
by Blazerunner
/confirm

Posted: Mon Mar 10, 2008 8:21 am
by farside22
/confirm

Posted: Mon Mar 10, 2008 8:39 am
by Max
confirm

Posted: Mon Mar 10, 2008 11:01 am
by neko2086
/confirm

Posted: Mon Mar 10, 2008 12:48 pm
by NabakovNabakov
/confirm

Posted: Mon Mar 10, 2008 1:28 pm
by Flameaxe
Confirm.

Posted: Mon Mar 10, 2008 4:08 pm
by Lloyd
/confirm

Posted: Mon Mar 10, 2008 5:32 pm
by dahill1
/confirmed

Posted: Mon Mar 10, 2008 6:04 pm
by ooba
/confirm

Posted: Mon Mar 10, 2008 6:16 pm
by PookyTheMagicalBear
all players have confirmed(the person who didn't post PMed me)

We are now in PREGAME Planning Phase.

This phase will last for three days.

Posted: Fri Mar 14, 2008 12:36 am
by PookyTheMagicalBear
Game Begins Now.

Kilroy8675309, Townie has been killed.

Mafia/Masons, please send me the page that will be sent to all replacements.

Good luck.

Go

Posted: Fri Mar 14, 2008 1:23 am
by Beep! Beep!
Who might kill Kilroy?

vote: Flameaxe

Posted: Fri Mar 14, 2008 1:57 am
by ooba
Random voting may be counter productive in this game and should be discouraged .

Posted: Fri Mar 14, 2008 2:13 am
by armlx
Beep, your vote fails, as I'm sure DGB will confirm.

Doing a read of the original Masons and Mafia game (4/4/4 split, no SK, otherwise the same). Will post more about that later.

Posted: Fri Mar 14, 2008 3:27 am
by neko2086
I was also going to suggest that everyone read that game, or at least skim through it, especially the newer people. It's going to be a bit different with the SK, as there is a bit more pressure to keep things moving along.

It looks like the SK made their first guarantee kill. We have a week before they can make another one.

About the random voting... I can see how it could be harmful to the town, but could it be equally harmful for the scum? I just noticed that in the original M&M, it was mafia that first discouraged random voting, and I'm not sure if it was a move to look townie, or if there was a strategic reason for it. I'm thinking it's the former, but perhaps it should be considered.

Posted: Fri Mar 14, 2008 4:14 am
by DrippingGoofball
Try again...

Who might kill Kilroy?

vote: Flameaxe

Posted: Fri Mar 14, 2008 4:26 am
by Albert B. Rampage
neko2086 wrote:and I'm not sure if it was a move to look townie, or if there was a strategic reason for it. I'm thinking it's the former, but perhaps it should be considered.
It was a move to look townie. Miztef can confirm.

Random voting is counter-productive to finding scum, and preventing scum from finding masons. We should discuss about game mechanic theory instead. Plenty of content to start the day with.