Page 84 of 175

Posted: Fri Nov 11, 2016 11:53 am
by Dunnstral
you have to choose two between redemption, frozen heart, and locket and you can swap those around too

go play some taric guys ;)

Posted: Fri Nov 11, 2016 1:07 pm
by Dunnstral
Think I actually like eye of equinox since then you can get your items timely

Posted: Fri Nov 11, 2016 6:22 pm
by Ankamius
I kinda wish anybody else outside of the kog-main club I'm in played him at all since I really want to theorycraft stuff about him now that everybody has forgotten he exists.

Posted: Fri Nov 11, 2016 6:35 pm
by Voidedmafia
In post 2077, Ankamius wrote:I kinda wish anybody else outside of the kog-main club I'm in played him at all since I really want to theorycraft stuff about him now that everybody has forgotten he exists.
Kog just isn't the kind of champion I'm comfortable with, though even if he was I'm not sure i could help you theorycraft.

Spoiler: This shit is ridiculous if true
[youtube]https://www.youtube.com/watch?v=EQ3oYEH-mMM[/youtube]

Shyvana will be so fucking broken.
Anivia seems slightly nerfed?
Garen will be broken in ranked.
Malz looks more interesting than anything, can't quite comment there.
Kha has a bugfix. Still stupid good, though.

Posted: Fri Nov 11, 2016 6:49 pm
by DeathNote
Oh good. I like playing shyv

Posted: Fri Nov 11, 2016 8:42 pm
by Maestro
In post 2078, Voidedmafia wrote:
Spoiler: This shit is ridiculous if true


Shyvana will be so fucking broken.
Anivia seems slightly nerfed?
Garen will be broken in ranked.
Malz looks more interesting than anything, can't quite comment there.
Kha has a bugfix. Still stupid good, though.
Fixed because YouTube links are
so
hard bro... :roll:

Posted: Sat Nov 12, 2016 1:04 am
by JasonWazza
Image

Flex Match Making is a joke.

Posted: Sat Nov 12, 2016 8:46 am
by Voidedmafia
In post 2080, Maestro wrote:
In post 2078, Voidedmafia wrote:
Spoiler: This shit is ridiculous if true


Shyvana will be so fucking broken.
Anivia seems slightly nerfed?
Garen will be broken in ranked.
Malz looks more interesting than anything, can't quite comment there.
Kha has a bugfix. Still stupid good, though.
Fixed because YouTube links are
so
hard bro... :roll:
Oh...Whoops. Forgot it just wants that snippet not the whole link.

Posted: Sat Nov 12, 2016 6:47 pm
by hiplop
won 6/4, at silver v ughghh

Posted: Sun Nov 13, 2016 6:00 am
by Dwlee99
Oh yea I dropped to plat 2 75lp you should change that @Zoraster

Posted: Sun Nov 13, 2016 6:29 am
by tn5421
In post 2031, zoraster wrote:S6 Ranks are locked. Let me know if you need yours edited in.
I ended this season as Bronze I. Didn't get the message to self-edit in time unfortunately.

Posted: Sun Nov 13, 2016 9:03 am
by Dunnstral
In post 2083, hiplop wrote:won 6/4, at silver v ughghh
It's preseason so it resets and you'll do placements again when season 7 starts

Though you're likely to end up at a similar rank as I think it tries to do that

Posted: Sun Nov 13, 2016 9:20 am
by JasonWazza
Considering OCE has this i'm just going to post it here because from what i've heard it's similar everywhere.

http://boards.oce.leagueoflegends.com/e ... ing-issues

Posted: Sun Nov 13, 2016 9:23 am
by Cabd
Playing placements; tempted to wait until the fix is applied to to my tenth but meh. I imagine they'll retroactively fix and if not i go over to the new soloque and dont care about flex anymore

Posted: Sun Nov 13, 2016 9:30 am
by mykonian
I don't think I have had issues. In the queues where it didn't go too well once in a while you'd see a diamond, a couple of plats, and ended gold 5 to silver 3, about normal through the years. I had one queue were I got carried by a champ/buildpath and the players got really good, rank reflected that.

