The only thing I didn't like about LUV was when he asked me why I seemed so concerned about four scum. Both because the answer speaks for itself and because of the "seem" there. I wondered if he put the seem there to seem like town who didn't know my alignment. Okay it sounds even sillier now that I wrote it out actually. From the question I was expecting an accusation of me trying to fake not knowing there were four scum, but it didn't come, so.
IDK what do you think about Medea?
Posted: Sat Jan 07, 2017 1:20 pm
by BBmolla
yeah they're an okay vote too
Posted: Sat Jan 07, 2017 1:25 pm
by Keybladewielder
Hey there. I just wanted to clear up a few things that are a result of my own idiotic human error, as well as some general questions.
The Doctor and Gunsmith in this setup are a bit different than you guys may be used to. (I've been playing on epicmafia too much...)
1. The Doctor does not die when protecting a player. The Doctor is also 2-Shot.
2. The Gunsmith has the traditional Mafiascum ability of checking for guns (based on role, not flavor) but also has the ability to hand out a gun once to a player, turning them into a Daytime Vigilante.
3. Regarding the Gunsmith's role, the Godfather DOES in fact show up as having a gun.
Again, my sincerest apologies to you guys. This is entirely my fault and as it stands the only people who knew about this were those specific roles.
Sorry guys.
Posted: Sat Jan 07, 2017 1:39 pm
by BBmolla
wut
Posted: Sat Jan 07, 2017 1:40 pm
by BBmolla
Rule 1, as long as the Doctor protects he can't die? Or does he just work like a normal doctor?
Posted: Sat Jan 07, 2017 1:49 pm
by Keybladewielder
In post 79, BBmolla wrote:Rule 1, as long as the Doctor protects he can't die? Or does he just work like a normal doctor?
Let me give an example.
Doc protects Player X, Mafia attempts to kill Player X - No one dies that night.
Doc protects Player X, Mafia kills doctor - Doctor dies.
Posted: Sat Jan 07, 2017 1:51 pm
by Gamma Emerald
So apparently KBW treats Doctor like BG.
Posted: Sat Jan 07, 2017 1:52 pm
by Tammy
That's just our standard doctor.
Posted: Sat Jan 07, 2017 1:52 pm
by Gamma Emerald
I know that
Posted: Sat Jan 07, 2017 1:53 pm
by Tammy
A body guard would die protecting player x in that instance.
Maybe doctor is different on epicmafia?
Posted: Sat Jan 07, 2017 1:56 pm
by Aj The Epic
Apparently no one on epicmafia has ever been to a hospital
What suggestions have you made that you think are worth discussing, Tammy? I read you tossing out a lot of frankly not so great ideas and eventually rejecting them, rightly so. Given that this was advertised as the open setup it is, I find it weird that anyone wouldn't have done some cursory thinking about the perils of the town:scum ratio, so why go weird about it now that the game has started?
So yes, read your posts, end result wasn't anything I felt like picking further at. I'd read more into it, but I know you do tend to write things out a bit so whatever. It doesn't tell me anything about your alignment.
In post 41, Lil Uzi Vert wrote:I think our best bet is to just play and convince the vigilante to stay put if we mislynch D1.
Okay, so on the playing side of that, you said you have high expectations of this player list. How's that working out from your perspective so far?
--PA
Pedit: I would assume the vig wouldn't shoot night one if it was likely to put us in near-certain LyLo the next day. That...is kind of obvious? Waiting to see more interactions from you, as you going a bit down a rabbit hole isn't alignment indicative to me. And I asked Gamma why RQS, not why mass claim.
I don't have an answer for you right now but I probably will during the middle of Day 2.
In post 67, Empking wrote:I'm not sure if anyone is still taking it seriously, but I'm strongly against mass claim. Nothing on our side really suggests it's a good idea, while the fact that there are four scum ought not influence it; aside for putting us into lynch or lose earlier.
However, mightn't there be a virtue in our deciding who the gunsmith and cop should investigate - obviously with the caveat that one wouldn't investigate oneself. Or is that giving scum more info than we'd want to?
I don't think it's wise to tell our investigate roles who to target at this stage. The influence scum have could be fatal.
In post 23, Tammy wrote:That means nacho's chances of being scum just went up even more
So, this is basically an evil mod game, right? Like hey, games aren't hard enough. Scum don't win enough games around here, let's add an extra member. Oh and as if that's not enough, let's make one of them a godfather too. And limit the cop. Yep that sounds just right.
Maybe when it's an open game you should read the setup before signing up. Not liking this opening.
In post 23, Tammy wrote:That means nacho's chances of being scum just went up even more
So, this is basically an evil mod game, right? Like hey, games aren't hard enough. Scum don't win enough games around here, let's add an extra member. Oh and as if that's not enough, let's make one of them a godfather too. And limit the cop. Yep that sounds just right.
Maybe when it's an open game you should read the setup before signing up. Not liking this opening.
I look at playerlists, not setups, when I sign up for games. The only times I read the setup is when it's made clear that it's a mechanical game or to expect something different. Had I read the setup I would not have signed up for the game. I looked at the player list.
What would lead me to think it's an open game anyway? Here's the post I looked at. What looks special about it that I should have noticed. Does it say "OPEN GAME EVERYONE THERE'S FOUR SCUM MAKE SURE YOU NOTICE THAT" anywhere?