Mr. Flay wrote:QFTAxelrod wrote:"Mason" shouldimplytrust.(emphasis added).
However, it does notguaranteetrust. That genie has been out of the bottle for a long time...same as with Cop results being trustworthy and Godfathers being NK-immune.
I know I'm new but this here eez ... not my opinion.
Most things shouldnt be ruled out in mafia but I like Flea's opinion. If it isnt confirmed townie, it isn't really a mason. Call it something else. The real superpower of the masons is the confirmation more than it's the night talking. That's why you want to hide who the masons are until near end-game.
I definitely oppose scum masons in groups larger than two players. Scumdon't need to be in on knowing who the other masons are too. That invalidates the mason power 100%. So in addition, without compelling reason, scum masons should only be a factor in groups of two.
Some seem to think the key thing about masons is night talk. I completely disagree. If my mason buddy is unconfirmed I have pretty much nothing to say to them. But if I know certain players are town, I dont even need to talk to them. I already have something useful to go on.