Posted: Sun Nov 13, 2016 2:48 pm
by Dwlee99
7 - 3 plat 3

Posted: Mon Nov 14, 2016 3:59 am
by JasonWazza
Flex right now is such a chore, simply because of how reset it got, and how much the matchmaking is screwed.

That said, Zac is massive right now, Courage of the Colossus is ridiculous, and he procs it in the middle of the team (remember, if you CC someone from outside the fight, you get less champions around you.)

http://matchhistory.oce.leagueoflegends ... /200474676

Basically full tank, most damage and damage taken.

Posted: Mon Nov 14, 2016 7:33 am
by Psyche
so i just got to level 5 with ivern and want to talk about his changes
HEALTH GROWTH STAT: 74 ⇒ 90
BASE MAGIC RESIST: 30 ⇒ 32
BASE ATTACK SPEED: .625 ⇒ .644
ATTACK SPEED GROWTH STAT: 2.8 ⇒ 3.4

Passive - Friend of the Forest
STARTING GROVE HEALTH COST 30% max health ⇒ 25% max health

E - Triggerseed
EXPLOSION RANGE INDICATOR Triggerseed's range indicator now only displays to Ivern's target

R - Daisy!
LOOK DOWN, DAISY If no enemy champions are nearby, Daisy now targets enemy minions when her current target dies rather than returning to Ivern
BE AGGRESSIVE, DAISY Daisy no longer fails to attack enemy champions if they can't see her

Q - Rootcaller
COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds
NEWTREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack

R - Daisy!
HEALTH 1250/2000/3500 ⇒ 1250/2500/3750
PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands
Ivern is really good now.

the buff to daisy's tankiness (and it still has 50% AP scaling!) means with regular shielding she can solo towers on her own without minion support, .
And her AI in combo with his CC makes every teamfight a 6v5!
She doesn't just stand around anymore, and she doesn't die as quickly.
In my last normal, (with my shielding) she was able to tank and take down a 60% health turret without any minion help, and while being attacked.
I find as ivern the literally all I have too is send her into the fray, constantly E her or a teammate and land Qs. There's basically no interaction with the enemy team (cait's attack range is 650; his lowest range spell has a range of 750), rendering ivern's contribution to teamfights something like a long range tank
her initial movement speed, and ability to dash to ivern's q and carry his e makes her engage reasonably strong and unreasonably safe for ivern;
the risk that normally comes with diving into the enemy team just doesn't exist for ivern because of his ult

did you know she keeps fighting while ivern is being revived via guardian angel?
ivern is totally untargettable for those 4 seconds, and the enemy team is left with a 3750HP juggernaut still harrassing them
ion

another item that i and a lot of other people have found success with is a mejai's soul stealer as a second item (after athene's);
only 2 jgers die less often than ivern - sejuani and zac; none of them scale well with AP like ivern does
and of course, since ivern is the only support jungler, no other jungler gets as many assists as him
this makes the payoff from the item comparatively reliable, especially combined with the guardian angel
though of course there's still considerable disagreement over how to build him

and have you seen the way the mastery changes impacted him? greenfather's gift and courage of the collosus are both boons for him, and accessible in the the same build!

this is a bit disorganized, but they really gave ivern everything he needed to be fine, and then they gave him more; i think i'll main him for a while and wonder if he'll be nerfed sometime
the clearest thing about ivern that
has
gotten worse for him over the last few patches is his clear; the smite nerfs and his incapacity to benefit from jungle item changes makes his csing slower
that said, stats suggest he still cses better than 30 other junglers (a rank improvement by 10 places) and that it's his invades rather than his own clear that was impacted by these changes (he fell 40 places in counter jungle cs to become the worst counter jungler of all. 40!)

Posted: Mon Nov 14, 2016 7:46 am
by animorpherv1
champion.gg supports you, Psyche!

Posted: Mon Nov 14, 2016 10:29 am
by KaleiÐoscøpe
Just played against an Ivern. He's pretty tanky. :lol:

Posted: Tue Nov 15, 2016 1:57 pm
by Psyche
vayne/sion/syndra are a real problem for him though considering how central the ult is to his teamfighting

Posted: Wed Nov 16, 2016 6:26 am
by Iecerint
If I have the alpha/beta, can I delete the legacy client?

