Countdown of the Illuminati GAME OVER


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armlx
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Post Post #675 (ISO) » Mon Apr 07, 2008 4:26 pm

Post by armlx »

ooba, yeah. If the phrase "mafia scum" or some other derivative of the site name was in the first paragraph of a post, the letters after commas corresponded to people who we would kill (Lloyd's idea).

IMO this game needs more scum to be properly balanced. The SK did a lot though. Possibly next time have a 5/5/5/5/1 split. 5 mason, 5 townies, 5 mafia who can kill masons, 5 mafia who can kill townies, 1 sk?
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Post Post #676 (ISO) » Mon Apr 07, 2008 4:27 pm

Post by Tarhalindur »

ooba wrote:
Tarhalindur wrote:
ooba wrote:
Tarhalindur wrote:I had a daykill, and I was bored, so I tried to kill Miztef D1. I didn't say it was a smart play, but it was fun nonetheless.

I was very sad when the roles were reshuffled the second time and I was no longer SK. :(
?? I also got SK in my first role pm?
I got it in my second.
Btw , did you guys have a code?
Yes, it consisted of using "Mafiascum" plus specific letters after commas (I disguised the relevant comma in my only post - only the last comma was relevant - but it was a sign that I was sending in a Nuclear Mission Order - er, daykill - on Miztef).
User out of ambit.

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Post Post #677 (ISO) » Mon Apr 07, 2008 4:29 pm

Post by ooba »

armlx wrote:ooba, yeah. If the phrase "mafia scum" or some other derivative of the site name was in the first paragraph of a post, the letters after commas corresponded to people who we would kill (Lloyd's idea).

IMO this game needs more scum to be properly balanced. The SK did a lot though. Possibly next time have a 5/5/5/5/1 split. 5 mason, 5 townies, 5 mafia who can kill masons, 5 mafia who can kill townies, 1 sk?
Nice code . But i believe the game is already tilted to the scum.
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Post Post #678 (ISO) » Mon Apr 07, 2008 5:08 pm

Post by PookyTheMagicalBear »

Game is over, as you know town wins.

What you didn't know:

Every Mafia death from unknown circumstances was due to a failed daykill.

The Mason deaths from unknown circumstances were due to ABR's risky daykills.

In short, the Mafia failed on every daykill attempt.

ABR lost his risky kill ability when he guessed that DGB was a townie.

I am really happy that the game wrapped up in under a month in real time, we had like half of the game dead in a week and I thought that was pretty fun, though I am disappointed that the activity seemed to die down near the end.

I had a ton of fun modding this and I hope you guys had fun playing too.
Last edited by PookyTheMagicalBear on Mon Apr 07, 2008 5:10 pm, edited 1 time in total.
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Post Post #679 (ISO) » Mon Apr 07, 2008 5:09 pm

Post by Guardian »

you mean that DGB was a mason??
When did he guess this?

Wow, uh, bad luck mafia? And way to go masons?
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Post Post #680 (ISO) » Mon Apr 07, 2008 5:10 pm

Post by PookyTheMagicalBear »

yea i mean when he guessed DGB as a mason, he guessed this sometime after he killed the other 2 masons.
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Post Post #681 (ISO) » Mon Apr 07, 2008 6:58 pm

Post by muffinhead »

Wow i must say it was a fun game to watch afterwards. First of all i apologise to the mafia for being so bad lol i gave it away with my first post. Also for the afterpost i gave way to much info away even though it was unintentional.

I think ABR done a terrific job considering he outlasted all the mafia and i honestly didnt imagine him to be sk untill he gav it away. I have really learnt alot from this game, proberbly wont be in anymore big games untill i am experienced enough and acutally know what im doing.

I personally was shocked to find out dgb to be townie not mason then to find max as a mason instead of samurac.

As for a code i remeber Lloyd came up with one using ,a .b ,c in order of who he votes however cause all the scum went out so early i dont think it was used anywhere.

Anyways cheers for the game and i hope to c u all around when i am a much better player.
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May run normal game quacks and masons mafia 2 IF I get enough intrest. pm me if your intrested.
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Post Post #682 (ISO) » Mon Apr 07, 2008 7:07 pm

Post by Guardian »

DGB -- great job faking mason-hood. I didn't fall for it, obviously, but I guess you had many people fooled! :D
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Post Post #683 (ISO) » Mon Apr 07, 2008 7:16 pm

Post by muffinhead »

question, who did the other mafia memebers attempt to kill?
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May run normal game quacks and masons mafia 2 IF I get enough intrest. pm me if your intrested.
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Post Post #684 (ISO) » Mon Apr 07, 2008 9:02 pm

Post by Lloyd »

pooky, i had thought armlx killed because farside and sarcastro was on his list, but perhaps albert got to them first?

(after armlx and i both died, we exchanged some game notes, and that's how i know who he targeted)

my kill list conditionally triggered automatically when i am at lynch minus 2.

i knew who tarhalindur tried killing (miztef), because he planned it pre-game.

on day 1, i used my code and listed 6 kill targets (albert, dahill, dgb, ooba, samruc, guardian).

armlx found my code in the game, and knew who i tried killing first.
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Post Post #685 (ISO) » Tue Apr 08, 2008 1:48 am

Post by Albert B. Rampage »

Damn Guardian was the obvious kill. You shoulda killed Guardian.
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Post Post #686 (ISO) » Tue Apr 08, 2008 3:51 am

Post by DrippingGoofball »

Guardian wrote:DGB -- great job faking mason-hood. I didn't fall for it, obviously, but I guess you had many people fooled! :D
I couldn't do it tooo much, because I was afraid that the Masons might want to kill me if I overdid it. I wanted to draw as many kills as possible. I checked out who I thought the masons were, and I tried not to vote for whom they seemed to have collectively avoided.
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Post Post #687 (ISO) » Wed Apr 09, 2008 12:53 am

Post by Max »

Good Game Everyone!!! I had had bad feelings about ABR since the beginning because of his lack of content, I found scum several times!!
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Post Post #688 (ISO) » Wed Apr 09, 2008 4:43 am

Post by Miztef »

this game was really fast and really intense at the start. I liked how we caught scum so quickly and easily, but to be honest, I had little idea of who actually was scum. The only lynch I actually believed in was the armlix one, the rest were pretty iffy.
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Post Post #689 (ISO) » Wed Apr 09, 2008 7:49 am

Post by Max »

I agree if anything it was too fast at the start I came on one day not a single vote on someone come back the next they're dead.

The rule I used was if they vote for me with no valid reason they're a biddy it worked!!!
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