My flavor knowledge isn't too deep but they encounters are supposed to be semi-randomizedIn post 19, Shaziro wrote:Also the woods might be dangerous if my recollection of the curse of strand is correct.
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What if there's an undead with four heads.In post 23, Shaziro wrote:The cemetery may be a good choice.Sigh- Dunnstral
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In post 0, Clumsy wrote:Game/flavor knowledge is nice, and might have a slight edge when it comes to certain things like items or things that may or may not be story linked, but is mostly for the enjoyment of players. Artifacts and beneficial item locations have been semi randomized, so even a location that was dangerous in the book may be the housing or an artifact, and vice versa.- Shaziro
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Giant tree and blights. Cemetery might give us info.In post 24, Creature wrote:
I'm tempted to do the woods.In post 19, Shaziro wrote:Also the woods might be dangerous if my recollection of the curse of strand is correct.
Pedit- There wasn't one of those in Curse of Strahd.- Shaziro
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I have no idea what I'm doing.
I claim scum \o/- Dunnstral
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About whatIn post 28, Shaziro wrote:Cemetery might give us info.
I don't want no pansy dansy info give me an artifact to kill people with- Shaziro
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Vedith could have a point. It might be wise to stop by the shop before questing. Perhaps there are some weak mobs here in the woods in which we can build up some XP to have access to better goods in the shop. Thoughts?
BTW: I have no knowledge of Curse of Strahd.
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Are you an armed miller?In post 40, Dunnstral wrote:I'm ready to fight the final boss"SlySly is the scummiest player on the site." ~DrippingGoofball- KuroiXHF
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Exploring the woods is like, -really- bad idea in Ravenloft. The cemetaries are actually safe, and the cemetary in the starting area is very important. Add to that the fact that about 5 of the artifacts belong in a cemetary, and almost all of them -could- be in one...Maybe just trust the guy who has very recently played Curse of Strahd. - Shaziro
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