Posted: Wed Nov 16, 2016 6:28 am
by Iecerint
Also, anyone know if anyone's done the math on how many 4800 champs you need to have remaining when 1700 champ shards are a superior way to collect the remaining champions vs. buyin em directly with IP?

Posted: Wed Nov 16, 2016 6:48 am
by inte
In post 2092, Psyche wrote:so i just got to level 5 with ivern and want to talk about his changes
HEALTH GROWTH STAT: 74 ⇒ 90
BASE MAGIC RESIST: 30 ⇒ 32
BASE ATTACK SPEED: .625 ⇒ .644
ATTACK SPEED GROWTH STAT: 2.8 ⇒ 3.4

Passive - Friend of the Forest
STARTING GROVE HEALTH COST 30% max health ⇒ 25% max health

E - Triggerseed
EXPLOSION RANGE INDICATOR Triggerseed's range indicator now only displays to Ivern's target

R - Daisy!
LOOK DOWN, DAISY If no enemy champions are nearby, Daisy now targets enemy minions when her current target dies rather than returning to Ivern
BE AGGRESSIVE, DAISY Daisy no longer fails to attack enemy champions if they can't see her

Q - Rootcaller
COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds
NEWTREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack

R - Daisy!
HEALTH 1250/2000/3500 ⇒ 1250/2500/3750
PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands
Ivern is really good now.

the buff to daisy's tankiness (and it still has 50% AP scaling!) means with regular shielding she can solo towers on her own without minion support, .
And her AI in combo with his CC makes every teamfight a 6v5!
She doesn't just stand around anymore, and she doesn't die as quickly.
In my last normal, (with my shielding) she was able to tank and take down a 60% health turret without any minion help, and while being attacked.
I find as ivern the literally all I have too is send her into the fray, constantly E her or a teammate and land Qs. There's basically no interaction with the enemy team (cait's attack range is 650; his lowest range spell has a range of 750), rendering ivern's contribution to teamfights something like a long range tank
her initial movement speed, and ability to dash to ivern's q and carry his e makes her engage reasonably strong and unreasonably safe for ivern;
the risk that normally comes with diving into the enemy team just doesn't exist for ivern because of his ult

did you know she keeps fighting while ivern is being revived via guardian angel?
ivern is totally untargettable for those 4 seconds, and the enemy team is left with a 3750HP juggernaut still harrassing them
ion

another item that i and a lot of other people have found success with is a mejai's soul stealer as a second item (after athene's);
only 2 jgers die less often than ivern - sejuani and zac; none of them scale well with AP like ivern does
and of course, since ivern is the only support jungler, no other jungler gets as many assists as him
this makes the payoff from the item comparatively reliable, especially combined with the guardian angel
though of course there's still considerable disagreement over how to build him

and have you seen the way the mastery changes impacted him? greenfather's gift and courage of the collosus are both boons for him, and accessible in the the same build!

this is a bit disorganized, but they really gave ivern everything he needed to be fine, and then they gave him more; i think i'll main him for a while and wonder if he'll be nerfed sometime
the clearest thing about ivern that
has
gotten worse for him over the last few patches is his clear; the smite nerfs and his incapacity to benefit from jungle item changes makes his csing slower
that said, stats suggest he still cses better than 30 other junglers (a rank improvement by 10 places) and that it's his invades rather than his own clear that was impacted by these changes (he fell 40 places in counter jungle cs to become the worst counter jungler of all. 40!)
i like ivern as a champ, but i can't play him without a dope skin

mecha ivern would be a buy 4 me

Posted: Wed Nov 16, 2016 6:49 am
by JasonWazza
In post 2097, Iecerint wrote:Also, anyone know if anyone's done the math on how many 4800 champs you need to have remaining when 1700 champ shards are a superior way to collect the remaining champions vs. buyin em directly with IP?
Just buy all the 4800 champs, or else your just gambling.