Posted: Fri Nov 11, 2016 11:53 am
you have to choose two between redemption, frozen heart, and locket and you can swap those around too
go play some taric guys
go play some taric guys
Kog just isn't the kind of champion I'm comfortable with, though even if he was I'm not sure i could help you theorycraft.In post 2077, Ankamius wrote:I kinda wish anybody else outside of the kog-main club I'm in played him at all since I really want to theorycraft stuff about him now that everybody has forgotten he exists.
Fixed because YouTube links are
Oh...Whoops. Forgot it just wants that snippet not the whole link.
I ended this season as Bronze I. Didn't get the message to self-edit in time unfortunately.In post 2031, zoraster wrote:S6 Ranks are locked. Let me know if you need yours edited in.
It's preseason so it resets and you'll do placements again when season 7 startsIn post 2083, hiplop wrote:won 6/4, at silver v ughghh
Ivern is really good now.HEALTH GROWTH STAT: 74 ⇒ 90
BASE MAGIC RESIST: 30 ⇒ 32
BASE ATTACK SPEED: .625 ⇒ .644
ATTACK SPEED GROWTH STAT: 2.8 ⇒ 3.4
Passive - Friend of the Forest
STARTING GROVE HEALTH COST 30% max health ⇒ 25% max health
E - Triggerseed
EXPLOSION RANGE INDICATOR Triggerseed's range indicator now only displays to Ivern's target
R - Daisy!
LOOK DOWN, DAISY If no enemy champions are nearby, Daisy now targets enemy minions when her current target dies rather than returning to Ivern
BE AGGRESSIVE, DAISY Daisy no longer fails to attack enemy champions if they can't see her
Q - Rootcaller
COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds
NEWTREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack
R - Daisy!
HEALTH 1250/2000/3500 ⇒ 1250/2500/3750
PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands
i like ivern as a champ, but i can't play him without a dope skinIn post 2092, Psyche wrote:so i just got to level 5 with ivern and want to talk about his changes
Ivern is really good now.HEALTH GROWTH STAT: 74 ⇒ 90
BASE MAGIC RESIST: 30 ⇒ 32
BASE ATTACK SPEED: .625 ⇒ .644
ATTACK SPEED GROWTH STAT: 2.8 ⇒ 3.4
Passive - Friend of the Forest
STARTING GROVE HEALTH COST 30% max health ⇒ 25% max health
E - Triggerseed
EXPLOSION RANGE INDICATOR Triggerseed's range indicator now only displays to Ivern's target
R - Daisy!
LOOK DOWN, DAISY If no enemy champions are nearby, Daisy now targets enemy minions when her current target dies rather than returning to Ivern
BE AGGRESSIVE, DAISY Daisy no longer fails to attack enemy champions if they can't see her
Q - Rootcaller
COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds
NEWTREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack
R - Daisy!
HEALTH 1250/2000/3500 ⇒ 1250/2500/3750
PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands
the buff to daisy's tankiness (and it still has 50% AP scaling!) means with regular shielding she can solo towers on her own without minion support, .
And her AI in combo with his CC makes every teamfight a 6v5!
She doesn't just stand around anymore, and she doesn't die as quickly.
In my last normal, (with my shielding) she was able to tank and take down a 60% health turret without any minion help, and while being attacked.
I find as ivern the literally all I have too is send her into the fray, constantly E her or a teammate and land Qs. There's basically no interaction with the enemy team (cait's attack range is 650; his lowest range spell has a range of 750), rendering ivern's contribution to teamfights something like a long range tank
her initial movement speed, and ability to dash to ivern's q and carry his e makes her engage reasonably strong and unreasonably safe for ivern;
the risk that normally comes with diving into the enemy team just doesn't exist for ivern because of his ult
did you know she keeps fighting while ivern is being revived via guardian angel?
ivern is totally untargettable for those 4 seconds, and the enemy team is left with a 3750HP juggernaut still harrassing them
ion
another item that i and a lot of other people have found success with is a mejai's soul stealer as a second item (after athene's);
only 2 jgers die less often than ivern - sejuani and zac; none of them scale well with AP like ivern does
and of course, since ivern is the only support jungler, no other jungler gets as many assists as him
this makes the payoff from the item comparatively reliable, especially combined with the guardian angel
though of course there's still considerable disagreement over how to build him
and have you seen the way the mastery changes impacted him? greenfather's gift and courage of the collosus are both boons for him, and accessible in the the same build!
this is a bit disorganized, but they really gave ivern everything he needed to be fine, and then they gave him more; i think i'll main him for a while and wonder if he'll be nerfed sometime
the clearest thing about ivern thathasgotten worse for him over the last few patches is his clear; the smite nerfs and his incapacity to benefit from jungle item changes makes his csing slower
that said, stats suggest he still cses better than 30 other junglers (a rank improvement by 10 places) and that it's his invades rather than his own clear that was impacted by these changes (he fell 40 places in counter jungle cs to become the worst counter jungler of all. 40!)
Just buy all the 4800 champs, or else your just gambling.In post 2097, Iecerint wrote:Also, anyone know if anyone's done the math on how many 4800 champs you need to have remaining when 1700 champ shards are a superior way to collect the remaining champions vs. buyin em directly with IP?