Countdown of the Illuminati GAME OVER
Posted: Mon Mar 10, 2008 5:41 am
I somewhat screwed up the first batch of role pms by sending the Mafia both their group and the mason group.
Ooops.
The new role pms sent out should have this as a title:
"CoTI Role PM(Reschuffled)"
If you did not receive your role PM, please PM me.
If you have, please confirm in thread with a /confirm and nothing else.
Game will go into the pregame planning phase when all players have confirmed.
Countdown of The Illuminati(Open Nightless):
6 Townies
6 Mafia
6 Masons(Know Each Other + Guranteed Innocence)
1 Serial Killer
Mafia may attempt to daykill masons by privately sending in Kill:Playername to the Moderator at any time, They successfully kill if the target is a Mason and die otherwise. Mafia may not do this if they are lynched or dead.
The Serial Killer may attempt a "guranteed kill" if he has not performed a "guranteed kill" within the last realtime week or if the town has lynched since his last guranteed kill. A guranteed kill will always kill its target.
A Serial Killer may also attempt a "risky kill" at any time, the format being Kill:Playername:(Mafia, Mason or Townie)
If he is correct in his choice of Mafia, Mason or Townie, his kill will go through.
If he is incorrect, he will lose the "risky kill" ability forever.
The Mafia wins if they consist of 50% of all alive players and the Serial Killer is dead.
The Serial Killer wins if all other players are dead.
The Town wins if the Serial Killer and the Mafia are dead.
The Serial Killer and Mafia may queue up kills so as to execeute kills one after the other or schedule kills to occur at a certain time.
Co Mod: MikeBurnFire
Prior to day one there will be a 3 Day planning phase for Masons and Mafia. After this, they may no longer communicate privately.
Both Mason and Mafia groups are allowed to have a webpage/message/private message board with strategy/codes/whatever.
To share as notes during the game.
This link must be given to the moderator before the beginning of day one and can not be altered after day one starts.
This means that the page of information can't be altered after day one starts.
This page will be provided to all replacements who should see it.
Playerlist(6/19):
dahill1
Max
samruc
Albert B. Rampage
neko2086
Dead:
Kilroy8675309, Townie, Daykilled Day One
Tarhalindur, Mafia, Dead from Unknown Reasons, Day One.
Muffinhead, Mafia, Lynched Day One.
NabakovNabakov, Mafia, Daykilled Day Two
Lloyd, Mafia, Dead from Unknown Reasons, Day Two
Farside22, Mason, Dead from Unknown Reasons, Day Two
Sarcastro, Mason Dead from Unknown Reasons, Day Two
Armlx, Mafia Dead from Unknown Reasons, Day Two
Blazerunner, Townie, Lynched Day Two
Ooba, Mason, Daykilled Day Three
DrippingGoofBall, Townie, Lynched Day Three
Guardian, Mason, Daykilled Day Four
Flameaxe, Mafia, Lynched Day Four
Miztef, Townie, Daykilled Day Five
Ooops.
The new role pms sent out should have this as a title:
"CoTI Role PM(Reschuffled)"
If you did not receive your role PM, please PM me.
If you have, please confirm in thread with a /confirm and nothing else.
Game will go into the pregame planning phase when all players have confirmed.
Countdown of The Illuminati(Open Nightless):
6 Townies
6 Mafia
6 Masons(Know Each Other + Guranteed Innocence)
1 Serial Killer
Mafia may attempt to daykill masons by privately sending in Kill:Playername to the Moderator at any time, They successfully kill if the target is a Mason and die otherwise. Mafia may not do this if they are lynched or dead.
The Serial Killer may attempt a "guranteed kill" if he has not performed a "guranteed kill" within the last realtime week or if the town has lynched since his last guranteed kill. A guranteed kill will always kill its target.
A Serial Killer may also attempt a "risky kill" at any time, the format being Kill:Playername:(Mafia, Mason or Townie)
If he is correct in his choice of Mafia, Mason or Townie, his kill will go through.
If he is incorrect, he will lose the "risky kill" ability forever.
The Mafia wins if they consist of 50% of all alive players and the Serial Killer is dead.
The Serial Killer wins if all other players are dead.
The Town wins if the Serial Killer and the Mafia are dead.
The Serial Killer and Mafia may queue up kills so as to execeute kills one after the other or schedule kills to occur at a certain time.
Co Mod: MikeBurnFire
Prior to day one there will be a 3 Day planning phase for Masons and Mafia. After this, they may no longer communicate privately.
Both Mason and Mafia groups are allowed to have a webpage/message/private message board with strategy/codes/whatever.
To share as notes during the game.
This link must be given to the moderator before the beginning of day one and can not be altered after day one starts.
This means that the page of information can't be altered after day one starts.
This page will be provided to all replacements who should see it.
Playerlist(6/19):
dahill1
Max
samruc
Albert B. Rampage
neko2086
Dead:
Kilroy8675309, Townie, Daykilled Day One
Tarhalindur, Mafia, Dead from Unknown Reasons, Day One.
Muffinhead, Mafia, Lynched Day One.
NabakovNabakov, Mafia, Daykilled Day Two
Lloyd, Mafia, Dead from Unknown Reasons, Day Two
Farside22, Mason, Dead from Unknown Reasons, Day Two
Sarcastro, Mason Dead from Unknown Reasons, Day Two
Armlx, Mafia Dead from Unknown Reasons, Day Two
Blazerunner, Townie, Lynched Day Two
Ooba, Mason, Daykilled Day Three
DrippingGoofBall, Townie, Lynched Day Three
Guardian, Mason, Daykilled Day Four
Flameaxe, Mafia, Lynched Day Four
Miztef, Townie, Daykilled Day Five