Cogito Ergo Scum -- here
jerubbaal -- here
Joubert -- here
Korts -- here
SensFan -- here
ting =) -- here
lovo14 (Townie) - lynched Day 1
Elias_the_thief (Town Roleblocker) - killed Night 1
1. If you have a problem with my modding, PM me or even open a thread in MD. Just don't do it in this thread.
2. If there is a mod error like a vote miscount, or you have a question, feel free to post in the thread.
3. No quoting roles, no talking with people outside of the thread about this game.
4. If you haven't posted for over 3 days and 20 posts, I will prod you.
5. I have the right to put a retractable deadline on the game if it is lagging.
6. If you don't respond to prods and other players request, I will replace.
7. If that's not possible, modkill time.
1. Majority votes are required to lynch
2. Only
3. I would like to keep nights down to 72 hours. If you have something you know you want to do at night, you can PM me during the day. I will take that as a standing order until you switch to something/someone else. PM me whenever you want during the day, or wait and PM me during the night if you need some thought. If you're already sure what you want to do though (like a vig killing someone who's claimed jester or something), feel free to PM me.
4. If I accidentally put a typo into my role, please PM me as soon as you notice. If you see an exploit in a role, please PM me too. We will work together to get a mutually compatable solution (between what was written and what was intended.)
5. Players can't target themselves with their ability unless they are told they can in their role PM. In a simlar vein, role redirectors can't make other players kill themselves with their roles.
6. Have fun!
Here is how I layer role interactions.
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Roles are layered like the stack in the card game Magic: The Gathering. I keep adding things to the stack, then it resolves from whatever is "on top" of the stack to whatever is on the bottom. So pretty much, if it's put on first, the ability is resolved last. All these things in each layer occur as part of one action, simultaneously, so a vigilante killing a mafia, but targeted by the serial killer, still gets his kill off. If you don't understand, it isn't vital that you understand this. This is just so that people don't go yelling at me for bad modding. I'm laying this all out. Targets for abilities are declared before anything resolves, so tracking, roleblocking, etc. isn't screwed.
0. "Trigger/replacement abilities" such as the godfather ability go on the stack right above whatever triggered them, countering or replacing the ability. For example, the godfather replaces the cop guilty with an innocent, his ability goes right above the cop's.
1.Cop-style investigation. This includes pizza man, baker, cop, FBI agent, and anything else. They get investigations after cult recruitment. They can investigate dead bodies, in the case that I don't reveal my kills or there is a mafia janitor.
2. Alignment-changing activities. Personal alignment-changing does, however, overrule non-cult recruitment (mainly used in theme games,) which overrules cult recruitment. Mason recruitment doesn't care what alignment you are, so "stacks," if you will, with any other recruitments.
3. Kills. SK kills, Arsonist kills, Mafia Kills, Vigilante kills, and any other kills go on the stack third. This is all simultaneous.
4. Tracker-style investigator. This includes tracker, hunter, stalker, and all manner of colorful trackers.
5. Self-only skills*. This includes skills that target oneself but not others, or don't target anyone. This is generally reserved for theme games. This includes nurse and deputy roles.
6. Protection. Protection protects against various things, from NKs to being targetted by abilities to anything else.
7. Roleblocking/Swapping. If a roleblocker has multiple abilities (like jailkeeper,) his other ability is done here too, not where it normally would be on a stack. Each roleblock goes on the stack seperately. If A roleblocks B, B roleblocks C, and C roleblocks the serial killer, A's roleblock must first resolve, since it is furthest away from the serial killer's roleblock in the roleblocking chain. His roleblock resolves, countering B's ability. B doesn't roleblock C, so C's roleblock is successful, counter the Serial Killer's ability. If A roleblocks B, B roleblocks C, C roleblocks F, F roleblocks the Serial Killer, D roleblocks E, and E roleblocks the serial killer, A resolves, blocks B, C resolves, blocks F, and D resolves because it is further away than E is, so E is blocked, and the SK makes his kill. If you don't get this or I explained it badly, it won't really matter. I'm just trying to explain this in detail to avoid spur-of-the-moment interactions.
8*. Activated or triggered untargetability. This is the exception to self-only. If you are untargetable, the untargetability won't be stopped by a roleblocker targeting you. This goes on the stack last, and thus resolves first, unless someone's got a replacement going that says "players can't be untargetable" or something like that. Again, this would probably only happen in custom games. I've seen things like a vig who either kills or becomes untargetable, his choice, or a mafia trio which has a roleblocker, a tracker, and an untargetable, two of which can choose to use their abilities while the third does the kill.
Well, there's my lengthly explanation of how the stack works in Khelvaster games. That's all for now.