Mini 532: Yaw's Split Open Mafia: (Game over)
Posted: Sun Nov 18, 2007 4:45 am
Backup Mod: JordanA24
Alive, bold unconfirmed:
mikeburnfire, replacing Jex
SensFan
Skruffs, replacing Panzerjager, replacing Korran
Off the Mark
Zhao, replacing Cole
Phate, replacing Sikario8
QuickBen
Korlash, replacing tyhess
kabenon007
Thanatos
Holy
Drunken Piper
Dead:
No one
Status: Game over, see page 37 for details.
Alignment Stub
3 Mafia
1 SK
8 Pro-Town
Open Role Stub
1 Role Re-Opener
1 Role Switcher
1 Night Communicator
1 Unpowered
Closed Role Stub
1 Sane Cop
1 Roleblocker
1 Night Communicator
4 Unpowered
1 Doctor
Roles and Alignments are assigned separately.
Mafia and SK are allowed one kill per "group".
Each Mafia member may kill or perform a Role night action, but not both.
Mafia may communicate at night regardless of Role.
SK may do both.
The role switcher has the ability to change the Roles of two players. This does not affect player alignments -- the scum group will always stay the same.
The role re-opener has the ability to open the Role of a dead player. This would allow the role switcher to switch a player into the empty Role. Think of it as a funky sort of resurrection.
The Cop, Doc, and Roleblocker work as normal.
The Night Communicators are normal masons w/o confirmed innocence.
Rules:
Rules:
0. This is a game. Have fun. Don’t let things get personal.
1. The game will start with a Day Start once all confirms are in.
2. During Day, you may vote for one player at a time. Votes must be bold or they will not be counted. Unvoting is optional.
3. Whenever a player has more than half of the people alive voting for him/her, that player will be lynched, and his or her role will be revealed, and Night will begin.
4. If discussion lags or Day goes on for too long, a deadline may be set, most likely a retractable deadline, but if I feel it is necessary it will be non-retractable. At deadline, if there is 8 or more players alive, it only takes over 25% of the people alive to vote, first to reach the highest number of votes is lynched in case of a tie, with 7 or fewer players not reaching the required number to lynch means a no lynch.
5. Do not talk outside the thread unless your role allows it.
6. If you’re dead, you get one ‘bah’ post with no game-related content.
7. If you have any question, complaint, or comment, PM me.
8. Confirm by posting in the thread.
9. Feel free to correct me if I make a mistake, but be nice about it.
10. I will try my best to get a vote count near or at the top of every page or at least every few days.
11. If you do not post for 72 hours or if a player requests I do so, I will prod you by PM, and then if you still do not post, you may be replaced or prodded again. Absences that are posted in thread, noted in your sig and/or posted in VLA are exceptions to this rule, though if I feel it is necessary, I might temporarily replace you.
12. Red is the offical mod color, no one but me may post in it, and if someone other than me edits it, the red will be edited out and they will be warned.
13. I reserve the right to edit these rules as I see fit.
The Vanilla Townie Role PM:
Unpowered town
Alive, bold unconfirmed:
mikeburnfire, replacing Jex
SensFan
Skruffs, replacing Panzerjager, replacing Korran
Off the Mark
Zhao, replacing Cole
Phate, replacing Sikario8
QuickBen
Korlash, replacing tyhess
kabenon007
Thanatos
Holy
Drunken Piper
Dead:
No one
Status: Game over, see page 37 for details.
Alignment Stub
3 Mafia
1 SK
8 Pro-Town
Open Role Stub
1 Role Re-Opener
1 Role Switcher
1 Night Communicator
1 Unpowered
Closed Role Stub
1 Sane Cop
1 Roleblocker
1 Night Communicator
4 Unpowered
1 Doctor
Roles and Alignments are assigned separately.
Mafia and SK are allowed one kill per "group".
Each Mafia member may kill or perform a Role night action, but not both.
Mafia may communicate at night regardless of Role.
SK may do both.
The role switcher has the ability to change the Roles of two players. This does not affect player alignments -- the scum group will always stay the same.
The role re-opener has the ability to open the Role of a dead player. This would allow the role switcher to switch a player into the empty Role. Think of it as a funky sort of resurrection.
The Cop, Doc, and Roleblocker work as normal.
The Night Communicators are normal masons w/o confirmed innocence.
Rules:
Rules:
0. This is a game. Have fun. Don’t let things get personal.
1. The game will start with a Day Start once all confirms are in.
2. During Day, you may vote for one player at a time. Votes must be bold or they will not be counted. Unvoting is optional.
3. Whenever a player has more than half of the people alive voting for him/her, that player will be lynched, and his or her role will be revealed, and Night will begin.
4. If discussion lags or Day goes on for too long, a deadline may be set, most likely a retractable deadline, but if I feel it is necessary it will be non-retractable. At deadline, if there is 8 or more players alive, it only takes over 25% of the people alive to vote, first to reach the highest number of votes is lynched in case of a tie, with 7 or fewer players not reaching the required number to lynch means a no lynch.
5. Do not talk outside the thread unless your role allows it.
6. If you’re dead, you get one ‘bah’ post with no game-related content.
7. If you have any question, complaint, or comment, PM me.
8. Confirm by posting in the thread.
9. Feel free to correct me if I make a mistake, but be nice about it.
10. I will try my best to get a vote count near or at the top of every page or at least every few days.
11. If you do not post for 72 hours or if a player requests I do so, I will prod you by PM, and then if you still do not post, you may be replaced or prodded again. Absences that are posted in thread, noted in your sig and/or posted in VLA are exceptions to this rule, though if I feel it is necessary, I might temporarily replace you.
12. Red is the offical mod color, no one but me may post in it, and if someone other than me edits it, the red will be edited out and they will be warned.
13. I reserve the right to edit these rules as I see fit.
The Vanilla Townie Role PM:
Unpowered town